The gaming world is always evolving, and with it, the policies that shape our play. Recently, significant updates have been made to the placement match policies for popular games like League of Legends (LoL), Teamfight Tactics (TFT), and Valorant. Understanding these changes, particularly regarding Matchmaking Rating (MMR) and rank alignment, is crucial for players aiming to maximize their gaming experience.
A key aspect of these updates is the alignment of the account's MMR with the order requirements. For instance, if you're playing on a Diamond account with Master MMR in LoL, you should select Master as your last known rank. This clarification ensures fair and balanced matchmaking in placement matches.
In LoL, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:
In TFT, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:
Valorant, too, has adopted a similar policy
👉 Should the guaranteed win count not be met, players will receive wins equal to their losses. However, it's important to note that compensation will not exceed a full division if the total win rate is 50% or above. This safeguard ensures that players are fairly compensated while maintaining the integrity of the ranking system. This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.
As we embrace these new placement match policies across LoL, TFT, and Valorant, players need to stay informed and adapt their strategies accordingly. These changes not only bring a new level of excitement and challenge to the games but also ensure fairness and competitiveness in the ranking system. Whether you're a seasoned player or just starting, these policies are set to impact your gaming journey significantly. Remember, these updates are designed with your gaming success in mind. By understanding and leveraging them, you can optimize your gameplay and enjoy a more satisfying competitive experience. So, gear up for the new season, keep these changes in mind, and get ready to climb the ranks with confidence and strategy! 🚀🎮🏆
The Sims legacy began on February 4, 2000, when it was released as a video game by the team of Electronic Arts and Maxis. The developers, Maxis, brought forth a simulation-style game that primarily focused on the daily lives of a simulated human being. Electronic Arts was the publishing company responsible for unleashing a game to an audience that couldn’t get enough of it. The fact we are now in 2023 and The Sims franchise continues to reign supreme as one of the best life simulation games on the market has proven this.
When The Sims was released as a sandbox game, it took life simulation scenarios played by gamers to a whole new level. The inspiration to introduce The Sims to a worldwide audience came from 1989’s SimCity, which is another Maxis-developed series that met with tremendous success.
Instead of building and managing cities, The Sims focused on building and managing people, as well as the homes they lived in. That management included choosing career paths and pursuing hobbies and interests as a “Sim” in a little world players would create as their own. This idea game for game designer Will Wright after he lost his home in the 1991 Oakland firestorm that forced him to build his life back up from scratch. As he put his own life together, he was inspired to create a simulated version of his own life experiences.
When the idea was first brought to the Maxis board of directors, they didn’t share Wright’s enthusiasm and were reluctant to offer the same level of support he received from SimCity. This changed when Electronic Arts bought Maxis in 1997. For EA, expanding a Sim franchise that started with a single neighborhood instead of an entire city was appealing. The success received from SimCity was enough for EA to finance Wright’s latest vision as a game creator.
Originally, The Sims was designed to poke fun at American culture. The Sims owe its creation to the ideas Wright took from a series of publications that peered into architecture, urban designs, and psychology. When the game was released for Microsoft Windows on February 4, 2000, it quickly became the best-selling PC game after selling more than six million copies worldwide in just six weeks. This surpassed Broderbund’s massively popular game, Myst.
By February 2005, The Sims and its seven expansion packs sold more than sixteen million copies worldwide. The seven expansion packs were Livin’ Large, House Party, Hot Date, Vacation, Unleashed, Superstar, and Makin’ Magic. By this time, the world of The Sims was no longer restricted to just managing at least one house in a designated neighborhood. It expanded to include the dating life of Simmers, as well as vacations and other popular favorites that continue to shape mankind’s culture today.
Thanks to the success of The Sims, Maxis and Electronic Arts teamed up to release its first sequel, The Sims 2. This highly anticipated game was first released on September 14, 2004, and used a full 3D environment as opposed to the dimetric projection that was used in the original game. This new generation of Sims also had new dynamics added to the game such as aspiration goals, fears, and a seven-day calendar.
The calendar introduced which days of the week adult Simmers worked and which ones they took off. This also applied to children Simmers as holidays and weekends were their designated days off from going to school. This allowed the entire household to spend some quality time together as a family.
Like the first game, The Sims 2 had its own collection of expansion packs. There were eight of those, as well as nine stuff packs. There was also a special store for The Sims 2 that had over four hundred items available for members of its gaming community. The eight expansion packs for The Sims 2 were University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, and Apartment Life.
It would be The Sims 2 its gaming community would see the introduction of household pets to join as a member of a Simmer’s household. There was also the opportunity to run more than just a home. Now Simmers could run a business as well. What The Sims 2 did was open up the door for new possibilities for a fan base that kept demanding more.
Released on June 2, 2009, The Sims 3 became the latest game to join the franchise. In the first week alone, it sold well over one million games. It became the largest release in PC gaming history at the time. In addition to The Sims 3, there were eleven expansion packs that would provide gamers additional opportunities to build a Simmer’s world however they saw fit.
That world included residential neighborhoods, businesses, vacation destinations, seasonal settings, and schools. The eleven expansion packs were World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, and Into the Future.
