League of Legends Patch 13.20
Riot Games recently made significant changes to League of Legends with the release of Patch 13.20 These changes include adjustments to champion abilities, item reworks, and gameplay balance. As a booster for Eloboost24 and a player with extensive experience in the game, I'm excited to share my thoughts on these changes and how they impact the gameplay experience.
NERFS
Bel’Veth
He was a champion we saw in high elo recently. But I don't think we'll see much after these nerfs. Especially the damage reduction rate in his E skill is very high. Belveth was a champion who liked to get inside, and what allowed him to get inside was his E skill. But after this Nerfs he is going to get much more damage from the enemy and that will cost him to tank less overall. Still might be playable but not strong anymore.
Quinn
I interpreted the only useful aspect of this weakening as Renekton being played more. Because in the professional arena, you cannot blindly choose a Quinn, or similarly, Quinn cannot be played as a marksman. For this reason, we were only seeing Quinn played with cleanse against Renekton. But I don't think we will see much after this nerf.
BUFFS
Galio
In the previous patch notes, Galio received some buffs, but I said it would not be enough. And it seems to have happened. But the part I don't understand is that the 13.19 patch will be played in worlds and the buff that Galio currently receives does not mean anything for worlds. That's why it's a good buff for Solo Q and I recommend you to play it.
Jinx
It's a nice buff. I think she's become strong enough to re-enter the meta. Especially considering that almost all the other ADCs have been nerfed. It doesn't look bad. Her only problem might be Caitlyn because she can cause trouble in the planning phase and she's not a champion who can get ahead of Caitlyn in the late game. But strong now and playable.
Morgana
Morgana has received nice buffs in terms of playing Jungle. I don't think it will make much difference in terms of support or mid. It is also true that she can be strong against some champions. Especially against Maokai and Sejuani.As a side note, I would like to say this. Morgana is a simple character to play and if you are new to the game or you are not playing at high levels, I recommend you to play it. She is a very comfortable champion when it comes to getting objective and killing jungle camps.
ADJUSTED
K’sante
To summarize, what happens is, K'sante is now a more tanky champion and does less damage. And I think we can count this as a nerf. Because even when you get a lead, the things you can do will be limited. But in the old K'sante, when you got a lead, you had a chance to win the game on your own.
ITEMS
Blighting Jewel
It's a nice buff. It seems to have become the 2nd item that can be taken when the opposing team has too much magic resistance.
Duskblade of Draktharr
It has received a lot of nerfs in a row for a few patches. I think it should not be taken.
Youmuu’s Ghostblade
I can say that this is the best item to get instead of Draktharr right now. It's a nice buff and it got a buff in the previous patch.
JUNGLE ADJUSTMENTS
I would like to comment as follows. The Jungle role is becoming a role that can be played more and more easily. The simplest example of this is that even jungle camps are not citeable anymore. At the same time, the jungle is now a slightly weaker role. After the nerfs to dragons and pets. But I would also like to add that now when you fall behind in the jungle, it will be more difficult to catch the opposing jungle exp. Because they reduced these rates. So, even if you are a better jungle player and your team makes a mistake, the opposing jungle will have a harder time getting back into the game.
Upcoming Skins & Chromas
A blog post about these changes was written by me, Tinyy, one of the best elo boosters from EB24.
League of Legends continues to evolve with upcoming skins and chromas, providing visual variety and customization options for players to enjoy. Stay tuned for the latest releases to enhance your in-game experience.
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