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League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;


  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.


We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

- Pentakiller/PENTAKIIIIIIIIIL!!
"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.


Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.

3/25/2024

League of Legends Challenges Boosting Service
EB24 about League of Legends #53, Patch 11.13 Rundown - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #53, Patch 11.13 Rundown - Prepared by EB24 smalltree

Here is the Patch Rundown 11.13! Our blog post will have the following content:

  • Patch Notes Rundown
  • Turret Update
  • Summoner Spells
  • ARAM Balance Changes
  • BUGFIXES/QOL CHANGES
  • Upcoming Skin

Patch Notes 11.13

Champions

APHELIOS

Passive bonus damage and lethality increased.

PASSIVE - THE HITMAN AND THE SEER

BONUS DAMAGE 4/8/12/16/20/24 (Q rank 1-5) ⇒ 5/10/15/20/25/30 (Q rank 1-5)

LETHALITY 3.5/7/10.5/14/17.5/21 (E rank 1-5) ⇒ 4.5/9/13.5/18/22.5/27 (E rank 1-5)

Another round of buffs to Aphelios. Bonus damage is nice and will help him out in the early game but the extra lethality he is getting won’t be kicking in until the late game. He’s in an okay spot in soloq but he’ll continue struggling in pro play.

 

KAYN

W VFX now revealed when in terrain.

W - BLADE’S REACH

NEWVFX Blade’s Reach VFX is now revealed when cast within terrain towards enemy champions.

Kayn has been one of the champions on the rise over the past few patches. Not being able to see his W when cast from terrain was tough to deal with. This nerf will make it much easier to react to Kayn’s damage.

 

LEE SIN

E base damage decreased later.

E - TEMPEST

BASE DAMAGE 100/140/180/220/260 ⇒ 100/130/160/190/220 

Nerf to the lane Lee Sin. It will be felt massively since it’s the main spell Lee uses in the lane.

 

OLAF

Base health growth increased. Mana and mana growth rounded up.

BASE STATS

HEALTH GROWTH 93 ⇒ 100

MANA 7.47 ⇒ 7.5

MANA GROWTH 0.58 ⇒ 0.6

Olaf was running rampant early in the season before falling out of the meta. This change won’t be noticeable at all. 

 

 RIVEN

E base shield strength reduced.

E - VALOR

BASE SHIELD STRENGTH 95/125/155/185/215 ⇒ 85/115/145/175/205

Losing 10 shield is not going to affect Riven greatly. Don’t expect her to be any weaker than she is now.

 

RUMBLE

W cooldown increased early and now scales; bonus movement speed decreased.

W - SCRAP SHIELD

COOLDOWN 6 seconds ⇒ 7/6.75/6.5/6.25/6 seconds

BONUS MOVEMENT SPEED 15/20/25/30/35% ⇒ 10/15/20/25/30%

Riot is trying to nerf Rumble’s early game by making him exit the jungle with less HP. He might not be able to take every duel at lvl 3 like he was before but he’s still one of the strongest junglers in the game.

 

UPDATED

TAHM KENCH

Devour and R swapped and reworked. Passive bonus damage decreased. Q now heals, applies his passive, and scales with his size. E shield duration increased; healing over time increased but takes longer to come into effect. And new VFX all around!

BASE STATS

HEALTH 600 ⇒ 570

HEALTH GROWTH 100 ⇒ 95

MANA GROWTH 40 ⇒ 50

ARMOR 47 ⇒ 42

MAGIC RESIST 32.1 ⇒ 32

PASSIVE - AN ACQUIRED TASTE

BONUS DAMAGE 4% of maximum health ⇒ 2.5% of maximum health

Q - TONGUE LASH

NEWSTUNNER? I HARDLY KNOW HER Tahm Kench can now cast R - Devour during Tongue Lash to swallow champions stunned by Tongue Lash

NEWTHAT’S ONE HEAL OF A TONGUE Tongue Lash now heals for 6/7/8/9/10% of his missing health when an enemy champion is struck

NEWA FISH OF MANY TASTES Tongue Lash now applies a stack of Passive - An Acquired Taste to the enemy champions it hits

