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21
7
2022

EB24 About League of Legends - Patch 12.13 Analysis by Yoshi

Hello, Summoners! Welcome to the Patch 12.13 Rundown! We see that Riot doesn’t really seem to give a break with the champion releases and huge changes. We may suspect the game in the following patches is not going to look as we remember it from the end of Season 11. More champions are being released. This time we are approaching Nilah, The Joy Unbound. Moreover, we’re seeing many items being adjusted but is that really a problem for League? We shall see :)


My name’s Yoshi and in this Patch Rundown we shall present:

- Champion Changes

- Item Changes

- System Changes

- Upcoming Skins

- Summary


So, let’s get to it!


Champion Changes


Corki

E - Gatling Gun

Damage per Tick 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) ⇒ 7.5/10.63/13.75/16.88/20 (+15% bonus AD) - Buffed

R - Missile Barrage

Rocket Damage 90/125/160 (+15/45/75% AD) (+20% AP) ⇒ 80/115/150 (+15/45/75% AD) (+12% AP)

Big One Rocket Damage 180/250/320 (+30/90/150% AD) (+40% AP) ⇒ 160/230/300 (+30/90/150% AD) (+24% AP) - Nerfed

In short, Riot games is unsatisfied with the way Corki is being played right now. He’s more of a high-ranged, high damage ap building mosquito. When applied to his damage so quickly, it ruins the game. That’s the reason why he receives the nerfs. Riot wants him to be played more of a Marksman than an Ap-caster.


Elise

Base Stats

Base Health 625 ⇒ 650 - Buffed

Health Growth 107 ⇒ 109 - Buffed

Base Armor 27 ⇒ 30 - Buffed

Q - Neurotoxin (Human Form)

Base Damage 40/70/100/130/160 ⇒ 40/75/110/145/180 - Buffed

I’m happy about these changes. Even though they are not that impactful to the meta itself, it’s good to know that Elise is not completely forbidden by Riot Games. She’s currently one of the less picked champs in the game.


Evelynn

Passive - Demon Shade

Self Heal at Low Health 15-75 (levels 1-18) ⇒ 15-150 (levels 1-18) per second - Buffed

W - Allure

Enemy Magic Resistance Reduction 25/27.5/30/32.5/35% ⇒ 35/37.5/40/42.5/45% - Buffed

R - Last Caress

SEEK N’ HIDE Using R now puts Passive - Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown) - New

Same case as Elise. Due to the durability patch, champions that relied on their burst (especially Ap champions) fell behind critically. Nerfs on magic penetration items were a nail in the coffin for them, and it seemed like they were not going to be strong anytime soon. The buffs Evelynn received, combined with her new sustain feature on ultimate, will slightly make her more visible in the game. Out of all of these, W is the most impactful here.


Fiddlesticks

Q - Terrify

Fear Duration 1/1.25/1.5/1.75/2 ⇒ 1.25/1.5/1.75/2/2.25 seconds - Buffed

R - Crowstorm

Damage 625/1125/1625 (+225% AP) ⇒ 750/1250/1750 (+250% AP) - Buffed

I find it hard to understand why Fiddlesticks receives buffs at this point. Being on top of other assassins required him to slightly adjust his build path to find its place in the meta. I think these changes will make him way stronger. The extension of his fear will put a significant lead upon other champions, especially in mid-game catches.


Galio

Q - Winds of War

Tornado Damage per Tick 2% (+0.66% per 100 AP) of target's maximum health ⇒ 2.5% (+1% per 100 AP) of target's maximum health - Buffed

Tornado Max Damage (over 5 seconds) 8% (+2.64% per 100 AP) of target's maximum health ⇒ 10% (+4% per 100 AP) of target's maximum health - Buffed

I think Riot wants to buff Galio from a completely different angle than it used to. The latest buffs on Q made Galio unbelievably strong which made him one of the strongest mid-picks in the meta. The current problem with Galio is the lack of flash W combo. That’s adjusted with a combination of predator rune rather than his damage output. I think that change will not affect him much. Although, it’s nice to see him get buffed in the patch


Gwen

Base Stats

Health Regen Growth 0.55 ⇒ 0.9 per 5 seconds - Adjusted

Passive - Thousand Cuts

Maximum damage against monsters 10 (+15%) ⇒ 6 (+10%) - Nerfed

Q - Snip Snip!

