Fast Games · Play with pros

Teamfight Tactics Double Up with a Master+

Pick your lobby, book your games and queue Double Up in minutes with a rank-verified partner.

  • Pay per game
  • 6 teammate swaps
  • Voice included
58 verified teammates online • North America

Select mode

Every mode is priced per game, from the lowest rank it is sold at.

1 mode

Team Up

Ranked queues with a teammate we verify by rank.

2 modes

Social

Fixed rate per game, no rank check, no pressure.

2 modes

Training

A coach in your team, priced per game like everything else.

Step by step

How Fast Games works

  1. Pick your lobby

    Choose ranked Double Up with a Master+ partner, a casual Normal or Hyper Roll lobby, or a Training mode with a coach reading your board. Every row shows how many players the mode takes and the rate it starts from.

  2. Set your rank and your games

    Double Up is priced from the rank you select, so the purchase box shows your exact total before you pay. The casual lobbies and Gamer Girl carry a flat rate per game whatever your rank.

  3. Pay and get matched

    Complete checkout and follow your order while online, verified players accept the session. Matching usually takes minutes and the status updates live.

  4. Play the games together

    Join the session room with chat and voice built in, agree on the comps you want to force and queue up. You are charged for the games actually played, and you can swap a partner up to the allowance shown on the order.

Teamfight Tactics Fast Games partners

What a TFT Double Up Partner Costs Per Game

Fast Games is billed per game and per player: the rate of the mode, multiplied by the games you book and the seats you fill, less the bundle discount an order of three games or more earns. Double Up reads the rank you select, because a Diamond lobby needs a different partner pool than a Silver one. Set your mode on the TFT Fast Games page, or price a guaranteed climb on the TFT division boosting page.

For an anchor before the widget settles it: one casual game with one player is the smallest order on the page, while ten Double Up games at Challenger is the largest. Nothing in between is a surprise: the counts move the total, and what a single game costs moves once, when the order clears a bundle tier. If a set number of top-four finishes is the goal, the net wins service prices those directly.


What moves the price of a TFT Fast Games order

The mode sets the base rate
Double Up is the one ranked seat and carries the rank ladder; Casual, Gamer Girl and the Training modes carry one flat rate that no rank changes. Compare the ladder on the Fast Games page against the per-division pricing of a Double Up boost.
Your rank moves Double Up
Double Up steps up through the tiers, from the shared Iron to Bronze rate up to the Challenger rate. That mirrors how a Master to Challenger order costs more than a push through Gold: the partner pool that can hold a shared board at that level is smaller.
Games and seats multiply, bundles divide
Two casual players cost twice one, because each seat is matched and settled on its own. Games multiply the same way until the bundle tiers step in: three games take 18% off every game, five take 19% and ten take 22%. That is why a ten-game Double Up session reads closer in scope to a placement order than to a single game.
Voice is the only extra
Fast Games carries a single option, live voice, and no VIP or Loyalty ladder. Those factors scale a whole-order price, which does not fit a per-game rate. The division boosting service keeps the full customization list if you want it.

Indicative TFT Fast Games ranges per game

Use the grid below as a yardstick for what the live widget returns for one game with one partner, handy for checking that an order looks fair before you commit. The page reads your exact mode, rank and server, so it stays the source of truth.

RankIron to GoldPlatinum to EmeraldDiamond to Challenger
Double Up (Master+ partner)€3.39 - €4.29€4.39 - €4.99€5.69 - €6.19
Casual (Normal and Hyper Roll)€3.01€3.01€3.01
Gamer Girl€4.49€4.49€4.49
Rank-Up Coaching and Coach Duo€7.79 - €10.99€7.79 - €10.99€7.79 - €10.99

Bundles come off these rates: three games take 18% off, five take 19% and ten take 22%. On Double Up at Platinum that turns €13.17 into €10.80 for three games, €21.95 into €17.78 for five and €43.90 into €34.24 for ten. Euro bands for orientation only, quoted per game and per partner on euro-billed servers. Servers billed in dollar sit slightly higher. The widget on the Fast Games page settles any difference, and the Double Up boosting service covers the case where you would rather not play the games yourself.