SLOW 30/40/50/60/70% ⇒ 40%

SLOW DURATION 3 seconds ⇒ 2 seconds

COOLDOWN 5 seconds ⇒ 7/6.5/6/5.5/5 seconds

COST 50 mana ⇒ 50/46/42/38/34 mana

NEWHARDER BETTER FASTER STRONGER Tongue Lash’s range and missile speed now scales up with Tahm Kench’s size

W - ABYSSAL DIVE

NEWWHAC-A-FISH Tahm Kench channels for 1.35 seconds, dives for 0.15 seconds, then appears at the targeted area, dealing 100/135/170/205/240 (+100% AP) damage and knocking up enemies for 1 second. Hitting an enemy champion refunds 30% of its cooldown and mana cost. Tahm Kench can take Devoured allies along for the ride (allies can always eject before the channel finishes). Enemies cannot see where Tahm Kench is headed until 0.75 seconds into the channel.

COOLDOWN 24/23/22/21/20 seconds ⇒ 21/20/19/18/17 seconds

COST 60/75/90/105/120 mana

E - THICK SKIN

SHIELD DURATION 2 seconds ⇒ 2.5 seconds

GREY HEALTH HEALING OVER TIME Slightly increased to 10% maximum health per quarter second

TIME BEFORE GREY HEALTH HEALING 2.5 seconds of not taking damage ⇒ 4 seconds of not taking damage

R - DEVOUR

NEWHOOK, LINE, AND DINNER Tahm Kench swallows the target champion for up to 3 seconds. If the target champion is an enemy, they must have 3 stacks of Passive - An Acquired Taste and take 100/250/400 +15% (+5% per 100 AP) maximum health as magic damage. Tahm Kench is also grounded and slowed by 40% movement speed. If the target champion is an ally, they are granted a 300/450/600 (+100% AP) shield that lasts for 2.5 seconds after Devour ends. Tahm Kench is also grounded and slowed by 40/25/10% movement speed but can still cast W - Abyssal Dive. Tahm Kench’s allies can see when Devour is available on his health bar (enemies cannot).

Tahm Kench was one of the most boring supports to watch in Pro play and he was rarely seen in SoloQ. With the current changes, his previous ultimate that allowed him to teleport around the map is now on his W but it has a shorter range. Furthermore, he’s able to eat allies, or enemies using his R. It has a pretty big cooldown (90 seconds on level 6). On the other hand, his new W knocks up enemies so if he stays as a support, he’ll have a way to engage on enemies. Something that he didn’t have before. 

 

VIEGO

Q healing from minions decreased. E base bonus movement speed, missile speed and zone length increased.

Q - BLADE OF THE RUINED KING

HEALING FROM MINIONS 100% ⇒ 50%

E - HARROWED PATH

BASE BONUS MOVEMENT SPEED 20/22.5/25/27.5/30% ⇒ 25/27.5/30/32.5/35%

MISSILE SPEED 1000 ⇒ 1200

MISSILE ZONE LENGTH 700 ⇒ 775

Lane Viego is getting nerfed while jungle one is getting a buff. Having less healing on his Q will make his laning phase much harder. Luckily his E got buffed and now gives more movement speed so we might see him in the jungle more often.

 

XAYAH

Q base damage per feather-blade and maximum total damage increased.

Q - DOUBLE DAGGERS

BASE DAMAGE PER FEATHER-BLADE 45/65/85/105/125 ⇒ 50/75/100/125/150

BASE MAXIMUM TOTAL DAMAGE 90/130/170/210/250 ⇒ 100/150/200/250/300

With Rakan being nowhere in terms of support strength this season, Xayah has been struggling as well. Q buffs will improve her wave clear as well as poke. It’ll be interesting to see if she makes a return to the meta considering there is no big power difference between ad carries at the moment.

 

ITEMS

ANATHEMA’S CHAINS

BASE STATS

TOTAL COST 2500 gold

BUILD PATH Giant’s Belt + Kindlegem + 800 gold

HEALTH 650

ABILITY HASTE 20

EFFECTS

VOW (ACTIVE) Choose a Nemesis to start building a Vendetta over 60 seconds. Has global range, must be used out of combat, and can be used while dead (90 second cooldown).

VENDETTA Take 1% reduced damage from your Nemesis per Vendetta stack. This damage reduction starts at 0% and stacks up to 30% over 60 seconds.

