EB24 ABOUT TEAMFIGHT TACTICS #13 - TFT SET 3 - All Origins and Classes explained!
TFT Set 3: Galaxies Origins and Classes
The new TFT Set is already here, Set 3: Galaxies! On this blog post, we’ll be talking about the new origins and classes so those who don’t know it yet will be able to know everything before playing!
Origins
- Celestial
All allies heal for 15% (2 units), 30% (4 units), 55% (6 units) of the damage, they deal.
Units and cost:
Xayah (1g),
Rakan (2g),
Xin Zhao (2g),
Ashe (3g),
Kassadin (3g).

2 Celestial has been seen among the new set, but 4 and 6 Celestial remain underwhelming. 4 Celestial is sometimes played in hyper roll comps.
- Chrono
All allies gain 10% (2 units), 35% (4 units), 70% (6 units) Attack Speed every 4 seconds.
Units and cost:
Caitlyn (1g),
Twisted Fate (1g),
Blitzcrank (2g),
Shen (2g),
Ezreal (3g),
Vanguard (4g),
Thresh (5g).

Chrono has seen ups and downs with multiple buffs and nerfs on the PBE. 2 Chrono is a good synergy to splash into many comps, and 4 Chrono Kayle carry comps, as well as 6 Chrono Sniper comps, are being played.
- Cybernetic
Cybernetic champions with at least one item gain 350 health and 35 AD (3 units), 800 Health and 80 AD (6 units).
Units and cost:
Fiora (1g),
Leona (1g),
Lucian (2g),
Vi (3g),
Irelia (4g),
Ekko (5g).

After massive buffs to Cybernetic, both 3 and 6 Cybernetic are strong options. 3 Cybernetic is a strong early game synergy, while 6 Cybernetic is a solid late-game composition.
- · Dark Star
When a Dark Star Champion dies, it gives 35% (3 units), 80% (6 units) increased damage, plus any previous stacks of this the effect, to the nearest ally Dark Star Champion.
Units and cost:
Jarvan (1g),
Mordekaiser (2g),
Lux (3g),
Karma (3g),
Shaco (3g),
Jhin (4g).

Dark star, despite multiple buffs, is weak both at 3 and 6. The synergy is incredibly underwhelming and no top comps currently build around the trait.
- · Mech Pilot
At the start of combat, three random Mech-Pilots are teleported into a Super-Mech. The Super-Mech has the combined Health, Attack Damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies, the pilots are ejected, granted 25 Mana, and continue to fight.
Units and cost:
Annie (3g),
Rumble (3g),
Fizz (4g).

Mech Pilot is a very powerful and versatile synergy. Two top tier comps, Mech Pilot-Infiltrator and Mech Pilot-Sorcerer are S tier comps in the current meta. A fully stacked Mech with Ionic Spark is a sure-fire way to win streak in the midgame.
- · Rebel
At the start of combat, Rebels gain 150 (3 units), 225 (6 units) shield and 10% (3 units), 12% (6 units) increased damage for each adjacent Rebel.
Units and cost:
Malphite (1g),
Ziggs (1g),
Sona (2g),
Yasuo (2g),
Master Yi (3g),
Jinx (4g),
Aurelion Sol (5g).

Rebels are a viable early to mid-game comp that relies on Master Yi as its primary carry. Late game, 6 Rebel can be viable but is too dependent on finding a 2* Aurelion Sol.
- · Space Pirate
Whenever a Space Pirate lands a killing blow on a Champion there is a 50% (2 units), 100% (4 units) chance to drop extra loot and a 15% (4 units) chance to drop a component item.
Units and cost:
Graves (1g),
Darius (2g),
Jayce (3g),
Gangplank (5g).

Space Pirate comps have seen very little play, even in transition. Individually, Jayce has proven to be a very strong unit - however, 4 space pirates are not being played.
- · Star Guardian
Star Guardian's spell casts grant 30 (3 units), 60 (6 units) Mana to other Star Guardians. (Spreads among them).
Units and cost:
Poppy (1g),
Zoe (1g),
Ahri (2g),
Neeko (3g),
Syndra (3g),
Soraka (4g).

6 Star Guardian, 4 Sorcerer has been seeing some play as a B tier comp. The best item for Star Guardian comps is Chalice of Harmony, stacked on either Syndra or Ahri. Late game, the Star Guardian synergy is weak and falls off.
- · Valkyrie
Valkyrie attacks and spells always critically strike targets below 50% health. (2 units)
Units and cost:
Kai’Sa (2g),
Kayle (4g),
Miss Fortune (5g).

