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League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;

  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.

We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.

Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.


League of Legends Challenges Boosting Service
League of Legends


A new patch means more information! Let's make our typical Patch Rundown and see what's new on this Patch 10.7!


Fiddlesticks, The Ancient Fear
We still need a couple of patches to figure out if fiddlesticks is good or not right now it’s too early to tell until players figure out how the champion functions, but from the kit and his gameplay trailer he seems strong with his silence and his perma vision he seems like a “trickster” champion he is very confusing to play against especially with his clones acting as wards and casting spells u can’t figure out which one is the real one.

Akali – buffed
Perfect Execution (R):
Cooldown decreased to 100/80/60 from 120/90/60

Good quality of life buff maybe has a slight impact in soloq because you can kill people in lane faster but overall a mediocre buff that won’t make Akali come back in the meta.

Corki – buffed
Valkyrie (W):
Special Delivery – duration of slow and burn effects on enemies directly hit increased to 2 seconds from 1.5 seconds

Again more of a placebo buff because you only use your package a couple of times in the game.

Galio – changed
Hero’s Entrance (R):
New! This ability now grants Galio’s Shield of Durand (W) magic damage shield for 5 seconds to all allied champions nearby.

Very good versus heavy ap teams as a support or a mid laner quite a niche pick but if you’re against a heavy ap team this might help out a lot otherwise Galio isn’t a very good champ to pick randomly or blind pick.

Garen – changed
Perseverance (Passive):
Cooldown increased to 8 seconds from 7 seconds
Decisive Strike (Q):
Duration of movement speed changed to 1/1.65/2.3/2.95/3.6 seconds from 1.5/2/2.5/3/3.5 seconds

Good quality of life changes especially because he doesn’t max q so the first level of q has more movement speed.

Ivern – buffed
Triggerseed (E):
Damage increased to 70/95/120/145/170 from 60/80/100/120/140
Daisy! (R):
Cooldown decreased to 140/130/120 from 160/140/120

Huge buffs for Ivern he’s quite an interesting and unique champion, these buffs are especially good because he maxes E first and the cooldown on his ultimate in early game helps him out as well vs aggressive junglers that want to invade, but the biggest buf is still the E 30 damage level 9 is pretty huge especially because he casts it so often on daisy or one of his teammates.

Kai’Sa – buffed
Supercharge (E):
Cooldown decreased to 16/15/14/13/12 from 16/15.5/15/14.5/14

Helps her out a little bit but I don’t think she’s very good in the meta she has a really hard time in lane versus the current Adc champions that are in the meta, for example, Aphelios and Mf, of course, she has a good matchup versus Ezreal but and if Aphelios and Mf are not open than she’s one of the better champions to pick especially if you have a heavy AD team comp she can build AP.

Nasus – changed
Wither (W):
New! For every 35 stacks of Siphoning Strike (Q), this ability’s cast range now increases by 10 (with a cap of 200 additional range).
Range increased to 700 from 600
Spirit Fire (E):
Enemy armor reduction increased to 25/30/35/40/45% from 15/20/25/30/25%

This helps Nasus out quite a bit especially the extra range on his W it is quite a good spell to really shut down people in the mid-game especially Adc’s but one of Nasuses biggest weakness is his lane phase and how hard he can be bullied by a bruiser or champions like Vayne in the early game but if he survives the lane phase he is pretty good.

Nocturne – nerfed

HP regen decreased to 7 from 8.5
MR per level decreased to 0.75 from 1.25

With these nerfs they’re trying to hit solo lane especially mid lane Nocturne but he hasn’t been seen much these last few patches these nerfs won’t do anything to jungle Nocturne but they’ll make mid lane Nocturne weaker versus ap champions.

Riven – buffed

Base HP increased to 560 from 558.48 Base HP regen increased to 8.5 from 7

More of a placebo buff Riven is already pretty good but very hard to pilot mechanically with all the Q cancels the HP regen helps her out a little bit of course.