VENGEANCE At max stacks, your Nemesis has 20% reduced tenacity while near you.

An item with no defensive stats besides HP is something no one usually wants (as seen with Warmog's Armor). But, 30% damage reduction is amazing. I can see it being bought when enemy has only one strong champion.

 

HULLBREAKER

BASE STATS

BUILD PATH Pickaxe + Phage + 825 gold

ATTACK DAMAGE 50

HEALTH 300

HEALTH REGEN 150%

EFFECTS

PASSIVE While no allied champions are nearby, gain 20-45 armor and magic resist (level 9-18) and deal 20% increased damage to towers. Large minions nearby also gain 60-135 armor and magic resist and deal 200% increased damage to towers.

A new item for top lane split pushers. The best users for it are going to be Jax, Fiora, and Nasus. Since it’s a legendary item it can be combined with Trinity Force for even more tower damage.

 

Mobility Items

Stridebreaker

HEALTH 200 ⇒ 400

ATTACK DAMAGE 45 ⇒ 40

REMOVEDDASH Halting Slash no longer lets the user dash 300 units

NEWSLASHER AND PRANCER Halting Slash can now be cast while moving

HALTING SLASH DAMAGE 75% AD ⇒ 100% AD

SLOW 40%, decaying over 2 seconds ⇒ 90%, decaying to 40% over 3 seconds

COOLDOWN 20 seconds ⇒ 15 seconds

HEROIC GAIT BONUS MOVEMENT SPEED 30 ⇒ 20

MYTHIC PASSIVE BONUS MOVEMENT SPEED 3% ⇒ 2%

DREAMSHATTER (ORNN’S UPGRADE) HEALTH 300 ⇒ 500

DREAMSHATTER (ORNN’S UPGRADE) ATTACK DAMAGE 55 ⇒ 50

Stridebreaker changes result in two things. Champions with no gap closer will have to look for another Mythic item. On the other hand, it’ll allow champions that can get close to you to stick to you much easier. 90% slow is tremendous and we might see nerfs coming to it in the future.

 

Galeforce

MYTHIC PASSIVE BONUS MOVEMENT SPEED 3% ⇒ 2%

TYPHOON (ORNN’S UPGRADE) MYTHIC PASSIVE BONUS MOVEMENT SPEED 3% ⇒ 2%

Galeforce is primarily bought because it gives champions the ability to dash. Granting less movement speed might be noticeable, but most importantly it will not change much in term of items strength.

 

Lich Bane

MOVEMENT SPEED 10% ⇒ 8%

ABILITY POWER 70 ⇒ 75

The majority of Lich Bane users are assassins with many dashes. Less movement speed will not affect them.

 

Cosmic Drive

ABILITY POWER 75 ⇒ 80

SPELLDANCE BONUS MOVEMENT SPEED 10-30 (level 1-18) ⇒ 20

Quite a big nerf considering by the time you buy Cosmic Drive you are usually above level 10 and are getting more than 20 movement speed.

 

Black Cleaver

HEALTH 400 ⇒ 450

RAGE BONUS MOVEMENT SPEED PER STACK OF CARVE 5, up to 30 ⇒ 3, up to 18

 

Dead Man’s Plate

SHIPWRECKER BUILDUP DURATION 8 seconds ⇒ 4 seconds

SHIPWRECKED MAX BONUS MOVEMENT SPEED 60 ⇒ 40

SHIPWRECKED ON-HIT BONUS DAMAGE 1 magic damage per stack, up to 100 ⇒ 1 physical damage per stack (+100% base AD), up to 40

We might see Darius and Garen shift away from this item and look for something better. Losing 20 movement speed is substantial to such champions.

 

Trinity Force

ATTACK DAMAGE 30 ⇒ 35

THREEFOLD STRIKE BONUS MOVEMENT SPEED 25 ⇒ 20

INFINITY FORCE (ORNN’S UPGRADE) ATTACK DAMAGE 40 ⇒ 45

 

Death’s Dance

DEFY HEAL 10% of your maximum health ⇒ 15% of your maximum health

REMOVEDDEATH’S WALK Champion takedowns no longer grant 30% bonus movement speed for 2 seconds

Having more survivability might make up for the fact the item is losing a lot of mobility. As it was underperforming in the past it still might see action only sometimes.

