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World of Warcraft Mythic+ Dungeons

Keystones +2 to +19 in the season dungeon you pick, self-play or piloted.

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Self-play keeps you in the group on your own character. Piloted hands the key to a booster who plays it on your account

Every key is played by hand, with the group playing for the timer. Loot and the Great Vault slot stay on your character

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37331 Reviews
very good and fast boosting in plat 2
H*****K ‐ Nov 12, 2023
super fast and good service 10/10
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Hard carried all games
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Nice and friendly booster did a great job. 👍
j**************2 ‐ Jul 15, 2020
Hey. I think it's pretty good comparing with others companies, prices are relatively affordable and i can say the players i've played with are very friendly and generous. What else does it take to be a good company? Nothing more than that. Friendship and...
K***l ‐ Oct 27, 2018
Very fast !! Good account
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World of Warcraft Mythic+ Dungeons

What a World of Warcraft Mythic+ Key Costs

A Mythic+ order is priced per key. The keystone level sets the price of one key, the number of keys multiplies it, and your region picks the currency: euro for Europe, dollars for the Americas. Set the level and the count on the Mythic+ page, and keep an eye on the raid page if the Great Vault is what you are filling.

Keys up to +7 cost the same, and the price climbs from there: a +14 key costs about twice a +7, and a +19 about nine times, because the affixes and the timer ask more of the group as the level climbs. Ten keys cost ten times one. If a new character is not yet at the level cap, leveling to 90 comes first, and gold for enchants and gems is on the World of Warcraft Gold marketplace.


What moves the price of a Mythic+ order

The keystone level sets the key price
Levels +2 to +10 sit close together, and the price climbs faster from +11 and steeply from +16, where the timer leaves little room for a wipe. Compare the levels on the Mythic+ page before you pick, and check the raid page for the other half of the weekly vault.
Keys multiply, nothing divides
Three keys cost three times one key at the same level. Booking several keys in one order saves you the wait between orders, not money. A rated arena order is priced on its own ladder if PvP gear is the goal instead.
Piloted costs five percent more
Self-play is the base price. A piloted key, where a booster plays your character, adds five percent. Leveling and arena cost the same either way, as the leveling page shows.
The region sets the currency
Europe is billed in euro and the Americas in dollars, at prices that match once exchanged. The realm stays yours. Gold for the same region is sold on the marketplace, behind the same checkout.

World of Warcraft Mythic+ prices per key

The grid lists the self-play price of one key with two loot traders in each region. The calculator on the page quotes your exact total, so it stays the source of truth.

RankEurope (EUR)Americas (USD)Sold per
Mythic +2 to +7€4.29$5.06Key
Mythic +10€4.51$5.32Key
Mythic +12€5.94$7.01Key
Mythic +14€8.28$9.77Key
Mythic +16€11.29$13.32Key
Mythic +19€39.92$47.11Key

A piloted key adds five percent, three loot traders add six and four add eight, and streaming the key adds twenty. The Mythic+ page settles any rounding, and the World of Warcraft items marketplace covers what the Vault did not drop.

What Drives World of Warcraft Mythic+ Prices

A Mythic+ quote moves on four inputs. The list below covers them, and what a key will not do. If the goal is a raid tier set rather than dungeon gear, compare against the raid page before you book keys, and read the leveling page if the character is below 90.

The factors that move the price most

  • Keystone level: from +2 to +19, priced per level
  • Loot traders: two included, three for six percent more, four for eight
  • Keys: from one to ten in one order
  • Completion method: self-play, or piloted for five percent more
  • Region: Europe in euro, the Americas in dollars
  • Streaming: watch a piloted key live for twenty percent more

The details that change how a key goes

  • Your item level decides how much the group carries you on a self-play key
  • A specific dungeon or keystone you already hold, named in the order room
  • Your role, which shapes the group we build around you
  • The time you can play, which sets when a self-play key starts
  • Armor type, which decides who can trade you loot from the key

The three common Mythic+ orders

Most Mythic+ orders take one of three shapes. Knowing which one you are placing keeps the budget honest. Set it up on the Mythic+ page, or pair it with a raid clear for the whole weekly vault.

