Fast Games · Midnight Season 2

World of Warcraft with a verified group

Mythic+ keys, dungeons, The Venomous Abyss and the Keystone ratings, each at one flat price per run.

  • Pay per run
  • 6 teammate swaps
  • Voice included
32 verified teammates online • Americas

Select mode

Runs are priced per run, company and coaching per hour, one flat price each.

2 modes

Dungeons

Mythic+ keys, Mythic 0 and heroic dungeons, one price per run for the whole group.

1 mode

Raids

The Season 2 raid cleared with verified players, priced per run.

2 modes

Keystone

The season rating achievements, earned together and priced once.

Your team 4 teammates join you, the whole team at one price per run.

1 mode

Social

Priced per hour, no rank check, no pressure.

1 mode

Coaching

A coach in your group, priced per hour.

Step by step

How Fast Games works

  1. Pick the key, the raid or the hours

    Choose a Mythic+ key, a Mythic 0 or heroic dungeon, The Venomous Abyss, a Keystone Master or Hero rating, or hours with a gamer girl or a coach. Every card lists what you get and what your character needs first.

  2. Set your region and runs

    Europe is billed in euro and the Americas in dollars. Pick how many runs you want; the group is filled for you, and every run and hour has one flat price, so the purchase box shows the exact total before you pay.

  3. Add your character and pay

    Write your character as Name-Realm, then add your faction, class and, for a Mythic+ run, the key level. Complete checkout and follow the order while online, verified players accept it.

  4. Play it together

    Join the order room with chat and voice built in and accept the group invite on your character. Each run or hour is settled with the teammate as it is finished, and anything not played stays on the order.

World of Warcraft keys and raids

What a World of Warcraft Key or Raid Costs

Every World of Warcraft product on Fast Games carries one flat price per run or per hour, set by the region you play in: euro for Europe, dollars for the Americas. The key level you pick for a Mythic+ run does not change the price, so the price on the card is the price at checkout. Pick a run on the World of Warcraft Fast Games page, or cover repairs and flasks on the WoW gold marketplace.

For an anchor: one heroic dungeon with one player is the smallest order on the page, and Keystone Hero with one player is the largest. Runs and hours cost the same whatever the count, and the two Keystone ratings are earned once a season and sold one at a time. Gold for the same region sits on the Europe gold listings and the Americas gold listings.


What moves the price of a World of Warcraft order

The run sets the price
A Mythic+ key, a Mythic 0 or heroic dungeon, a raid clear and a Keystone rating each carry their own flat price, because each is a different amount of play. Compare them on the Fast Games page, then check the gold listings for what the run leaves you short of.
The region sets the currency
Europe is billed in euro and the Americas in dollars, at prices that match once exchanged. Your realm stays yours, and the players join it through a group invite. Gold for the same region is on the Europe and Americas marketplace pages.
One price for the whole group
A Mythic+ key brings four players and the raid five, and the price covers all of them, the way the market sells a carry. Five runs cost five times one: runs and hours take no bundle discount. A week of Mythic 0 dungeons is the run price times the dungeons.
Voice is the only extra
Fast Games carries a single option, live voice on the built-in call. Everything else a run needs is part of the flat price. Playing the TBC Anniversary realms as well? The World of Warcraft Forever Fast Games page sells runs for that game the same way.

World of Warcraft Fast Games prices per run or hour

The grid lists the price of one unit with one player in each region. The page quotes your exact total, so it stays the source of truth.

RunEurope (EUR)Americas (USD)Sold per
Mythic+ Keystone€4.69$5.59Run, 4 players
Mythic 0 Dungeon€3.89$4.59Run, 4 players
Heroic Dungeon€3.09$3.69Run, 4 players
Raid Clear: The Venomous Abyss€24.49$28.99Run, 5 players
Keystone Master€46.99$55.99Once
Keystone Hero€62.99$74.99Once
Gamer Girl€9.99$11.99Hour
Coaching€9.39$11.19Hour

Runs and hours take no bundle discount: four Mythic+ keys come to €18.76, four times the run price, with four players in every key. Gold for the keys you break is on the WoW gold marketplace, and the Fast Games page settles any rounding.

How World of Warcraft Keys, Raids and Seats Work

A Fast Games order books verified players for a run you play yourself, or for hours of company or coaching. The sections below explain what each run covers, who plays it and where the product stops. Start on the World of Warcraft Fast Games page, or browse World of Warcraft accounts if you want a character that is already geared.

