Fast Games · Play with pros

Counter-Strike 2 with a verified pro

Pick Competitive or Premier, book your games and queue in minutes with a rank-verified teammate.

  • Pay per game
  • 6 teammate swaps
  • Voice included
47 verified teammates online • North America

Select mode

Every mode is priced per game, from the lowest rank it is sold at.

3 modes

Team Up

Ranked queues with a teammate we verify by rank.

1 mode

Social

Fixed rate per game, no rank check, no pressure.

2 modes

Training

A coach in your team, priced per game like everything else.

Step by step

How Fast Games works

  1. Pick your queue

    Choose a Competitive duo, a Premier stack, a Casual or Deathmatch warm-up, or a Training mode with a coach. Every row shows how many teammates the mode takes and the rate it starts from.

  2. Set your skill group and your games

    Competitive and Premier are priced from the skill group you select, so the purchase box shows your exact total before you pay. Casual and Gamer Girl carry a flat rate per game whatever your rank.

  3. Pay and get matched

    Complete checkout and follow your order while online, verified teammates accept the session. Matching usually takes minutes and the status updates live.

  4. Add your teammate on Steam

    Join the session room with chat and voice built in, add each other on Steam and queue. You are charged for the games actually played, and you can swap a teammate up to the allowance shown on the order.

CS2 Fast Games teammates

What a CS2 Teammate Costs Per Game

A CS2 Fast Games order is billed per game and per seat: the rate of the queue you pick, times the games you book and the teammates you add, less the bundle discount that starts at three games. Competitive and Premier read your skill group, because a Global Elite lobby draws on a smaller pool than a Gold Nova one. Build your order on the CS2 Fast Games page, or price a guaranteed climb on the CS2 Premier rating boosting page.

As a first yardstick: one Casual game with one teammate is the smallest order on the page, and ten Premier games with four Global Elite seats is the largest. Everything in between follows the same two counts, and the rate of a single game only moves when the order crosses a bundle tier. If a set number of wins is what you need, Competitive wins boosting prices those directly.


What moves the price of a CS2 Fast Games order

The queue sets the base rate
Duo and Premier buy a Legendary Eagle+ seat at the same rate, Premier simply sells more of them, and Casual and Gamer Girl carry one flat rate your rank never touches. Compare the ladder on the Fast Games page with the per-win pricing of Premier wins boosting.
Your skill group moves the ranked queues
The ranked rate steps up band by band, from Silver through Gold Nova, Master Guardian and Legendary Eagle to Supreme and Global Elite. It mirrors why a Competitive win at Supreme costs more than one at Gold Nova: fewer teammates can hold that lobby.
Games and seats multiply, bundles divide
Four Premier teammates cost four times one, because every seat is matched and settled on its own. Games multiply the same way until the bundle tiers apply: three games take 18% off every game, five take 19% and ten take 22%. A full Premier evening therefore reads closer to a rating boost in scope than to a single duo game.
Voice is the only extra
Fast Games carries one option, live voice, and no VIP or Loyalty ladder. Those factors scale a whole-order price and do not fit a per-game rate. Map picks and your role change nothing on the bill; the Wingman boosting service keeps its own list of options if you need them.

Indicative CS2 Fast Games ranges per game

Read the grid as a yardstick for what the live widget returns for one game with one teammate, so you can sanity-check an order before you commit. The page reads your exact queue, skill group and region, so its quote is the one that counts.

RankSilver to Gold NovaMaster Guardian to Legendary EagleSupreme and Global Elite
Duo on Competitive (Legendary Eagle+ teammate)€3.49 - €3.99€4.59 - €4.99€5.39 - €5.49
Premier (per seat, up to four)€3.49 - €3.99€4.59 - €4.99€5.39 - €5.49
FACEIT Duo (any FACEIT level)€6.99€6.99€6.99
Casual (Casual, Deathmatch, Arms Race)€3.29€3.29€3.29
Gamer Girl€5.09€5.09€5.09
Rank-Up Coaching and Coach Duo€11.69€11.69€11.69

Bundles come off these rates: three games take 18% off, five take 19% and ten take 22%. On Duo at Silver that turns €10.47 into €8.59 for three games, €17.45 into €14.13 for five and €34.90 into €27.22 for ten. Euro bands for orientation only, quoted per game and per teammate on the Europe, MENA, Russia and Turkey regions. The Americas, Asia, Oceania and Africa bill in dollars and sit slightly higher. The widget on the Fast Games page settles any difference, and Premier wins boosting covers the case where you would rather not play the games yourself.

