Free LoL counter picks

League of Legends counter picks

Pick your lane opponent and see which champions counter them, which ones they beat, and the mechanical reason behind each call.

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Find your champion

Search all 173 League of Legends champions, then open one to see who beats it and who it beats.

Still Losing Matchups You Should Win?

A counter pick only decides who starts ahead. Wave management, trading windows and knowing when your power spike is live decide who finishes ahead, and that is where most lanes are actually lost. Our League of Legends coaches review your replays, break down the matchups you keep dropping, and give you a plan for the lanes you cannot dodge in champion select.

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Using the tool

How to find your counter pick in four steps

How to search, which of the two lists you want, and what to do with the reason line. Where the data itself comes from is covered in the Methodology tab lower down.

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1

Search the champion you care about Type a name into the search box or scroll the roster below it. Search the champion you are facing, not the one you play, because the lists are built around the champion you look up.

2

Open the champion to see both sides You get two lists. On the left, the champions that usually beat the one you picked, which is what you want when you are looking for a counter pick. On the right, the champions it usually beats, which is what you want when you are the one being countered.

3

Read the reason, not just the name Where a matchup turns on something concrete, a range gap, a mobility gap, a power spike or sustain in extended trades, we say so. That is the part you can act on: knowing you lose to range tells you to change how you trade, not just who you pick.

4

Follow the matchup web Every champion in both lists is a link. Click through to see who counters your counter, which is how you find the pick that answers the lane rather than just swapping into another bad one.

The four factors

How Counter Picking Works in League of Legends

A counter pick is a champion whose kit starts the lane ahead of yours, before either player does anything clever. Almost every genuine counter comes down to one of these four mechanical facts, and all four survive patches in a way win rates do not.

Range

The most reliable lane advantage in League of Legends: one champion lands damage the other simply cannot answer.

  • Favours the ranged side against any melee champion without a gap closer
  • Decides who farms freely and who takes chip damage every single wave
  • Heimerdinger into Aatrox is the clearest version of it in the top lane
  • Most melee counter picks turn out to be range counter picks underneath

Mobility

Dashes, blinks and leaps decide whether a diver ever reaches the champion it came to kill.

  • Favours the mobile side against anything immobile and squishy
  • Escapes count for more than engages once a trade starts going badly
  • Zed and Katarina exist to punish mid laners who cannot break the distance
  • The axis most likely to flip a matchup the moment level six arrives

Power curve

Every champion has a window where it is at its strongest, and the lane belongs to whoever reaches theirs first.

  • Favours the early game champion for as long as the laning phase lasts
  • Level two, level six and the first completed item move the most lanes
  • Draven and Renekton bully early; Kayle and Kassadin take over later
  • This advantage expires, which is why converting it matters more than winning it

Sustain

Healing and regeneration quietly undo the chip damage that a poke lane is built on.

  • Favours the sustaining side in any trade long enough for it to tick
  • Beats poke, and loses to burst that finishes inside a single rotation
  • Dr. Mundo and Aatrox win lanes that look lost on the health bars
  • The reason Grievous Wounds is worth buying far earlier than most players do

Counter Picking Is Not a Substitute for Mastery

Below the top of the ladder, playing a champion you know well usually beats playing a theoretically favourable one you do not. Counter picking pays off once you have a small pool you can play at the same level, so you can swap without losing mechanical comfort. If a matchup is genuinely miserable for a one-trick, that is when picking around it earns its keep. If you would rather learn the hard lane than dodge it, that is exactly what LoL coaching is for.

League of Legends Counter Picks

What Is a Counter Pick in League of Legends?

A counter pick is a champion whose kit starts the lane ahead of the one it faces, before either player does anything clever. It is not a guaranteed win, it is a head start: better trades, safer farming, and more room for error in the first ten minutes.

For a fast feel: search the champion you are about to face and read the left column. Those are the picks that hold the advantage. If you are the one being countered and cannot swap, coaching is the faster fix, because the lane is playable once you know how to trade in it.


What a counter actually buys you

A safer laning phase
The favoured side farms with less risk and takes less chip damage, which is what lets it reach its first item on time instead of behind.
Control of the trade timer
The counter decides when fights happen. That is worth more than raw damage, because it means every trade starts on terms you chose.
Pressure the map can use
A lane that is ahead can leave it. Roams, plates and objective help all start with not being stuck under your own tower.
Nothing after twenty minutes
Most laning advantages decay once teamfights start. A counter pick wins you a phase of the game, not the game, which is why converting the lead matters more than the pick.

The four factors in detail

The summary higher up this page names them; this is where each one becomes something you can check in champion select. The second column is the part people get wrong, because every one of these has a condition attached.

