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League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;


  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.


We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

- Pentakiller/PENTAKIIIIIIIIIL!!
"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.


Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.

3/25/2024

League of Legends Challenges Boosting Service
EB24 about League of Legends #49, Patch 11.12 Tier List - Jungle - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #49, Patch 11.12 Tier List - Jungle - Prepared by EB24 smalltree


Patch 11.12 brought us to a new tier list full of surprises and a lot of new champions that you can play in your role! Each tier list will be broke down for each lane so you get the most for your lane! Check out the tier list below for Jungle!

  • Explanation of each Tier
  • Tier List for Jungle
  • Commentary on the new changes

 

League of Legends Tier List Patch 11.12

Every new patch some champions get weaker, some get stronger, and some get completely forgotten. To keep you up to date we ranked all the most popular champions by their strength in each role.

Tiers Explained

When ranking champions, we look at their skill threshold, and the reward they provide us with when played perfectly. Simpler champions will often outperform more complex ones. You will notice how as we go lower and lower there are more champions in each tier. This is because the majority of them can work just fine in different team compositions, or as counter picks. What makes them weak is the inability to stay relevant most of the time.

Our tier lists feature 5 levels, ranging from S, the best, to D, the worst. Here is what each of them means.

S – Champions in this group are most op. Try to pick them every game.

A – In case S champion is picked or banned, exhort to this level. They’re good blind picks and work in most team comps.

B – Now coming to lower levels, B-tier champions should be picked only as a counter pick, or if all stronger champions are taken off the board.

C – These champions perform alright only when put in a perfect position. Don’t pick them unless you believe they’re the best counter pick and they work with your team comp. 

D – Generally bad. Try to avoid picking these champions.

 

Jungle Tier List




The big trio of Udyr, Morgana, and Diana were gutted over the last few patches bringing the field closer. There is not a big gap between S and A tier as there was in the last few patches. Generally, the best champions at the moment are Lee Sin and Rumble. Although the majority of the champions are currently playable depending on the environment they’re put in. 

Here is our Tier list for jungle, stay tuned for the other roles and you may see more surprises coming on our tier lists! Hopefully next patch we may see new faces on our tier lists and new meta champions! Follow our social media below and don’t lose any event nor content from EB24:

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


6/18/2021

EB24 about League of Legends #48, Patch 11.12 Tier List - Top - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #48, Patch 11.12 Tier List - Top - Prepared by EB24 smalltree


Patch 11.12 brought us to a new tier list full of surprises and a lot of new champions that you can play in your role! Each tier list will be broke down for each lane so you get the most for your lane! Check out the tier list below for Top lane!

  • Explanation of each Tier

  • Tier List for Top lane
  • Commentary on the new changes




League of Legends Tier List Patch 11.12


Every new patch some champions get weaker, some get stronger, and some get completely forgotten. To keep you up to date we ranked all the most popular champions by their strength in each role.


Tiers Explained


When ranking champions, we look at their skill threshold, and the reward they provide us with when played perfectly. Simpler champions will often outperform more complex ones. You will notice how as we go lower and lower there are more champions in each tier. This is because the majority of them can work just fine in different team compositions, or as counter picks. What makes them weak is the inability to stay relevant most of the time.


Our tier lists feature 5 levels, ranging from S, the best, to D, the worst. Here is what each of them means.


S – Champions in this group are most op. Try to pick them every game.


A – In case S champion is picked or banned, exhort to this level. They’re good blind picks and work in most team comps.


B – Now coming to lower levels, B-tier champions should be picked only as a counter pick, or if all stronger champions are taken off the board.


C – These champions perform alright only when put in perfect position. Don’t pick them unless you believe they’re the best counter pick and they work with your team comp. 


D – Generally bad. Try to avoid picking these champions.


Top Tier List





Renekton and Lee Sin’s dominance is slowly coming to the end. Except for Gwen, there is no much difference power-wise between champions. Although, if the Stridebreaker changes go through we can expect a big shuffle in the rankings. Until then, fighters will continue dominating the role with occasional tanks like Malphite here and there.



