Fast Games · TBC Anniversary

World of Warcraft Forever runs with a verified player

Heroic keys, the Karazhan attunement, heroic dungeons and 2v2 arena, each at one flat price per run.

  • Pay per run
  • 6 teammate swaps
  • Voice included
31 verified teammates online • Americas

Karazhan waits for no one.

Select mode

Runs are priced per run and company per hour, one flat price each.

2 modes

Dungeons & Keys

Heroic keys, the Karazhan attunement and heroic runs, priced per run.

2 modes

Arena

A rated partner for your 2v2 team, priced per rating bracket.

1 mode

Social

Priced per hour, no rank check, no pressure.

Step by step

How Fast Games works

  1. Pick the run

    Choose a heroic key, the Karazhan attunement, heroic dungeons, an arena bracket or hours with a gamer girl. Every card lists what you get and what your character needs first.

  2. Set your region and the count

    Europe is billed in euro and the Americas in dollars. Every run and every hour has one flat price, so the purchase box shows the exact total before you pay.

  3. Pay and get matched

    Complete checkout and follow the order while online, verified players accept it. Add your character as Name-Realm, your faction and class in the account card so the invite reaches the right character.

  4. Play the run together

    Join the order room with chat and voice built in and log in on your character. Each run or hour is settled with the teammate as it is finished, and anything not played stays on the order.

World of Warcraft Forever runs with verified players

What a WoW Forever Run Costs

Every WoW Forever product on Fast Games carries one flat price per run or per hour, set by the region you play in: euro for Europe, dollars for the Americas. There is no rank to read and no ladder to climb, so the price on the card is the price at checkout. Pick a run on the WoW Forever Fast Games page, or stock up for repairs on the WoW Forever Gold marketplace.

For an anchor: one heroic dungeon with one player is the smallest order on the page, and the 1600 to 1700 arena bracket is the largest. Every run and every hour costs the same whatever the count, and the Karazhan attunement and the arena brackets are finished once per character and sold one at a time. Gold for consumables sits on the EU gold listings and the US gold listings.


What moves the price of a WoW Forever order

The run sets the price
A heroic key, the attunement, a heroic dungeon and an arena bracket each carry their own flat price, because each is a fixed amount of work. Compare them on the Fast Games page before you check the gold listings for what the run leaves you short of.
The region sets the currency
Europe is billed in euro and the Americas in dollars, at prices that match once exchanged. Your realm stays yours, and the teammate joins it. Gold for the same region is on the EU and US marketplace pages.
Runs and seats multiply, nothing divides
Two players in a heroic dungeon cost twice one, because each seat is matched and settled on its own, and five runs cost five times one: runs and hours take no bundle discount, so the price per run never depends on how many you book. A week of heroic dungeons is simply the run price times the runs. The heroic key order stops at five, one per key.
Voice is the only extra
Fast Games carries a single option, live voice on the built-in call. Everything else a run needs is part of the flat price. If you want a teammate in another game after the raid, the League of Legends Fast Games page sells the same product per game.

WoW Forever Fast Games prices per run or hour

The grid lists the price of one unit with one teammate in each region. The page quotes your exact total, so it stays the source of truth.

RankEurope (EUR)Americas (USD)Sold per
Heroic Key€36.49$42.99Run, up to 5
Karazhan Attunement€44.99$52.99Run, once
Heroic Dungeon€3.09$3.69Run and player
Arena 2v2 1500 to 1600€39.99$46.99Bracket
Arena 2v2 1600 to 1700€71.99$84.99Bracket
Gamer Girl€9.99$11.99Hour

Runs and hours take no bundle discount: five heroic dungeon runs with one player come to €15.45, five times the run price. Gold for the keys and repairs is on the WoW Forever Gold marketplace, and the Fast Games page settles any rounding.

How WoW Forever Runs and Teammates Work

A Fast Games order books a verified player for a finished piece of progression, or for hours of company. The sections below explain what each run covers, who plays it and where the product stops. Start on the WoW Forever Fast Games page, or browse WoW Forever Gold for what a run does not cover.

The inputs that move the price most

  • Run: key, attunement, dungeon, arena bracket or hours
  • Region: Europe in euro, the Americas in dollars
  • Count: up to ten dungeon runs or hours, five keys, one of the rest
  • Players: up to four in a heroic dungeon, one everywhere else
  • Voice: the one option on top of the flat price

The details that change how a run goes

  • Reputation you already earned shortens a heroic key run
  • Attunement steps you already finished carry over
  • Your faction decides which teammates can group with you
  • Your class and spec shape the 2v2 partner we match
  • Booking a second player for a heroic dungeon, which doubles that run

How the runs differ

Decide what the evening is for before you pick a card. Each run below is finished on your own character, with the teammate in your group. Open the matching card on the Fast Games page or check Horde gold and Alliance gold for the costs a run leaves you.

