Pay per games is priced per game played in the playlist you pick, win or lose, so you order a fixed batch of matches rather than a count of victories or a tier. The figure tracks the games you buy, not the wins banked or the gap between two ranks. Set the game count on the Rocket League pay per games page, or order banked victories instead with win boosting.
For a rough anchor before the live widget settles it: a single game in the lower tiers sits in the low single digits, a batch of games to grind out steady progress lands in the mid double digits, and games played near Champion and Supersonic Legend cost more each because the lobbies sharpen. If you only want to pay for results rather than games played, a win order charges per net win instead.
Use the grid below as a yardstick for the figures the live widget returns, handy for checking that an order looks fair before you commit. The pay per games page reads your exact playlist, rank and game count, so it stays the source of truth.
USD bands for orientation only. Each order is priced from your live rank, playlist and game count, so the widget on the pay per games page settles any difference. Switch to the win boost view if you would rather pay for banked victories.