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2021

EB24 ABOUT LEAGUE OF LEGENDS #38 - PATCH RUNDOWN 11.5 - FROM A BOOSTER PERSPECTIVE

New Patch Rundown for Patch 11.5, stay tuned for the following:

  • Patch Notes Rundown
  • What will change with the upcoming changes
  • Updates
  • Bug Fixes/QOL Changes
  • Upcoming Skins

Patch Notes 11.5

Champions

 

AZIR

W - ARISE!

SAND SOLDIER DAMAGE 60-160 (levels 1-18) 50-150 (levels 1-18)

Small nerf for Azir’s W

 

GRAGAS

Q - BARREL ROLL

COST 60/65/70/75/80 mana 80 mana (at all ranks)

Q cost flattened. Small nerf.

 

JAX

BASE STATS

DAMAGE GROWTH 3.38 4.25

0,87ad per lvl. Small buff for Jax lovers.

 

KARMA

Q - INNER FLAME

COOLDOWN 9/8.5/8/7.5/7 seconds 8/7.5/7/6.5/6 seconds

Q cd has been lowered by 1s on all levels. That's a nice buff for poking in lane.

 

KOG'MAW

W - BIO-ARCANE BARRAGE

BONUS DAMAGE 3/3.75/4.5/5.25/6% of target's maximum health 3/4/5/6/7% of target's maximum health

Kog’maw’s W buffed at max lvls


MASTER YI

E - WUJU STYLE

BASE DAMAGE 18/26/34/42/50 20/30/40/50/60

E’s base dmg buffed by a small amount.

 

PYKE

PASSIVE - GIFT OF THE DROWNED ONES

GREY HEALTH STORAGE 25-50% of damage taken (levels 1-18) 10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby

That's a nice change for Pyke mains, because they can use it in really close team fights to turn them around.

 

QIYANA

W - TERRASHAPE

BONUS DAMAGE 8/16/24/32/40 (+30% AP) 8/22/36/50/64 (+45% AP)

R - SUPREME DISPLAY OF TALENT

DAMAGE 100/170/240 100/200/300

W dmg getting buffed at max lvls, ap ratio increased, but who builds ap on Qiyana anyway

R flat dmg got buffed by 30/60, which should help her with assassinations.

 

RAMMUS

BASE STATS

HEALTH GROWTH 95 80

Really small nerfs for Rammus.

 

RELL

BASE STATS

ARMOR 35 32

W - FERROMANCY: CRASH DOWN

COOLDOWN 11 seconds 13 seconds

W - FERROMANCY: MOUNT UP

COOLDOWN 11 seconds 13 seconds

Base armor lowered by 3. Both W’s cd got nerfed by 2 seconds.

I don't think that will stop Rell from dominating team fights and engages.

 

SAMIRA

BASE STATS

DAMAGE GROWTH 2.3 3

Q - FLAIR

DAMAGE RATIO 80/87.5/95/102.5/110% 80/90/100/110/120%

Base dmg growth increased by 0,7 and Q’s dmg ratio buffed by 10% at max lvl.

It should help Samira a bit, but there are still Kai’Sa, Senna, and AP Twitch that are better in any possible way.

 

SEJUANI

W - WINTER’S WRATH

SECOND HIT DAMAGE RATIO 5.25% of Sejuani’s maximum health 6% of Sejuani’s maximum health

Second W’s hit increased by 0,75% of Sejuani’s max health.

 

SERAPHINE

PASSIVE - STAGE PRESENCE

REMOVED SUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions

NEW BACKUP VOCALS… BACK UP Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions

NOTE DAMAGE 4-16 (levels 1-18) 4/8/14/24 (levels 1/6/11/16)

R - ENCORE

COOLDOWN 160/140/120 seconds 180/150/120 seconds

R cd increased, Passive’s Decay removed and note dmg from allied reduced.

 

SHACO

W - JACK IN THE BOX

BASE DAMAGE 15/20/25/30/35 10/15/20/25/30

SINGLE TARGET BASE DAMAGE 35/50/65/80/95 25/40/55/70/85

NEWPOP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters

W base dmg and single target base damage lowered but now deals more dmg to monster in the jungle.

It should help Shaco clear camps faster and gank more effectively.

 

TRUNDLE

Q - CHOMP

COOLDOWN 4 seconds 3.5 seconds

Small buff for Trundle’s Q.

 

TWITCH

PASSIVE - DEADLY VENOM

DAMAGE RATIO PER STACK 3% AP 2.5% AP

R - SPRAY AND PRAY

BONUS DAMAGE 25/40/55 30/45/60

DURATION 5 seconds 6 seconds

Passive’s ap ratio lowered by 0,5%, R dmg buffed 5 at all ranks and its duration incresed to 6 seconds from 5.

I think that AP Twitch is gonna dominate anyway, its not enough to bring AD twitch back to the game.

 

UDYR

BASE STATS

HEALTH GROWTH 99 92

R - PHOENIX STANCE

AURA TOTAL DAMAGE 50/95/140/185/230/275 over 4 seconds 40/80/120/160/200/240 over 4 seconds

Health growth lowered by 7 and Phoenix stance aura total dmg nerfed at all ranks.

I still think that Udyr is gonna be as oppressive as he was in the last patch.

 

VIEGO

GENERAL

MEJAI’S BUGFIX Viego no longer loses stacks on Mejai’s Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai’s and Dark Seal’s stacks of enemies he possesses

TOO FAR BUGFIX Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession

TOO SOON BUGFIX Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.

PASSIVE - SOVEREIGN’S DOMINATION

REMOVEDTURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation

Interesting change.

Items

 

MURAMANA

SHOCK Basic attacks and abilities deal 2.5% max mana as bonus damage against champions Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)

SHOCK BUGFIX Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability

Interesting change, don't know how it will impact the current meta, but I'm pretty sure it's gonna be played on more champions than it was in the last patch.

 

STRIDEBREAKER

HALTING SLASH DASH RANGE 200 300

HALTING SLASH DASH SPEED Slightly increased

HALTING SLASH SLOW DECAY 60% over 2 seconds 40% over 2 seconds

DAMAGE 100% AD 75% AD

Dash range increased, dash animation speed increased, slow Decay lowered by 20% and ad ratio lowered by 25%.

I think this item will still be played on most of the bruisers.

 

GUINSOO'S RAGEBLADE

WRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath’s on-hit damage conversion is now affected by critical strike damage modifiers.

Every 1% of critical chance converted into 2 bonus ad on it, with a maximum of 100% critical Chance

 

SERPENT’S FANG

SHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.

ON-HIT ITEM BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped

Small update for this item, but to be completely honest its only gonna be played against full shield enemy team, which are rare.

 

MAW OF MALMORTIUS

TOTAL COST 3100 gold 2800 gold

Small buff.

 

BLACK CLEAVER

TOTAL COST 3300 gold 3100 gold

HEALTH 300 400

REMOVEDBUTCHER Black Cleaver no longer deals bonus physical damage

NEWRAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds

Interesting changes to Black Cleaver. Per every item’s passive stack you get 5 ms for 2 seconds.

 

Updates

IN-GAME SHOP UPDATES

The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)

Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!

The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.

Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.

Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"

 

Bugfixes/QOL Changes

LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby

LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics

LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select

Heartseeker Quinn's recall SFX now play properly

Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage

Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus

Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack

Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives

Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack

Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror

Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)

Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities

Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time

Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack

Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks

Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive

 

Upcoming Skins


Beehazar


Yuubee & Bee’Maw

And this is it for the Rundown of Patch Notes 11.5! Follow our social media below and stay tuned to the recent events and new info and content coming out almost every day!

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