TFT Set 14: Cyber City – Full Champion Roster and Costs
Teamfight Tactics Set 14, Cyber City, introduces a brand-new lineup of champions, each fitting into unique traits and strategies. From powerful 5-cost units to cost-efficient 1-cost champs, understanding the roster is essential for building strong compositions. Below, we break down the complete list of champions, their costs, and their potential impact on the game.
Set 14 will be available for testing on the PBE starting March 19, with the official live release on April 2.
Looking to sharpen your skills before the set 14? Check out High Tier Boosting or Rank Boosting. Prefer climbing in Double Up or Hyper Roll? Choose your boost and climb the ranks!
Master Cyber City with These Essential Resources! 🚀
Before jumping into the champion breakdown, make sure you're prepared with all the crucial information about TFT Set 14: Cyber City. Here are the key sections to help you dominate:
🔹 SHOPP ODS – Learn the optimal roll odds for each level and how to manage your economy efficiently.
🔹 CHAMPIONS – Get a full breakdown of all champions, their costs, and abilities.
🔹 AUGMENTS – Explore the best augments and how they influence different compositions.
🔹 TRAITS – Understand how Set 14 traits interact and which ones will define the meta.
🔹 SET 14 MECHANICS – A deep dive into the newest game-changing mechanics introduced in Cyber City.
🔹 ENCOUNTERS – Discover special in-game events and unique Set 14 interactions.
🔹 TERMINOLOGY – Learn key TFT terms to understand and communicate strategies effectively.
🔹 COMPOSITION – Explore the strongest team compositions and how to optimize them in Set 14.
With these tools at your disposal, you’ll be ready to craft the strongest comps and take over Cyber City! ⚡🏙️
1-Cost Champions
1-cost units are the foundation of early-game stability. These champions help you establish a direction for your composition and economy. Some may remain relevant throughout the game, especially with strong traits and augments.
Sylas – Anima Squad / Vanguard – Ability: Chains of the Pack: Gains max Health and deals magic damage to the current target.
Vi – Cypher / Vanguard – Ability: Block Chain: Gains a shield and deals physical damage to adjacent enemies.
Zyra – Street Demon / Techie – Ability: Stroke of Brilliance: Deals magic damage to the current target and another random enemy.

2-Cost Champions
2-cost units begin to introduce stronger abilities and better synergies. Many of these champions serve as core pieces for mid-game stability and later power spikes.
Rhaast – Divinicorp / Vanguard – Ability: Reaping Slash: Knocks up the target for 1.5 seconds, dealing physical damage.
Jhin – Exotech / Marksman / Dynamo – Ability: Logic Bomb: Fires a shot at the four weakest enemies, dealing physical damage.
Illaoi – Anima Squad / Bastion – Ability: Bionic Battle Beat: Gains a shield and deals magic damage to nearby enemies.

3-Cost Champions
Mid-game carries and utility champions often fall into this tier. These units can define a composition’s strength curve and provide key synergy bonuses.
Braum – Syndicate / Vanguard – Ability: Protection Racket: Gains a shield and reduces incoming magic damage.
Draven – Cypher / RapidFire – Ability: Cache Hack: Throws axes at enemies, dealing physical damage.
Elise – Nitro / Dynamo – Ability: Fire on all Cylinders: Fires multiple rockets at enemies, dealing magic damage.

4-Cost Champions
These champions typically serve as the primary carries or powerful secondary threats. Many are highly contested and can turn the tide of battle when properly itemized.
Annie – Golden Ox / AMP – Ability: Goldilocks: Throws a fireball that deals magic damage.
Aphelios – Golden Ox / Marksman – Ability: Moonlight Vigil: Fires multiple shots dealing physical damage.
Brand – Street Demon / Techie – Ability: Paint Bomb: Throws a bomb that deals magic damage.

5-Cost Champions
The most powerful units in the game, 5-cost champions define late-game dominance. These champions often come with game-changing abilities and incredible synergy potential.
Aurora – Anima Squad / Dynamo – Ability: Pierce the Veil: Swaps with a bench champion and deals magic damage.
Garen – God of the Net – Ability: Banwave: Gains a shield and sends a shockwave dealing physical damage.
Kobuko – Cyberboss / Bruiser – Ability: Game Over!: Deals magic damage and heals himself.

How to Use the New Champion Roster
Early-game: Focus on securing strong 1-cost and 2-cost champions to establish a stable economy and board presence. Prioritize units that fit into multiple compositions to keep your options open.
Mid-game: Start refining your team by transitioning into 3-cost and 4-cost units that provide synergy and carry potential. Look for upgrades and key trait bonuses to strengthen your board.
Late-game: Secure 5-cost champions to finalize your team and maximize your composition’s strength. Adapt your positioning and items based on enemy threats to secure victories in crucial battles.
Final Thoughts
TFT Set 14: Cyber City brings an exciting mix of champions with futuristic synergies and diverse playstyles. Understanding the champion costs and their roles will be crucial in climbing the ranked ladder. Stay tuned for tier lists and optimal compositions as the meta evolves!
Stay ahead of the competition by following our TFT Set 14 guides and latest updates. Good luck in Cyber City!