What Is Funneling in LoL?
What Is Funneling in League of Legends?
Funneling in League of Legends was a strategy where an entire team fed gold and experience into one hyper carry, usually by pairing a support with a jungle item alongside a mid laner who took every camp and minion. It dominated parts of 2018, and Riot removed it with a series of item and experience changes rather than a single patch.
Attribute | Value |
|---|---|
Term type | Strategy / legacy term |
Game | League of Legends |
Peak period | 2018, Season 8 |
How it worked | One carry absorbs all farm, a partner enables it |
Status today | Effectively dead, removed through item changes |
Also called | Funnel strat, jungle funnel |
How did funneling work in LoL?
The funnel paired two players in one part of the map. One bought a jungle item and played as a permanent enabler, taking no farm and using the smite plus support gold to survive, while the partner took every minion wave and every jungle camp on the way.
Concentrating a whole map's income into one champion broke the curve that the game is balanced around. A funnelled Master Yi or Kai'Sa reached three items while the enemy carry had one and a half, and once that gap opened the game was decided before the first Baron. Riot's counter was structural rather than a nerf: penalties on jungle item gold for anyone not clearing camps, experience changes that punished two players sharing one lane, and eventually item reworks that made the enabler role unplayable. The knock on effect was rank inflation on accounts that mastered it, which is the same pattern that makes any dominant strategy worth learning early, as with the first weeks of a new season reset.
Does funneling still affect ranked today?
Not directly, since the item rules that made it possible are gone, and any attempt to recreate it now loses gold rather than gaining it. What survives is the idea: concentrating resources on the player most likely to win the game is still correct, just at a normal scale rather than an abusive one.
That is why the term still appears in ranked chat when a team decides to feed camps to a fed mid laner or hand a strong jungler every buff. Playing around one carry properly is a macro skill, and it is one of the clearest gaps between divisions. If that decision making is where your games fall apart, a League of Legends division boost or a seasonal boosting package clears the stretch of the ladder where it matters most.
Funneling vs hard carrying: what is the difference?
Funneling was a resource distribution plan agreed before the game started, requiring a specific duo and specific items. Hard carrying is what happens during the game when one player is simply far ahead and the team plays around them. The first was a team composition exploit, the second is a normal outcome of somebody winning their lane, and only one of them ever needed patching out.
FAQ
Can you still funnel in League of Legends? No. Jungle item penalties and experience changes removed the gold advantage, so funnelling now makes your team weaker rather than stronger.
Why did Riot remove funneling? Because it decided games in champion select. The strategy had a narrow counter list and an extremely high win rate in coordinated hands, which is the profile Riot patches out fastest.
Was funneling considered cheating? No. It used legitimate items and rules, so it was never punishable, and Riot treated it as a balance problem rather than a behaviour one.
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