How CS2 Fast Games Queues and Teammates Work

Fast Games books a teammate for a set number of games; it does not promise a skill group or a rating. The sections below lay out which queues are sold, how many seats each takes and where the service stops, so the order matches the evening you have planned. Start on the CS2 Fast Games page, or weigh it against a Premier rating climb.

The inputs that move the price most

  • Queue: Competitive, Premier, Casual or Training
  • Your skill group: read by Competitive and Premier, ignored by Casual
  • Number of games: one to ten per order
  • Number of teammates: one on Competitive, up to four on Premier
  • Region: sets the billing currency and the pool you are matched from

The extras that nudge it up or down

  • Live voice on the session call, so the first buy is agreed before the warmup ends
  • Booking three, five or ten games in one order, which takes 18%, 19% or 22% off
  • Filling only the Premier seats your friends leave open
  • Warming up on Casual or Deathmatch when the rank on the line does not matter
  • Adding a coach for the games where you want every round reviewed live

How the queues differ

Decide what the session is for before you pick a card, because the queue moves the rate more than anything else. Match the card to the lobby you want, then open it on the Fast Games page or compare it with Competitive wins boosting.

Duo on Competitive
One Legendary Eagle+ teammate on the map-based Competitive queue, where each map keeps its own skill group. The rate follows the group you select. If a guaranteed skill group is the real goal, a Competitive wins order prices that result.
Premier
Up to four teammates for Premier, the rating queue with pick and ban. Every seat is matched and settled on its own, so bring friends for some seats and book only the ones you are missing. The whole five shares one voice call from the first round.
Casual and Gamer Girl
Casual, Deathmatch and Arms Race carry one flat rate per game and skip the skill group question. They exist for the evening where the point is the company and the aim practice rather than the rating, unlike a Premier wins order.
When a session is the wrong tool
If you want the rating to move whether or not you play, a session is the wrong shape. A rating boost or a CS2 coaching session covers those goals instead.

What a CS2 Fast Games order will not do

Fast Games buys games with a verified teammate. It does not buy a rating and it does not play for you. When the goal is a number rather than a session, weigh a Premier rating boost against a Fast Games order.

  • Guarantee a skill group, a Premier rating or a number of wins
  • Play games on your account while you are away
  • Queue Wingman, which runs outside this service
  • Replace the demo review that a coaching session gives you
  • Charge you for games that were never played

CS2 Fast Games by Region and Skill Group

Every game runs from your own region, so the region you pick sets the teammate pool, your ping to them and the billing currency. Choose your region and the skill group you play at, then read the quote the widget returns. If a guaranteed climb suits you better, the rating boosting page and the placement page price that route.

Browse CS2 Fast Games by region

Pair a session with the right service

How to Order CS2 Fast Games and Get the Most From a Session

Placing the order takes a minute. A good session also needs a little planning around the queue you want and the teammate you ask for, and the routine below is what separates a smooth evening from a scrappy one.

Pick the queue before anything else
The queue sets the rank floor of your teammate and the rate you pay, so choose it first on the Fast Games page. If none of the queues fits because you want a rating rather than games, a rating boost is the closer product.
Set the skill group you actually play
Competitive and Premier are priced from the skill group you select, so an honest pick keeps the quote honest. On Competitive, pick the group of the map you queue most. Casual skips this step and stays at one flat rate per game.
Book the games you will actually play
Three games is enough to see whether the two of you trade well, five suits a focused ranked session, and ten spreads across an evening or several. Games you do not play are never charged as delivered.
Fill only the Premier seats you need
Premier takes up to four teammates and each seat is priced on its own. Bring friends for the rest of the five and the order stays lean next to a full Premier wins booking.
Say your role up front
Tick the role you like to play in the account popup, entry, AWP, support, lurk or IGL, so your teammate can fill around you before the first round. Neither changes the price; both change how the rounds go.
Turn voice on before the warmup ends
The session room has a built-in call, so the first buy and the default can be agreed before the pistol round. Silent duos lose more rounds to a missed call than to aim.

