EB24 ABOUT LEAGUE OF LEGENDS #36 - PATCH RUNDOWN 11.4 - FROM A BOOSTER PERSPECTIVE
New Patch means more content and a new evaluation of the new changes implemented on League! In this blog post we will talk about:
- Patch Notes Rundown
- What will change with the upcoming changes
- Updates
- Bug Fixes/QOL Changes
Patch Notes 11.4
Champions
AMUMU
BASE STATS
HEALTH 613 ⇒615
E - TANTRUM
BASE DAMAGE 75/95/115/135/155 ⇒75/100/125/150/175
Just a small buff in the late game for Amumu.
BRAUM
R - GLACIAL FISSURE
COOLDOWN 140/120/100 seconds ⇒ 120/100/80 seconds
20s cd on R in late-game can really make a difference in back-to-back fights.
CAITLYN
BASE STATS
DAMAGE GROWTH 3.3 ⇒ 3.8
ATTACK SPEED GROWTH 3.5% ⇒ 4%
Damage growth and Attack Speed growth getting buffed, but I don't think that Caitlyn will be played so much in the current meta, where there are a lot of tanks and assassins in Solo Queue.
CAMILLE
W - TACTICAL SWEEP
COOLDOWN 15/13.5/12/10.5/9 seconds ⇒17/15.5/14/12.5/11 seconds
Small nerf on Camille’s W CD. Nothing special.
FIORA
PASSIVE - DUELIST’S DANCE
MARK DAMAGE 2.5% (+4.5% per 100 AD) ⇒ 3% (+5.5% per 100 AD)
That's a nice buff for Fiora’s trades and all-ins. 0,5% more damage + 1% for every 100AD, for every mark.
JINX
BASE STATS
HEALTH 550 ⇒610
That will help Jinx a lot in trades and survivability. 60HP maybe is not much, but comparing that to other ADC's, that's a massive buff to her.
KAI'SA
Q - ICATHIAN RAIN
BASE DAMAGE PER MISSILE 45/61.25/77.5/93.75/110 ⇒40/55/70/85/100
MAX SINGLE-TARGET BASE DAMAGE 101.25/137.8125/174.375/210.9375/247.5 ⇒90/123.75/157.5/191.25/225
MAX EVOLVED SINGLE-TARGET BASE DAMAGE 168.75/229.6875/290.625/351.5625/412.5 ⇒150/206.25/262.5/318.75/375
That nerf will definitely impact Kai’Sa, but on the other hand, I don't think that all of a sudden she won't be played, she is still a strong ADC, and besides Senna, there are no better ADC's to play right now.
KATARINA
R - DEATH LOTUS
ON-HIT DAMAGE RATIO 25% ⇒ 25/30/35%
DAMAGE PER KNIFE 15% bonus AD (+9.9% per 100% total AS) ⇒16% bonus AD (+12.8% per 100% total AS)
NEWTOOLTIP CLARIFICATION Death Lotus’ tooltip now specifies it applies on-attack effects, in addition to on-hit effects.
On hit damage ratio on R getting buffed. Damage per knife increased. That may be a small number, but I think that will make Katarina be played much more.
URGOT
W - PURGE
ON-HIT DAMAGE RATIO 50% ⇒ 75%
That's a pretty nice buff for Urgot. On-hit is gonna be a huge part of his build now in my opinion, since he can use it on his W.
LEE SIN
Q - SONIC WAVE
COOLDOWN 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
Small buff on Lee Sin, a good change for those who main him!
RENEKTON
Q - CULL THE MEEK
NON-CHAMPION BASE HEALING 3/4.5/6/7.5/9 ⇒ 3/4/5/6/7
ENHANCED NON-CHAMPION BASE HEALING 9/13.5/18/22.5/27 ⇒9/12/15/18/21
Less healing on normal Q and less healing on enhanced Q, nothing special.
SAMIRA
PASSIVE - DAREDEVIL IMPULSE
BONUS DAMAGE RATIO 7.5% AD ⇒ 3.5%-10.5% AD (levels 1-18)
Q - FLAIR
DAMAGE RATIO 100% AD ⇒80/87.5/95/102.5/110% AD
W - BLADE WHIRL
DURATION 1 second ⇒ 0.75 seconds
E - WILD RUSH
REMOVEDALLY TARGETING Samira no longer dashes through allies
NEWEYE ON THE TOWER Samira can now dash through enemy towers, but will target champions over towers
DASH SPEED 2050 ⇒ 1600
R - INFERNO TRIGGER
COOLDOWN 3 seconds ⇒ 8 seconds
Passive damage nerfed a bit in the early game but scales better now. Same for her Q damage. W duration is 0,25 shorter now. You can't dash through allies with E, but you can dash through enemy turrets, also 450 less animation speed. R CD got nerfed, but I don't think it matters.
SKARNER
BASE STATS
HEALTH 601 ⇒580
HEALTH GROWTH 90 ⇒ 85
Less HP and less HP growth, but it’s not gonna impact Skarner at all in my opinion. People play him for his CC lock.
SORAKA
Q - STARCALL
MOVEMENT SPEED BONUS 15/17.5/20/22.5/25% ⇒20/22.5/25/27.5/30%
W - ASTRAL INFUSION
BASE HEAL 90/125/160/195/230 ⇒100/135/170/205/240
Q Movement Speed buffed, which is very nice for kiting.
W base heal increased which is very helpful especially with the combination of Moonstone Renewer and The Staff of Floating Water.
TALON
W - RAKE
COOLDOWN 9 seconds ⇒9/8.5/8/7.5/7 seconds
BONUS DAMAGE RATIO 40% AD ⇒ 55% AD
W CD now scales, but AD ratio got buffed by 15, good change.
