How much is your Rise of Kingdoms account worth?
Free estimate built from real EB24 marketplace sales. Add your power, City Hall level and troops below.
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Add your power, City Hall level and troops, and we compare your account against real EB24 sales from the last 90 days.
No login, no credentials. We only ask for public account attributes.
- 90 days of real EB24 sales feed every estimate.
- 3 levels of confidence so you know how dense the data is.
- 12 mo median price trend, refreshed daily.
- 0 risk no login, no game credentials, ever.
How Much Is a Rise of Kingdoms Account Worth?
A Rise of Kingdoms account prices on power first, City Hall level second, and VIP level, troop count and stored passports on top. Our calculator anchors every estimate on real EB24 Rise of Kingdoms marketplace transactions, so the number you see is what comparable accounts actually traded at.
For a fast feel, a starter account under 10M power lands in the $10–$30 range. A developing account at 10M-30M power clears $25–$70. An established account at 30M-60M power reaches $60–$160. A whale account past 60M power with a maxed City Hall regularly clears $140–$400 or more.
The four levers that move every Rise of Kingdoms account price
Power sets the band
City Hall level sets the headline
Troops prove inherited progress
VIP level, passports and commanders on top
Indicative price ranges on the EB24 Rise of Kingdoms marketplace
The table below is a reference snapshot built from EB24 sales data. City Hall level, troop depth and rare commanders all add a meaningful adjustment on top of every row.
| Rank | USD range | Notes |
|---|---|---|
| Starter (under 10M power) | $10 – $30 | low City Hall, early commanders, small troop count |
| Developing (10M-30M power) | $25 – $70 | mid City Hall, growing VIP level, decent troop count |
| Established (30M-60M power) | $60 – $160 | high City Hall, high VIP level, deep troops and stored passports |
| Whale (60M+ power) | $140 – $400+ | maxed City Hall, top VIP level, huge troop count and rare commanders |
Indicative ranges, in USD. The live calculator above pulls the latest 90 days of EB24 sales and recomputes daily. These table values are a static reference, not a price quote.
What Drives the Price of a Rise of Kingdoms Account?
Not all attributes weigh the same when buyers price a Rise of Kingdoms account. We split them into three buckets so you can see at a glance which inputs to focus on if you want a tighter estimate, or a stronger listing.
Major factors (≈85% of the price)
- Power, the progression band (≈30%)
- City Hall level, build and train ceiling (≈30%)
- Troop count, the inherited army (≈15%)
- Rare commanders, named in description (≈10%)
Minor factors (the last ≈15%)
- VIP level, named in description
- Stored passports, migration flexibility
- Equipment and gear, named in description
- Account age and cleanliness, handover ready
How commander tiers actually price
Each commander tier prices very differently. The hierarchy is maxed signature commanders > rare event commanders > broad epic roster > starter commanders. Collector value sits almost entirely in the top tiers.
Tier 1, maxed signature commanders
Tier 2, rare event commanders
Tier 3, broad epic roster
Tier 4, starter commanders
What buyers do not pay for
Adding the items below to a listing rarely raises the final price and sometimes hurts it by making the description look padded.
- Subjective "stacked account" claims that do not name the commanders
- Resource balances framed as a headline (they spend down fast)
- Starter commanders described as if they were event commanders
- Accounts with a restriction or recent moderation flag
- Accounts the seller cannot fully hand over with email access
Rise of Kingdoms Account Prices by Power Band
Power is the cleanest progression bucket Rise of Kingdoms offers because it sums up the whole account into one number. The calculator pools all accounts in one global comparable set; the power band is the rank label used by the fallback model when comparables are thin.
Browse Rise of Kingdoms accounts by signal
Browse Rise of Kingdoms accounts by power band
Selling a Rise of Kingdoms Account for Maximum Value
The biggest mistake we see on the EB24 Rise of Kingdoms marketplace is sellers anchoring on the time they personally sank into the grind, not on where comparable accounts clear. The tips below are what separates listings that sell within a week from listings that sit and end up discounted.
List inside the estimated range
Screenshot your city and commander list
Time the sale around events
Stick with EB24 escrow
Disclose handover state up front
Once your listing is live, you can edit pricing as the market moves. The calculator updates at least daily, so re-checking your estimate every couple of weeks keeps you anchored to current EB24 demand. Ready to list? You can create a free seller account and put your Rise of Kingdoms listing live in minutes. See the seller rank tiers for how reputation compounds into higher conversion over time.
Buying Rise of Kingdoms Accounts for Value
The same calculator that helps sellers price fair listings is a clean filter for buyers hunting under-priced accounts. The rules below describe how experienced EB24 buyers turn the calculator from a number into a buying signal.
- Compare every listing against the calculator. If the asking price sits below our 25th percentile for the same power band, you are looking at a value buy, especially when the listing names rare commanders and a deep troop count.
- Prefer accounts naming specific commanders and a maxed City Hall over vague "stacked" listings. A single named signature commander can swing the value more than a pile of starter commanders.
- Confirm full handover with email and login access before paying. The linked email is the trickiest handover step on a Rise of Kingdoms account.
