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General League of Legends Teamfight Tactics Valorant

New Placement Matches Policy for LOL, TFT, Valorant

The gaming world is always evolving, and with it, the policies that shape our play. Recently, significant updates have been made to the placement match policies for popular games like League of Legends (LoL), Teamfight Tactics (TFT), and Valorant. Understanding these changes, particularly regarding Matchmaking Rating (MMR) and rank alignment, is crucial for players aiming to maximize their gaming experience.

Last Known Rank Clarification

A key aspect of these updates is the alignment of the account's MMR with the order requirements. For instance, if you're playing on a Diamond account with Master MMR in LoL, you should select Master as your last known rank. This clarification ensures fair and balanced matchmaking in placement matches.

Guaranteed Wins Policy in League of Legends

In LoL, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Teamfight Tactics

In TFT, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Valorant


Valorant, too, has adopted a similar policy

  • Players can expect 4 guaranteed wins for 5 placement matches in ranks up to Immortal and 3 wins at Radiant.
  • As with LoL and TFT, the number of guaranteed wins adjusts according to the number of placement matches.

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Should the guaranteed win count not be met, players will receive wins equal to their losses. However, it's important to note that compensation will not exceed a full division if the total win rate is 50% or above. This safeguard ensures that players are fairly compensated while maintaining the integrity of the ranking system. This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.


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Conclusion


As we embrace these new placement match policies across LoL, TFT, and Valorant, players need to stay informed and adapt their strategies accordingly. These changes not only bring a new level of excitement and challenge to the games but also ensure fairness and competitiveness in the ranking system. Whether you're a seasoned player or just starting, these policies are set to impact your gaming journey significantly. Remember, these updates are designed with your gaming success in mind. By understanding and leveraging them, you can optimize your gameplay and enjoy a more satisfying competitive experience. So, gear up for the new season, keep these changes in mind, and get ready to climb the ranks with confidence and strategy! 🚀🎮🏆


1/9/2024

New Placement Matches Policy for LOL, TFT, Valorant
EB24 ABOUT TEAMFIGHT TACTICS #15 - CURRENT META ON PATCH 11.4 FROM A BOOSTER PERSPECTIVE
Teamfight Tactics

EB24 ABOUT TEAMFIGHT TACTICS #15 - CURRENT META ON PATCH 11.4 FROM A BOOSTER PERSPECTIVE

With patch 11.4 meta completely changed from 1-cost reroll comps to 4 cost carries. Heavy nerfs to Diana, Yasuo, Nasus, and Nidalee made them almost unplayable in your final comps. These nerfs created space for 4 cost units mainly Olaf-Kayle and Aurelion Sol to shine again.  

Comps to run in Patch 11.4

  •          Kayle Executioner-Divine

 

When to go?  

The first carousel you always want to start with a bow if possible, since Rapid Firecannon is your core item on Kayle. If you want to play this comp try to secure at least one bow early. Besides RFC, you want to go for Qss or GA as your defensive options. The last item on Kayle is flexible, Guinsso's Rageblade - Jeweled Gauntlet - Rabadon's Deathcap or Statikk Shiv after changes works as well. 

After you finish your core Kayle items, try to use your components for Zeke's Herald or Chalice, both are great items that provide Kayle with extra attack speed and ability power. 

 

Which Chosen unit to pick?

Early game you just want to play your strongest board, so whatever Chosen fits your board. If you can get Kalista early, she is probably the best item holder for Kayle. In case your game is not going so well and you are losing a lot of health, you can roll down on LVL7 and hope to hit any Kayle chosen, as well Sejuani, Aatrox, or Kindred Executioners are good picks, but you prefer to roll on LVL 8 for better odds. 

 

  •         Olaf Slayer-Dragonsoul

 

When to go? 

The first carousel you need to go for a BF sword or bow since Olaf is not so effective without Runaan's  Hurricane + Deathblade. Hand of Justice can be used instead of Deathblade if you are not able to get BF swords, but Runaan's Hurricane is core! For your last item, you almost always want to make Guardian Angel since some fights Olaf may get bursted down or cc'd even before he ults. Rapid Firecannon can be used as an alternative for GA, since this way you can position him in your backline away from crowd control. Your second carry is usually Tryndamere or Samira, you can give them whatever AD components you got left. 