How TFT Fast Games Modes and Partners Work

Fast Games books a partner for a set number of games; it does not promise a rank. Teamfight Tactics has one shared lobby, so the sections below explain which queues can seat a second player, how many seats each one takes, and where the service stops. Start on the TFT Fast Games page, or weigh it against a division climb.

The inputs that move the price most

  • Mode: Double Up carries the rank ladder, every other mode is flat
  • Your rank: read by Double Up, ignored by the casual lobbies
  • Number of games: one to ten per order
  • Number of players: one partner on Double Up, up to four in a casual lobby
  • Server: sets the billing currency and the pool you match from

The extras that nudge it up or down

  • Live voice on the session call, so the two boards can be planned from the carousel
  • Booking three, five or ten games in one order, which takes 18%, 19% or 22% off
  • Booking one casual player instead of a full private-feeling lobby
  • Choosing Casual when the LP on the scoreboard does not matter tonight
  • Picking Rank-Up Coaching when you want the calls without a second player in the lobby

How the modes differ

Decide what the session is for before you pick a card, because the mode moves the rate more than anything else. Match the mode to the queue you want to play, then open the matching view on the Fast Games page or compare it with a Hyper Roll order.

Double Up
The one ranked queue two players enter together. A verified Master+ partner plans the shared boards, gifts the right items and carries the shared health pool with you. If a guaranteed rating is the goal instead, a Double Up boost or a division boost prices that directly.
Casual: Normal and Hyper Roll
Normal and Hyper Roll lobbies carry one flat rate per game and skip the rank question entirely. Book one player to talk comps with or up to four for a lobby that feels private, and everybody shares the voice call.
Rank-Up Coaching and Coach Duo
Rank-Up Coaching keeps you alone in the lobby with a coach reading your board over screen share; Coach Duo puts the coach in your Double Up lobby. Both are priced per game, the same unit as everything else, and both come from the roster behind TFT coaching.
When a session is the wrong tool
If you want the rating to move whether or not you play, a session is the wrong shape. A division boost or a placement order covers those goals instead.

What a TFT Fast Games order will not do

Fast Games buys games with a verified partner. It does not buy a rank, and it does not play for you. When the goal is a tier rather than a session, weigh a division boost against a Fast Games order.

  • Guarantee a tier, an LP total or a placement average
  • Play games on your account while you are away
  • Seat a partner in ranked solo, which has no second seat
  • Replace the structured review that a coaching session gives you
  • Charge you for games that were never played

TFT Fast Games by Server and Rank

Every game runs on your own server, so the region you play sets the partner pool, the ping and the billing currency. Pick your server and the rank you play at, then read the quote the widget returns. If a guaranteed climb suits you better, the division boosting page and the Double Up boosting page price that route.

Browse TFT Fast Games by server

Pair a session with the right service

How to Order TFT Fast Games and Get the Most From a Session

Placing the order takes a minute, but a session rewards a little planning around the lobby you want and the partner you ask for. The routine below separates a smooth evening from a rushed carousel.

Pick the lobby before anything else
The mode decides whether your rank is read and what the game costs, so choose it first on the Fast Games page. If none of the modes fits because you want a tier rather than games, a division boost is the closer product.
Set the rank you actually play
Double Up is priced from the rank you select, so an accurate pick keeps the quote accurate. The casual lobbies skip this step entirely and stay at one flat rate per game.
Book the games you will actually play
Three games is enough to see whether the two of you read the carousel the same way, five suits a focused Double Up session, and ten spreads across an evening or several. Games you do not play are never charged as delivered.
Agree on the comps before you queue
Tell your partner which lines you want to force and which you are happy to pivot away from. Double Up rewards two boards that do not fight over the same units, and the plan takes a minute on the call.
Turn voice on before the first carousel
The session room has a built-in call, so item gifts and reinforcement timings can be agreed as they happen. Silent Double Up pairs lose more games to a mistimed gift than to a bad roll.
Say what you want from the session
Tell your partner whether you want a coaching tone, a quiet carry or a relaxed evening. Preferences set in the session room shape how they play next to you.