- Prefer accounts where the seller has completed sales history on EB24. Established sellers price closer to fair market value with less negotiation drama.
- For roster-focused buyers, decide up front whether you want a high City Hall account or a deep troop account ready to march.
When resale actually pays
When the market actually pays more
When you should pass on resale
The "event launch play"
Best value buckets to start from
Methodology: How EB24 Values a Rise of Kingdoms Account
Calculators that hide their methodology earn distrust they deserve. Here is exactly how this page produces every estimate, what data feeds it, and what we deliberately leave out.
Where the data comes from
How we build the range
How fresh the snapshot is
Why we publish a confidence label
Why the bucket is a single global pool
Why AI input refinement is collected for Rise of Kingdoms
Spotted a number that looks off? Open a chat from any Rise of Kingdoms marketplace listing and tell us. Corrections from sellers and buyers feed straight back into how we score new comparables.
Rise of Kingdoms account value calculator FAQ
The questions Rise of Kingdoms sellers and buyers ask us most often: why power sets the band, how City Hall level and troop depth drive the price, when to time a sale around an event, and what really drives the value of a Rise of Kingdoms account on the EB24 marketplace.
How much is my Rise of Kingdoms account worth?
A starter account under 10M power with a low City Hall lands in the $10 to $30 range. A developing account at 10M to 30M power reaches $25 to $70. An established account at 30M to 60M power with a high VIP level clears $60 to $160. A whale account past 60M power with a maxed City Hall, deep troops and stored passports clears $140 to $400 or more. Enter your power, City Hall level, VIP level and troops above for what comparable accounts actually traded for on EB24.
Why does power matter so much?
Power is the single number that sums up commanders, troops, buildings and tech, so it is the closest overall progression signal a Rise of Kingdoms account exposes. The calculator bands your power into Starter, Developing, Established and Whale tiers and uses that band as the baseline that City Hall level, VIP level and troops adjust around.
Do City Hall level or VIP level matter more for the price?
They measure different things. City Hall level caps what the account can build and train, so it is the heavier lever for long-term ceiling. VIP level is the spendable progression that unlocks daily perks and acts as a secondary lever shifting the estimate within bounds. An account high in one and low in the other lands in the middle of its band.
How are troops and passports valued?
A large trained troop count is what a buyer pays to skip, so it lifts the estimate within the power band, while stored passports add flexibility to migrate and keep expanding. The calculator captures both counts for matching, then asks you to name standout commanders or equipment in the description so the AI refinement layer can weight them on top of the bucket median.
Does platform change the value?
It can. The calculator treats platform as a modifier on top of the power band rather than a headline, since the account progress carries across devices but buyers may prefer a specific login. Power, City Hall level and troops stay the headline signals because they decide what the account can actually do.
Is there a server or kingdom split for Rise of Kingdoms?
There is no hard region partition for resale, since accounts trade across kingdoms. The calculator pools every account into one global comparable set rather than splitting by kingdom. That keeps the sample size healthy and matches your account against the widest pool of real EB24 sales.
How fresh is the data behind the Rise of Kingdoms value estimate?
Estimates refresh at least every 24 hours and pull from sales and listings inside the last 90 days. Around major updates and events the snapshot keeps up: the moment new sales close, the next estimate reflects them. Each result shows the snapshot timestamp so you always know how recent the data is, plus a confidence label that tells you how dense the comparable pool was.
How the Rise of Kingdoms account value calculator works
Every estimate is built from real EB24 Rise of Kingdoms marketplace transactions, not a generic formula or scraped competitor data. Here is the exact path your inputs take from the form to the value range you see: power, City Hall level and troops in, percentile of comparable EB24 sales out, with a confidence label and an audit trail of the listings behind the number.
Enter your power — Power is the single number that sums up commanders, troops, buildings and tech, so it is the cleanest progression signal a Rise of Kingdoms account exposes. The calculator bands your power into Starter, Developing, Established and Whale tiers and uses that band as the rank label for the fallback model when comparable sales are thin.
Add your City Hall level — City Hall level caps what the account can build and train, so it is the headline buyers pay to skip the grind for. The calculator anchors on a typical City Hall level for your band and credits how far above or below it you sit within calibrated bounds, so a maxed account reads above an underbuilt one at the same power.
Enter your VIP level and troops — VIP level is the spendable progression that unlocks daily perks, while troops are the trained army a buyer inherits. The calculator treats both as secondary levers that shift the estimate within bounds, with troops weighted heavily because a large trained count is what a buyer pays to skip.
Flag platform and standout commanders — Platform preference and rare or maxed commanders cannot be scored from a single integer. Flag the platform and name standout commanders or equipment in the description so the AI refinement layer weights them on top of the bucket median instead of flattening them to the average.
We compare against real EB24 sales — Every estimate is anchored to comparable Rise of Kingdoms accounts sold or actively listed on the EB24 marketplace in the last 90 days, then we take the 25th, 50th and 75th percentile of those prices. You get a low, expected and high price, a confidence label, a 12 month price trend and the listings behind the number so the result is auditable.