Fast Games · Midnight Season 2
World of Warcraft with a verified group
Mythic+ keys, dungeons, The Venomous Abyss and the Keystone ratings, each at one flat price per run.
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Runs are priced per run, company and coaching per hour, one flat price each.
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Mythic+ Keystone
One Mythic+ key at the level you pick, played with verified players.
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2 modes
Dungeons
Mythic+ keys, Mythic 0 and heroic dungeons, one price per run for the whole group.
1 mode
Raids
The Season 2 raid cleared with verified players, priced per run.
2 modes
Keystone
The season rating achievements, earned together and priced once.
1 mode
Social
Priced per hour, no rank check, no pressure.
1 mode
Coaching
A coach in your group, priced per hour.
Step by step
How Fast Games works
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Pick the key, the raid or the hours
Choose a Mythic+ key, a Mythic 0 or heroic dungeon, The Venomous Abyss, a Keystone Master or Hero rating, or hours with a gamer girl or a coach. Every card lists what you get and what your character needs first.
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Set your region and runs
Europe is billed in euro and the Americas in dollars. Pick how many runs you want; the group is filled for you, and every run and hour has one flat price, so the purchase box shows the exact total before you pay.
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Add your character and pay
Write your character as Name-Realm, then add your faction, class and, for a Mythic+ run, the key level. Complete checkout and follow the order while online, verified players accept it.
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Play it together
Join the order room with chat and voice built in and accept the group invite on your character. Each run or hour is settled with the teammate as it is finished, and anything not played stays on the order.
What a World of Warcraft Key or Raid Costs
Every World of Warcraft product on Fast Games carries one flat price per run or per hour, set by the region you play in: euro for Europe, dollars for the Americas. The key level you pick for a Mythic+ run does not change the price, so the price on the card is the price at checkout. Pick a run on the World of Warcraft Fast Games page, or cover repairs and flasks on the WoW gold marketplace.
For an anchor: one heroic dungeon with one player is the smallest order on the page, and Keystone Hero with one player is the largest. Runs and hours cost the same whatever the count, and the two Keystone ratings are earned once a season and sold one at a time. Gold for the same region sits on the Europe gold listings and the Americas gold listings.
What moves the price of a World of Warcraft order
The run sets the price
The region sets the currency
One price for the whole group
Voice is the only extra
World of Warcraft Fast Games prices per run or hour
The grid lists the price of one unit with one player in each region. The page quotes your exact total, so it stays the source of truth.
| Run | Europe (EUR) | Americas (USD) | Sold per |
|---|---|---|---|
| Mythic+ Keystone | €4.69 | $5.59 | Run, 4 players |
| Mythic 0 Dungeon | €3.89 | $4.59 | Run, 4 players |
| Heroic Dungeon | €3.09 | $3.69 | Run, 4 players |
| Raid Clear: The Venomous Abyss | €24.49 | $28.99 | Run, 5 players |
| Keystone Master | €46.99 | $55.99 | Once |
| Keystone Hero | €62.99 | $74.99 | Once |
| Gamer Girl | €9.99 | $11.99 | Hour |
| Coaching | €9.39 | $11.19 | Hour |
Runs and hours take no bundle discount: four Mythic+ keys come to €18.76, four times the run price, with four players in every key. Gold for the keys you break is on the WoW gold marketplace, and the Fast Games page settles any rounding.
How World of Warcraft Keys, Raids and Seats Work
A Fast Games order books verified players for a run you play yourself, or for hours of company or coaching. The sections below explain what each run covers, who plays it and where the product stops. Start on the World of Warcraft Fast Games page, or browse World of Warcraft accounts if you want a character that is already geared.
The inputs that move the price most
- Run: key, dungeon, raid, Keystone rating or hours
- Region: Europe in euro, the Americas in dollars
- Group: four players in a key, five in the raid, one price
- Count: up to ten runs or hours, one of each Keystone rating
- Voice: the one option on top of the flat price
The details that change how a run goes
- The key level you pick, from +2 to +10, which sets the item level you need
- The dungeon, if you name one; any Season 2 dungeon otherwise
- Your raid lockout: bosses you already killed this week are skipped
- Your faction, which decides who can join a cross-realm group
- Rating you already earned, which shortens a Keystone Master or Hero order
How the runs differ
Decide what the evening is for before you pick a card. Each run below is played on your own character, with the players in your group. Open the matching card on the Fast Games page, or check Horde gold and Alliance gold for the costs a run leaves you.
Mythic+ keys, Mythic 0 and heroic dungeons
The Venomous Abyss
Keystone Master, Keystone Hero and the hours
What a World of Warcraft order will not do
Fast Games sells play a group can finish with you. It does not sell luck, and it does not sell gold. For gold, use the WoW gold marketplace; for runs, the Fast Games page.
- Promise a specific item from a loot table
- Log into your account: you play every run yourself
- Level your character or play it while you are away
- Use bots, scripts or third-party software
- Charge you for a run that was never finished
World of Warcraft Runs by Region and Faction
Every run happens on your own realm, so the region sets the player pool and the billing currency, and your faction decides who can group with you. Pick both in the account card, then read the quote on the Fast Games page. Gold for the same region is on the gold marketplace.