Here is our Tier list for Top lane, stay tuned for the other roles and you may see more surprises coming on our tier lists! Hopefully next patch we may see new faces on our tier lists and new meta champions! Follow our social media below and don’t lose any event nor content from EB24:

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server



6/18/2021

EB24 about League of Legends #47, Patch 11.12 Rundown - Prepared by EB24 smalltree
League of Legends

EB24 about League of Legends #47, Patch 11.12 Rundown - Prepared by EB24 smalltree


Here is the Patch Rundown 11.12! Our blog post will have the following content:

  • Patch Notes Rundown
  • Bug Fixes/QOL Changes
  • Upcoming Skins

Patch Notes 11.12

Champions

APHELIOS

Base magic resist and AD growth increased. Severum’s maximum number of attacks decreased; on-hit damage increased; healing from basic attacks decreased; healing from abilities increased. Crescendum’s mini Chakram damage decreased; sentry damage increased.

BASE STATS

MAGIC RESIST 26 ⇒ 30

AD GROWTH 2.4 ⇒ 3

Q - SEVERUM, THE SCYTHE PISTOL

MAXIMUM NUMBER OF ATTACKS 6 (+1 per 33% bonus attack speed) ⇒ 6 (+1 per 50% bonus attack speed)

ON-HIT DAMAGE 10-30 (+21-30% bonus AD) (level 1/3/5/7/11/13) ⇒ 10-40 (+20-35% bonus AD) (level 1/3/5/7/11/13)

HEALING FROM BASIC ATTACKS 3-20% (level 1-18) ⇒ 3-10% (level 1-18)

HEALING FROM ABILITIES 3-20% (level 1-18) ⇒ 9-30% (level 1-18)

Q - CRESCENDUM, THE CHAKRAM

MINI CHAKRAM DAMAGE 24%-164% AD (scales non-linearly with 1-20 mini Chakrams) ⇒ 15%-138.5% AD (scales nonlinearly with 1-20 mini Chakrams)

SENTRY DAMAGE 25-85 (+35-50% bonus AD) ⇒ 31-100 (+40-60% bonus AD)

Even though he was released almost 2 years ago, the majority of the players are still not familiar with what Aphelios does. That gives him a huge advantage over the other champions. Getting just a small buff would shoot him to the top of our adc tier list. With this change Riot is taking away some sustain off Severum and giving it more damage. Also, chakram’s will do less damage now but the sentry will punish players that get into its range. 

 

DRAVEN

Q bonus damage increased.

Q - SPINNING AXE

BONUS DAMAGE 35/40/45/50/55 (+65/75/85/95/105% bonus AD) ⇒ 40/45/50/55/60 (+70/80/90/100/110% bonus AD)

Draven is one of the champions with a high-skill cap. The majority of the players who play him are OTP’s so buffs and nerfs don’t influence them too much. But, now is the right time to pick him up. The strongest champions in the role got nerfed and he was decent even before that. 


GNAR

Base attack damage decreased.

BASE STATS

ATTACK DAMAGE 59 ⇒ 57

Until Stridebreaker gets nerfed Gnar will keep being one of the strongest top laners. Two AD nerf is not enough to get him out of his comfort zone.

 

HECARIM

Base armor increased. Q damage ratio increased.

BASE STATS

ARMOR 32 ⇒ 35

Q - RAMPAGE

DAMAGE RATIO 75% bonus AD ⇒ 85% bonus AD

Having more damage and armor will let Hecarim clear the jungle easier. On top of that he’ll be stronger in early game skirmishes. Still, he’s not as strong as he used to be, but he’s not unplayable either.

 

ILLAOI

Base mana growth increased.

BASE STATS

MANA GROWTH 40 ⇒ 50

If bruisers and fighters get nerfed to the ground, we’ll see Illaoi more often. She is at her strongest versus tanks. 

 

JARVAN IV

W cooldown decreased.

W - GOLDEN AEGIS

COOLDOWN 12 seconds ⇒ 9 seconds

Considering that Jarvan usually doesn’t level up his W until the end, this is overall a good buff for him. It will give him more skirmish potential and slightly help his early game clear.


