Fast Games · Play with pros

League of Legends with a pro teammate

Pick a mode, book your games and queue in minutes with a rank-verified teammate.

  • Pay per game
  • 6 teammate swaps
  • Voice included
135 verified teammates online • North America

Select mode

Every mode is priced per game, from the lowest rank it is sold at.

6 modes

Team Up

Ranked queues with a teammate we verify by rank.

3 modes

Social

Fixed rate per game, no rank check, no pressure.

2 modes

Training

A coach in your team, priced per game like everything else.

Step by step

How Fast Games works

  1. Pick your mode

    Choose Duo, Flex, Ranked 5s, Arena, one of the social queues or a Training mode with a coach. Every row shows how many teammates the mode takes and the rate it starts from.

  2. Set your rank and your games

    Ranked modes are priced from the rank you select, so the purchase box shows your exact total before you pay. Arena, Normal, ARAM and Fun Mode carry a flat rate per game.

  3. Pay and get matched

    Complete checkout and follow your order while online, verified teammates accept the session. Matching usually takes minutes and the status updates live.

  4. Play with your teammate

    Join the session room with chat and voice built in, set your preferences and queue up. You are charged for the games actually played, and you can swap a teammate up to three times.

League of Legends Fast Games teammates

What Playing With a Pro Teammate Costs

Fast Games is billed per game and per teammate, so the total is the rate of the mode multiplied by the games you book and the seats you fill, less the bundle discount an order of three games or more earns. Ranked modes read the rank you select, because a Challenger lobby needs a different teammate pool than a Silver one. Set your mode on the Fast Games page, or price a guaranteed climb instead on the duo boosting page.

For an anchor before the widget settles it: one game with one Duo teammate at a low rank is the smallest order on the page, while ten games with four Flex teammates at a high rank is the largest. Nothing in between is a surprise: the counts move the total, and what a single game costs moves once, when the order clears a bundle tier. If you would rather buy a result than a session, the solo division service prices by the distance climbed.


What moves the price of a Fast Games order

The mode sets the base rate
Duo sits at the Diamond+ floor and is the base ranked rate, Duo Ultra buys a Grandmaster or Challenger seat, and Duo Prime buys a Challenger seat at the top of the ladder. The social queues carry one flat rate that no rank changes. Compare the ladder on the Fast Games page against the per-division pricing of a duo boost.
Your rank moves the ranked modes
Ranked modes step up through the leagues, from the shared Iron to Bronze rate up to the Challenger rate. That mirrors how a Master to Challenger order costs more than a push through the lower divisions: the teammate pool that can hold that level is smaller.
Games and seats multiply, bundles divide
Four teammates cost four times one, because each seat is matched and settled on its own. Games multiply the same way until the bundle tiers step in: three games take 18% off every game, five take 19% and ten take 22%. That is why a Flex session with four teammates reads closer in scope to a ranked 5v5 order than to a duo.
Voice is the only extra
Fast Games carries a single option, live voice, and no VIP or Loyalty ladder. Those factors scale a whole-order price, which does not fit a per-game rate. The duo service keeps the full customization list if you want it.

Indicative Fast Games ranges per game

Use the grid below as a yardstick for what the live widget returns for one game with one teammate, handy for checking that an order looks fair before you commit. The page reads your exact mode, rank and server, so it stays the source of truth.

RankIron to GoldPlatinum to DiamondMaster to Challenger
Duo (Diamond+ teammate)€3.59 - €4.19€5.09 - €6.79€8.99 - €14.39
Duo Ultra (Grandmaster+ teammate)€4.67 - €5.45€6.62 - €8.83€11.69 - €18.71
Duo Prime (Challenger+ teammate)€5.74 - €6.70€8.14 - €10.86€14.38 - €23.02
Unranked queues (Normal, ARAM, Fun Mode)€3.01€3.01€3.01
Arena and Gamer Girl€4.49€4.49€4.49
Training (Coach Duo, Rank-Up Coaching)€10.99€10.99€10.99

Bundles come off these rates: three games take 18% off, five take 19% and ten take 22%. On Duo at Platinum that turns €15.27 into €12.52 for three games, €25.45 into €20.61 for five and €50.90 into €39.70 for ten. Euro bands for orientation only, quoted per game and per teammate on euro-billed servers. Servers billed in dollar sit slightly higher. The widget on the Fast Games page settles any difference, and the per-game boosting service covers the case where you would rather not play the games yourself.