 

Which Chosen unit to pick?

For your early game, Tristana is not a bad pick or Brawlers with Shyvana. But you can pretty much use any AD Chosen.

You transition to Olaf on LVL7 or 8 depending on how healthy your early-mid game was. The goal is to roll on LVL8 for better odds if possible.

Chosen to pick: Olaf - Sejuani Vanguard-Aatrox.

 

  •          Nekko Mystic-Vanguard

 

When to go?

The first carousel pick can be a tear, large rod, crit glove you don't really depend on one specific component. Nekko doesn't seem to be contested in most lobbies, so if you get dropped large rods, tears, and get no direction this could be your comp. Core items on Neeko would be Jeweled Gauntlet and Guardian Angel, for your last item you can use Rabadon's Deathcap - Hand of Justice - Infinity Edge. 

Besides Neeko, you want to give at least one Chalice to Yummi for extra ability power, as well as Sunfire to Nautilus for anti-heal. 

Your win condition is Neeko + Nautilus 3 star, so on level 7 you want to slow roll until you upgrade both. 

 

Which Chosen unit to pick?

The best-case scenario is to hit early Nautilus Vanguard since it gives you clear direction and you can fit all three Fabled units. Other options are Chosen Neeko - Sejuani or Aatrox Vanguard - Yummi Mystic.



This is all for this week's new set and comps! Stay tuned for more content and new comps coming in the upcoming patches for TFT! Follow our social media below and be notified for every event and content provided by us!

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2/24/2021

EB24 about League of Legends #35 Current Meta, Patch 11.3 - from the Booster perspective
League of Legends

EB24 about League of Legends #35 Current Meta, Patch 11.3 - from the Booster perspective

Our patch rundown blog is already out but we know you want to know what is broken and that you can abuse on your Solo Queue adventures! Keep reading and find your best pick for this patch.

 

Top Tier List

S+:Darius, Pantheon, Cho’Gath, Malphite

S: Camille, Gnar, Irelia, Renekton, Viego, Gragas

A: Riven, Sett, Mordekaiser, Riven, Jayce, Volibear, Ornn

B: Nasus, Shen, Aatrox

Top lane meta did not really change, although Goredrinker got nerfed, champions did not really change.

Highly recommend playing Darius, Camille, Renekton, Gragas or Malph

Jungle Tier List

S+: Udyr, Hecarim, Kha’Zix

S: Viego, Graves, Kayn, Ekko, Olaf, Karthus

A: Shyvana, Rammus, Elise, Nunu, Evelynn, Ivern

B: Master Yi, Nidalee, Lillia, Nocturne

Udyr got buffed in last patches and he’s dominating solo queue and competitive games. His utility helps him with ganks, engages, and kite potentials. Hecarim and Kha'Zix are really good options to carry 1v9 as a jungler.

 

Midlane Tier List

S+: Fizz, Yone, Yasuo

S: Viktor, Twisted Fate, Anivia, Seraphine

A: Kassadin, Annie, Le Blanc, Sylas, Orianna, Pantheon

B: Vladimir, Ahri, Ekko, Viego

Fizz Yone and Yasuo are the type of champions that if they are in good hands they can easily 1v9 games. If you want to play for a team or have more impact on the map I would recommend playing TF or Pantheon.


ADC Tier List

S+: Kaisa, Senna

S: Jhin, Samira

A: Vayne, Xayah, Ezreal, Tristana

B: Kalista, Miss fortune, Lucian

Senna got buffed in this patch, she can easier and faster get her souls now and with her range, in mid/late game she’s absolutely strong. Kaisa Jhin and Samira still in their good spot in the current meta. Xayah is a pretty good matchup for Kaisa, that's why she returned into meta.

Highly suggested playing these 4 champs, if banned/picked then go for picks such as Vayne, Ezreal, or Lucian Tristana.