Damage Per Snip 9/12/15/16/21 (+5% AP) ⇒ 10/14/18/22/26 (+5% AP) - Buffed

Final Snip Damage 45/60/75/90/105 (+25% AP) ⇒ 60/80/100/120/140 (+35% AP) - Buffed

Center Snip 100% true damage ⇒ 75% true damage - Nerfed

MINION PLAYED ROCK Now deals 75% damage against minions with more than 20% health - Nerfed

MINION PLAYED PAPER Minions below 20% health take 1000% bonus damage instead - Nerfed

W - Hallowed Mist

Bonus Armor and MR 12/14/16/18/20 (+5% AP) ⇒ 17/19/21/23/25 (+7% AP) - Buffed

Duration 5 ⇒ 4 seconds - Nerfed

E - Skip 'n Slash

Bonus Magic Damage on-hit 10 (+15% AP) ⇒ 15 (+20% AP) - Buffed

Bonus Range 50 ⇒ 75 - Buffed

Cooldown 13/12/11/10/9 ⇒ 13/12.5/12/11.5/11 seconds - Nerfed

Cooldown refunded on first basic attack 50% ⇒ 25/35/45/55/65% - Adjusted

R - Needlework

Damage Per Needle 30/55/80 (+8% AP) ⇒ 35/65/95 (+10% AP) - Buffed

NEW PATTERNS Recast resets after damaging an enemy champion ⇒ Recast resets after 1 second - Buffed

Ok, I think these changes influence A LOT Gwen, I feel like it’s more of an experimental approach that they put on her. The fact you may recast your ultimate without auto attacking the enemy is huge. I can’t wait to see how it impacts her.


Karthus

Base Stats

Base Armor 18 ⇒ 21 - Buffed

Health Growth 101 ⇒ 110 - Buffed

A small touch towards Karthus, nice ones but not as impactful.


Kled

Q - Bear Trap on a Rope (Mounted)

Initial Damage 30/55/80/105/130 (+60% bonus AD) ⇒ 30/55/80/105/130 (+65% bonus AD) - Buffed

Second Activation Damage 60/110/160/210/260 (+120% bonus AD) ⇒ 60/110/160/210/260 (+130% bonus AD) - Buffed

W - Violent Tendencies

Cooldown 12/10.5/9/7.5/6 ⇒ 11/9.5/8/6.5/5 seconds - Buffed

Kled is not being seen frequently enough. He’s been replaced on the pro play by Gnar and he seemed to be kind of forbidden. These buffs should help him out to be more influential.  


Master Yi

Base Stats

Attack Range 125 ⇒ 175 - Buffed

Q - Alpha Strike

PICK AND CHOOSE When Alpha Strike ends, Yi is placed 75 units in front of his primary target ⇒ By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked - New

W - Meditate

Cooldown 28 ⇒ 9 seconds - Buffed

Mana Cost 50 ⇒ 40 + 6% maximum mana per second - Buffed

Damage Reduction During Meditate 60/62.5/65/67.5/70% ⇒ 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel - Buffed

Lingering Damage Reduction For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds ⇒ For 0.5 seconds after Meditate ends - Buffed

Master Yi has skyrocketed his winrate significantly right now. I think it will require some fixes to declare whether the change is good or not.