 

Shurelya’s Battlesong

INSPIRE BONUS MOVEMENT SPEED 60%, decaying to 30% over 2 seconds ⇒ 30%

SHURELYA'S REQUIEM (ORNN’S UPGRADE) INSPIRE BONUS MOVEMENT SPEED 60%, decaying to 30% over 2 seconds ⇒ 30%

Shurelya's is first and foremost built because it grants movement speed both to the enchanter, and the champion they’re shielding. But with this nerf and Moonstone Renewer getting buffed several patches in the row, enchanters might drop Shurelya entirely. 

 

Prowler’s Claw

COOLDOWN 60 seconds ⇒ 90 seconds

LETHALITY 21 ⇒ 18

SANDSWIPE TARGETING Any enemy unit ⇒ Enemy champions

SANDSHRIKE’S CLAW (ORNN’S UPGRADE) LETHALITY 29 ⇒ 26

It’s an indirect nerf to Zed and Talon. Now they’ll have to be more careful when they’re using it. Also, it grants less lethality so it will hurt Varus as well.

 

Mana Mythics

Liandry’s Anguish

COMBINE COST 1200 gold ⇒ 1000 gold

 

LUDEN’S TEMPEST

COMBINE COST 1250 gold ⇒ 1050 gold

 

EVERFROST

COMBINE COST 450 gold ⇒ 250 gold

Riot is finally taking steps into buffing mages. They have been underperforming for the whole season. One of the main reasons for it was the huge amount of gold you had to save just to finish your mythic item. With them being cheaper now they might start getting back into the meta slowly.

 

MOONSTONE RENEWER

STARLIT GRACE HEAL AND SHIELD POWER 6% per stack (max 30%) ⇒ 7% per stack (max 35%)

Possibly the best support item for enchanters in the game at the moment. Pick up Seraphine and get those easy wins!


DIVINE SUNDERER

SPELLBLADE EMPOWERED ON-HIT DAMAGE 12% of target’s maximum health ⇒ 12% melee || 9% ranged of target’s maximum health

With this change, ranged champions are going to deal less damage. Most importantly it’s a nerf to Ezreal who has been running rampant in the SoloQ recently.

 

Runes

 

NIMBUS CLOAK

BONUS MOVEMENT SPEED 5%/20%/35% for 2 seconds ⇒ 5%/20%/25% for 2 seconds

Straight up nerf. It was rarely picked in the past and now we can expect all ADC's to switch to Inspiration tree if they haven’t already. Mid laners will go for manaflow band instead.

 

GHOST PORO

GRANTED SIGHT DURATION 60 seconds ⇒ 90 seconds

ENEMY REVEAL DURATION 4 seconds ⇒ 6 seconds

This rune is used rarely due to the the fact it’s hard to use. Buffing its numbers is nice but it doesn’t fix its foundational problem.

 

Turret Update

Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold

All turret inventories now show how much local gold they give once destroyed

Earlier we talked how split pushers are getting buffed with introduction of Hullbreaker. Well, now they’ll also be earning more gold by breaking towers.

 

Summoner Spells

SMITE

CHALLENGING SMITE

DAMAGE TO MINIONS 900 true damage ⇒ 500 (+10% of target’s max health) true damage

CHILLING SMITE

DAMAGE TO MINIONS 900 true damage ⇒ 500 (+10% of target’s max health) true damage

The damage stays the same for monsters. It will only deal less damage to minions and pets (such as Tibbers).

 

ARAM Balance Changes

11.13 Buffs

AKALI +5% damage dealt, -5% damage taken ⇒ +10% damage dealt, -10% damage taken

GWEN Normal ⇒ +5% damage dealt, -5% damage taken

HECARIM +5% damage dealt & -10% damage taken ⇒ +10% damage dealt & -10% damage taken

QIYANA +10% damage dealt, -15% damage taken ⇒ +15% damage dealt, -15% damage taken

RAMMUS -5% damage taken ⇒ +5% dealt, -10% damage taken

REK'SAI +10% damage dealt, -12% damage taken ⇒ +10% damage dealt, -15% damage taken

UDYR +10% dealt, -10% damage taken, +10% shielding ⇒ +10% dealt, -15% damage taken, +10% shielding