Talon – nerfed
Rake (W):
W’s initial damage dealt decreased to [45/60/75/90/105 (+40% bAD)] from [50/65/80/95/110 (+40% bAD)]
W’s return damage dealt decreased to [45/65/85/105/125 (+70% bAD)] from [70/85/100/115/130 (+60% bAD)]

Talon's early game got completely gutted which was one of his strongest points in the game, of course, he’s still going to be obnoxious because of his roams in soloQ but he won’t be able to win lane as hard or at all anymore.

Wukong – nerfed

Stone Skin (Passive):
Armour decreased to 5-9 (according to level) from 5-11 (according to level)
Nimbus Strike (E):
Damage decreased to 80/110/140/170/200 from 80/120/160/200/240

They hit Wukong's tankiness and his damage on E which wasn’t really the issue he had his main damage comes from his Q and his clones auto-attacking and using spells and ultimate the deaths dance change also helped him out a lot in being tanky and also doing damage so he’s still going to be pretty good in this patch.

Xin Zhao – buffed
Determination (Passive):
Healing increased to 10-112 (according to level) from 10-78 (according to level).
Full values now increased as follows: 10/16/22/28/34/40/46/52/58/64/70/76/82/88/94/100/106/112
(Previous values: 10/14/18/22/26/30/34/38/42/46/50/54/58/62/66/70/74/78)

Helps him out mid to late game with healing but it’s not like Xin is a late-game champion he excels in the early game healing helps him out a bit in the mid-game but it really doesn’t matter in the late game.

Rune Changes:

Phase Rush (Sorcery keystone) – buffed

Amount of extra movement speed given to melee Champs increased to 40-60% from 30-50%

A bit of love shown to melee champions that used to take nimbus cloak but don’t anymore it might help out melee champions that need it in some matchups for example Darius.

Conditioning (R3) – nerfed

Duration of buff reset time increased to 12 minutes from 10 minutes

Champions that didn’t need bone plating or second wind will still take it doesn’t change might be a slight nerf for tanks in the lane phase.

This patch was simple, we see the Riot is trying to make some changes and see what might happen on the meta, let's see how it goes! For those who want help climbing, you can always grab a Solo Boosting order or a Duo Boosting order and we’ll get you, someone, right away! Feel free to also learn more by purchasing a Coaching session, we’ll get you one of the best coaches we have!

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EB24 about League of Legends #25 Itemization, Patch 10.6 - from the Booster perspective
League of Legends

EB24 about League of Legends #25 Itemization, Patch 10.6 - from the Booster perspective

With the new patch comes the best guide you can find on the internet! EB24 has already a guide about the meta now comes to the best items! Check it out below:



To start with the boots, it always depends on the enemy team comp, mercs vs heavy ap/cc, Tabi against AD damage.



Wukong is a bruiser now. So of course, you want to build like a bruiser. So far it’s pretty standard build. The Tiamat is optional, it depends on if you want to push the wave fast or not.



There are few variations of an early build, you can go hydra first, good for trades or essence reaver for all in/roaming. The First 4 items are must go(including boots), then the build-depend on what you need.



Most important tip: Sheen is must have the first item no matter what happens, never go Tabi or phage or you will hardly lose, also end trinity before the Tabi. The reason for it is your q has INSANE synergy with trinity passive. If you get those 2 items you unlock your superpower spike and sooner you get it sooner you will demolish enemies. Sometimes you can change my build like going something tanky like Deadman’s Plate instead of Wit’s End if the enemies don’t really have ap champions. Generally, if you can’t get sheen first back go cull and try your best to farm for entire sheen until next back. Whenever leaving base use your won the max range while healing on the fountain and stay on the very edge. Trundle’s w improves ALL healing he receives and this includes fountain healing, so it will save you quite of time.

The last tip from me is, sometimes wait for the enemy to have a slight advantage over you when fighting then pop out your ultimate to surprise him with your healing and damage, as your ultimate reduces enemies’ armor and MR making him super squishy even if it’s bruiser or tank.



Here are the best builds for the champions presented on our Tier list:


1. Graves:

For Graves, I have 3 builds:

First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends

Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends

Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.


2. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.


3. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs


4. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too


5. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends

6. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too

7. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend

8. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet

9. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team


10. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap


11. Sejuani

Cinderhulk > Warmog's > Gargoyle > Rest is adaptive tank items



Items for mid lane are similar:

If your champion is AP:

- Archangel's Staff& Rod of Ages (Best on Cassio, Ryze, Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs AD and burst champions and for Fizz)

- Hextech Gunblade (Best on Kata)

- Rylai's Crystal Scepter (Best on Cassio)

- Hextech Protobelt-01 (Best on Ekko, Sylas, Fizz)

- Luden's Echo (Best on Sylas and Syndra)


If your champion is AD:

Lethality items are very optional if you are ahead you go for:

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper


If not:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade



If you have mountain drakes, Banshee's Veil makes you stronger and gives you a lot of MR (especially good vs AP mid & top/jungle). Build a Liandry's Torment if you're against tanks.


·         AD Carry

The items for the S and A-tier champions are the same as for the last patch, nothing changed in terms of items.


1. Aphelios:

Build - Essence Reaver, Runnan, Infinity, Phantom Dancer


First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Sorcery

- Nimbus Cloak

- Gathering Storm


2. Kai'Sa:

Build - Manuamane>Guinsoo> Nashor Tooth> Zhonya


First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


3. Senna:

Build - Manamune, Duskblade, Yommu/Edge of the night (depends on the comp), Infinity edge


First Rune: Domination

Going for:

- Dark Harvest

- Taste of Blood

- Eyeball Collection

- Ravenous Hunter

Second Rune: Precision

- Presence of Mind

- Legend: Alacrity


4. Miss Fortune:

Build - Essence Reaver, Infinity Edge, Rapid Fire Canon, GA/Phantom Dancer/Maw


First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


5. Caitlyn:

Build - Stormrazor> Infinity Edge> Rapid Fire Cannon, after it, you can go for a situational item or another crit.


First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


6. Lucian:

Build - Botrk> Essence Reaver> Infinity Edge/ Phantom Dancer/ Rapid Fire Cannon> GA/MAW/BT


First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


7. Jhin:

Build - Stormrazor> Rapid Fire Cannon> Infinity Edge> PH/MAW/GA


First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


8. Ezreal:

Build - Manamune> Trinity/Iceborn Gauntlet (depends on the enemy team, if full AD then Iceborn better)>Botrk/Mortal Reminder if u need Grievous Wounds and Armor Pen


First Rune: Precision

Going for:

- Lethal Tempo

- Presence of Mind

- Legend: Bloodline

- Coup De Grace

Second Rune: Sorcery

- Manaflow Band

- Transcendence


9. Jinx:

Build - Infinity Edge> Runnan's Hurricane> Rapid Fire Cannon> Situational Items


First Rune: Precision

Going for:

- Lethal Tempo

- Triumph

- Legend: Bloodline

- Coup De Grace

Second Rune: Inspiration

- Magical footwear

- Biscuit Delivery


Situational Items

Every ADC after 2/3 core items, have to decide to pick up some items from the list below

1. Maw of Malmortius

Strong vs AP Teamcomps, gives AD, CDR, MR, with a passive that gives you shield, lifesteal and AD.

2. Phantom Dancer

Items that gives you AS/CRIT/MS and shield vs both types of damage, useful on ADC that builds crit items (Tristana, Aphelios, Xayah, Miss Fortune, Draven)

3. Guardian Angel

After getting killed, you getting respawned with 50% of your base hp, gives AD/ARMOR

very good item vs strong assassins

4. Quicksilver Sash

An item that removes one CC, useful vs team comps with a lot of CC or vs CC that will kill you when you will get them (Malzahar, Leona, Warwick, works vs Mordekaiser ult as well)

5. Bloodthirster

Gives AD/Lifesteal, passive that grants you shield, good on champions that need lifesteal but as well they depend more on AD than attack speed (Draven)

6. Lord Dominik's Regards

Gives AD/ ARmor pen, good vs tanks, when you don't play a champion that has % dmg, like Kai'Sa, Kog'maw, Vayne

7. Mortal Reminder

Gives AD/Armor pen, 10% less armor pen than Lord Dominik's, but your auto attacks apply Grievous Wounds



- Zeke's Converge

Standard cdr armor and MR item whit the active link damage buff and slow buff.