 

Support Tier List

S+: Lulu, Yuumi, Seraphine, Alistar, Leona, Nautilus

S: Nautilus, Rell, Nami, Karma, Pyke, Bard

A: Pyke, Janna, Blitzcrank, Senna, Maokai

B: Swain, Lux, Soraka, Galio, Brand

Enchanters items for supports got insane buffs. 60% heal reduction when giving shield/healing is op. Although enchanters are back and strong, engage tank supports are still in a good spot. I Highly recommend playing engage support in solo queue.


Stay tuned for more content and new info about League and other games on our social media below, we hope to see you soon!

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2/16/2021

5 2020 EB24 ABOUT LEAGUE OF LEGENDS #33 - PATCH RUNDOWN 11.3 - FROM A BOOSTER PERSPECTIVE
League of Legends

5 2020 EB24 ABOUT LEAGUE OF LEGENDS #33 - PATCH RUNDOWN 11.3 - FROM A BOOSTER PERSPECTIVE

Even though the new season has just begun, we will have a year full of content and changes, nerfs and buffs! Eloboost24 is here to help you out understanding the changes and helping you know what’s the best for each role!

Champions

·         Anivia

Q – Flash Frost:  DETONATION DAMAGE 70/105/140/175/210 (+50% AP) 60/95/130/165/200 (+45% AP)

R - GLACIAL STORM: COOLDOWN 4/2.5/1 seconds 4/3/2 seconds

It’s not really a heavy nerf to be completely honest. Anivia is still gonna be a strong control mage on the mid lane. Her damage depends on her E and R, yes Q got nerfed 10 dmg and 5% per level but it’s still not that bad.

 

·         Cho’Gath

E - VORPAL SPIKES:  BASE DAMAGE 22/37/52/67/82 22/34/46/58/70

That's a small touch directed for late-game for Chogath, but he’s still gonna be strong, because of his tankiness, scaling and R execute damage.

 

·         Elise

Q – NEUROTOXIN: BASE DAMAGE 40/75/110/145/180 40/70/100/130/160

W - SKITTERING FRENZY: ACTIVE ATTACK SPEED 60/80/100/120/140% 60/70/80/90/100%

Q and W nerfed in the late game, but let’s say that Elise is a hard early game champion that depends on snowballing. Yes, she can outshoot someone in a late game, but every Elise players aim to close games in a max of 25-30 min.

 

·         Ezreal

Q - MYSTIC SHOT: DAMAGE RATIO 120% AD 130% AD

Ezreal is in an "ok” spot at this moment, but not in the best shape, e.g. when he could build 2 tear items back in the day. This buff will for sure help him in every state of the game, but there are better adc's to play right now.

 

·         Ivern

BASE STATS: HEALTH GROWTH 95 85

E – TRIGGERSEED: SHIELD 80/115/150/185/220 80/110/140/170/200

Health growth is not that important for Ivern. His sustain depends on Daisy and his E, which did get nerfed in the late game, but because of enchanter items getting buffed, the nerf should not affect Ivern that much and he still should be in a really good spot.

 

·         Jinx

Q - SWITCHEROO!: BONUS RANGE 75/100/125/150/175 100/125/150/175/200

FISHBONES BONUS ATTACK SPEED PENALTY -25% -10%

E - FLAME CHOMPERS!: COST 70 mana 90 mana

ARM TIME 0.7 seconds 0.5 seconds

UPDATED NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.

25 additional range for Jinx is really important. Jinx is not a mobile champion, that's why range and position in fights are very important. E change is average because it’s only 20 mana per spell, but Jinx only uses Chompers when needed, not for poke nor engage.

 

·         Karma

BASE STATS: MANA REGEN 11.5 13

Q - INNER FLAME: COST 65 mana 55 mana

Karma’s buffs are average, not really changing her playstyle at the current state. Since enchanter support most likely builds Moonstone and Flowing Water, Karma’s poke should not really matter for her and she should aim for peeling.

 

·         Mordekaiser

E - DEATH'S GRASP: COOLDOWN 24/21/18/15/12 seconds 22/19/16/13/10 second

2 seconds cd on E is pretty good for Mordekaiser because it’s about his trading and proccing his passive in lane and fights.

 

·         Olaf

BASE STATS: HEALTH 597 575

PASSIVE - BERSERKER RAGE: BONUS ATTACK SPEED 0-100% 0-75%

(NEW) LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf's passive icon

Changes should not really affect Olaf that much. As a champion, Olaf still will be a strong early and scaling power farming champion.