KAI'SA

Q cooldown increased early.

Q - ICATHIAN RAIN

COOLDOWN 8/7.5/7/6.5/6 seconds ⇒ 10/9/8/7/6 seconds

Kai’Sa was dominating ADC class for a while. It won’t affect her too much past level 4 onwards, but you can expect her to have less pressure for early scuttle. 

 

MALPHITE

W on-hit damage increased.

W - THUNDERCLAP

ON-HIT DAMAGE 10/20/30/40/50 (+10% armor) ⇒ 15/25/35/45/55 (+15% armor)

Tanks have been getting buffs for few patches now. Malphite was always reliable and decent. Having more damage in his kit will make it easier for him to kill squishy targets. 

 

RAMMUS

W base bonus armor increased. R cooldown decreased.

W - DEFENSIVE BALL CURL

BASE BONUS ARMOR 30 ⇒ 40

R - SOARING SLAM

COOLDOWN 130/110/90 seconds ⇒ 110/95/80 seconds

After a reword Rammus received we were expecting him to make a bigger impact overall. Having his R more often will give him more ganking opportunities.

 

NASUS

Passive life steal decreased.

PASSIVE - SOUL EATER

LIFE STEAL 12/18/24% (level 1/7/13) ⇒ 10/16/22% (level 1/7/13)

Nerf for lower MMR’s. Reduced life steal will make his lane sustain much weaker and disrupt his Q stacking.

 

RENEKTON

Q non-champion healing reduced.

Q - CULL THE MEEK

NON-CHAMPION HEALING 3/4/5/6/7 (+4% bonus AD) ⇒ 2/3/4/5/6 (+3% bonus AD)

EMPOWERED NON-CHAMPION HEALING 9/12/15/18/21 (+12% bonus AD) ⇒ 6/9/12/15/18 (+9% bonus AD)

With tanks getting stronger and Renekton receiving nerfs we might see him get played less and less. He is reliant on healing and will lose some of his lane dominance.

 

TALON

W initial damage decreased; and return damage increased.

W - RAKE

INITIAL DAMAGE 45/60/75/90/105 (+55% bonus AD) ⇒ 40/50/60/70/80 (+40% bonus AD)

RETURN DAMAGE 45/70/95/120/145 (+70% bonus AD) ⇒ 50/80/110/140/170 (+80% bonus AD)

The first part of Talon’s W now deals less damage, while the second one deals more. Now it’s more important than ever to dodge it since getting hit by it on return will result in Talon getting an easy kill.

 

UDYR

R cone damage decreased.

R - PHOENIX STANCE

CONE DAMAGE 60/110/160/210/260/310 (70% AP) ⇒ 50/95/140/185/230/275 (80% AP)

They’re hitting Udyr where he’s the strongest, his jungle clear. The whole purpose of the champion is to out farm the enemy and get an early lead. If he’s not able to do that he’ll drop off completely. 

 

VARUS

W maximum bonus damage decreased.

W - BLIGHTED QUIVER

MAXIMUM BONUS DAMAGE FROM TARGET'S MISSING HEALTH 10.8/14.4/18/21.6/25.2% ⇒ 9/12/15/18/21%

Substantial nerf to one of the strongest AD carries at the moment. He’s still going to be strong but not as overpowered as before.

 

WUKONG

Base damage growth decreased. Q damage ratio decreased.

BASE STATS

ATTACK DAMAGE GROWTH 4 ⇒ 3.5

Q - CRUSHING BLOW

DAMAGE RATIO 50% bonus AD ⇒ 45% bonus AD

Wukong was already struggling in the current meta and this change doesn't help him whatsoever. 

 

ZIGGS

Q base damage increased later. R missile speed increased.

Q - BOUNCING BOMB

BASE DAMAGE 85/130/175/220/265 ⇒ 85/135/185/235/285

R - MEGA INFERNO BOMB

MISSILE SPEED 1550 ⇒ 2250 (minimum 1.2 seconds travel time)

Just as the other Mages, Ziggs is having a bad season. We might see him more often in the bottom lane with this change in the pro play. When it comes to SoloQ, he’ll continue underperforming. 