Every order flows through EB24 checkout and chat, so funds sit locked until the games are played and you can message the partner before you queue. Ready to begin? Open the TFT Fast Games page, or browse Teamfight Tactics accounts if a fresh start suits you better.

TFT Fast Games or Boosting, and Is It Safe?

Two questions come up before every session: is it safe, and is a partner the right call over a boost. The guidance below answers both, so the order matches the goal and your account stays protected. When a tier is what you want, weigh a division boost against a Fast Games session.

  • A Fast Games session is ordinary Double Up, Normal or Hyper Roll games played by you, on your own account, with a partner in your party. There is no login to hand over and no software involved.
  • Because you never share credentials, the exposure that comes with account access is not part of this service at all. That is the main practical difference from a boost played on your behalf.
  • Payment runs through EB24 checkout, and partners are settled game by game. Games you did not play stay on the order rather than being paid out.
  • Reach for Fast Games when you want the evening itself: a competent partner, voice, and games you actually play. A session gives you that without promising a tier.
  • Reach for boosting when the rating is the point and the games are a means to it. A division boost prices exactly the distance climbed.
  • Reach for coaching when the same econ mistake keeps costing you placements. A coach builds the habit; Fast Games gives you the lobbies to drill it in.

Session, boost or coaching: which fits your goal

When a session is the right call
Book a Fast Games order when you want to play Double Up, with someone good, right now, and you would rather pay per game than per tier. The Double Up boosting service is the guaranteed-climb version of the same lobby.
When a boost fits better
Book a division boost or a net wins order when the rating has to move by a set amount and the number of games it takes is not your problem.
The combined play
Run a coaching session to name the habit that costs you placements, then book Fast Games to practise it in real lobbies with someone who can point it out live.
When neither fits
If the account itself is the obstacle, a fresh start from the Teamfight Tactics accounts marketplace solves more than any session, and a placement order covers opening the new set on it.

Good starting points for an order

How EB24 Verifies the TFT Partners You Play With

A session is only as good as the person on the other board. What follows is the path a contractor takes onto the Fast Games roster, the checks behind it, and the safeguards around your order. Book a session on the Fast Games page, or read the coaching roster if you would rather be taught than carried.

Rank verified against the mode floor
Before anyone fills a Double Up seat they prove a Master or higher rating. That is the same identity and rank check the high tier boosting roster passes.
Matching favours the highest rated
Orders go to online contractors with a permission for the game and the mode, ranked by rating and delivery history. The pool is the one behind our Double Up boosting and the wider division roster.
Settled per game, not up front
A partner earns each game as it is played. Swap them and the departing contractor is settled only for what they played, which keeps the incentive on the lobby in front of you.
Swaps built into every order
If the fit is wrong, request a new partner up to the allowance shown on the order. You do not have to argue for it, and the games you already played stay accounted for.
Ratings tied to real orders
A rating can only come from a customer who paid for and played a session, so the profiles you see reflect games that happened. The same rule governs reviews on coaching and on the accounts marketplace.
One ecosystem, one standard
The verification behind EB24 boosting, coaching and the marketplace applies here too. A contractor who breaks the rules on a Fast Games order loses their place across the platform, not only on this service.

Had a session go wrong? Open a report from the session room and support reviews the case. What customers report feeds straight into which contractors keep their place, and you can switch to coaching or a division boost any time the goal shifts from playing to climbing.

A Double Up partner versus TFT boosting

Fast Games and boosting solve different problems. Here you book a partner for a set number of Double Up games, pay per game and keep whatever LP the two boards earn, so the session itself is the product. With TFT Double Up boosting or division boosting you pay for a guaranteed result measured in tiers, and the price follows the distance climbed rather than the number of games. If you want structured improvement instead, a TFT coaching session pairs you with a verified coach for econ review and practice. Many players combine them: coaching to name a habit, Fast Games to drill it in real lobbies, and a placement order when a new set has to open on a deadline.