Heroic keys and the Karazhan attunement
The keys need Revered with one faction each; the attunement needs the Master’s Key chain through three dungeons and the Black Morass. A verified booster plays in your group for both. Book a heroic key or the Karazhan attunement.
Heroic dungeons
Up to four verified players fill your group for one heroic of your choice. You roll on the loot and keep the badges. The heroic dungeon card prices it per run and per player.
Arena 2v2 and Gamer Girl
An arena partner queues in your 2v2 team for one rating bracket, and a gamer girl from the roster joins you for the hours you book. Both are on the Fast Games page, next to the League of Legends catalog that shares the same room.

What a WoW Forever order will not do

Fast Games sells work a run can finish every time. It does not sell luck, and it does not sell gold. For gold, use the WoW Forever Gold marketplace; for runs, the Fast Games page.

  • Promise a random drop such as Dragonspine Trophy
  • Log into your account: you play every run yourself
  • Guarantee a rating beyond the bracket you bought
  • Use bots, scripts or third-party software
  • Charge you for a run that was never finished

WoW Forever Runs by Region and Faction

Every run happens on your own realm, so the region sets the teammate pool and the billing currency, and your faction decides who can group with you. Pick both in the account card, then read the quote on the Fast Games page. Gold for the same realm is on the gold marketplace.

Browse WoW Forever by region

Pair a run with the right page

How to Order a WoW Forever Run and Get the Most From It

Placing the order takes a minute. A little preparation on the character makes the run itself shorter, and the list below covers what teammates ask for most.

Pick the run before anything else
The run decides the price and what your character needs first, so read the requirements on the card on the Fast Games page. Short on gold for the key itself? The gold listings cover it.
Write the character as Name-Realm
The account card asks for the character in the form the game uses for cross-realm groups. A teammate cannot invite a name without its realm.
Set faction and class
Horde and Alliance cannot group, so the faction decides which teammates are matched. Your class helps us pick a 2v2 partner whose class works with yours.
Book the runs you will actually play
Every run and hour has the same price whatever the count, and anything not played stays on the order rather than being paid out.
Turn voice on before the first pull
The order room has a built-in call. A heroic with voice is shorter than one run on chat alone.
Check the keys before a heroic
A heroic dungeon needs the key for its wing on your character. If one is missing, the heroic key run earns it first, and the dungeon runs follow on the same order page.

Every order runs through EB24 checkout and chat, so funds stay locked until the run is finished. Ready to start? Open the WoW Forever Fast Games page, or buy the gold a run leaves you short of on the WoW Forever Gold marketplace.

Is a WoW Forever Run Safe, and Is It the Right Fit?

Two questions come up before every WoW Forever order: what happens to the account, and whether a run is the right tool. The answers below cover both. Book the run on the Fast Games page, and keep gold purchases on the marketplace, where they are escrow-backed too.

  • Keys, the attunement, heroic dungeons, arena brackets and Gamer Girl hours are played by you, on your character, with the teammate in your group. Nobody logs into your account for any of them.
  • You never share a password or an authenticator code. The teammate joins your group the way any player would, which is ordinary use of the game.
  • Teammates play by hand, with no bots, scripts or third-party software, on the realm and faction you set in the account card.
  • Payment runs through EB24 checkout, and each run is settled with the teammate as it is finished. A run that never started stays on the order. Gold bought on the marketplace follows the same escrow rule.
  • Pick a played-with-you run when you want the evening itself. The heroic dungeon and the arena cards are built for that.
  • Pick a key or the attunement when a gate stands between your character and the raid. The Karazhan card lists everything to prepare.

Run, hours or gold: which fits your goal

When a run is the right call
Book a Karazhan attunement or a heroic key when a gate stands between your character and the content your guild runs.
When hours fit better
Book Gamer Girl hours when the evening is the point: questing, a battleground or a dungeon with company.
When gold is the answer
If the obstacle is the cost of gear, enchants or flying, the WoW Forever Gold marketplace covers it, with EU and US listings.
The combined play
Earn the keys with a heroic key run, open Karazhan with the attunement, then gear through heroic dungeons.

Good starting points for an order

How EB24 Verifies the WoW Forever Players You Run With

A run is only as good as the player in your group. What follows is the path a contractor takes onto the WoW Forever roster and the safeguards around your order. Book a run on the Fast Games page, or read how the gold marketplace protects buyers with the same escrow.