How Fast Games Modes and Teammates Work

Fast Games books a teammate for a set number of games; it does not promise a rank. The sections below lay out which modes exist, how many seats each one takes, and where the service stops, so you book the mode that fits your evening. Start on the Fast Games page, or weigh it against a duo climb.

The inputs that move the price most

  • Mode: the rank floor of the teammate you are matched with
  • Your rank: read by every ranked mode, ignored by the social ones
  • Number of games: one to ten per order
  • Number of teammates: one to four, capped by the mode
  • Server: sets the billing currency and the pool you match from

The extras that nudge it up or down

  • Live voice on the session call, so the lobby can coordinate from game one
  • Booking three, five or ten games in one order, which takes 18%, 19% or 22% off
  • Staying on Duo instead of Duo Ultra when a Diamond+ teammate is enough
  • Filling only the seats you need instead of the mode maximum
  • Playing a social queue when the rank on the scoreboard does not matter

How the modes differ

Decide what the session is for before you pick a card, because the mode moves the rate more than anything else. Match the mode to the queue you want to play, then open the matching view on the Fast Games page or compare it with a ranked 5v5 order.

Duo, Duo Ultra and Duo Prime
Three rank floors on the same ranked duo queue: Diamond+ on Duo, Grandmaster+ on Duo Ultra and Challenger+ on Duo Prime. Pick the floor you actually need, because the rate follows it. If a guaranteed division is the goal instead, a duo boost or a solo boost prices that directly.
Flex and Ranked 5s
Both fill up to four seats next to you, Flex for the flex queue and Ranked 5s for a full stack. Each seat is matched and settled on its own, which is the same seat model the ranked 5v5 service uses for a guaranteed climb.
Arena and the social queues
Arena, Normal, ARAM and Fun Mode carry one flat rate per game and skip the rank question entirely. They exist for the evening where the point is the game rather than the LP, unlike an Arena rank order.
When a session is the wrong tool
If you want the rank to move whether or not you play, a session is the wrong shape. A solo division boost or a coaching session covers those goals instead.

What a Fast Games order will not do

Fast Games buys games with a verified teammate. It does not buy a rank, and it does not play for you. When the goal is a division rather than a session, weigh a duo boost against a Fast Games order.

  • Guarantee a division, an LP total or a win rate
  • Play games on your account while you are away
  • Fill more than four teammate seats in a single lobby
  • Replace the structured review that a coaching session gives you
  • Charge you for games that were never played

Fast Games by Server and Rank

Every game runs on your own server, so the region you play sets the teammate pool, the ping and the billing currency. Pick your server and the rank you play at, then read the quote the widget returns. If a guaranteed climb suits you better, the solo division page and the duo page price that route.

Browse Fast Games by server

Pair a session with the right service

How to Order Fast Games and Get the Most From a Session

Placing the order takes a minute, but a session rewards a little planning around the queue you want and the teammate you ask for. The routine below separates a smooth evening from a rushed lobby.

Pick the mode before anything else
The mode sets the rank floor of your teammate and the rate you pay, so choose it first on the Fast Games page. If none of the modes fits because you want a division rather than games, a duo boost is the closer product.
Set the rank you actually play
Ranked modes are priced from the rank you select, so an accurate pick keeps the quote accurate. The social queues skip this step entirely and stay at one flat rate per game.
Book the games you will actually play
Three games is enough to see whether the two of you fit, five suits a focused ranked session, and ten spreads across an evening or several. Games you do not play are never charged as delivered.
Fill only the seats you need
Flex and Ranked 5s take up to four teammates, and each seat is priced on its own. Bring friends for the rest of the lobby and the order stays lean next to a full ranked 5v5 booking.
Turn voice on before game one
The session room has a built-in call, so the lobby can agree on roles and bans before the first queue. Silent duos lose more games to picks than to mechanics.
Say what you want from the session
Tell your teammate whether you want a coaching tone, a quiet carry or a relaxed evening. Preferences set in the session room shape how they play next to you.