- Knights Vow

Standard armor item whit hp cdr and active shared damage link


- Locket of the Iron Solari

Standard MR item whit some armor specific vs heavy magic team comps, it gives an aoe shield for every 1 active.


- Redemption

Usually, either the 1st or last item depending on the lead you have, it gives cdr hp and mana regen plus the healing and shielding power and the active aoe heal.


- Gargoyle Stoneplate

Good item on champions that don't get natural stats, I would usually build this only if I'm the only tank on the team if not I would usually skip it entirely, it gives armor, MR and HP and the passive stats buff per player and the active increased hp and defensive stats per champion.


And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us make this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.

Top - Starkingg

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG

Support – Covefiel


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EB24 about League of Legends #24 Current meta, Patch 10.6 - from the Booster perspective
League of Legends

EB24 about League of Legends #24 Current meta, Patch 10.6 - from the Booster perspective

With the new patch comes the best guide you can find on the internet! EB24 is here to help you out with the new meta for Patch 10.6, so check down below and we can guarantee that you’ll climb if you play the best champions!



With the new patch, there are new champions in the S tier. So far, the nerfs for the current S tier champions are not good enough to weaker them. In S tier we welcome reworked Wukong, Tryndamere, and Trundle. Trundle might be a surprise for many people but we will get in second in detail why I’ve chosen him from B tier to S tier. Wukong at the current state is insanely strong, he is super hard to outtrade, his w is perfectly synced with his animations giving you almost no space for counterplay, and he has a 3-second knock-up which cannot be countered with tenacity. Tryndamere is an Elo machine super high DPS, unkillable, almost no hard matchups, great at split pushing and he can scale easily no matter how hard behind u put him. Trundle is my personal favorite pick of the patch, he received buffs beforehand and now he is an absolute monster. Capability to 1v1 any champion, with his ultimate he can turn any losing matchup and he is shredding the turrets if few hits. All other S tier picks build and runes are in patch 10.5 posts so check them out to find out more about them. This time we going to focus on these 3 newcomers.


Top Tier List


S-tier: Kled, Mordekaiser, Darius, Ornn, Garen, Wukong, Tryndamere, Trundle

A-tier: Kayle, Shyvanna, Poppy, Illaoi, Camille, Dr.Mundo, Cassiopeia, Jax, Malphite



10.6 mainly focuses on melee carry top lane champions and wukong. But kindred buff is huge in my opinion. Buff to her W is making her early game more and more. After one more buff, she will be on meta because other champions still outduel her. And another change in the jungle is deaths dance but sadly the item is too expensive and I think it's only available on graves.



Patch 10.6 brought us some changes for mid lane champions. Riot Games is buffing control mages what is not a dream for assassin players but a big deal for those ones who like to play slow farm up and play team fights in 40 min. So, let’s see what’s changed. Anivia received a 1-sec frozen duration buff which, to be honest, doesn’t change anything. She is a nice late game champ but early game is vulnerable for ganks and she is immobile which makes her easy target for assassins.

They nerfed Ryze that much that they needed to buff him again so he received some mana regen and dmg for E. This makes him a more solid pick. And here it goes the twisted fate. From my point of view, he received a huge buff. The ap ratio on the blue card goes from 0.5 to 0.9 which is a big deal for him cause it’s the most likely card to use at early stages of the game when you just spam q and refresh mana and I think this change would make a blue card in the late game more usable and even kind of 1 shot potential. Veigar received some ad and q dmg which basically let the Veigar players farm easier and stack q more efficient, kind of cool adjust. Xerath received some dmg buff on ultimate and big dmg buff on his w when the target is in the middle of an area of damage. I would say this would make him a very good pick.