The weekly vault key
One +10 key a week opens a Great Vault slot at the dungeon item level. It is the smallest order that changes your gear every week, and the one most players repeat. Book it on the Mythic+ page.
The gearing push
Four to eight keys at +10 to +12 fill every dungeon slot the vault offers and drop gear along the way. It suits a fresh level 90 character catching up with its group.
The high key
A +16 to +19 key for the rating and the higher vault slot, with a group that runs the dungeon at that level every week. The arena page is the PvP counterpart for rating.

What a Mythic+ order will not do

A key is one dungeon run at the level you chose. Anything below sits outside it, so treat a listing that bundles it as a warning. For raid loot, use the raid page; for levels, the leveling page.

  • Promise a specific item: loot is rolled by the game
  • Run a +20 key or higher, which this page does not sell
  • Use bots, scripts or third-party software
  • Share your login with anyone outside the booster playing a piloted key
  • Charge you for a key that was not played

World of Warcraft Mythic+ by Region and Keystone Level

Every key is played on your realm, so the region sets the pool of boosters and the billing currency. Pick both on the Mythic+ page. Gold for the same realm is on the gold marketplace, and a ready character is on the accounts marketplace.

Browse Mythic+ by region and level

Pair a key with the right page

How to Order World of Warcraft Mythic+ Keys

Placing the order takes a minute. A little preparation on the character makes every key shorter, and the list below covers what boosters ask for most. Start on the Mythic+ page, or on the leveling page if the character is not 90 yet.

Pick the keystone level first
The level decides the price and the loot. For a weekly vault slot a +10 is enough; a higher key raises your rating and the vault item level.
Choose self-play or piloted
Self-play keeps you in the group on your own character. Piloted means a booster logs in and plays the key for you; you share the login in the order room, never in chat with anyone else.
Write the character as Name-Realm
The booster invites you by the form the game uses for cross-realm groups. A name without its realm cannot be invited.
Name the dungeon if it matters
The price covers any season dungeon. If you want a specific one for a trinket or a weapon, say so in the order room before the first key.
Be online at the agreed time
A self-play key starts when you and the group are both in. The schedule is set in the order room, and you can move it there too.
Keep your gear enchanted
A few enchants and gems shorten every self-play key. They are on the gold marketplace and the items marketplace.

Every order runs through EB24 checkout and chat, so payment stays locked until the keys are played. Ready to start? Open the Mythic+ page, or add a raid clear for the rest of the vault.

Is World of Warcraft Mythic+ Boosting Safe?

Two questions come up before every Mythic+ order: what happens to the account, and whether a key is the right tool. The answers below cover both. Book keys on the Mythic+ page, and keep gold purchases on the marketplace, where they are escrow backed too.

  • A self-play key is played by you, on your character, with the booster group around you. Nobody logs into your account, which is ordinary grouping in the game.
  • A piloted key needs your login. You share it in the order room, the booster connects from your region, and the order closes the access once the keys are done.
  • Boosters play by hand, with no bots, scripts or third-party software.
  • Payment runs through EB24 checkout and stays locked until the keys are finished. A key that never started stays on the order.
  • If you want to learn the route rather than skip it, self-play is the better fit: you play every pull with a group that knows the dungeon. The arena page works the same way for PvP.
  • If the character is below the cap, level it first on the leveling page. A key at 90 drops gear at its full item level.

Keys, raids or gold: which fits your goal

When keys are the right call
Book Mythic+ keys when you want dungeon gear, a vault slot or a higher rating on your own schedule.
When a raid fits better
Book a raid clear when the tier set or a raid trinket is the item you need.
When gold is the answer
If the obstacle is enchants, gems or a crafted item, the World of Warcraft Gold marketplace covers it.
The combined week
One +10 key and one Heroic clear fill two rows of the Great Vault, and the arena fills the third.

Good starting points for an order

How EB24 Verifies the Boosters Who Run Your Keys

A key is only as good as the group that runs it. What follows is the path a booster takes onto the World of Warcraft roster and the safeguards around your order. Book on the Mythic+ page, or read how the gold marketplace protects buyers with the same escrow.