 

·         Pantheon

Q - COMET SPEAR: REDUCED DAMAGE AGAINST Minions Minions and monsters

COOLDOWN 10/9.5/9/8.5/8 seconds 13/11.75/10.5/9.25/8 seconds

Q nerf is towards jungle Pantheon. It should slow his jungle clear and slow his snowballing in the early game.

 

·         Rammus

E - FRENZYING TAUNT: COOLDOWN 12/11.5/11/10.5/10 seconds 12 seconds

E cooldown flattened, shouldn't really affect Rammus that much, because he rarely uses E more than twice in a fight.

 

·         Rell

W - FERROMANCY: CRASH DOWN: DAMAGE RATIO 40% AP 60% AP

W - FERROMANCY: MOUNT UP: DAMAGE RATIO 30% AP 40% AP

E - ATTRACT AND REPEL: UNBIND COOLDOWN 3 seconds 1 second

COOLDOWN BUGFIX Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly

CAST (FAR)AWAY When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E

R - MAGNET STORM: DAMAGE RATIO 70% AP 110% AP

Rell is getting a lot of AP scaling, but the problem is she depends on her tankiness and engages. It should her with all-ins, but maybe some people will go crazy mid lane full AP Rell.

 

·         Riven

E – VALOR: COOLDOWN 12/11/10/9/8 seconds 10/9/8/7/6 seconds

E cd on riven getting buffed. It will help Riven fight with another top laners even better now. I think Riven is gonna be played much more in this patch.

 

·         Seraphine

PASSIVE - STAGE PRESENCE: BASE NOTE DAMAGE 5-20 (levels 1-18) 4-16 (levels 1-18)

W - SURROUND SOUND: ALLY SHIELD 60-120 (levels 1-18) 50-100 (levels 1-18)

SELF SHIELD 90-180 (levels 1-18) 75-150 (levels 1-18)

Seraphine’s sustain in lane and fights was broken the last patch. These nerf should really affect her, but she’s still gonna be played, because of her CC and engages.

 

·         Shyvana

Q - TWIN BITE: EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE 100% AD 100% AD + 25% AP

SECOND STRIKE BONUS DAMAGE 20/35/50/65/80% AD 20/35/50/65/80% AD + 15% AP

W – BURNOUT: BONUS MOVEMENT SPEED 30/35/40/45/50% 30/35/40/45/50% + (8%/100 AP) (still decays linearly)

Shyvana getting more AP ratios, even though she has already incredible ratios on her E. I think Shyvana is gonna be even scarier in this patch. Her clear is super fast and now she’s gonna deal even more dmg and be an even greater threat.

 

·         Singed

Q - POISON TRAIL: DAMAGE RATIO 80% AP 90% AP

This buff should help Singed a bit, but not that much to him being played more.

 

·         Sylas

Q - CHAIN LASH: COST 50/55/60/65/70 mana 55 mana

W – KINGSLAYER: DAMAGE 65/100/135/170/205 (+85% AP) 70/105/140/175/210 (+90% AP)

Syla’s Q mana cost got flattened which is pretty nice for late-game fights since he does not build many mana items anymore. His W – Kingslayer getting buffed is really good for him, 5% ratio and 5 ap per level is not much, but it’s his main and most important ability.

 

·         Taliyah

PASSIVE - ROCK SURFING: BONUS MOVEMENT SPEED 12-40% (levels 1-18) 20-45% (levels 1-18)

Q - THREADED VOLLEY: SUBSEQUENT STONE DAMAGE AGAINST MONSTERS 100% 80%

Taliyah is getting nerfed for her jungle clear. It’s not a huge nerf, but it will significantly slow her tempo of the game. In return, her passive movement speed is getting buffed which is nice to move around the map a little bit faster.

 

·         Udyr

R - PHOENIX STANCE: TOTAL BASE ACTIVE AURA DAMAGE 50/100/150/200/250/300 50/95/140/185/230/275

Udyr right now is in a really good spot. His R, phoenix stance, helps him clear jungle camps really fast and it is really effective in fights. Although it’s a late-game nerf for Udyr I think he’s still gonna dominate summoner’s rift.