Every order runs through EB24 checkout and chat, so funds stay locked until the games are played and you can message the teammate before you queue. Ready to start? Open the CS2 Fast Games page, or browse CS2 accounts if a fresh Prime account suits you better.

CS2 Fast Games or Boosting, and Is It Safe?

Two questions come up before every session: is it safe, and is a teammate the right call over a boost. The guidance below answers both, so the order fits the goal and your account stays protected. When a number is what you want, weigh a rating boost against a Fast Games session.

  • A Fast Games session is ordinary Competitive, Premier or casual games played by you, on your own account, with a teammate in your lobby. There is no login to hand over and no software involved.
  • Because you never share your password or Steam Guard code, the exposure that comes with account access is not part of this service at all. That is the main practical difference from a boost played on your behalf.
  • Payment runs through EB24 checkout, and teammates are settled game by game. Games you did not play stay on the order rather than being paid out.
  • Reach for Fast Games when you want the evening itself: a steady teammate, comms and games you actually play. A session gives you that without promising a rating.
  • Reach for boosting when the rating is the point and the games are a means to it. A rating boost prices exactly the distance climbed.
  • Reach for coaching when the same retake keeps costing you the half. A coach builds the habit; Fast Games gives you the games to drill it in.

Session, boost or coaching: which fits your goal

When a session is the right call
Book a Fast Games order when you want to play, with someone who can hold a site, right now, and you would rather pay per game than per rating point. Premier wins boosting is the guaranteed-result version of the same lobby.
When a boost fits better
Book a rating boost or placement matches when the number has to move by a set amount and how many games it takes is not your problem.
The combined play
Run a coaching session to name the habit that costs you rounds, then book Fast Games to practise it in real lobbies with someone who can point it out live.
When neither fits
If the account itself is the obstacle, a fresh start from the CS2 accounts marketplace solves more than any session, and Wingman boosting covers the 2v2 ladder separately.

Good starting points for an order

How EB24 Verifies the CS2 Teammates You Play With

A session is only as good as the player in the other slot. What follows is the path a contractor takes onto the Fast Games roster, the checks behind it and the safeguards around your order. Book a session on the Fast Games page, or read the CS2 coaching roster if you would rather be taught than carried.

Rank verified against the queue floor
Before anyone fills a Competitive or Premier seat they prove a Legendary Eagle skill group or the matching Premier rating. That is the same identity and rank check the rating boosting roster passes.
Matching favours the highest rated
Orders go to online contractors with a permission for the game and the queue, ranked by rating and delivery history. The pool is the one behind our Competitive wins boosting and Premier wins boosting.
Settled per game, not up front
A teammate earns each game as it is played. Swap them and the departing contractor is settled only for what they played, which keeps the incentive on the match in front of you.
Swaps built into every order
If the fit is wrong, request a new teammate up to the allowance shown on the order. You do not have to argue for it, and the games you already played stay accounted for.
Ratings tied to real orders
A rating can only come from a customer who paid for and played a session, so the profiles you see reflect games that happened. The same rule governs reviews on coaching and on the accounts marketplace.
One ecosystem, one standard
The verification behind EB24 boosting, coaching and the marketplace applies here too. A contractor who breaks the rules on a Fast Games order loses their place across the platform, not only on this service.

Had a session go wrong? Open a report from the session room and support reviews the case. What customers report decides which contractors keep their place, and you can switch to coaching or a rating boost any time the goal shifts from playing to climbing.

Playing with a teammate versus CS2 rating boosting

Fast Games and rating boosting solve different problems. Here you book a teammate for a set number of games, pay per game and keep whatever rating the lobby earns, so the session itself is the product. With CS2 Premier rating boosting you pay for a guaranteed result measured in rating points, and the price follows the distance climbed rather than the games played. If you want structured improvement instead, a CS2 coaching session pairs you with a verified coach for demo review and practice. Many players combine them: coaching to name a habit, Fast Games to drill it in real Premier lobbies, and a Competitive wins order when a map rank has to move on a deadline.