It was during this time, that The Sims Social was introduced as a flash-based game that was played on Facebook’s social media platform. From August 2011 until June 2013 it had a player base that complained more about this version of The Sims than enjoyed it. As a result, it was taken down about a year before The Sims 4 would spring up as the newest member of The Sims family.
On September 2, 2014, The Sims 4 was released with some mixed reviews from the fans of what was still an intensely popular franchise. Many members of its community didn’t care for the cartoonish approach Maxis and Electronic Arts took with the new breed of Sims that were created. The Sims 3 had its Simmers seem more realistic by appearance and this was something that was heavily criticized by the fans who had been so loyal to this franchise as far back as day one.
Thanks to talented members of the modding community, the realism of Simmers was restored as many used The Sims 3 as a base to import what was designed there over to the new game. Since doing so, the popularity of The Sims 4 has risen and won back many fans who felt betrayed by EA and Maxis at first.
Today, The Sims 4 has fourteen expansion packs. They are Get to Work, Get Together, City Living, Cats & Dogs, Seasons, Get Famous, Island Living, Discover University, Eco Lifestyle, Snowy Escape, Cottage Living, High School Years, Growing Together, and Horse Ranch. In addition to these, there are also twelve game packs. They are Outdoor Retreat, Spa Day, Dine Out, Vampires, Parenthood, Jungle Adventure, StrangerVille, Realm of Magic, Star Wars: Journey to Batuu, Dream Home Decorator, My Wedding Stories, and Werewolves.
Furthermore, the tradition of stuff packs has also been a big part of The Sims 4 world. These, along with the expansion and game packs, have helped the popularity level of The Sims 4 keep a solid fan base that is now asking if there will be a fifth game in the series.
At the moment, Project Rene has been set to be the next installment to The Sims franchise. Maxis made this announcement on October 18, 2022, and since then fans of this gaming community have been keeping a close watch on its progress. This new edition to The Sims is supposed to allow gamers to play solo or collaborative. There is a promise of further customization options, which has been a big demand among members of its gaming community since the beginning.
At the moment, Maxi hasn’t come up with an official title to call the newest member of The Sims. For now, the fans are simply calling it The Sims 5. In the meantime, they’re still content to play The Sims 4.
In addition to the four main games that sum up The Sims legacy, there have been spin-offs released to keep members of this gaming community entertained. Those spin-offs include 2007’s The Sims Stories and 2011’s The Sims Medieval and its own spin-off, Pirates and Nobles. The popularity of medieval-themed content is carried into The Sims 4, especially by modders who often respond to the requests made by fans who are currently playing it.
Perhaps as popular as The Sims franchise itself is the talented team of modders that have elevated the gaming experience for fans worldwide. Popular modding sites such as Mod the Sims and The Sims Resource have millions of loyal fans who have subscribed to their services. These two are among the longest-running sites that have been modding The Sims ever since The release of The Sims 2.
In many cases, the amount of customized content fans download to enhance whatever version of The Sims they’re playing will outnumber what the base game already came up with. This even includes the expansion, game, and stuff packs. In fact, many players credit members of the modding community as the main reason why The Sims 2, The Sims 3, and The Sims 4 have been so popular.
There are even some that will suggest if it wasn’t for the modders, The Sims 4 would not have been as successful as its predecessors. When The Sims 4 was first released, the majority of the franchise’s gaming community felt betrayed. Instead of sticking to a realism-style formula The Sims 3 had with its Simmers, The Sims 4 was considerably more cartoonish.
What members of the modding community did was swoop in and save the day with customized content that used the same formula The Sims 3 did as a base model. Hopefully, as EA and Maxis work on the newest edition to The Sims franchise they continue to allow modding as a means to keep its legacy alive.
The legacy of the Dota series of strategy video games began in 2003 when Valve developed and published Defense of the Ancients. Technically termed DotA, it was a fan-developed multiplayer online battle arena (MOBA) game. This came about as a mod for Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne.
The first DotA mod pitted two teams of five players each to compete against each other to assume control of the opposition’s central base structure. Known as “Ancient,” whichever team was able to destroy the enemy’s base won.
Along the way, the ownership and development of DotA continued to change hands until Valve brought Abdul Ismail (IceFrog) as the mod’s lead designer. While Warcraft III technically belongs to Blizzard Entertainment, the Dota name was brokered to ensure Valve would be able to use it as a trademark.
Released by Valve in July 2013, Dota 2 would be the first standalone installment in the series. This was a sequel to DotA as it retained the same gameplay elements. However, it introduced new mechanics and support that would separate it from the Warcraft universe. In 2018, Artifact became a digital collectible card game that had mechanics inspired by Dota 2. In 2020, Dota Underlords was released as an auto battler game that was based on Dota Auto Chess. DotA 2 were mainly community-created mods that brought Valve these popular video games.
The original DotA is considered one of the most popular mods of all time as several million players have used it throughout the 2000s. Even at esports tournaments, this was used. DotA was responsible for the development and popularity of the MOBA genre. Scores of developers used DotA to create some of the most popular MOBA-style games.