 

·         Vladimir

R – HEMOPLAGUE: COOLDOWN 150/135/120 seconds 120 seconds

R cooldown getting flattened. Vladimir right now is rather weak than strong and I think this nerf will for sure help him, but not that much to him being played much often.

 

 

Items

Mage Items:

·         Lich Bane

ABILITY POWER 80 70

Lich Bane is often used for his passive and not for the amount of ap he gives, but 10AP nerf should at least at some point touch champions that need to build it.

 

·         Horizon Focus

ABILITY POWER 100 115

HYPERSHOT RANGE 750 700

More AP but a lower range. I think this item is very good for specific champions such as Zoe or Ahri.

 

·         Verdant Barrier

UPDATED ADAPTIVE PASSIVE Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance Grants 0.5 magic resistance per each unit killed (maximum 15)

COMBINE COST 315 gold 115 gold

Verdant Barrier works basically like Seeker’s Armguard but for magic resist now. I think it’s a good idea to make it that way so you can get more magic resist faster.

 

·         Banshee's Veil

ABILITY POWER 65 80

COMBINE COST 400 gold 700 gold

Banshee’s Veil getting 15 more AP but costs 300 more gold. It’s a nice change because this item is not built very often and with this buff it should be.

 

·         Seeker's Armguard

COMBINE COST 165 gold 265 gold

TOTAL COST 900 gold 1000 gold

Seeker’s Armguard’s cost nerfed. Right now AP champs could basically rush this item in AD match-up and just AFK farm because it gives a lot of armor and additionally AP.

 

·         Zhonya's Hourglass

TOTAL COST 2500 gold 2600 gold

Just like Seeker’s Armguard, Zhonya’s Hourglass’s cost is getting increased by 100 gold

 

Enchanter items:

·         Staff of Flowing Water

ABILITY POWER 60 50

The staff of Flowing Water in addition to Moonstone Renewer is an OP combo. I don't think 10 ap nerf should affect support to not building it.

 

·         Chemtech Putrifier

ABILITY HASTE 15 20

UPDATED PUFFCAP TOXIN PASSIVE Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds

This is a huge buff for supports and it will shift the meta 100%. Imagine ADC not having to build heal reduction because his support can give it to him by shielding or healing him. I think it’s a must item in every game since there’s a lot of healing in the current state of the game.

 

Fighter items:

·         Silvermere Dawn

ATTACK DAMAGE 35 40

HEALTH 200 300

5 AD and 100 health more. I think it’s a nice touch from Riot by I don't think that this item will be built much more often.

 

·         Ironspike Whip

REMOVED CRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters

I don't think this nerf should affect any fighter champion in the game. It’s basically only a transitional item into other mythic/legendary items.

 

Marksman items:

·         Phantom Dancer

BUILD PATH Dagger + Dagger + Zeal + 950 gold Zeal + Long Sword + Long Sword + 850 gold

ATTACK DAMAGE 0 20

ATTACK SPEED 45% 25%

STACKS FOR BONUS ATTACK SPEED 5 4

BONUS ATTACK SPEED 40% 30%

Phantom Dancer was a really good option for AA marksmen such as Vayne or Kai’Sa. The changes do not really go well anymore with the idea of building this item. For example, 20 more ad does not give Kai’Sa Q evolution on the second item. Lowering attack speed and Bonus attack speed is rather a nerf than buff in my opinion.

 

·         Immortal Shieldbow

ATTACK DAMAGE 50 55

ATTACK SPEED 15% 20%

Small Touches by riot, should for sure help this item to build much more often, but not to the point that it's OP.

 

·         Lord Dominik's Regards

ARMOR PENETRATION 25% 35%

10% armor penetration is a huge deal for every marksman right now. But it’s still gonna be built as the 4th item 80% of the Times, just because IE is a much better item as a 3rd item.

 

Sustain Items:

·         Goredrinker

THIRSTING SLASH HEAL 25% AD + 12% missing health 25% AD + 8% missing Health

Goredrinker basically is giving push and camp clear potential to the champion that did not have it before. Healing reduction will for sure affect a lot of champions. Not this getting nerfed is a big deal and will for sure change the meta.