The biggest expectation for me is how will Wukong suits mid lane meta. He received HUGE rework and buffs. He is an AD assassin with the potential of wave clear with hydra E + Q. He has a lot of cc now and burst. I’m sure he is a good pick vs all control mages and some assassins like fizz cause of his ability to dodge the main burst with his clone. Overall, I like the way riot is trying to buff poke and control mid laners (Ziggs lately) we will see what will happen next patch.

Mid-Tier List

S-tier: Katarina, Diana, Qiyana, Kassadin, Ekko, Talon, Cassiopeia, Fizz, Zed

A-Tier: Yasuo, Vladimir, Sylas, Ryze, Aurelion, LeBlanc, Malzahar, Twisted Fate, Syndra


As we can see the tier list we can highlight:

Zed: I would say he is more and more often visiting mid lane. He has a huge ability to snowball and well played he can outplay almost all burst champions.

Twisted Fate: I think buffs in this patch can make him s tier champ. He has probably best roams with his ultimate and the catch potential is terrifying. He has wave clear and ofc we build him often in a defensive way (Zonhyas/Rod of Ages) so he can manage to survive early stages of the game and lead the late game

Diana: She manages to dominate mid lane since her rework. She is just a great pick with high chances to assassinate and kill almost everyone. And Diana players have to admit that when you see the enemy in a group you know the team fight is won. For those who survive Diana’s ultimate there is still 4 man behind her.


AD Carry

In the current patch 10.6 the bot lane meta hasn’t changed as much Aphelios has received another set of nerfs so we will probably see him less and less because of his weakness being no mobility and needing a lot of peel which is hard to get is soloq MF is still the reigning champion of the adc role and it has been like this for quite a while now she hasn’t received any nerfs whatsoever and continues to be the number 1 adc in the meta.


Fortunately, we have another adc rising up the ranks which is Ezreal he has seen an increase in popularity and with the multiple buffs after klepto got nerfed he is quite a good champion for soloq even though he has a bit of a weak laning phase of course but this is avoidable with good use of teleport.


And of course one of the most overpowered/broken bot lanes remain Senna and Tahm Kench which is super obnoxious to play against because Senna doesn’t need to farm and keeps poking with range and Tahm is almost unkillable because of his tankiness Senna also gets a lot of souls from not farming so it’s basically not worth to take cs with her knowing the fact that you have the option to have 120 souls at 20 mins instead of 40 when farming or even less.


Kalista is also a champion that has popped up quite a bit in soloq with the recent few buffs she got she is probably stronger in a solo lane like top lane but it is still okay to play her bot especially with a duo with good synergy she can stomp most lanes but she has trouble against MF.


Kai’Sa is also one that has increased in popularity with the buff in 10.5 so ap Kai’Sa is also good to play because her w is up very often if she hits it, Draven also got a buff in this patch but I don’t think it’s impactful enough to see him actually be meta because he’s a very hard champion to pilot of course the Draven OTP’s are happy about it but not much to be excited for there’s also lethality Varus which has been seeing some play because of the buffs a few patches ago.

ADC Tier List

S+ tier: MF, Fasting Senna (aka Senna + an Engage Support like Tahm and Nautilus)
S-tier: Ezreal, Aphelios
A-tier: Kalista, Varus, Yasuo, Draven, Caitlyn
B-tier: Lucian, Ashe, Jinx, Xayah, Kai’Sa

The rest are situational picks u can pick in certain matchups but by themselves they’re not very good champions.



The current meta on the bot lane is reliant in mostly hard tank engages, follow up by defensive supports and lastly any enchanter support.


Support Tier List

S-tier: Leona, Nautilus, Thresh, Blitzcrank

A-tier: Taric, Tahm, Senna, Braum, Yuumi


Getting leads the early game, rotating to the river for drake, invades in the enemy jungle or to kill the enemy mid laner early levels, whoever is winning lane is most likely to rotate to contest the rift herald or change lanes to pressure any solo lanner, essentially the main reason you play tank supports at the moment is that most of the solo lanners and junglers are playing carry or bruiser, so they need a reliant tank to engage on any team comp which is why currently, tank supports are so valuable.

