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Final Fantasy XI Gil

Gil per 1M, locked to your world

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Final Fantasy XI currency

Gil belongs to a world, permanently

Sixteen worlds run in parallel and each keeps its own auction house and its own prices. Gil earned on one has no path to a character on another, so the world row decides everything.

The auction house is the whole market

Gear, materials and the crafted goods a job needs all move through the auction house on your world. Gil is what lets you take part in it instead of watching listings expire.

Asura carries most of the supply

Population is uneven across the worlds, and the largest one draws by far the most sellers. Quieter worlds can sit empty for stretches, which is a fact about the game rather than about this page.

Money held until the gil lands

EB24 keeps the payment aside through the order and releases it once you confirm the gil is on your character.
  • Server - The world your character was made on. All sixteen live worlds are listed, and the choice cannot be worked around once an order is open.
  • Price per 1M - Auction house prices in this game run to seven and eight figures, so rows quote a million gil. Scale it to what your shopping list actually costs.
  • Available stock - The most one seller can move in a single order. On a quiet world it is often the binding constraint rather than the price.
  • Delivery window - How long the seller expects to take. Worth reading when you want the gil before a scheduled event on your world.
  • The world tag, which has to match your character exactly.
  • The per 1M figure measured against current auction house prices on that world.
  • Stock depth, since a quiet world may have only one supplier.
  • Seller history, which matters more the fewer rows a world has.
  • Prices differ between worlds because each auction house sets its own levels, so a quiet world is not automatically expensive or cheap.
  • Offers cluster tightly when they come from the same world and the same handful of sellers.
  • Demand rises around content updates, when jobs need new gear and crafting materials at once.
  • A long-running game with a small population means supply arrives in bursts rather than steadily.
  • 1. Name your world - Set the server row to the world your character lives on. Everything remaining can reach you.
  • 2. Pay and arrange the meeting - Check out so the funds are held, then use the order chat to agree a zone and a time with the seller.
  • 3. Confirm the gil on your side - Follow the route the seller gave, watch your gil total change, then close the order from the order page.
  • Double-check the world name before you order. Several of them differ by only a few letters.
  • Your Square Enix login is never needed. The handover is a trade between two characters.
  • Note your gil total before the meeting so a shortfall is easy to show if it happens.
  • If nothing has arrived by the end of the stated window, open a dispute from the order page.
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Common questions

FAQs about in-game currency

  • How do I buy Final Fantasy XI Gil on EB24?

  • Why is gil tied to one world?

  • Which worlds are listed?

  • Is this the same game as Final Fantasy XIV?

  • What do I spend gil on?

  • Why is the figure quoted per 1M?

  • My world has no offers. What now?

  • Can I sell gil from an old character?

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How it works?

Buying in-game currency on EB24 uses escrow checkout and delivery steps in your order panel.

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