VALORANT PATCH NOTES 7.05 By MarioOB
Hey, everyone! It’s MarioOB, here. In this article, we’ll talk about the latest changes with Patch 7.05. This patch is quite small compared to the last one but we have very interesting updates in it, so let's jump into it!
AGENT UPDATES
ASTRA
image1.png 32.06 KB
image2.png 9.25 KBIf you are an Astra player then you know how annoying is going in and out of Astral form and the next thing you see is your death. Well, this update is gonna change that a lot, since now Astra will be able to hear everything even in her astral form !
MAP UPDATES
Sunset is now in the active map pool for competitive mode. If you haven't learned Sunset yet, you better jump into a custom and take a tour around the map. Now the competitive map pool is Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus.
BUG FIXES
-Fixed a bug where there was a slight audio dead zone in Astra’s Cosmic Divide (X).
-Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
-Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
-Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.
-Fixed an issue where people who were chat-restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
-Fixed an issue with no warning message when you had a conflicting key bind for team or party voice chat.
-Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
-Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds to their defaults.
SUMMARY :
If you are an Astra player I’m pretty sure you are excited to jump into the game and avoid dying in astral form. If not then there is still Sunset to be played in your ranked games so don’t wait and get into the game!
image3.png 102.26 KB