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Dota 2 Net Wins

A set number of ranked wins from your medal, with losses played back, on your account or in a party with you.

Current rank

current

Number of wins

Region

Losses are played back, so the order closes on the number of net wins you pick.

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Net wins

How you play

A booster logs in and plays for you

Options

Free extras

Included at no cost. Switch on the ones you want.

Limited time offer

Up to 20% off with eb24mvp

Discount code

Let me slice the price for you!

17% with the code Spend $56.24 more for 18%

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The order counts net wins, so a lost game is played back and the win count on the order page only moves when a win lands.

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Privacy is secured. In offline mode the booster stays hidden from your friends list and does not use in-game chat.

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38,690 Reviews
AMAZING AND FASTEST SERVICE!!!
V******n ‐ Feb 11, 2019
amazing :)
C**********n ‐ Aug 11, 2019
Too good!!! really recommend!
t*************3 ‐ Jul 2, 2025
Best player on this website.
b****q ‐ Oct 10, 2022
Great honest & secure serice
r*********1 ‐ Mar 20, 2020
very fast, boosters are friendly as always :)
k***********5 ‐ Jun 3, 2019
Excellent
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Dota 2 Net Wins

What Dota 2 Net Wins Cost

A net win order is priced per win, at the rate of the medal and star the account holds when the order opens, times the number of wins. Losses along the way are played back, so the count you pay for is the count you get. Pick the medal on the net wins page, or price a target number on the MMR boost page if MMR is what you are after.

Herald to Legend share the lowest rate per win, so five wins there are among the smallest orders on the site. The rate rises through Ancient and Divine and is highest at Immortal, where every lobby is stacked. Duo raises it further, most of all at the top.


What decides the total of a net win order

Your medal and star

The per-win rate follows the medal the account holds, so the same five wins cost more from Divine than from Archon. The configurator shows the MMR range next to each star as a guide.

The number of wins

An order runs from 1 to 20 wins and the total grows with each one. Past 20, the MMR boost prices the same climb more directly.

Solo or Duo

Duo puts you in a party with the booster for every game and uses its own per-win table, from about 1.5 times the Solo rate at Herald to more than twice it from Divine up.

Region and add-ons

Europe is quoted in euro and the Americas and Southeast Asia in dollars. Priority and streaming add 20% each, and offline mode on Solo orders is free.

Indicative Dota 2 net win prices

The grid shows what the widget quotes in dollars, before priority or streaming. Rows group the medals, and the range inside a row comes from the stars. The net wins page gives the exact figure for your star and region.

Rank1 win Solo5 wins Solo10 wins Solo5 wins Duo
Herald to Crusader$0.47$2.35$4.70$3.55 - $4.70
Archon and Legend$0.47$2.35$4.70$4.70 - $7.05
Ancient$0.47 - $0.83$2.35 - $4.15$4.70 - $8.30$7.05 - $9.40
Divine$0.73 - $1.43$3.65 - $7.15$7.30 - $14.30$9.40 - $21.15
Immortal$2.75$13.75$27.50$32.90

Figures are USD. Europe is quoted in euro at lower figures. The net wins page is the source of truth, and Fast Games is the order to look at if you want to play the games yourself next to a strong player.

What Drives Dota 2 Net Win Prices

A net win looks like one game, and the price follows a few inputs. The lists below cover them. If you find yourself adding wins to reach a number, the MMR boost is usually the better order.

The factors that move the price most

  • Medal and star: the per-win rate follows the rank the account holds when the order opens
  • Number of wins: from 1 to 20, each win added at the same rate
  • Solo or Duo: Duo has its own per-win table, with the widest gap at Divine and Immortal
  • Region: Europe quotes in euro, the Americas and Southeast Asia in dollars

The smaller add-ons

  • Priority, plus 20%, when the wins have to land before a set date
  • Streaming, plus 20%, to watch the games live
  • Offline mode on Solo orders, free

When net wins are the right order

Net wins fit a clear count. The cases below cover the common ones, with the order that fits better when net wins do not.

You want a set number of wins

For a quest, a streak or a round number on the profile, the net wins page prices exactly that count.

You want to undo a losing streak

A few net wins bring the account back to where it stood before a bad run, without buying a full climb.

You want a specific MMR

When a number is the target, the MMR boost prices the climb and stops there, which is simpler than guessing a win count.

You want company, not results

If what you want is someone to play with, Fast Games books a teammate per game, and the Dota 2 gamer girls roster queues for fun.

What a net win order will not do

A net win order is ranked games won on your account. These sit outside it.