11.13 Nerfs

CAMILLE +10% damage dealt, -10% damage taken, +10% shielding ⇒ +10% damage dealt, -5% damage taken, +10% shielding

DR. MUNDO Normal ⇒ +5% damage taken

TRUNDLE +5% damage taken ⇒ +5% damage taken, -5% healing

ZYRA -6% damage dealt, +6% damage taken ⇒ -10% damage dealt, +5% damage taken

WARMOG’S ARMOR 6 seconds champion damage cooldown, 3 seconds non-champion damage cooldown ⇒ 8 seconds champion damage cooldown, 4 seconds non-champion damage cooldown

 

Bugfixes/QOL Changes

Fixed a bug where, when disguised, Neeko's purple bar from Passive - Inherent Glamour displayed the selected ally's health instead of her current health

Updated Dr. Mundo's attacks with E - Blunt Force Trauma to feel less sluggish between basic attacks

Fixed a bug where Dr. Mundo's Passive - Goes Where He Pleases did not go on cooldown when blocking Mordekaiser's R - Realm of Death

Updated Corporate Mundo, El Macho Mundo, Executioner Mundo, Mr. Mundoverse, Mundo Mundo, and TPA Mundo's Q - Infected Bonesaw to be more visible when used in brushes

Fixed a bug where Sion was able to respawn in his current location if his Passive - Glory in Death lasted longer than his death timer's duration

Grounded and silenced debuffs from AoE abilities (Singed's W - Mega Adhesive, Soraka's E - Equinox, and Cassiopeia's W - Miasma) can no longer be removed with Cleanse if the player is in the abilities’ AoE

The Support tab now properly appears over the Popular filter in the in-game shop

Star Guardian Jinx's lines will now play when she purchases an item

Statikk Shiv's lines purchase lines are now relocated to Stormrazor

Fixed a bug where Aphelios would heal from spells instead of basic attacks when using R - Moonlight Vigil with Severum

Fixed a bug where Mega Gnar’s base attack damage from his Passive - Rage Gene was inconsistent with its tooltip

Fixed a bug where Rammus's Q SFX volume was affected by his VO

 

Upcoming Skins

Astronaut Maokai



Astronaut Rammus



Astronaut Veigar



Astronaut Corki



PROJECT: Zed Prestige Edition



And this is it for the Rundown of Patch Notes 11.13! Follow our social media below and stay tuned to the recent events and new info and content coming out almost every day!

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

 

6/28/2021

EB24 about League of Legends #52, Patch 11.12 Tier List - Support - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #52, Patch 11.12 Tier List - Support - Prepared by EB24 smalltree


Patch 11.12 brought us to a new tier list full of surprises and a lot of new champions that you can play in your role! Each tier list will be broke down for each lane so you get the most for your lane! Check out the tier list below for Support!

  • Explanation of each Tier
  • Tier List for Support
  • Commentary on the new changes

 

League of Legends Tier List Patch 11.12

Every new patch some champions get weaker, some get stronger, and some get completely forgotten. To keep you up to date we ranked all the most popular champions by their strength in each role.

Tiers Explained

When ranking champions, we look at their skill threshold, and the reward they provide us with when played perfectly. Simpler champions will often outperform more complex ones. You will notice how as we go lower and lower there are more champions in each tier. This is because the majority of them can work just fine in different team compositions, or as counter picks. What makes them weak is the inability to stay relevant most of the time.

Our tier lists feature 5 levels, ranging from S, the best, to D, the worst. Here is what each of them means.

S – Champions in this group are most op. Try to pick them every game.

A – In case S champion is picked or banned, exhort to this level. They’re good blind picks and work in most team comps.

B – Now coming to lower levels, B-tier champions should be picked only as a counter pick, or if all stronger champions are taken off the board.

C – These champions perform alright only when put in the perfect position. Don’t pick them unless you believe they’re the best counter pick and they work with your team comp. 

D – Generally bad. Try to avoid picking these champions.

 

Support Tier List




No changes were made to supports this patch hence little to no change in terms of their strength. One champion that you should keep an eye on is Soraka. With the recent Warmog's Armor changes she’s been seeing a lot of playing time in higher elos. Having a lot of health gives her an extra cushion in her already good survivability. 