All three Valkyries are extremely good units that can carry a team. The Valkyrie trait is very good to splash in if you have Kai’Sa, Kayle, or Miss Fortune as your carry.
- · Void
Attacks and spells from Void Champions deal true damage. (3 units)
Units and cost:
Kha’zix (1g),
Cho’gath (4g),
Vel’koz (4).

Void has returned in Set 3, but, unlike its predecessor, is difficult to fit into most comps. The trait has seen very little play, unlike in Set 1. Some comps splash in Void for Vel’Koz carry.
Classes
- · Blademaster
Blademasters' Basic Attacks have a 30% (3 units), 55% (6 units) chance on hit to trigger two additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
Units and cost:
Fiora (1g),
Xayah (1g),
Shen (2g),
Yasuo (2g),
Master Yi (3g),
Irelia (4g),
Kayle (4g).
- · Blaster
Every fourth Basic Attack from a Blast fires 2 (2 units), 5 (4 units) additional attacks at random enemies. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
Units and cost:
Graves (1g),
Lucian (2g),
Ezreal (3g),
Jinx (4g),
Miss Fortune (5g).
- · Brawler
Brawlers gain 300 (2 units), 750 (4 units) bonus Maximum Health.
Units and cost:
Malphite (1g),
Blitzcrank (2g),
Vi (3g),
Cho’gath (4g).
- · Demolitionist
Damage from Demolitionists' spell casts stuns their targets for 1.50 seconds. (Once per spell cast). (2 units)
Units and cost:
Ziggs (1g),
Rumble (3g),
Gangplank (5g).
- · Infiltrator
Innate: At the start of combat, Infiltrators move to the enemy's backline. Infiltrators gain 50% (2 units), 80% (4 units) Attack Speed for 6 seconds at the start of combat, refreshing on takedown (4 units).
Units and cost:
Kha’Zix (1g),
Kai’Sa (2g),
Shaco (3g),
Fizz (4g),
Ekko (5g).
- · Mana-Reaver
A Mana-Reaver’s first (2 units), all (4 units) Basic Attacks increase the Mana cost of their target's next spell cast by 40%.
Units and cost:
Darius (2g),
Kassadin (3g),
Irelia (4g),
Thresh (5g).
- · Mercenary
Innate: Mercenaries can buy upgrades for their Spells in the shop.
Units and cost:
Gangplank (5g),
Miss Fortune (5g).
- · Mystic
All allies gain 30 (2 units), 120 (4 units) Magic Resistance.
Units and cost:
Sona (2g),
Karma (3g),
Soraka (4g),
Lulu (5g).
- · Protector
Protectors shield themselves for 20% (2 units), 35% (4 units) maximum health whenever they cast a spell. This shield doesn't stack.
Units and cost:
Jarvan (1g),
Xin Zhao (2g),
Rakan (2g),
Neeko (3g).
- · Sniper
Snipers deal 12% increased damage for each hex between themselves and their target. (2 units)
Units and cost:
Caitlyn (1g),
Ashe (3g),
Jhin (4g).
- · Sorcerer
All allies have 20% (2 units), 40% (4 units), 80% (6 units) increased Spell Power.
Units and cost:
Twisted Fate (1g),
Zoe (1g),
Ahri (2g),
Annie (3g),
Lux (3g),
Syndra (3g),
Vel’Koz (4g).
- · Starship
Innate: Starships gain 20 mana per second, maneuver around the board, and are immune to movement impairing effects, but can't Basic Attack.
Units and cost:
Aurelion Sol (5g)
- · Vanguard
Vanguard champions gain 60 (2 units), 250 (4 units) bonus Armor.
Units and cost:
Poppy (1g),
Leona (1g),
Mordekaiser (2g),
Jayce (3g),
Wukong (4g).
And here you have the explanation and also the opinion of our TFT boosters towards the new Origins! Don’t forget to always check our boosters list and select for “TFT Booster” in case you want to boost your TFT rank with us! You can buy anything related to TFT Boosting from us, TFT Solo Boosting, TFT Duo Boosting, TFT Placements, TFT Win Boosting, and event TFT Coaching, just order and we’ll provide you the best service on this Set 3! See you not on Summoner’s Rift but within among Galaxies! By the way… Our Social Medias are down below, check them out!
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