(icon) Nilah
Passive - Joy Unending

Nilah amplifies the healing and shielding abilities of nearby allies. Allies that heal or shield Nilah gain a bonus heal or shield for themselves. And when an allied champion heals or shields themselves near Nilah, she gives herself a bonus heal or shield. - New

If Nilah last hits an enemy minion, she and her nearest allied champion will gain the normal amount of shared experience, plus half of the experience that would have been lost due to sharing. - New

Q - Formless Blade

Active: Nilah’s Formless Blade strikes in a line, damaging all enemies hit. Hitting an enemy will briefly increase Nilah’s attack range and attack speed and empower her basic attacks, causing them to splash in a cone and deal additional damage. - New

Passive: Attacks and ability damage against champions ignore some of their armor and heal Nilah for part of the damage dealt. This effect scales with crit chance and converts any excess healing into a shield. - New

W - Jubilant Veil

Nilah shrouds herself in a Jubilant Veil and briefly gains bonus move speed, takes reduced magic damage, and dodges all incoming basic attacks. - New

Touching an ally champion hides them in the veil as well, but they’ll be protected for a shorter period. - New

E - Slipstream

Slipstream lets Nilah dash through a target unit, traveling a fixed distance every time and damaging all enemies she passes through. She can store up to 2 charges at once. - New

Cast Formless Blade during Slipstream to pull a wave in your path, dealing damage after a quick delay and granting Formless Blade's enhanced basic attack effect. - New

R - Apotheosis

Nilah unleashes a surge of power, lashes her whip in an area around her and, with a final burst, pulls enemies in toward the center. - New

Apotheosis heals Nilah for part of the damage dealt, converting any excess healing into a shield. This effect scales with crit chance and is granted to nearby allies. - New

Personally, I’m excited about that champion! She doesn’t seem to be so overloaded when it comes to her spell kit. The only concern I have is her W might give a lot of Jax’s flashbacks to it. This might be another toxic mechanic to the game, especially if Nilah has the bigger amount of dashes. I hope she’s fine, though.


Olaf

Base Stats

Health Regeneration 8.5 ⇒ 6.5 - Nerfed

Health Regeneration Growth 0.9 ⇒ 0.6 - Nerfed

Health Regeneration at 18 23.8 ⇒ 16.7 - Nerfed

Passive - Berserker Rage

Maximum bonus attack speed 40-100% ⇒ 60-100% (levels 1-18) - Buffed

Q - Undertow

Mana Cost 40/45/50/55/60 ⇒ 50/55/60/65/70 - Nerfed

The changes are targeted at Top lane Olaf as his laning was such a pain for people without a sustain. I think his base stats changes are really weird to me as his health regen did not stand as a problem for League. I think they’re targeting more healing in general rather than the champion itself.


Renekton

R - Dominus

Magic Damage per tick 25/50/75 (+10% AP) ⇒ 20/50/75 (+10% AP)(+10% bonus AD) - Buffed

I find it as a great change due to the fact that Renekton didn’t really build ap in his build. That may be a small change but a really impactful one.


Sivir

Base Stats

Base Health 632 ⇒ 600 - Nerfed

Base Mana 325 ⇒ 340 - Buffed

Mana Growth 50 ⇒ 40 - Nerfed

Base Mana Regeneration 1.6 ⇒ 1.2 per second - Nerfed

Mana Regeneration Growth 0.18 ⇒ 0.16 - Nerfed

Base Attack Damage 63 ⇒ 58 - Nerfed

Attack Damage Growth 3 ⇒ 3.3 - Buffed

Attack Speed Growth 1.6% ⇒ 2% - Buffed

Passive - Fleet of Foot

Bonus Move Speed 35/40/45/50/55 ⇒ 55/60/65/70/75 (levels 1/6/11/16/18) - Buffed

Bonus Move Speed Duration 2 seconds ⇒ Decays over 1.5 seconds - Nerfed

Q - Boomerang Blade

Base Damage 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) ⇒ 25/40/55/70/85 (+80/85/90/95/100% total AD) (+60% AP) - Nerfed

Cooldown 7 seconds at all ranks ⇒ 10/9.5/9/8.5/8 seconds - Nerfed

Cast time 0.25 seconds ⇒ 0.25-0 seconds (scales down with attack speed) - Buffed

CRITICAL CHALICAR Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance - Buffed

