League of Legends glossary
League of Legends jargon in plain English: Placement Matches, 1v9, Hardstuck and the rest. Look a term up, or browse it all from A to Z.
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1v9
1v9 means carrying a game single-handedly, with the joke being that you are playing against nine other people: the five enemies and the four teammates actively getting in your way....
MSI
MSI stands for Mid-Season Invitational, Riot's international League of Legends tournament held partway through the competitive year. It brings together the best teams from every ma...
XP
XP stands for experience points, the value a character earns to gain levels. In most games XP is permanent progression. In League of Legends it resets every match, and the race to...
Split Push
Split pushing means pushing a side lane alone while the rest of your team occupies the enemy somewhere else. It forces the enemy to choose between sending players to stop you or lo...
Crowd Control
Crowd control, usually shortened to CC, is any effect that limits what a champion can do, from a small slow to a full stun. CC is the currency of teamfights in League of Legends, b...
Ward
A ward is a placeable object that grants vision of the area around it, revealing enemies who walk into range. Wards are how teams see ganks coming, set up objectives and track the...
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Baron
Baron Nashor is the most powerful neutral objective on Summoner's Rift. Killing it grants your whole team a temporary buff that boosts stats and, more importantly, empowers nearby...
Blue Side
Blue Side in League of Legends is the team that spawns in the bottom left corner of Summoner's Rift. Blue Side gets first pick in ranked draft, sees the map from the standard camer...
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Challenger
Challenger is the highest rank in League of Legends, sitting above Grandmaster and reserved for a fixed number of the highest LP players on each server. It is not a threshold you c...
Crowd Control
Crowd control, usually shortened to CC, is any effect that limits what a champion can do, from a small slow to a full stun. CC is the currency of teamfights in League of Legends, b...
CS
CS stands for creep score and counts every minion and jungle monster you have killed. It is the main source of gold in League of Legends, it appears next to your KDA on the scorebo...
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Decay
You hit Diamond in March, life gets busy, you take three weeks off. You come back and the client shows Emerald. Nothing was hacked and nothing broke. That is decay doing exactly wh...
Demotion
Sitting at 0 LP is the worst feeling on the ranked ladder. Every game is a coinflip between climbing back to safety and watching the client take the division you spent a week earni...
Dragon
Dragons are the neutral objectives in the bottom half of the river, and each one grants your team a permanent stacking buff. They are also the path to Dragon Soul, awarded after yo...
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Elo
You finish a game with a clean scoreline, you win, and the client hands you 14 LP. Your duo, same lobby, same result, banks 27. Nothing about that is a bug. You are just looking at...
Elo Hell
Four losses in a row. Positive KDA in all four. A jungler who never left the top side, a mid laner who queued up tilted from the last game, a bot lane that lost lane by three minut...
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MMR
Riot has never put MMR in the client. There is no tab, no number, no tooltip. Yet it is the single value that decides who you queue with, how much LP each win is worth, and whether...
MSI
MSI stands for Mid-Season Invitational, Riot's international League of Legends tournament held partway through the competitive year. It brings together the best teams from every ma...
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Season Reset
Every season the client wipes your badge and hands you placements. Every season the same rumour goes around: everyone is back to zero. They are not, and understanding what actually...
Split Push
Split pushing means pushing a side lane alone while the rest of your team occupies the enemy somewhere else. It forces the enemy to choose between sending players to stop you or lo...
Summoner's Rift
Summoner’s Rift is the primary, standard competitive battlefield in Riot Games’ hit Multiplayer Online Battle Arena (MOBA), League of Legends (LoL). Designed as a symmetrical 5v5 m...
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Ward
A ward is a placeable object that grants vision of the area around it, revealing enemies who walk into range. Wards are how teams see ganks coming, set up objectives and track the...
Win Rate
Every tracker leads with it, every player checks it, and almost everyone reads it wrong. A 52 percent win rate looks unremarkable on a profile and is in fact a strong climbing engi...