RankHow to check itWhere it stops being true
RangeRiot publishes an exact attack range for every champion. Below roughly 300 units a champion is melee; a gap of a hundred units or more between two ranged champions is already a real advantage.The moment the shorter-ranged side has a dash or a hook. A gap closer converts the range gap into one all-in, and then the longer range is the liability.
MobilityCount the escapes, not the dashes. A champion with three dashes forward and none backward is mobile for engaging and immobile for surviving.Against a champion with hard crowd control. Roots, stuns and suppression cancel mobility outright, which is why lockdown beats a diver rather than losing to it.
Power curveAsk when the champion is strongest: at level two, at level six, or at two items. That window is when it has to take the lane, and outside it the matchup often flips.After twenty minutes. An early game advantage that has not turned into towers, plates or a jungle lead has expired, and the scaler is now the favourite.
SustainLook for healing tied to hitting minions or champions rather than a one-off shield. Regeneration that runs every wave is what beats poke.Against burst that kills in one rotation, and against Grievous Wounds. Sustain wins extended trades; it does nothing about an all-in that never becomes extended.

Where one of these clearly decides a matchup, the tool prints it next to the champion. Where nothing clean applies, it shows the name alone rather than inventing a mechanic.

What Decides a League of Legends Matchup

The four champion properties are covered in the previous tab. This one is about everything around them, because a lane is decided by more than the two portraits in the loading screen.

What decides the lane beyond the two champions

  • Draft order. Picking after your opponent is the entire mechanism of counter picking. A favourable matchup you gave away by locking first was never available to you.
  • Summoner spells. Flash against Teleport, or an early Ignite, changes who wins an all-in more often than a fifty-unit range difference does.
  • Jungle proximity. A gank cancels a laning advantage outright, so the same matchup plays differently depending on which jungler starts on your side of the map.
  • Wave state. Almost every unfavourable lane is survivable under your own tower and unplayable pushed up. Where the wave sits is the one variable you control every minute.

What matters less than people think

  • Champion class. Two assassins can play a lane completely differently, so the label tells you less than the range and the mobility do.
  • Damage type. It decides itemisation more than it decides the lane, since most players buy resistances too late for it to matter early.
  • The current patch. Balance changes move numbers; they rarely turn a ranged advantage into a melee one.

How to read the two lists

Every champion page shows both directions of the matchup, because you need different halves depending on whether you are picking or being picked into.

Best picks vs this champion
The champions that usually hold the advantage. Use this list when you are picking after your opponent and want the lane to start in your favour.
Worst picks vs this champion
The champions it usually beats. Use this list when you are already locked in and want to know whether the lane ahead is favourable.
The reason line
Where a concrete mechanic decides the matchup, it is stated. That is the part worth remembering, because it applies to every similar champion too.
Every name is a link
Click through to see who counters your counter, which is how you find the answer to a lane instead of trading one bad matchup for another.

What a counter pick will never do

A favourable matchup is a head start, not an outcome. None of the following come with it.

  • Protect you from a jungler who camps the lane.
  • Make up for not knowing the champion you swapped to.
  • Survive a bad recall timer or a missed wave.
  • Matter much after the laning phase ends.

Counters, Regions and Ranks

Champion mechanics are identical on every server and at every rank, so the matchups here apply the same in EUW as in Korea. What changes is how reliably the advantage gets converted, which is a player question rather than a champion one.

Accounts by region

Accounts by rank

Counter Pick Strategy That Actually Works

Counter picking is a habit, not a lookup. These are the parts that separate players who gain LP from it from players who just pick a champion they cannot play.

Build a pool of two or three, not twenty
You can only counter pick with champions you play at the same level. Two comfort picks that cover different matchups beat a wide pool you are mediocre on.
Learn the reason, not the list
If you know you lose to range, you know how the whole class of ranged champions will play against you. Memorising names teaches you nothing transferable.
Pick last when the draft allows it
The information advantage of picking after your opponent is the whole mechanism. Wasting it by locking first is the most common way players give the lane away.
Plan the first three minutes
A favourable lane still needs a plan: which wave you trade on, where you stand, when you back. Advantage does not convert itself.
Know when the lane is not the problem
If you keep losing lanes the tool says are favourable, the pick is not what is costing you. That is the point where a replay review earns its money.

The habit is learnable and it is exactly the sort of thing a coach fixes quickly. Our LoL coaching covers draft, matchups and the first ten minutes.

When Counter Picking Is Not the Answer

Counter picking is oversold. There are plenty of situations where it costs you more than it gains, and knowing them is worth as much as the lists above.

  • When you would be playing a champion you do not know. Mastery beats matchup at almost every rank below the very top.
  • When your team needs something specific. A counter pick that leaves the team with no frontline or no engage loses the game it won the lane in.
  • When you are a one-trick and climbing fine. Your win rate on one champion is usually higher than your win rate counter picking badly.
  • When the matchup is only slightly unfavourable. Most lanes are playable; the ones worth avoiding are the handful that are genuinely unwinnable for your champion.