Every order flows through EB24 checkout and chat, so funds sit locked until the games are played and you can message the teammate before you queue. Ready to begin? Open the Fast Games page, or browse League of Legends accounts if a fresh start suits you better.

Fast Games or Boosting, and Is It Safe?

Two questions come up before every session: is it safe, and is a teammate the right call over a boost. The guidance below answers both, so the order matches the goal and your account stays protected. When a division is what you want, weigh a duo boost against a Fast Games session.

  • A Fast Games session is ordinary ranked or normal games played by you, on your own account, with a teammate in your lobby. There is no login to hand over and no software involved.
  • Because you never share credentials, the exposure that comes with account access is not part of this service at all. That is the main practical difference from a boost played on your behalf.
  • Payment runs through EB24 checkout, and teammates are settled game by game. Games you did not play stay on the order rather than being paid out.
  • Reach for Fast Games when you want the evening itself: a competent lobby, voice, and games you actually play. A session gives you that without promising a division.
  • Reach for boosting when the rank is the point and the games are a means to it. A solo division boost prices exactly the distance climbed.
  • Reach for coaching when the same mistake keeps costing you games. A coach builds the habit; Fast Games gives you the queues to drill it in.

Session, boost or coaching: which fits your goal

When a session is the right call
Book a Fast Games order when you want to play, with someone good, right now, and you would rather pay per game than per division. The ranked 5v5 service is the guaranteed-climb version of the same lobby.
When a boost fits better
Book a duo boost or a solo boost when the rank has to move by a set amount and the number of games it takes is not your problem.
The combined play
Run a coaching session to name the habit that costs you games, then book Fast Games to practise it in real queues with someone who can point it out live.
When neither fits
If the account itself is the obstacle, a smurf or a fresh start from the League of Legends accounts marketplace solves more than any session, and the level-up service covers getting a new one ready.

Good starting points for an order

How EB24 Verifies the Teammates You Play With

A session is only as good as the person in the other lobby slot. What follows is the path a contractor takes onto the Fast Games roster, the checks behind it, and the safeguards around your order. Book a session on the Fast Games page, or read the coaching roster if you would rather be taught than carried.

Rank verified against the mode floor
Before anyone fills a Duo Ultra seat they prove a Grandmaster or Challenger rank, and Duo requires Master or above. That is the same identity and rank check the high-tier boosting roster passes.
Matching favours the highest rated
Orders go to online contractors with a permission for the game and the mode, ranked by rating and delivery history. The pool is the one behind our ranked 5v5 service and the wider duo roster.
Settled per game, not up front
A teammate earns each game as it is played. Swap them and the departing contractor is settled only for what they played, which keeps the incentive on the session in front of you.
Three swaps per order
If the fit is wrong, request a new teammate up to three times. You do not have to argue for it, and the games you already played stay accounted for.
Ratings tied to real orders
A rating can only come from a customer who paid for and played a session, so the profiles you see reflect games that happened. The same rule governs reviews on coaching and on the accounts marketplace.
One ecosystem, one standard
The verification behind EB24 boosting, coaching and the marketplace applies here too. A contractor who breaks the rules on a Fast Games order loses their place across the platform, not only on this service.

Had a session go wrong? Open a report from the session room and support reviews the case. What customers report feeds straight into which contractors keep their place, and you can switch to coaching or a duo boost any time the goal shifts from playing to climbing.

Playing with a pro versus duo boosting

Fast Games and duo boosting solve different problems. Here you book a teammate for a set number of games, pay per game and keep whatever LP the two of you earn, so the session itself is the product. With LoL duo boosting you pay for a guaranteed result measured in divisions, and the price follows the distance climbed rather than the number of games. If you want structured improvement instead, a LoL coaching session pairs you with a verified coach for review and practice. Many players combine them: coaching to name a habit, Fast Games to drill it in real queues, and a solo division boost when the rank has to move on a deadline.