The inputs that move the price most

  • Run: key, dungeon, raid, Keystone rating or hours
  • Region: Europe in euro, the Americas in dollars
  • Group: four players in a key, five in the raid, one price
  • Count: up to ten runs or hours, one of each Keystone rating
  • Voice: the one option on top of the flat price

The details that change how a run goes

  • The key level you pick, from +2 to +10, which sets the item level you need
  • The dungeon, if you name one; any Season 2 dungeon otherwise
  • Your raid lockout: bosses you already killed this week are skipped
  • Your faction, which decides who can join a cross-realm group
  • Rating you already earned, which shortens a Keystone Master or Hero order

How the runs differ

Decide what the evening is for before you pick a card. Each run below is played on your own character, with the players in your group. Open the matching card on the Fast Games page, or check Horde gold and Alliance gold for the costs a run leaves you.

Mythic+ keys, Mythic 0 and heroic dungeons
Four verified players fill your group for one key or one dungeon. A Mythic+ key runs at the level you pick; a Mythic 0 or heroic dungeon has no timer. You keep the loot and the vault progress.
The Venomous Abyss
Five verified players join your raid group for a full clear on Normal or Heroic. You roll on every drop. The raid card prices it per run for the whole group.
Keystone Master, Keystone Hero and the hours
A Keystone Master or Keystone Hero order runs keys with you until the rating is yours. Gamer Girl and coaching hours are for the evening itself.

What a World of Warcraft order will not do

Fast Games sells play a group can finish with you. It does not sell luck, and it does not sell gold. For gold, use the WoW gold marketplace; for runs, the Fast Games page.

  • Promise a specific item from a loot table
  • Log into your account: you play every run yourself
  • Level your character or play it while you are away
  • Use bots, scripts or third-party software
  • Charge you for a run that was never finished

World of Warcraft Runs by Region and Faction

Every run happens on your own realm, so the region sets the player pool and the billing currency, and your faction decides who can group with you. Pick both in the account card, then read the quote on the Fast Games page. Gold for the same region is on the gold marketplace.

Browse World of Warcraft by region

Pair a run with the right page

How to Order a World of Warcraft Run and Get the Most From It

Placing the order takes a minute. A little preparation on the character makes the run itself shorter, and the list below covers what players ask for most.

Pick the run before anything else
The run decides the price and what your character needs first, so read the requirements on the card on the Fast Games page. Wondering what your geared character is worth? The account value calculator answers that.
Write the character as Name-Realm
The account card asks for the character in the form the game uses for cross-realm invites. A player cannot invite a name without its realm.
Pick the key level you can carry
The key level sets the item level the group expects. Pick one your gear supports; the price stays the same from +2 to +10.
Come on your own
The group is filled for you: four players join a key and five the raid, at one price for all of them, so all you bring is your character.
Turn voice on before the first pull
The order room has a built-in call. A key with voice is timed more often than one run on chat alone.
Check your lockout before a raid
Bosses you already killed this week on your lockout are skipped. Book the raid on a fresh lockout to get every boss.

Every order runs through EB24 checkout and chat, so funds stay locked until the run is finished. Ready to start? Open the World of Warcraft Fast Games page, or buy the gold a run leaves you short of on the WoW gold marketplace.

Is a World of Warcraft Run Safe, and Is It the Right Fit?

Two questions come up before every World of Warcraft order: what happens to the account, and whether a run is the right tool. The answers below cover both. Book the run on the Fast Games page, and keep gold and account purchases on the marketplace, where they are escrow-backed too.

  • Keys, dungeons, the raid, Keystone ratings and the hours are played by you, on your character, with the players in your group. Nobody logs into your account for any of them.
  • You never share a password or an authenticator code. The players join your group the way any player would, which is ordinary use of the game.
  • Players play by hand, with no bots, scripts or third-party software, on the region and faction you set in the account card.
  • Payment runs through EB24 checkout, and each run is settled with the player as it is finished. A run that never started stays on the order. Gold bought on the marketplace follows the same escrow rule.
  • Pick a key or a dungeon when you want the evening itself. The Mythic+ and Mythic 0 cards are built for that.
  • Pick a Keystone rating when the season goal is the point. The Keystone Master card lists everything to prepare.

Run, hours or gold: which fits your goal

When a run is the right call
Book a Mythic+ key or the Venomous Abyss when your group is short of players for the content you want.
When hours fit better
Book coaching hours to learn a class or a raid, and Gamer Girl hours when the company is the point.
When gold or an account is the answer
If the obstacle is the cost of gear or a fresh character, the WoW gold marketplace and the account listings cover it.
The combined play
Gear through Mythic 0 dungeons, push keys with a Mythic+ group, then close the season with Keystone Master.

Good starting points for an order

How EB24 Verifies the World of Warcraft Players You Run With

A run is only as good as the players in your group. What follows is the path a contractor takes onto the World of Warcraft roster and the safeguards around your order. Book a run on the Fast Games page, or read how the gold marketplace protects buyers with the same escrow.