You can also play defensive supports that do both well vs the s tier supports and usually out scale as well.

Lastly, Yuumi Senna can be played with specific champions like Tahm or Ezreal but requires synergy and I rather use it only whit duo partners.


S tier supports currently need to dominate the lane so tank supports are the strongest at the moment follow up by tank defensive supports and last Senna Yuumi supports the only 2 enchanter supports.

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Top - Starkingg

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG

Support – Covefiel


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League of Legends


New patch, new Rundown! Follow us below throughout all the changes for this Patch 10.6 and get ready to climb the ladder after it!




ICED DURATION 2 seconds 3 seconds (now the same as Q - Flash Frost's Iced duration)

Mediocre change.




INNATE - RESURGENT HEAL 8-25% (levels 1-18) of damage dealt 3-20% (levels 1-18) of damage dealt


INNATE - INCENDIARY AOE DAMAGE TO MINIONS 45% (level 9) of the AoE damage 30% (level 9) of the AoE damage


BASIC ATTACK EMPOWERED DAMAGE 30-173% total attack damage 24-164% total attack damage

Aphelios is still super strong. The thing about him is he will never be balanced. It’s pretty simple his kit is too overloaded. No matter how hard riot will try they can’t balance him. They will keep nerfing him until he will be too weak with his numbers. He is just too complicated for this game. He has too much going on, heal, high range, slow, snare, single target huge DPS, turret, multi-target high DPS it’s just too much.




BONUS PHYSICAL DAMAGE 50/55/60/65/70% total attack damage 40/45/50/55/60% total attack damage

COST 30 mana 40 mana


COST 45 mana 70/60/50/40/30 mana

This was supposed to hit Darius’ trades. Except it doesn’t change pretty much anything, you’re supposed to all in any way and your e is second maxed spell so the mana change doesn’t really mean anything. Darius is still turbo broken.




DECAYING MOVEMENT SPEED 40/45/50/55/60% 50/55/60/65/70%

Mediocre change. This gives you a t1 boots for free, but it’s not like you ever feel, wow, I wish I was faster with W on. Mains might have an easier time kiting.







Amazing but it’s not what’s making Garen S tier now. It doesn’t even change the way you would build. Mr change is also without any sense because you got tons of it from the runes

(if you use my set check patch 10.5 top itemization blog) and from W. The only way to nerf Garen is to change his R damage back to ap because this is what makes him such a monster is no counterplay for his R true damage.




FEAR DURATION 0.75-1.5 (based on distance travelled) seconds 0.75-2 (based on distance traveled) seconds

Despite the change not being super impactful I think Hecarim is really forgotten champion. He is still really strong people just stopped playing him. Especially with jungle meta shifting into tanks + good early game champions Hecarim is a great fighter in 1v1 situation, as well as his scaling, is really good. Give him a try you might find success.




ORB GAIN SPEED At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration.

This does not change anything.





MANA REGEN 6.972 7


HEALTH RESTORE 32-100 (levels 1-18) based on her missing health 49-100 (levels 1-18) based on her missing health


HEAL 200/250/300 250/325/400

I think it’s actually a nerf for kindred cause the heal from her ultimate applies to all people inside her ultimate and her E is based on missing hp. If you don’t know most kindred mains wait with the third hit from E to maximize the damage after the ultimate is done, but this is lowering her damage because enemies will have higher hp. It would be nice if it was for allies only.






SHIELD 60/120/180/240/300 80/135/190/245/300

I still think Morgana is an S tier support countering every diver with her black shield that gives immune to any kind of cc.






DAMAGE 80/100/120/140/160 80/110/140/170/200

You max W as last, so it doesn’t change anything.