Who your teammates are

Every Fast Games teammate is a verified Eloboost24 contractor: rank checked against the floor of the mode you booked, rated by customers after every order, and matched from the players who are online at that moment. Duo requires Diamond or above, Duo Ultra requires Grandmaster or above, and Duo Prime requires Challenger. Profiles show completed sessions, rating, country, main roles and top champions before you queue. The same roster powers our pro games service and our ranked 5v5 teams, and if you would rather start fresh on another account, the LoL accounts marketplace covers that side.

Common questions

FAQs about playing with League of Legends teammates

Everything customers ask before booking a session: how matching works, how the price is built, and what happens when something goes wrong.

  • How fast can I start playing with a teammate?

    After payment your order goes out to online, verified teammates who match your mode and your server. Most sessions start within minutes, and your order page shows live status while the search runs. If nobody accepts inside the first window, the search widens to more contractors and support steps in, so you are never left waiting without an update.

  • Why does the price change when I pick a different rank?

    Ranked modes are priced from your current rank, because playing at Diamond needs a different teammate pool than playing at Silver. The catalog cards show the rate at the lowest rank, and the purchase box updates to your exact total the moment you set your rank, your server and the number of games. Arena, Normal, ARAM and Fun Mode carry one flat rate per game.

  • Is playing with a hired teammate safe for my account?

    You never share your password. You play every game yourself on your own account, and your teammate joins your lobby the way any duo partner would, which is ordinary use of the game rather than account sharing. Payment runs through the same checkout used across Eloboost24, and your order details stay between you and the platform.

  • Who are the teammates I get matched with?

    Verified contractors on Eloboost24, most of them active in our boosting and pro games rosters. Duo requires Diamond or above, Duo Ultra requires Grandmaster or above, and Duo Prime requires Challenger. Every teammate has a profile with completed sessions, rating, country, main roles and top champions, which you see before your first game.

  • Can I change my teammate if it is not working out?

    Yes, up to six seat changes per order. Request a new teammate from the session room, one seat or several at once, and each seat you change spends one of the six. The outgoing teammate is settled only for the games already played, and a new one takes over the rest. A change is allowed during a game as well: the game in progress is cancelled and nobody is paid for it. You can also mark teammates you enjoyed as favourites, or block ones you did not, which shapes how future orders are matched.

  • What happens if I lose games during the session?

    Nothing changes in your billing. You pay per game played, not per game won, and ending a session never asks you to declare a result. If you want a guaranteed climb instead of a teammate, our League of Legends duo boosting service prices by divisions gained rather than by games played.

  • How does per-game billing actually work?

    Your payment covers a set number of games with a set number of teammates. Booking three games takes 18% off every game in the order, five games take 19% and ten take 22%, and the purchase box strikes out the undiscounted total. After each game the teammate earns that game share. Stop early and the unplayed games are never charged as delivered.

  • How do we talk during the session?

    Every order opens a session room on Eloboost24 with text chat and a built-in voice call, so you can talk before the first queue without installing anything. In-game chat works as usual.

  • Can I get a refund if something goes wrong?

    Yes. The money-back flow covers a teammate not showing up, leaving mid-session, breaking communication rules or otherwise not delivering the session you paid for. Open a report from the session room, pick the category that fits, and support reviews it. Approved cases are refunded to your payment method or your account balance.

  • Can more than one teammate join my games?

    Yes. Flex and Ranked 5s take up to four teammates, the social queues do the same, and Arena takes up to sixteen because the lobby holds eight duos. Each teammate is matched independently from the same verified pool and each is settled separately per game, so the price scales with the number of seats you book. Duo, Duo Ultra, Duo Prime and Coach Duo are always one teammate.

Proof

What players say about us

Ratings left by customers after their sessions, and our public Trustpilot score.

world icon Customer reviews

star icon star icon star icon star icon star icon
37763 Reviews
good, fast and friendly.
k*****************6 ‐ Oct 20, 2024
Perfect smart and quick work
K***o ‐ May 16, 2024
he is a rly nice person and he do his server so fast !!
d******************5 ‐ Apr 12, 2024
Renfri = Perfect booster don't cherch another one.
d*************4 ‐ Feb 12, 2021
became challenger in 2 hours
i***************2 ‐ Jan 7, 2025
fast and friendly!
w*************9 ‐ Nov 4, 2025
Excellent
7,771 reviews on