Who your CS2 teammates are

Every Fast Games teammate is a verified Eloboost24 contractor: rank checked against the floor of the queue you booked, rated by customers after every order, and matched from the players online at that moment. Duo and Premier require Legendary Eagle or the matching Premier rating. Profiles show completed sessions, rating, country and preferred role before you queue. The same roster plays our Premier wins boosting and Wingman boosting, and if you would rather start fresh on another account, the CS2 accounts marketplace covers that side.

Common questions

FAQs about playing with Counter-Strike 2 teammates

Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.

  • How fast can I queue CS2 with a hired teammate?

    After payment your order goes out to online, verified teammates who play your mode and your region. Most sessions start within minutes, and your order page shows live status while the search runs. If nobody accepts inside the first window, the search widens to more contractors and support steps in, so you always know where the order stands.

  • Why does the CS2 price change with my skill group?

    Competitive and Premier are priced from your current skill group, because a Global Elite lobby needs a different teammate pool than a Gold Nova one. The catalog cards show the rate at the lowest group, and the purchase box updates to your exact total once you set your skill group, your region and the number of games.

  • Can a hired teammate join my CS2 Premier stack?

    Yes. Premier fills up to four seats beside you, so you can queue a full five with hired teammates or fill only the seats your friends leave open. Each teammate is matched from the same verified pool and settled separately per game, and everyone shares the session voice call.

  • Is playing CS2 with a hired teammate safe for my account?

    You never share your password or your Steam Guard code. You play every game yourself on your own account, and your teammate joins your lobby as a Steam friend the way any friend would, which is ordinary use of the game rather than account sharing. Payment runs through the same checkout used across Eloboost24.

  • Can I play FACEIT with a hired CS2 teammate?

    Yes, with FACEIT Duo. The teammate joins your FACEIT party on their own FACEIT account while you play on yours, so no account is shared and FACEIT sees two players queueing together, which its rules allow. FACEIT Anti-Cheat stays on for both of you, and the seat is one flat rate per match whatever your level. Wingman is not sold here; our CS2 Wingman boosting prices that climb directly.

  • Can I change my CS2 teammate if we do not click?

    Yes, up to the swap allowance shown on your order. Request a new teammate from the session room, and each seat you change spends one swap. The outgoing teammate is settled only for the games already played, and a new one takes over the rest. You can also mark teammates you enjoyed as favourites, which shapes how later orders are matched.

  • What happens if we lose matches during the session?

    Nothing changes in your billing. You pay per game played, not per win, and ending a session never asks you to declare a result. If you want a guaranteed climb rather than a teammate, our CS2 Premier rating boosting prices by the rating gained rather than by games played.

  • How does per-game billing work for CS2 Fast Games?

    Your payment covers a set number of games with a set number of teammates. Booking three games takes 18% off every game in the order, five games take 19% and ten take 22%, and the purchase box strikes out the undiscounted total. After each game the teammate earns that game share. Stop early and the unplayed games are never charged as delivered.

  • Which region should I pick for CS2 Fast Games?

    Pick the region you queue from, because it sets the teammate pool you are matched with, your ping to them and the billing currency. Europe, MENA, Russia and Turkey bill in euro; the Americas, Asia, Oceania and Africa bill in dollars. The quote updates the moment you change it.

  • Do we talk on Discord or in game?

    Every order opens a session room on Eloboost24 with text chat and a built-in voice call, so you can agree on the plan before the first round without installing anything. In-game voice works as usual, and if you both prefer Discord you can move there once the session has started.

Proof

What players say about us

Ratings left by customers after their sessions, and our public Trustpilot score.

world icon Customer reviews

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37319 Reviews
Kind and fast :) Very good player
T****e Jul 22, 2023
Good
W******y Jun 5, 2022
Just perfect, the service with this booster was more than perfect. He effort on it and helps me a lot with the questions I got. 5 from 5 for sure!
c**************7 Aug 4, 2025
Amazing boosting service would recommend
C************e Apr 14, 2023
Pro booster fast carry funny perfect
V*******3 Sep 27, 2025
tudoidek was a great guy. Very friendly loves anime and we won every game 20 mins or less. Couldn't of asked for a easier/ more pleasant time.
m*************3 Mar 10, 2019