New Patch Rundown for Patch 11.5, stay tuned for the following:
- Patch Notes Rundown
- What will change with the upcoming changes
- Bug Fixes/QOL Changes
- Upcoming Skins
Patch Notes 11.5
W - ARISE!
SAND SOLDIER DAMAGE 60-160 (levels 1-18) ⇒ 50-150 (levels 1-18)
Small nerf for Azir’s W
Q - BARREL ROLL
COST 60/65/70/75/80 mana ⇒ 80 mana (at all ranks)
Q cost flattened. Small nerf.
DAMAGE GROWTH 3.38 ⇒ 4.25
0,87ad per lvl. Small buff for Jax lovers.
Q - INNER FLAME
COOLDOWN 9/8.5/8/7.5/7 seconds ⇒ 8/7.5/7/6.5/6 seconds
Q cd has been lowered by 1s on all levels. That's a nice buff for poking in lane.
W - BIO-ARCANE BARRAGE
BONUS DAMAGE 3/3.75/4.5/5.25/6% of target's maximum health ⇒ 3/4/5/6/7% of target's maximum health
Kog’maw’s W buffed at max lvls
E - WUJU STYLE
BASE DAMAGE 18/26/34/42/50 ⇒ 20/30/40/50/60
E’s base dmg buffed by a small amount.
PASSIVE - GIFT OF THE DROWNED ONES
GREY HEALTH STORAGE 25-50% of damage taken (levels 1-18) ⇒ 10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby
That's a nice change for Pyke mains, because they can use it in really close team fights to turn them around.
W - TERRASHAPE
BONUS DAMAGE 8/16/24/32/40 (+30% AP) ⇒ 8/22/36/50/64 (+45% AP)
R - SUPREME DISPLAY OF TALENT
DAMAGE 100/170/240 ⇒ 100/200/300
W dmg getting buffed at max lvls, ap ratio increased, but who builds ap on Qiyana anyway
R flat dmg got buffed by 30/60, which should help her with assassinations.
HEALTH GROWTH 95 ⇒ 80
Really small nerfs for Rammus.
ARMOR 35 ⇒ 32
W - FERROMANCY: CRASH DOWN
COOLDOWN 11 seconds ⇒ 13 seconds
W - FERROMANCY: MOUNT UP
COOLDOWN 11 seconds ⇒ 13 seconds
Base armor lowered by 3. Both W’s cd got nerfed by 2 seconds.
I don't think that will stop Rell from dominating team fights and engages.
DAMAGE GROWTH 2.3 ⇒ 3
Q - FLAIR
DAMAGE RATIO 80/87.5/95/102.5/110% ⇒ 80/90/100/110/120%
Base dmg growth increased by 0,7 and Q’s dmg ratio buffed by 10% at max lvl.
It should help Samira a bit, but there are still Kai’Sa, Senna, and AP Twitch that are better in any possible way.
W - WINTER’S WRATH
SECOND HIT DAMAGE RATIO 5.25% of Sejuani’s maximum health ⇒ 6% of Sejuani’s maximum health
Second W’s hit increased by 0,75% of Sejuani’s max health.
PASSIVE - STAGE PRESENCE
REMOVED SUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
NEW BACKUP VOCALS… BACK UP Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions
NOTE DAMAGE 4-16 (levels 1-18) ⇒ 4/8/14/24 (levels 1/6/11/16)
R - ENCORE
COOLDOWN 160/140/120 seconds ⇒ 180/150/120 seconds
R cd increased, Passive’s Decay removed and note dmg from allied reduced.
W - JACK IN THE BOX
BASE DAMAGE 15/20/25/30/35 ⇒ 10/15/20/25/30
SINGLE TARGET BASE DAMAGE 35/50/65/80/95 ⇒ 25/40/55/70/85
NEWPOP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters
W base dmg and single target base damage lowered but now deals more dmg to monster in the jungle.
It should help Shaco clear camps faster and gank more effectively.
Q - CHOMP
COOLDOWN 4 seconds ⇒ 3.5 seconds
Small buff for Trundle’s Q.
PASSIVE - DEADLY VENOM
DAMAGE RATIO PER STACK 3% AP ⇒ 2.5% AP
R - SPRAY AND PRAY
BONUS DAMAGE 25/40/55 ⇒ 30/45/60
DURATION 5 seconds ⇒ 6 seconds
Passive’s ap ratio lowered by 0,5%, R dmg buffed 5 at all ranks and its duration incresed to 6 seconds from 5.
I think that AP Twitch is gonna dominate anyway, its not enough to bring AD twitch back to the game.
HEALTH GROWTH 99 ⇒ 92
R - PHOENIX STANCE
AURA TOTAL DAMAGE 50/95/140/185/230/275 over 4 seconds ⇒ 40/80/120/160/200/240 over 4 seconds
Health growth lowered by 7 and Phoenix stance aura total dmg nerfed at all ranks.
I still think that Udyr is gonna be as oppressive as he was in the last patch.
MEJAI’S BUGFIX Viego no longer loses stacks on Mejai’s Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai’s and Dark Seal’s stacks of enemies he possesses
TOO FAR BUGFIX Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession
TOO SOON BUGFIX Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.
PASSIVE - SOVEREIGN’S DOMINATION
REMOVEDTURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation
SHOCK Basic attacks and abilities deal 2.5% max mana as bonus damage against champions ⇒ Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
SHOCK BUGFIX Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability
Interesting change, don't know how it will impact the current meta, but I'm pretty sure it's gonna be played on more champions than it was in the last patch.
HALTING SLASH DASH RANGE 200 ⇒ 300
HALTING SLASH DASH SPEED Slightly increased
HALTING SLASH SLOW DECAY 60% over 2 seconds ⇒ 40% over 2 seconds
DAMAGE 100% AD ⇒ 75% AD
Dash range increased, dash animation speed increased, slow Decay lowered by 20% and ad ratio lowered by 25%.
I think this item will still be played on most of the bruisers.
WRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath’s on-hit damage conversion is now affected by critical strike damage modifiers.
Every 1% of critical chance converted into 2 bonus ad on it, with a maximum of 100% critical Chance
SHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.
ON-HIT ITEM BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped
Small update for this item, but to be completely honest its only gonna be played against full shield enemy team, which are rare.
MAW OF MALMORTIUS
TOTAL COST 3100 gold ⇒ 2800 gold
TOTAL COST 3300 gold ⇒ 3100 gold
HEALTH 300 ⇒ 400
REMOVEDBUTCHER Black Cleaver no longer deals bonus physical damage
NEWRAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds
Interesting changes to Black Cleaver. Per every item’s passive stack you get 5 ms for 2 seconds.
IN-GAME SHOP UPDATES
The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)
Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!
The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.
Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.
Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"
LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby
LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics
LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select
Heartseeker Quinn's recall SFX now play properly
Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage
Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus
Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack
Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives
Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack
Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror
Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)
Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities
Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time
Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack
Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks
Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive
And this is it for the Rundown of Patch Notes 11.5! Follow our social media below and stay tuned to the recent events and new info and content coming out almost every day!