Browse World of Warcraft by region
- European realms, billed in euro
- American realms, billed in dollars
- Europe WoW gold
- Americas WoW gold
- Horde WoW gold
- Alliance WoW gold
Pair a run with the right page
How to Order a World of Warcraft Run and Get the Most From It
Placing the order takes a minute. A little preparation on the character makes the run itself shorter, and the list below covers what players ask for most.
Pick the run before anything else
Write the character as Name-Realm
Pick the key level you can carry
Come on your own
Turn voice on before the first pull
Check your lockout before a raid
Every order runs through EB24 checkout and chat, so funds stay locked until the run is finished. Ready to start? Open the World of Warcraft Fast Games page, or buy the gold a run leaves you short of on the WoW gold marketplace.
Is a World of Warcraft Run Safe, and Is It the Right Fit?
Two questions come up before every World of Warcraft order: what happens to the account, and whether a run is the right tool. The answers below cover both. Book the run on the Fast Games page, and keep gold and account purchases on the marketplace, where they are escrow-backed too.
- Keys, dungeons, the raid, Keystone ratings and the hours are played by you, on your character, with the players in your group. Nobody logs into your account for any of them.
- You never share a password or an authenticator code. The players join your group the way any player would, which is ordinary use of the game.
- Players play by hand, with no bots, scripts or third-party software, on the region and faction you set in the account card.
- Payment runs through EB24 checkout, and each run is settled with the player as it is finished. A run that never started stays on the order. Gold bought on the marketplace follows the same escrow rule.
- Pick a key or a dungeon when you want the evening itself. The Mythic+ and Mythic 0 cards are built for that.
- Pick a Keystone rating when the season goal is the point. The Keystone Master card lists everything to prepare.
Run, hours or gold: which fits your goal
When a run is the right call
When hours fit better
When gold or an account is the answer
The combined play
Good starting points for an order
How EB24 Verifies the World of Warcraft Players You Run With
A run is only as good as the players in your group. What follows is the path a contractor takes onto the World of Warcraft roster and the safeguards around your order. Book a run on the Fast Games page, or read how the gold marketplace protects buyers with the same escrow.
Access checked per run
Matching favours the highest rated
Settled per run, not up front
Swaps built into every order
No bots, no scripts
Ratings tied to real orders
Had a run go wrong? Open a report from the order room and support reviews the case. Ready for the next one? The World of Warcraft Fast Games page lists every run, and the gold marketplace covers the rest.
Who plays World of Warcraft with you
Common questions
FAQs about World of Warcraft keys and raids
Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.
What does a World of Warcraft Mythic+ run include?
One run is one Mythic+ key at the level you pick, from +2 to +10, in a Season 2 dungeon. Four verified players join your group, you play every pull on your own character, and the end chest, the Great Vault progress and the rating are yours. One price covers the whole group for one run, the same for every key level.
Does the key level change the price of a Mythic+ run?
No. Every key from +2 to +10 costs the same per run for the whole group, so pick the level your gear supports rather than the one that fits a budget. Keys above +10 are covered by the Keystone Hero order, which runs keys with you until your Mythic+ rating reaches 2500, earned once a season.
How does a Keystone Master order work?
Verified players run keys with you until your Mythic+ rating reaches 2000 and the Keystone Master: Season Two achievement and its mount are yours. You play every key on your own character, over several evenings, and rating you already earned this season counts. It is sold once per order, one price for the whole group of four.
Can I buy World of Warcraft leveling through Fast Games?
Not at the moment. Leveling to 90 means a booster plays on your account, and Fast Games is built for runs you play yourself with players in your group, so it never asks for your login. Every product on this page keeps your account in your hands: keys, dungeons, The Venomous Abyss, the Keystone ratings and hours.
What happens in a Venomous Abyss raid run?
Five verified players join your raid group for one full clear of The Venomous Abyss on Normal or Heroic, picked in the account card. You play every boss and roll on every drop. Bosses you already killed this week on that difficulty are skipped, so book the run on a fresh lockout to see all eight.
Why is Keystone Legend not on the page?
Keystone Legend needs a 3000 Mythic+ rating, which comes from timing the highest keys of the season with every player at their peak. A run you play yourself cannot promise that result, and we sell only what a group can finish with you every time. Keystone Master and Keystone Hero are the season ratings on sale.
How does World of Warcraft coaching work on Fast Games?
A coach from the roster we vet for coaching joins your group for the hours you book and talks you through the topic you pick: dungeon routes, raid mechanics, your class rotation or the basics of a new character. Voice runs on the built-in call, the price is fixed per hour, and hours you do not use stay on the order.
Which regions and currencies does World of Warcraft Fast Games cover?
Europe and the Americas, the two retail regions the roster plays. Europe is billed in euro and the Americas in dollars, at prices that match once exchanged. Write your character as Name-Realm in the account card, with your faction and class, so the players invite the right character across realms.
Proof
What players say about us
Ratings left by customers after their sessions, and our public Trustpilot score.