World of Warcraft access is granted per booster
A booster takes a World of Warcraft order only with a permission for the game, set in our panel. The same permission covers raids and arena.
The group plays for the timer
Groups are picked on keys they have finished at the level you buy. If a run goes wrong, support looks at the case in the order room.
Paid out after the keys, not before
The booster is paid once the keys are finished and the order is closed, not up front.
Swaps built into every order
If the fit is wrong, ask for a new booster from the order room. The keys already played stay accounted for.
No bots, no scripts
Every key is played by hand. A booster caught using automation loses their place across EB24.
Ratings tied to real orders
A rating can only come from a customer who paid for and received a key, so the profiles you see reflect keys that happened.

Had a key go wrong? Open a report from the order room and support reviews the case. Ready for the next one? The Mythic+ page quotes any level, and the raid page covers the rest of the week.

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How it works?

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1

Choose Your Service — Pick the type of in-game support you want, from duo queue assistance to expert gameplay guidance. Each option is designed to match your goals and your preferred way of playing.

2

Secure Your Order — Complete the payment through our safe checkout. We use trusted payment providers, so everything is quick, smooth, and protected.

3

Personalize Your Experience — After ordering, set your preferences such as: roles, agents, champions, and any extras you want. You stay fully in control of how the service looks.

4

Follow Everything in Your Dashboard — Track progress in real time. Chat with your selected player, set sessions, or adjust your preferences whenever you need. Everything happens inside your EB24 dashboard.

5

Enjoy the Results + Ongoing Support — Once your service ends, you can reconnect with your favourite players, leave a review for others, and rely on our 24/7 support whenever you need us again.

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Common questions

FAQs about World of Warcraft Mythic+ boosting

Engaging with Eloboost24 for boosting services streamlines your journey to achieving higher game ranks. Simply follow these steps

  • How does a World of Warcraft Mythic+ boost work?

    You pick a keystone level from +2 to +19, the dungeon if you want a specific one and the number of keys, then choose self-play or piloted. For self-play, a booster group invites your character and runs the key with you in it. For piloted, a booster logs into your account and plays the key. Either way the loot and the vault slot stay on your character.

  • How much does a Mythic+ key cost?

    Keys up to +7 cost 4.29 euro or 5.06 dollars, a +10 key 4.51 euro, a +14 key 8.28 euro and a +19 key 39.92 euro, for self-play with two loot traders. A piloted key adds five percent and streaming it adds twenty. Several keys cost the number of keys times the price of one, and the calculator on this page quotes your exact total.

  • What is the difference between self-play and piloted?

    Self-play means you play your own character in the booster group and nobody logs into your account. Piloted means a booster plays your character for you, which needs your login, shared in the order room. Piloted costs five percent more on a Mythic+ key because the booster plays the whole run on your account.

  • Does the group play for the timer?

    Yes. Groups are picked on keys they have finished at the level you buy, and every run is played for the timer. Loot is rolled by the game, so a specific item is never promised. If a run goes wrong, open the order room and support looks at the case with you.

  • Can I choose which dungeon the key is in?

    The price covers any dungeon of the current season. If you need a specific one for a trinket or a weapon, pick it in the calculator and the group runs that dungeon. If you already hold a keystone for that dungeon, the group can run your key.

  • How long does a Mythic+ order take?

    A single key usually starts within a few hours of the order and takes about half an hour to play. Larger orders are spread over the evenings you agree on in the order room. Self-play keys start when you are online, so your schedule sets the pace more than ours.

  • Do I need a level 90 character?

    Yes. Mythic+ keys in Midnight are played at the level cap, and a key only drops gear at its item level for a level 90 character. If yours is below the cap, the leveling order on the World of Warcraft leveling page brings it to 90 first.

  • Is Mythic+ boosting safe for my account?

    A self-play key is ordinary grouping: you play your own character and nobody else logs in. A piloted key needs your login, which is shared only in the order room with the booster playing it. Boosters play by hand with no bots or scripts, and payment stays locked until the keys are done.

Why EB24 is

a safe place to run Mythic+ keys

Groups That Time Keys

A Mythic+ group is picked on keys it has finished, not on an item level screenshot. Boosters on the World of Warcraft roster are kept on the season they deliver, and a group whose runs keep going wrong stops getting keys.

A +16 order goes to a group that runs the dungeon at that level, on the route it knows.