INNATE - WEAKENED SOUL COOLDOWN 4 seconds 6/5/4 (levels 1/6/11) seconds

With 50 stacks you lose about 12 damage. Will it make Senna bad? No. She is in pretty much same situation as Aphelios. She either will die from nerfs or she will be a broken monster on the rift. It also doesn’t really change anything for fasting Senna (I don’t even know why they call it like that it just support Senna with close-range ADC who’s usually a tank) or the classic support with normal ADC.




BASIC ATTACK DAMAGE 75% total attack damage 60% total attack damage

Riot nerfing Shaco because one tricks are good on him meanwhile leaving Zac and Olaf without nerfs is pretty questionable. Let’s not talk about that change any more.




TOTAL REJUVENATION HEAL 40/50/60/70/80 (+0.3 ability power) 50/60/70/80/90 (+0.3 ability power)


I think Soraka is only good in duo Q. I don’t really see a sense picking her blind. The thing about Soraka is that she was such a lane bully spamming her q to poke enemy and most divers couldn’t counter it cause of her speed. I think the best idea to make her a good support while nerfing the top is reverting the changes and change her q to do half of the damage if no nearby ally is near.


Twisted Fate:


BLUE CARD AP RATIO 0.5 ability power 0.9 ability power

RED CARD AP RATIO 0.5 ability power 0.6 ability power

Honestly, I really don’t like the ap TF, I rather play the ad version of it. The thing is yes twisted fate is great at controlling the map and can win all 3 lanes with his roams and ultimate. But he is not a hard carry champion, so it’s up to your team how they will use the advantage you gave them. And if they don’t use it then you’re pretty useless. Unlike Qiyana or Kassadin if you get fed you won’t really single handily win the game.




SLOW DURATION 1 seconds 1.25 seconds


STUN DURATION 0.75 seconds 1 second

A small change. I think Urgot is already a really strong champion but people don’t realize this.






ARMOR 22.55 23


BASE DAMAGE 70/110/150/190/230 80/120/160/200/240

A filler change.



He has his entire kit pretty much changed. So far, I can tell with current numbers he is an S tier top laner. Below you have all changes, not going to talk about each because it would take too much time to explain all his changes. All you need to know is that if you face him it’s going to be a really tough matchup for you.




HEALTH 577.8 540

MANA 265 300


RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong


ARMOR 4/6/8 (levels 1/7/13) per nearby champion 5-11 (level 1-18)

REMOVED MAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist

HEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds

NEWMAN IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)


BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) 30/55/80/105/130 (+0.5 bonus attack damage)

BONUS RANGE 125 75/100/125/150/175

HIT FAST Cast time now scales with Wukong's attack speed

QOL Added a timer to the ability icon to show how much time is left to use the empowered attack

NEWDECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds

COOLDOWN 9/8/7/6/5 seconds 9/8.5/8/7.5/7 seconds


NEWKIND OF PURE OF HEART Added a 300-range dash that can’t go over walls

STEALTH DURATION 1.5 seconds 1 second

REMOVEDPOOF! Wukong's decoy no longer deals AoE magic damage before disappearing

COOLDOWN 18/16/14/12/10 seconds 20/19/18/17/16 seconds

COST 50/55/60/65/70 mana 60 mana

DECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate but deals 50/55/60/65/70% damage

DECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked

DECOY Q - CRUSHING BLOW The decoy's next attack is empowered

DECOY E - NIMBUS STRIKE The decoy gains bonus attack speed

DECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast


DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical 80/120/160/200/240 (+0.8 ability power) magic

BONUS ATTACK SPEED 30/35/40/45/50% 40/45/50/55/60%

ATTACK SPEED BUFF DURATION 4 seconds 5 seconds

COOLDOWN 8 seconds 10/9.5/9/8.5/8 seconds

COST 45/50/55/60/65 mana 30/35/40/45/50 mana



MAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.