 

BUGFIXES/QOL CHANGES

Recolored Traditional Karma's ability VFX

Battlecast Skarner's VO when he purchases Frostfire Gauntlet has been restored

Fixed Warden's Mail and Randuin's Omen's tooltips to properly count blocked damage from their Rock Solid passives

Black Cleaver now properly appears in the Movement tab of the in-game shop

Gragas' W - Drunken Rage now properly triggers Manaflow Band and Tear of the Goddess

Poppy's W - Steadfast Presence now properly works against Stridebreaker's Halting Slash passive

Trundle's Passive - King's Tribute no longer triggers if he's near Baron Nashor a few seconds after it spawns

Dead allies can no longer stack Demolish with the player against the same turret


Upcoming Skins

Pool Party Braum & Pool Party Sett



And this is it for the Rundown of Patch Notes 11.12! Follow our social media below and stay tuned to the recent events and new info and content coming out almost every day!

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


6/18/2021

EB24 about Valorant #1, Patch Notes - Prepared by EB24 AndreSG
Valorant

EB24 about Valorant #1, Patch Notes - Prepared by EB24 AndreSG


Today’s topic is about Valorant patch notes 2.09! We have big changes to Viper, a new game mode called Replication, and the introduction of tactical timeouts. So, let’s get started!

 

Agent Updates

 VIPER

Toxin (Passive): The instant decay inflicted when entering Viper’s smoke or crossing her wall reduced 50 >>> 30

With this change, viper should remain in the S tier but feel a little bit more balanced! 

 

Mode Updates

With the Escalation game mode getting removed from the game we got a new thing to do, Replication!

Replication will be a best-of-nine spike mode where at the start of the match all the players on the team will decide which agent will be played.

The game mode will stay in the rotation for two weeks, ending on May 25.

 

Map Updates

BREEZE



- Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors

- Smoothed player collision in various locations

Breeze got some fixes and it's moving into the ranked queue so get ready to play on a sunny beach with a lot of long-range duels.

We also got some minor updates and bug fixes that you can read below with a special mention to the addition of tactical timeouts on custom games!

Game System Updates

- Added tactical timeouts to Tournament Mode Custom Games

- 2 tactical timeouts can be called per game, per team.

- Tactical timeouts last 60 seconds.

- Tactical timeouts freeze all player movements for the duration of the timeout.

- For technical pauses, the standard Pause Match Timer option is still available.

- Improved the visual synchronization of bullet tracers and impact effects for Observers

- This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.

- Adjusted color of placeable utility on the minimap to match team color for Observers

- Adjusted color of names in player load out HUD to match team color

- Spaced the End Game Phase and Pause Match Timer options in Custom Games to prevent missclicks

- Improved feel on rope ascenders in high latency situations

- Minor performance optimizations to UI in matches

Bugs

Agents

- Added team colors for placed Agent abilities, for observers

- Fixed issue where Astra’s Nebula was slightly offset once fully formed

- Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations

- Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the kill feed

- Fixed issue where Killjoy’s Nano swarm audio would cut off if it was destroyed right after activation

- Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report

- Omen can no longer drop the Spike or weapons while casting From the Shadows

- Fixed an issue where Killjoy’s Alarm bot would display flashed visual effects while invisible

Game Systems

- Fixed an issue where weapons could be instantly reloaded after spamming orb pick-ups

- Fixed an issue where the sound was lowered by 5dB

Weapons

- Fixed 1P snow impacts that occurred rarely in gunfights

Breeze Map

- Fixed a number of exploits around the map

- Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)

Competitive

- Fixed a bug that was causing a player’s leader board rank to not show up on their Act Rank badge

- Fixed a bug that was showing the ranked rating threshold on the leader board for previous Acts

- Only the current Act should show a ranked rating threshold bar from now on.



And this is it for Valorant’s patch, not the biggest but we’re hoping more changes come along with more limited modes and great maps! Stay tuned to our social media below to know all about all the games you love! 

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


6/2/2021