Better answers than swapping champion

Change how you trade
Most bad lanes have a window where you are stronger. Finding it turns an unplayable matchup into an even one.
Play for the map instead
A lane you cannot win can still be a lane you do not lose. Farm safely, hold the wave and let the advantage happen elsewhere.
Ask the jungler
A counter pick is a laning advantage, and a gank cancels it. That is the cheapest answer available to you in draft.
Get the lane reviewed
One replay usually shows the same mistake repeating. That is faster to fix than learning a new champion.

Related League of Legends tools

How These Counter Lists Are Built

Everything here is stated so you can judge it yourself, including the parts we deliberately do not do.

The roster comes from Riot
Champion names, portraits and base statistics such as attack range come from Riot's official Data Dragon, so the list is always the real roster and a new champion appears as soon as it ships.
The matchups are authored by hand
Each list is written from champion mechanics rather than generated. That is why entries are ordered by how decisive the matchup is instead of by a number.
The reason is derived, not invented
Where a champion property explains the call, range, mobility, power curve or sustain, the tool states it. Where none applies cleanly, it shows the champion alone rather than writing a sentence that sounds right but is not.
No win rates, on purpose
We do not run a match data pipeline, so we do not print percentages. A number we cannot stand behind would look more authoritative than the honest qualitative call, which is exactly the wrong trade.
Updated on reworks, not on patches
Because the calls rest on mechanics, a balance change rarely moves them. We revisit a champion when it is reworked or newly released.

These are guides to champion select, not guarantees. The matchup starts the lane; you still have to play it.

LoL coaching and boosting

Win the game, not only the lane

A counter pick decides the matchup and not the result. Coaching reviews your own replays and fixes the habits that give away games you had already won in lane. Boosting covers the climb when time is the limit rather than skill.

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Common questions

LoL counter picks FAQ

How to read these matchups, what actually makes one champion counter another, why there are no percentages here, and when counter picking is worth it at all.

  • How do I use this counter pick tool?

    Type a champion name in the search box or find them in the grid below it, then click the portrait. You get two lists: the champions that usually beat them, and the champions they usually beat. Every entry links to that champion, so you can keep clicking through the matchup web without going back.

  • Why are there no win rate percentages here?

    Because we do not have that data and will not invent it. Every other counter site pulls win rates from match APIs and presents a number like 52.4% as if it settled the matchup. Those numbers move with every patch, swing wildly at low sample sizes, and say nothing about why a lane is hard. We publish the qualitative call and the mechanical reason behind it instead, which is the part that actually helps you in champion select.

  • What makes one champion counter another?

    Usually one of a handful of mechanical facts: a range advantage that lets one side trade for free, a mobility gap that decides whether an assassin can reach a target, a power curve mismatch where one champion is strongest before the other comes online, or sustain that undoes chip damage in an extended trade. These hold across patches, which is why a counter list stays useful far longer than a win rate does.

  • How often do these counter lists change?

    Rarely. They are built from champion mechanics rather than the current patch, so a rework or a major item change can move an entry, but a balance nudge to a few base stats will not. We revisit the lists when a champion is reworked or released, not every patch.

  • Does a counter pick guarantee I win the lane?

    No, and anyone promising that is selling something. A counter pick means the mechanics start in your favour, which is worth real LP over many games. It does not survive being outplayed, ganked, or outscaled, and a comfortable champion you know well often beats a theoretical counter you have never played.

  • Should I counter pick or play my main?

    Below high elo, champion mastery usually beats the matchup on paper. Counter picking pays off most when you already have two or three champions you can play at the same level, so you can swap without losing mechanical comfort. If a matchup is genuinely miserable for your one-trick, that is the case where picking around it is worth it.

  • Do these counters apply to every role?

    The lists are per champion rather than per role, so they describe the general matchup between two champions rather than one specific lane. Most champions have a home lane and the entries reflect that, but if you play a champion somewhere unusual, treat the list as a guide to the mechanical relationship rather than a lane-by-lane verdict.

  • Where does the champion data come from?

    Portraits, names and base statistics such as attack range come from Riot's official Data Dragon, so the roster is always the real one. The matchup calls themselves are authored by hand from champion mechanics. Nothing here is scraped from another site's win rate tables.

  • I am losing a lane the tool says I should win. What now?

    That is usually execution rather than the matchup: trading at the wrong time, missing the window where your power spike is live, or dying to the enemy jungler rather than the laner. A counter pick only converts if you use the advantage it gives you, which is exactly the sort of thing a coach spots in one replay.

  • Can I get help learning a hard matchup?

    Yes. Our LoL coaching covers matchup-specific play: how to trade into a bad lane, when your spikes land, and how to play the map when laning is not winnable. If you would rather skip the climb, our division boosting and net wins services handle the LP directly.