Access checked per run
Keys, the attunement, dungeons and arena go to verified boosters and pro gamers only; Gamer Girl hours go to the gamer girl roster. The matrix is set per run in our panel, the same way the League of Legends catalog is.
Matching favours the highest rated
Orders go to online contractors with a permission for WoW Forever and the run, ranked by rating and delivery history.
Settled per run, not up front
A teammate earns each run or hour as it is finished. Swap them and the departing contractor is settled only for what they finished.
Swaps built into every order
If the fit is wrong, request a new teammate up to the allowance shown on the order. The runs already finished stay accounted for.
No bots, no scripts
Every run is played by hand. A contractor caught using automation loses their place across EB24, on Fast Games and on the marketplace alike.
Ratings tied to real orders
A rating can only come from a customer who paid for and played a run, so the profiles you see reflect runs that happened.

Had a run go wrong? Open a report from the order room and support reviews the case. Ready for the next one? The WoW Forever Fast Games page lists every run, and the gold marketplace covers the rest.

WoW Forever runs played with you

Most of the WoW Forever catalog is played on your own character with a verified player in your group: a heroic key run to Revered, the Karazhan attunement through the Master’s Key chain, heroic dungeons for badges and loot, and a 2v2 arena bracket with a partner in your team. Each carries one flat price per run for your region, and a run is settled only once it is finished. What a run does not cover, from key costs to enchants, the WoW Forever Gold marketplace does, behind the same escrow.

Who runs WoW Forever with you

Every run is played by a verified contractor from the EB24 roster: boosters and pro gamers for keys, the attunement, heroic dungeons and arena, and the gamer girl roster for hours of company. Nobody logs into your account; the teammate joins your group on your realm and faction. The same roster runs the heroic dungeons and the arena brackets, and if you want a teammate in another game, the League of Legends catalog works the same way.

Common questions

FAQs about World of Warcraft Forever runs

Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.

  • What does a World of Warcraft Forever heroic key run include?

    One run takes your character to Revered with the faction that sells the key you picked: Honor Hold or Thrallmar for Hellfire, Cenarion Expedition for Coilfang, Lower City for Auchindoun, The Sha’tar for Tempest Keep and Keepers of Time for the Caverns of Time. A verified booster plays in your group, you stay on your own character, and reputation you already earned counts.

  • How long does the Karazhan attunement take?

    The Master’s Key chain needs three dungeon fragments (Shadow Labyrinth, Steamvault and Arcatraz) and the Black Morass finale, so most runs take one or two evenings depending on when you are online. A verified booster runs every step with you on your own character. Steps you already finished carry over, and the order room shows which ones are left.

  • Can I buy WoW Forever leveling through Fast Games?

    Not at the moment. Leveling means a booster plays on your account, and Fast Games is built for runs you play yourself with a teammate in your group, so it never asks for your login. Every product on this page keeps your account in your hands: keys, the Karazhan attunement, heroic dungeons, arena brackets and hours with a gamer girl.

  • How does a 2v2 arena bracket order work?

    You pick the bracket, 1500 to 1600 or 1600 to 1700, and a verified arena player joins your 2v2 team. You play every match yourself on your own character, and the run ends when the team rating reaches the target. The price is flat for the bracket, whatever number of matches it takes to get there.

  • Why does EB24 not sell a Dragonspine Trophy run?

    Dragonspine Trophy is a random drop from Gruul’s Lair, so no run can promise it without charging for attempts that may never pay out. We sell only what a run can finish every time: keys, the attunement, dungeons and rating brackets. For gear, the heroic dungeon runs give you the loot rolls and the Badges of Justice.

  • How is the WoW Forever Gamer Girl priced?

    Gamer Girl is sold per hour on WoW Forever, because an evening in Outland has no game count. You book the hours, a verified gamer girl from the EB24 roster joins you on your realm, and the time goes on whatever you like: questing, a dungeon, a battleground or Shattrath. Hours you do not use stay on the order.

  • Which regions and realms do the teammates play on?

    Teammates play on the European and the American WoW Forever realms. Europe is billed in euro and the Americas in dollars. Add your character as Name-Realm in the account card so the teammate invites the right character, and pick your faction and class there as well, since a Horde player cannot group with an Alliance one.

  • What happens if a run cannot be finished?

    Each run is settled with the teammate only once it is finished. If a run cannot start or is cancelled, it stays on the order rather than being paid out, and you can swap the teammate up to the allowance shown on the order. Support reviews anything that goes wrong from the report button in the order room.

Proof

What players say about us

Ratings left by customers after their sessions, and our public Trustpilot score.

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37319 Reviews
Great guy. Happy to help and friendly overall.
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Great service made by awesome staff, they are friendly , they speak with you about more then league itself, good communication skills, great players with a lot of experience, i would recommend to all of my friends who are in a bad spot. Thanks a lot guy...
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Fast and good service!
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I’ve had the privilege of working with several boosters over the years, but none have impacted me the way TD Frosty has. From the very beginning, he brought unmatched energy, wisdom, and dedication to every practice, game, and one-on-one session.
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