Here is our Tier list for Support, stay tuned for the other roles, and you may see more surprises coming on our tier lists! Hopefully next patch we may see new faces on our tier lists and new meta champions! Follow our social media below and don’t lose any event nor content from EB24:

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6/18/2021

EB24 about League of Legends #51, Patch 11.12 Tier List - ADC - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #51, Patch 11.12 Tier List - ADC - Prepared by EB24 smalltree


Patch 11.12 brought us to a new tier list full of surprises and a lot of new champions that you can play in your role! Each tier list will be broke down for each lane so you get the most for your lane! Check out the tier list below for AD Carry!

  • Explanation of each Tier
  • Tier List for AD Carry
  • Commentary on the new changes

 

League of Legends Tier List Patch 11.12

Every new patch some champions get weaker, some get stronger, and some get completely forgotten. To keep you up to date we ranked all the most popular champions by their strength in each role.

Tiers Explained

When ranking champions, we look at their skill threshold, and the reward they provide us with when played perfectly. Simpler champions will often outperform more complex ones. You will notice how as we go lower and lower there are more champions in each tier. This is because the majority of them can work just fine in different team compositions, or as counter picks. What makes them weak is the inability to stay relevant most of the time.

Our tier lists feature 5 levels, ranging from S, the best, to D, the worst. Here is what each of them means.

S – Champions in this group are most op. Try to pick them every game.

A – In case S champion is picked or banned, exhort to this level. They’re good blind picks and work in most team comps.

B – Now coming to lower levels, B-tier champions should be picked only as a counter pick, or if all stronger champions are taken off the board.

C – These champions perform alright only when put in the perfect position. Don’t pick them unless you believe they’re the best counter pick and they work with your team comp. 

D – Generally bad. Try to avoid picking these champions.

 

ADC Tier List




Varus is gone leaving Jinx as a sole champion in our S tier. She’s by far the strongest champion in the bot lane and you should prioritize her every game. The difference between A and B tiers is much smaller though. If Jinx wasn’t this strong bot lane would be pretty balanced overall.

Here is our Tier list for AD Carry, stay tuned for the other roles and you may see more surprises coming on our tier lists! Hopefully next patch we may see new faces on our tier lists and new meta champions! Follow our social media below and don’t lose any event nor content from EB24:

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


6/18/2021

EB24 about League of Legends #50, Patch 11.12 Tier List - Mid - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #50, Patch 11.12 Tier List - Mid - Prepared by EB24 smalltree


Patch 11.12 brought us to a new tier list full of surprises and a lot of new champions that you can play in your role! Each tier list will be broke down for each lane so you get the most for your lane! Check out the tier list below for Mid!

  • Explanation of each Tier
  • Tier List for Mid
  • Commentary on the new changes

 

League of Legends Tier List Patch 11.12

Every new patch some champions get weaker, some get stronger, and some get completely forgotten. To keep you up to date we ranked all the most popular champions by their strength in each role.

Tiers Explained

When ranking champions, we look at their skill threshold, and the reward they provide us with when played perfectly. Simpler champions will often outperform more complex ones. You will notice how as we go lower and lower there are more champions in each tier. This is because the majority of them can work just fine in different team compositions, or as counter picks. What makes them weak is the inability to stay relevant most of the time.

Our tier lists feature 5 levels, ranging from S, the best, to D, the worst. Here is what each of them means.

S – Champions in this group are most op. Try to pick them every game.

A – In case S champion is picked or banned, exhort to this level. They’re good blind picks and work in most team comps.

B – Now coming to lower levels, B-tier champions should be picked only as a counter pick, or if all stronger champions are taken off the board.

C – These champions perform alright only when put in the perfect position. Don’t pick them unless you believe they’re the best counter pick and they work with your team comp. 

D – Generally bad. Try to avoid picking these champions.

 

Mid Tier List




New patch, but old story when it comes to mid lane. Assassins are still head and shoulders above everyone else in the role. There is little to no reason for you to play anyone under the B tier unless you have fun with them. Hopefully, future patches will fix this mundane season we’re having on the mid lane.

Here is our Tier list for Mid lane, stay tuned for the other roles, and you may see more surprises coming on our tier lists! Hopefully next patch we may see new faces on our tier lists and new meta champions! Follow our social media below and don’t lose any event nor content from EB24:

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


6/18/2021