TRYNDAMERE
BASE STATS
DAMAGE 69 ⇒72
More 3 AD, it won’t change anything.
VARUS
W - BLIGHTED QUIVER
EMPOWERED Q BONUS DAMAGE Increased by 0-50% (based on channel time) ⇒Increased by 0-80% (based on channel time)
MAX MISSING HEALTH DAMAGE 9/12/15/18/21% (levels 1/4/7/10/13) ⇒10.8/14.4/18/21.6/25.2% (levels 1/4/7/10/13)
Empowered W bonus damage on Q channel time buffed by 30% at max level + on missing health damage, good change overall.
VEIGAR
Q - BALEFUL STRIKE
COST 40/45/50/55/60 ⇒30/35/40/45/50
R - PRIMORDIAL BURST
COOLDOWN 120/100/80 seconds ⇒ 120/90/60 seconds
Q cost buffed by 10 mana at all ranks but CD buffed later, nothing special but a good change.
Items
GUINSOO’S RAGEBLADE
ATTACK SPEED 40% ⇒ 45%
5% more attack speed, looks to be good on, for example, Fasting Senna.
MOONSTONE RENEWER
STARLIT GRACE ALLY HEAL 70-100 (based on ally’s level) ⇒50-100 (based on ally’s level)
The less healing the early game does not matter when you combine it with Staff of Floating Water
MORELLONOMICON
ABILITY POWER 70 ⇒ 80
10 more is nice, especially in heavy healing meta
MORTAL REMINDER
ATTACK DAMAGE 20 ⇒ 25
5 AD should not really matter that much, but it’s still a nice buff
CHEMPUNK CHAINSWORD
HEALTH 150 ⇒250
This 50 more health will not change pretty much anything
COSMIC DRIVE
REMOVEDSPELLDANCE MOVEMENT SPEED Cosmic Drive no longer grants bonus movement speed when dealing ability damage
NEWPUT IT IN COSMIC DRIVE If you have at least 160 ability power, gain 20 ability haste and 10-30 movement speed (based on level)
ABILITY HASTE 30 ⇒ 20
No longer gives Movement Speed while damaging with spells. Now if you have at least 160AP, you gain 20AH and 10-30MS based on level
EVERFROST
BUILD PATH Lost Chapter + Blasting Wand + 1250 gold ⇒Lost Chapter + Blasting Wand + Kindlegem + 450 gold
HEALTH 200 ⇒250
GLACIATE DAMAGE 100 (+30% AP) ⇒ 125 (+25% AP)
GLACIATE CAST TIME 0.25 seconds ⇒ 0.15 seconds
Costs less, more health, more dmg on active and faster animation cast. That's a huge buff for champions like Ryze, Kassadin, or others. I think it’s the combination of Rod of Ages and GLP from last season, but better.
ETERNAL WINTER (Ornn Upgrade)
HEALTH 300 ⇒350
GLACIATE DAMAGE 100 (+30% AP) ⇒ 125 (+35% AP)
50 more health on Ornn upgrade and more damage on active, good change overall.
Jungle Camp Changes
GROMP
EXPERIENCE 135/138.375/145.125/155.25/168.75/182.25 (levels 1/3/4/5/7/9) ⇒125/128.125/134.375/143.75/156.25/168.75 (levels 1/3/4/5/7/9)
GOLD 105 ⇒85
LARGE KRUG
EXPERIENCE 37/37.925/39.775/42.55/46.25/49.95 (levels 1/3/4/5/7/9) ⇒27/27.675/29.025/31.05/33.75/36.45 (levels 1/3/4/5/7/9)
GOLD 42 ⇒32
SMALL KRUG
EXPERIENCE 18/18.45/19.35/20.7/22.5/24.3 (levels 1/3/4/5/7/9) ⇒16/16.4/17.2/18.4/20/21.6 (levels 1/3/4/5/7/9)
CRIMSON RAPTOR
EXPERIENCE 45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9) ⇒35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)
GOLD 45 ⇒35
Jungle basically got nerfed on gaining exp. I think that heavy ganking junglers will come back to the meta.
Updates
INCOMING HEALING UPDATE
After seeing the incoming healing tech live for some time, we’ve come to a few conclusions: Incoming healing is very satisfying for the player using it and their allies, but it can hurt clarity around how much health enemies have intense combat situations. We also found that when combined with shields and grey health, the stacked bars could be a bit confusing. We’re making a few changes to this patch to address this, and we’re planning to roll out the tech to more systems in the future (i.e. health potions and Mundo’s ultimate).
Incoming healing only displays for that player and their allies
Incoming healing now has a special bar treatment to differentiate it from other health bar effects
IN-GAME SHOP UPDATES
More updates so you can wipe out the store and the competition.
You can now drag the corner of the shop to scale the size up and down. Be careful, it's ticklish!
The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time.
Bug fixes and performance improvements
Bugfixes/QOL Changes
LEAGUE CLIENT: The loyalty badge is no longer missing from Collections
LEAGUE CLIENT: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliability
Rell's Passive - Break the Mold's armor shred VFX have been adjusted when affecting minions or small monsters
Fixed a bug where Jinx's Q - Switcheroo's rocket AS penalty was also affecting her base AS, not just her bonus AS
Adjusted Sterak's Gage's AD to the appropriate amount
Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player's inventory became empty after using consumables outside the Fountain
Fixed a bug where Talon's R - Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
Fixed a bug where Duskblade of Draktharr's invisibility would be canceled if the champion holding it earned a takedown while invisible
Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
Fixed a bug where Galeforce's Cloudburst would launch fewer projectiles than intended when the champion is teleported to Mordekaiser's R - Realm of Death while channeling it
And this is it for the Rundown of Patch Notes 11.4! Follow our social media below and stay tuned to the recent events and new info and content coming out almost every day!
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