Access checked per run
Keys, dungeons, the raid and Keystone ratings go to verified boosters and pro gamers only; Gamer Girl hours go to the gamer girl roster and coaching hours to the coaching roster. The matrix is set per run in our panel, the same way the World of Warcraft Forever catalog is.
Matching favours the highest rated
Orders go to online contractors with a permission for World of Warcraft and the run, ranked by rating and delivery history.
Settled per run, not up front
A player earns each run or hour as it is finished. Swap them and the departing contractor is settled only for what they finished.
Swaps built into every order
If the fit is wrong, request a new player up to the allowance shown on the order. The runs already finished stay accounted for.
No bots, no scripts
Every run is played by hand. A contractor caught using automation loses their place across EB24, on Fast Games and on the marketplace alike.
Ratings tied to real orders
A rating can only come from a customer who paid for and played a run, so the profiles you see reflect runs that happened.

Had a run go wrong? Open a report from the order room and support reviews the case. Ready for the next one? The World of Warcraft Fast Games page lists every run, and the gold marketplace covers the rest.

World of Warcraft keys and raids played with you

The World of Warcraft catalog is played on your own character with verified players in your group: a Mythic+ key at the level you pick, Mythic 0 and heroic dungeons for gear, a full clear of The Venomous Abyss on Normal or Heroic, and the season ratings behind Keystone Master and Keystone Hero. Each carries one flat price per run for your region, and a run is settled only once it is finished. What a run does not cover, from flasks to repairs, the WoW gold marketplace does, behind the same escrow.

Who plays World of Warcraft with you

Every run is played by a verified contractor from the EB24 roster: boosters and pro gamers for keys, dungeons, the raid and the Keystone ratings, the gamer girl roster for hours of company and the coaching roster for hours of coaching. Nobody logs into your account; the players join your group on your region and faction. The same roster plays Keystone Master with you, and if you play the TBC Anniversary realms too, the World of Warcraft Forever catalog works the same way.

Common questions

FAQs about World of Warcraft keys and raids

Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.

  • What does a World of Warcraft Mythic+ run include?

    One run is one Mythic+ key at the level you pick, from +2 to +10, in a Season 2 dungeon. Four verified players join your group, you play every pull on your own character, and the end chest, the Great Vault progress and the rating are yours. One price covers the whole group for one run, the same for every key level.

  • Does the key level change the price of a Mythic+ run?

    No. Every key from +2 to +10 costs the same per run for the whole group, so pick the level your gear supports rather than the one that fits a budget. Keys above +10 are covered by the Keystone Hero order, which runs keys with you until your Mythic+ rating reaches 2500, earned once a season.

  • How does a Keystone Master order work?

    Verified players run keys with you until your Mythic+ rating reaches 2000 and the Keystone Master: Season Two achievement and its mount are yours. You play every key on your own character, over several evenings, and rating you already earned this season counts. It is sold once per order, one price for the whole group of four.

  • Can I buy World of Warcraft leveling through Fast Games?

    Not at the moment. Leveling to 90 means a booster plays on your account, and Fast Games is built for runs you play yourself with players in your group, so it never asks for your login. Every product on this page keeps your account in your hands: keys, dungeons, The Venomous Abyss, the Keystone ratings and hours.

  • What happens in a Venomous Abyss raid run?

    Five verified players join your raid group for one full clear of The Venomous Abyss on Normal or Heroic, picked in the account card. You play every boss and roll on every drop. Bosses you already killed this week on that difficulty are skipped, so book the run on a fresh lockout to see all eight.

  • Why is Keystone Legend not on the page?

    Keystone Legend needs a 3000 Mythic+ rating, which comes from timing the highest keys of the season with every player at their peak. A run you play yourself cannot promise that result, and we sell only what a group can finish with you every time. Keystone Master and Keystone Hero are the season ratings on sale.

  • How does World of Warcraft coaching work on Fast Games?

    A coach from the roster we vet for coaching joins your group for the hours you book and talks you through the topic you pick: dungeon routes, raid mechanics, your class rotation or the basics of a new character. Voice runs on the built-in call, the price is fixed per hour, and hours you do not use stay on the order.

  • Which regions and currencies does World of Warcraft Fast Games cover?

    Europe and the Americas, the two retail regions the roster plays. Europe is billed in euro and the Americas in dollars, at prices that match once exchanged. Write your character as Name-Realm in the account card, with your faction and class, so the players invite the right character across realms.

Proof

What players say about us

Ratings left by customers after their sessions, and our public Trustpilot score.

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37331 Reviews
He is so good seller and kind.
A*********E ‐ Aug 26, 2026
Super fast and so humble. You are so profesional!
p****t ‐ Mar 17, 2022
Very nice person none stop farming throw your money here :)
P*********7 ‐ Apr 23, 2024
All as it says, good comunication ! my recomendation !
s*************8 ‐ May 23, 2025
Really good as always never had any problems
C************e ‐ Dec 28, 2019
Betty #470737 Betty is simply the best, the GOAT. Very friendly, efficient, and fast. I recommend him every day. An effective and friendly booster.
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