Mana Cost 70/80/90/100/110 ⇒ 55/60/65/70/75 - New

Missile Speed 1350 ⇒ 1450 outwards and 1200 inwards - Adjusted

W - Ricochet

Damage 30/45/60/75/90% total AD ⇒ 30/35/40/45/50% total AD - Nerfed

Mana Cost 75 ⇒ 60 - Buffed

Buff Duration 3 attacks ⇒ 4 seconds - Buffed

Cooldown 12/10.5/9/7.5/6 ⇒ 10 seconds at all ranks - Adjusted

SPEED BOOST Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed - New

TOUGH CROWD Now deals 80% damage against minions - New

Max Bounces Unlimited bounces ⇒ 8 bounces per Attack - Nerfed

Bounce Range 450 ⇒ 500 (note: approximately 1 additional Teemo) - Buffed

Bounce Missile Speed 700 ⇒ 1000 - Buffed

BOUNCE BOOST Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first. - New

E - Spell Shield

Cooldown 22/19/16/13/10 ⇒ 22/20/18/16/14 seconds - Nerfed

HAPPY HEALS Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP) - New

SEE YA Blocking an enemy ability now procs Sivir’s Passive - Fleet of Foot - New

NOT SO QUICK Blocking an enemy ability with E no longer refunds mana - Removed

R - On The Hunt

Cooldown 120/100/80 ⇒ 100/85/70 seconds - Buffed

Duration 8 seconds at all ranks ⇒ 8/10/12 seconds - Nerfed

THE HUNT CONTINUES If Sivir assists with a recent takedown while her R - On the Hunt buff is active, its aura will now refresh its duration - New

COOL(DOWN) Sivir’s basic attacks during R - On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack - New

FAREWELL, GOOD HUNTERS Sivir no longer gains bonus attack speed from R - On the Hunt - Removed

SLOW START No longer gives Sivir and her allies an initial movement speed burst - Removed

Okay, that’s a huge change. I think out of all of these changes I’m happy about revoking Sivir’s Lethality Approach. In my opinion, she used to be a hyper carry that is great with the cooperation of most team comps in the game. Making her more of a basic attack reliable champ is a great solution, especially if you can bounce multiple targets that were already hit!


Taliyah

Passive - Rock Surfing

SURF'S UP Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish) - New

Q - Threaded Volley

1-Rock Damage 40/60/80/100/120 (+50% AP) ⇒ 45/65/85/105/125 (+50% AP) - Buffed

5-Rock Damage 104/156/208/260/312 (+130% AP) ⇒ 117/169/221/273/325 (130% AP) - Buffed

Boulder Damage 76/114/152/190/228 (+95% AP) ⇒ 85.5/123.5/161.5/199.5/237.5 (+95% AP) - Buffed

Mana cost 60/65/70/75/80 ⇒ 55/60/65/70/75 - Buffed

Bonus Damage AgainstMonsters 30 (+10% AP) ⇒ 25 (+10% AP) - Nerfed

ROCK AND A HARD PLACE Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds

R - Weaver’s Wall

RIDE ON R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps - Adjusted

Even though these changes apply to most of her spell kit, I don’t think they will matter significantly. As we proceed with her gameplay, the numbers are just not big enough to impact her win rate.


Vex

Q - Mistral Bolt

Cooldown 9/8/7/6/5 ⇒ 8/7/6/5/4 seconds - Buffed

Magic Damage 60/105/150/195/240 (+60% AP) ⇒ 60/105/150/195/240 (+70% AP) - Buffed

I’m happy about the buffs because Vex is one of my favorite champions. But, I don’t think these changes will change anything. According to Riot Games, Vex is kind of forbidden. I hope these changes will make her more presentable in the games.