KNOCK-UP DURATION 1 seconds 0.75 seconds

SPIN DURATION 4 seconds 2 seconds

DAMAGE PER SECOND 20-200 (+1.1 total attack damage) 4-8% maximum health (+1.1 total attack damage)

SPINNING MOVEMENT SPEED 5-40% (based on spin duration) 20%

SPIN CANCELLATION After 1 second After 0.5 seconds

DAMAGE TICK RATE 0.5 seconds 0.25 seconds (each tick of damage now applies Conqueror)

DISTANCE TO TARGET WHILE SPINNING 175 50 (this will make Wukong get closer to his target)

DOESN'T MOVE HER BODY LIKE A Wukong can now cast other abilities to cancel his ultimate, stopping its spin

KEEP ON SPINNING Wukong's bonus attack speed duration from E - Nimbus Strike is refreshed while spinning

QOL Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown




CENTER DAMAGE AMP 50% increase 66.7% increase


DAMAGE PER SHOT 200/240/280 (+0.43 ability power) 200/250/300 (+0.45 ability power)

Xerath is already a pretty good champion to carry, he teaches you how to predict enemy movement with his skill shots, also his playstyle is pretty safe. Decent change but won’t really make a revolution.



Brand PASSIVE - BLAZE MONSTER DAMAGE Ablaze now deals 120% damage to monsters

Morgana W - TORMENTED SHADOW MONSTER DAMAGE Now does 150% damage to monsters

Shen Q - TWILIGHT ASSAULT MAXIMUM MONSTER DAMAGE 75/100/125/150/175 120/140/160/180/200

Teemo Q - BLINDING DART BLIND DURATION Now lasts 100% longer vs. monsters E - TOXIC SHOT POISON DAMAGE Now does 150% damage to monsters

Yorick PASSIVE - SHEPHERD OF SOULS FINAL SERVICE Yorick now raises graves on large monster deaths and Mist Walkers take 50% reduced damage from monsters

Zyra PLANTS DAMAGE TO MONSTERS Zyra's plants now deal 150% damage to monsters


Please don’t play those champions in the jungle. Even the most considerable brand and Shen are pretty much low B tier so just don’t play them.


Funnel changes:

UNIQUE - Monster Hunter

MINION GOLD PENALTY 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes 13 less gold and 50% less XP from lane minions if more than half of your farm is from minions; removed at 14 minutes.

I don’t really change anything most funnel players play Yi + Taric and it’s about the synergy between these champions. Master Yi has 80-90% of his dmg based on his items and true dmg from e. Most funnel players don’t even play it for the exp and gold from mid, it’s all about the Taric roaming with e and throwing him a 3 second unkillable spell.



Death's Dance


Caulfield's Warhammer + Pickaxe + Vampiric Scepter + 625g Caulfield’s Warhammer + Aegis of the Legion + Vampiric Scepter + 500g


80 attack damage, 10% cooldown reduction 50 attack damage, 30 Armor, 30 magic resist, 10% cooldown reduction

UNIQUE PASSIVE Stores 30% of all post-mitigation damage received and takes it as damage over time true damage Stores 30% of all post-mitigation damage received for melee champions (20% for ranged champions) and takes it as damage over time true damage

Passive buff + 30 MR and Armor for 30 damage. All champions building it benefit from it.


Summoner Spells:


COOLDOWN 360 seconds 420-240 (levels 1-18) seconds

CAN'T CATCH ME Grants 3 seconds of 30-50% movement speed upon teleport completion based on character level (increased by 10% at levels 6 and 11)

Seeing an 8-minute TP is pretty scary but realistically speaking, when do you use TP? Most likely level 3-4 at top lane after backing after a fight. So already it’s -30 seconds making it 390, which is close to what we had before. I don’t really know why they changed it; my best shoot is they want TP to be used more as helping source for other laners than TPing back to lane. Overall, it’s a pretty huge buff for this spell. It also makes it harder to track down the time since it’s the first summoner spell with scaling cd.


Here are the changes for this Patch! In case you want to learn more, stay tuned on our social media and on the upcoming blog posts, you’ll learn more about the meta and the itemization! For those who want help climbing, you can always grab a Solo Boosting order or a Duo Boosting order and we’ll get you, someone, right away! Feel free to also learn more by purchasing a Coaching session, we’ll get you one of the best coaches we have!

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