 

·         Ravenous Hydra

OMNIVAMP 15% 10%

5% less omnivamp is a really good touch for this item since it goes really well with other items. I think 5% is a really good nerf.

 

·         Sterak's Gage

LIFELINE SHIELD 200 100

LIFELINE SHIELD DURATION 5 seconds 4 seconds

Goredrinker and Sterak’S Gage were dominating as 2 items power spike for majority champion in the jungle or top lane. I think this should shift the meta a bit.

 

·         Eclipse

EVER RISING MOON SHIELD 150/75 180/90

OMNIVAMP 10% 8%

Small buff for the shield but 2% less omnivamp. I think it will be good for fighters but not marksmen anymore.

 

Tank items:

·         Force of Nature

ABSORB BONUS MOVEMENT SPEED 6 (maximum 30) 8 (maximum 40)

That's a small touch for tanks for catching enemies in fights

 

·         Dead Man's Plate

HEALTH 475 400

Champions build this item not really for its health but for passive, so it shouldn't affect them that much

 

·         Frozen Heart

TOTAL COST 2700 gold 2500 gold

COMBINE COST 800 gold 600 gold

ARMOR 80 70

Frozen Heart wasn't really played on any champion in the current meta. This buff should for sure help with itemization in specific matchups

 

Stay tuned for more information and new content this year! Check our social media below and don’t lose anything!

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2/16/2021

EB24 about Community #1 - EB24Tester, try before paying! - Introducing the new feature
General

EB24 about Community #1 - EB24Tester, try before paying! - Introducing the new feature

With the new Valorant system coming up and a lot of new things to talk about, we would like to share with our community and newcomers that we want you to test our services more than ever. We are very confident that the quality of our services is the best that they have ever been and we want to show that to you.

 

  • ·         "What is the EB24Tester Program?"

So, the EB24Tester Program is a simple feature that allows you to get a free test match or 1-hour of coaching. The main purpose of EB24Tester is for our first-time and loyal customers to verify our service’s quality by experiencing yourself! This way you can see how we work and how things get done with EB24.

 

  • ·         "How do I know if I meet the requirements?"

The requirements are very simple. You either have to be a first-time customer or, in case, you are a regular customer, you need to have spent at least 100EUR/USD on our services to be able to get this feature.

For those who want to get the free test match, we are only able to provide it if you are Diamond IV or below. Higher than that and you won’t be eligible to grab this feature.

 

  • ·         "I meet the requirements, what can I do?"

Simply come to the live chat and ask about it! We will ask a few information’s about you and your EB24 account so we can create the order for you!

 

  • ·         "Can I get both the test match and the 1h coaching at the same time?"

No, you can’t. You either choose one or the other. In case, for example, you can’t get the free test match because your rank is higher than Diamond IV, then we suggest you to grab the 1-hour coaching!

 

  • ·         "I also saw something about a free account, how can I get it?"

The free account event is a bit different and isn’t related to the EB24Tester program but for the curious ones or those who can’t get the advantage of the EB24Tester, you may get a free League account!

The way you get it is simple: you need to buy a League service from us with the value of that order to be 60EUR/USD or more. So, if for example, you bought a League Boosting that was 65EUR, you can grab this free account!


  • How to exactly get it?

Come to our Live Chat and provide your boost ID, proving that your order is equal or higher than 60EUR/USD. We will verify everything and ask you which server you would like the account to be from.

In a matter of minutes, you’ll get the account info given by the management.

 

And this is our introduction to the EB24Tester Program for those that were confused and had a few questions about the system. In case you’ve already claimed everything, you were eligible to, then why not try again and grab yourself your dream Boosting/Coaching Session. You can buy League Boosting in case you want the booster to log in on your account and want the service to be completed fast. If you want to play with the booster, you can always grab a Duo Boosting service and enjoy life along with the booster! Also, let’s not forget that we now provide Valorant Boosting so start now and grab your placement matches Boosting! Time to reach to Radiant!

For more content, information, and events check out our social media links below, and stay tuned for more!

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7/27/2020