Volibear

Q - Thundering Smash

Bonus Move Speed 10/14/18/22/26% ⇒ 8/12/16/20/24% - Nerfed

Damage 20/40/60/80/100 (+120% bonus AD) ⇒ 10/30/50/70/90 (+120% bonus AD) - Nerfed

W - Frenzied Maul

Damage 10/35/60/85/110 (+100% AD) (+ 6% bonus health) ⇒ 5/30/55/80/105 (+100% AD) (+5% bonus health) - Nerfed

E - Skysplitter

Damage 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) ⇒ 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health) - Nerfed

Damage Cap against Non-Champions 750 ⇒ 650 - Nerfed


Item Changes


Divine Sunderer
Spellblade Damage (12% melee/9% ranged) of target's maximum health ⇒ 125% base AD (+(6% melee/3% ranged) of target's maximum health) - Adjusted

Heal 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) ⇒ 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD) - Adjusted

Mythic Passive Bonus for Legendary Items 5% armor penetration and 5% magic penetration ⇒ 3% armor penetration and 3% magic penetration - Nerfed

FORGET ME NOT These same changes will apply to the Ornn Masterwork item, Deicide - Nerfed

I think this item requires more. The item itself completely denies the existence of tanks in the game.


Demonic Embrace
EYES ON ME Passive - Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive) - Adjusted

This is the first time I find it so difficult to determine whether the change is good for the gameplay or not. I think we’ll need to find that out as time passes. 


Liandry’s Anguish

LITERAL TORMENT Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive) - Adjusted

Same situation as Demonic Embrace.


Duskblade of Draktharr

Mythic Passive Bonus for Legendary Items 5 Ability haste ⇒ 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver) - Buffed

I find Duskblade’s changes is a huge buff. Since assassins that build it desire it.


Eclipse

Ranged Damage Proc 6% max health ⇒ 3% max health - Nerfed

Mythic Passive Bonus for Legendary Items 4% Armor penetration ⇒ 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy) - Buffed

The same situation as Duskblade. Here we are more aiming at targeting less squishy targets which require more time to deal with.


Prowler’s Claw

Mythic Passive Bonus for Legendary Items 5 Lethality ⇒ 5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw) - Buffed

Exactly the same situation as Duskblade.


System Changes


Objective Bounties

Bounty Lingering Duration 5 ⇒ 60 seconds - New

GET CASH NOW Bounties will now start to fall off a little earlier when the losing team reduces the lead - New

WOAH THERE Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead) - New

HOARDERS GONNA HOARD Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties - New

HOW MUCH IS A DRAGON WORTH The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations - New

It’s difficult to assume what Riot personally treats as “player’s expectations.” I wonder if your opinion regarding the Bounty system fulfills your expectations regarding the bonuses you may receive. I think this is a bad change that will create another undesirable adjustment to our gameplay.


Vision

NOW YOU SEE ME All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range - New

This is a very nice change that’s been missing for many seasons. Now we’re able to output the surprise measurement when entering into areas that were not warded before.


Upcoming Skins


Star Guardian Ekko


Star Guardian Kai’sa


Star Guardian Nilah



Star Guardian Sona



Star Nemesis Fiddlesticks



Star Guardian Ekko Prestige Edition



Summary

Summoners, the current changes are really strict to some champions. There are many reworks, changes, and releases along the way that are not making it easy to adapt to an evolving game.


I hope we’re not going to be messed up in the patch because of so many changes that are being applied to champions. This is making it become more specific in gameplay that forces you to play around. I will admit I’m happy about the changes of specific ap assassins that may shine up in the current patch, though.


Moreover, prepare yourself for the upcoming event of Star Guardians! More skins and probably a game mode that will bring us how important it is to cooperate with each other. Are you feeling excited about it? Would you change anything in the patch specifically or completely dislike it?


You can share your opinion with us on our EB24 Socials!


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…and in that way, we’ve come to the end of the 12.13 Patch Rundown!

Here was Yoshi, stay tuned to the recent events and content coming up almost every day! Thank you for taking part in this and… See you on the next patch! :)