DotA 2 shares the same legacy. Dota 2 has been recognized as one of the greatest video games of all time. Esports has hallmarked it with record-breaking prize pools that include annual championships such as The International. Spinoffs by Valve have been positively received, except for Artifact. The blame fell on Valve’s decision to stop developing the game shortly after it was released.
Adding to Dota’s legacy is the animated television series, Dota: Dragon’s Blood. It premiered on Netflix in March 2021 and was produced by Studio Mir and Kaiju Boulevard. There was also “Vi sitter i Ventrilo och spelar DotA,” a Swedish song composed by Basshunter that made reference to the infamous voice chat program used in Defense of the Ancients.
The mechanics of DotA have been applied to some of the most popular video games of all time. These include League of Legends by Riot Games and Blizzard Entertainment’s Heroes of the Storm. While there have been many Dota-style clones to make their mark, Dota remains on top as the king of mods when it comes to the MOBA genre of video games.
The legacy of Rainbow Six officially began on August 3, 1998, as a novel. It was the second book featuring the character, John Clark. This time, instead of a recurring role from the 1993 Ryanverse series, Clark was the main hero of the story. He, along with Domingo “Dom” Chavez, teamed up as a father and son-in-law team in what became one of the most popular video games at the time.
In 1998, Tom Clancy’s Rainbow Six was released as a tactical shooter video game by Red Storm Entertainment. First, it was a game for Microsoft Windows before it appeared on the consoles of Dreamcast, Game Boy Color, Mac OS, Nintendo 64, and PlayStation. The game’s storyline was based on Clancy’s novel and was the first installment of a series which were based on an underground war against terrorism.
As soon as video gamers got their hands on Rainbow Six, most who had access to the Windows version became hooked. As for the console versions, not so much as there were a series of issues that didn’t make it quite as fun. When Rainbow Six was first published, it was considered an important milestone in the history of first-person shooter games.
Joining the original release were two expansion packs. The first was Tom Clancy’s Rainbow Six Mission Pack: Eagle Watch while the second was Tom Clancy’s Rainbow Six: Rogue Spear. Both of them were released in 1999. In 2011, Tom Clancy’s Rainbow Six: Shadow Vanguard, was released as a mobile game remake.
Players have the option to play Rainbow Six in single-player mode or multiplayer. The characters they worked with were each impacted by realistic factors such as getting killed by a single bullet. In campaign mode, the player had to complete a series of missions as the storyline progressed along the way.
In multiplayer mode, there are options on how gamers wish to play. They could team up as cooperatives or square off against each other in deathmatch and team deathmatch modes. The realm of Rainbow Six had the secret intelligence agency known as “Rainbow” go head to head against the eco-terrorists known as “Phoenix Group.” Working with a series of NPC characters that would hand out the missions, the player’s objective was to prevent the global extermination of the human race that was intended to be carried out at the 2000 Summer Olympic Games in Sydney, Australia. “Brahma” was supposed to be an Ebola-based virus that would unleash a pandemic that would wipe out almost every man, woman, and child on the planet.
The design of Rainbow Six was inspired by movies such as Mission: Impossible and The Dirty Dozen. Its success saw over two hundred thousand copies sold the year it first came out. In 1999, the PC Gold Edition was released which sold over three hundred thousand copies in the United States. Going into 2002, the original game and the Rogue Spear expansion pack collectively sold well over four hundred thousand copies.
Thanks to the success of Rainbow Six, another first-person shooter game would follow in the footsteps of this iconic video game. The Call of Duty series published by Activision began in 2003 when the Infinity Ward development team would be the first to start one of the most popular video game trends in history. Very much like Rainbow Six, Call of Duty featured a single-player campaign with a main character and a war-like storyline. It also had multiplayer modes that included Deathmatch and Team Deathmatch.
Can we credit Rainbow Six as the grandfather to the Call of Duty series? Technically speaking, yes. As mentioned earlier, Tom Clancy’s popular game and novel laid out the groundwork for developers to capitalize on a formula that worked. It’s still one that works today as there have been many first-person shooter games that have flooded this particular genre of the video game industry.
Hey, everyone! It’s MarioOB, here. In this article, we’ll talk about the latest changes with Patch 7.05. This patch is quite small compared to the last one but we have very interesting updates in it, so let's jump into it!
If you are an Astra player then you know how annoying is going in and out of Astral form and the next thing you see is your death. Well, this update is gonna change that a lot, since now Astra will be able to hear everything even in her astral form !
Sunset is now in the active map pool for competitive mode. If you haven't learned Sunset yet, you better jump into a custom and take a tour around the map. Now the competitive map pool is Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus.
-Fixed a bug where there was a slight audio dead zone in Astra’s Cosmic Divide (X).
-Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
-Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
-Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.
-Fixed an issue where people who were chat-restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
-Fixed an issue with no warning message when you had a conflicting key bind for team or party voice chat.
-Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
-Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds to their defaults.
If you are an Astra player I’m pretty sure you are excited to jump into the game and avoid dying in astral form. If not then there is still Sunset to be played in your ranked games so don’t wait and get into the game!