Who your TFT partners are

Every Fast Games partner is a verified Eloboost24 contractor: rank checked against the floor of the mode you booked, rated by customers after every order, and matched from the players who are online at that moment. Double Up requires Master or above. Profiles show completed sessions, rating, country and favourite lines before you queue. The same roster powers our Master to Challenger boosting and our Hyper Roll boosting, and if you would rather start fresh on another account, the Teamfight Tactics accounts marketplace covers that side.

Common questions

FAQs about playing with Teamfight Tactics partners

Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.

  • How fast can I get a Double Up partner in TFT?

    After payment your order goes out to online, verified players who match your mode and your server. Most sessions start within minutes, and your order page shows live status while the search runs. If nobody accepts inside the first window, the search widens to more contractors and support steps in, so you always know where the order stands.

  • Why is Double Up the only ranked mode for TFT Fast Games?

    Teamfight Tactics puts eight players in one lobby, and Double Up is the only queue two of them enter as a team. Ranked solo has no seat for a second player, so a partner cannot join it. Double Up is where a verified Master+ partner can plan boards, gift items and carry the shared health pool with you.

  • Why does the TFT price change when I pick a different rank?

    Double Up is priced from your current rank, because a Diamond lobby needs a different partner pool than a Silver one. The catalog card shows the rate at the lowest rank, and the purchase box updates to your exact total the moment you set your rank, your server and the number of games. The casual lobbies carry one flat rate per game.

  • Is playing TFT with a hired partner safe for my account?

    You never share your password. You play every game yourself on your own account, and your partner joins your party the way any friend would, which is ordinary use of the game rather than account sharing. Payment runs through the same checkout used across Eloboost24, and your Riot ID stays between you and the platform.

  • What is Rank-Up Coaching in TFT Fast Games?

    You queue ranked alone on your own account and share your screen. A verified coach reads your board, shop and economy live and calls the game as it happens: when to roll, when to level, when to pivot the comp. It is priced per game like every other mode, and nobody touches your account.

  • Can I change my TFT partner if we do not click?

    Yes, up to the swap allowance shown on your order. Request a new partner from the session room, and each seat you change spends one swap. The outgoing partner is settled only for the games already played, and a new one takes over the rest. You can also mark partners you enjoyed as favourites, or block ones you did not, which shapes how future orders are matched.

  • What happens to my LP if we bottom out a Double Up lobby?

    Nothing changes in your billing. You pay per game played, not per placement, and ending a session never asks you to declare a result. If you want a guaranteed climb rather than a partner, our TFT rank boosting and Double Up boosting services price by the distance climbed rather than by games played.

  • How does per-game billing work for TFT Fast Games?

    Your payment covers a set number of games with a set number of players. Booking three games takes 18% off every game in the order, five games take 19% and ten take 22%, and the purchase box strikes out the undiscounted total. After each game the partner earns that game share. Stop early and the unplayed games are never charged as delivered.

  • Can more than one player join my casual TFT lobby?

    Yes. The Casual mode fills up to four of the eight lobby seats, so you can book one player to talk comps with or several for a private-feeling lobby. Each player is matched independently from the same verified pool and settled separately per game. Double Up and the Training modes are always one player.

  • How do we talk during the session?

    Every order opens a session room on Eloboost24 with text chat and a built-in voice call, so you can agree on the comps you want to force before the first queue without installing anything. In-game chat works as usual.

Proof

What players say about us

Ratings left by customers after their sessions, and our public Trustpilot score.

world icon Customer reviews

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37763 Reviews
Booster was great and very friendly best player ^_^
R********s ‐ Apr 21, 2019
10/10 nice contractor
f*******************7 ‐ Sep 7, 2026
Cheap, fast and lovly ! #georg<3
F******0 ‐ Jun 27, 2019
he is very good booster with huge knowledge of the game. i highly recoment you to play with him
o**************9 ‐ Jan 2, 2025
The booster was really kind and quick! recommended
a**************5 ‐ Apr 20, 2019
fast and the account exactly matches the screenshots
b*******************1 ‐ Jun 7, 2024
Excellent
7,771 reviews on