  • Promise an exact MMR at the end, since MMR per win varies game to game
  • Raise your behavior score, which follows reports and commends
  • Count unranked or Turbo games, which do not move MMR
  • Guarantee a win in a specific game, since the order counts net wins

Dota 2 Net Wins by Region and Medal

Net win orders run on the Europe, North America, South America and Southeast Asia servers. Region sets the currency and which boosters can play at your hours. The per-win rate follows the medal. Both are set on the net wins page.

Net wins by region

By medal and by other Dota 2 services

How to Order Dota 2 Net Wins

A net win order has three inputs and a mode. Get them right and the quote holds. Then order on the net wins page.

Pick the medal the account holds today

The rate follows the current medal and star. Picking lower than the real one leads to a corrected total once the booster checks the account.

Order the wins you need

Five wins cover most quest lines and losing streaks. Order the smallest count that meets the goal, and add another order later if you want more.

Choose Solo or Duo on purpose

Solo is faster and the booster plays alone. Duo keeps you in every game and shares no login.

Set the region first

Europe is quoted in euro and the other regions in dollars, so lock the region before comparing totals.

Agree play times in the chat

Tell the booster when you want the account for yourself. The chat stays on the order page until the last win.

Every net win order is paid into escrow and released when the count is delivered. Start on the net wins page, or browse Dota 2 items for the cosmetic side of the account.

Are Dota 2 Net Wins Safe

Net win orders are short, which limits how long anyone plays on the account. The points below cover how EB24 handles the rest.

  • Account sharing is against the Steam and Dota 2 terms, so the realistic risk is action against the account. A short order keeps the window small.
  • Duo net wins share no login: you queue in a party with the booster and play every game. The MMR boost offers the same option.
  • Offline mode keeps a Solo order off your friends list, at no extra cost.
  • Keep Steam Guard on. Access is agreed in the chat, and boosters never ask you to turn protection off.
  • Never pay outside the platform. Escrow only covers orders paid and discussed on EB24.

Net wins, an MMR boost or a teammate

Order net wins

When the goal is a count, the net wins page is the simplest order.

Order an MMR boost

When the goal is a number, the MMR boost prices the climb and stops at the target.

Book a Fast Games teammate

When you want to play every game yourself, Fast Games bills a teammate per game.

Buy a higher account

When you want the medal today, the Dota 2 accounts marketplace lists accounts already there.

Good starting points

How EB24 Verifies Dota 2 Net Win Boosters

Net win orders go to the verified Dota 2 roster, limited by medal. The checks below cover it, and the same standard applies to Fast Games teammates.

Limited by medal

Each booster can take net win orders up to a medal our team sets on their profile, so a Divine order goes to a booster cleared for Divine.

Escrow on every order

Payment is held until the wins are delivered. A partial delivery is settled against the wins that landed.

Losses played back

The order counts net wins, so a loss is played back before the count moves. The order page shows both.

Reviews from completed orders

Only a buyer who received an order can review it, so a profile reflects wins delivered.

Chat on the order page

Play times, results and questions stay in one thread for the whole order.

If a net win order does not deliver what was agreed, open a chat from the order and our team steps in. Ratings from completed orders decide who stays on the net wins roster.

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How it works?

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1

Choose Your Service Pick the type of in-game support you want, from duo queue assistance to expert gameplay guidance. Each option is designed to match your goals and your preferred way of playing.

2

Secure Your Order Complete the payment through our safe checkout. We use trusted payment providers, so everything is quick, smooth, and protected.

3

Personalize Your Experience After ordering, set your preferences such as: roles, agents, champions, and any extras you want. You stay fully in control of how the service looks.

4

Follow Everything in Your Dashboard Track progress in real time. Chat with your selected player, set sessions, or adjust your preferences whenever you need. Everything happens inside your EB24 dashboard.

5

Enjoy the Results + Ongoing Support Once your service ends, you can reconnect with your favourite players, leave a review for others, and rely on our 24/7 support whenever you need us again.

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Common questions

FAQs about Dota 2 net wins

Engaging with Eloboost24 for boosting services streamlines your journey to achieving higher game ranks. Simply follow these steps

  • What are Dota 2 net wins?

  • How much does a Dota 2 net win cost?

  • Should I order net wins or an MMR boost?

  • Can I play the net wins together with the booster?

  • How long does a net win order take?

  • Which medal should I pick?

  • Is buying Dota 2 net wins safe?

Why EB24 is

a safe place to order Dota 2 net wins

Counted in Net Wins

A net win order counts wins minus losses. If a game is lost, the booster plays it back before the order moves on, so the number you paid for is the number that lands on the account, whatever happens in between.

That makes the order easy to read. The count on the order page only goes up when a win clears the losses, which is the one figure that matters when you bought wins rather than a target MMR.