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Teamfight Tactics General

EB24 ABOUT TEAMFIGHT TACTICS #12 - CURRENT META ON PATCH 10.5 FROM A BOOSTER PERSPECTIVE

EB24 ABOUT TEAMFIGHT TACTICS #12 - CURRENT META ON PATCH 10.5 FROM A BOOSTER PERSPECTIVE
EB24 ABOUT TEAMFIGHT TACTICS #12 - CURRENT META ON PATCH 10.5 FROM A BOOSTER PERSPECTIVE

The meta has slowed down, because of this, comps that spike mid-game have fallen off a bit, but can still perform well against a weak lobby. The focus is mainly on late game. Shadows with Yi 2 Star and Electric Wardens with Zed carry still dominate the late game with a completed team comp.

Important Changes



- 4 Electric and 6 Glacial were both buffed. This without a doubt made the glacial electric opener the best in the game. We see as well alot of Ezrael carry for mid game this patch.

- Electric Damage: 80/250/500 ⇒ 80/250/550

- Glacial Bonus Damage: 75/175/350 ⇒ 75/175/375

- Karma and Leona were nerfed as they were added into almost every comp, they lost some power as solo units, but still can fit into many comps mainly because of their strong synergies.



Champion Buffs - Nerfs:

- Zyra and Diana got a small buff which will make 3 infernos stronger early game.

- Leona gets a nerf to her ability as she was easily one of the best tanks early and mid-game.



- Syndra got a small buff to her ability, which allows ocean mages to transition easier, as she can be used as your carry - item holder until you hit Brand.



- Ezreal got a small damage buff at 1 star, which will make the glacial electric start an even stronger early game. As well as perfect item holder in ranger comps.



- Twitch received a small attack damage buff, but with the nerf to poison previously this buff didn’t change much in terms of his carry ability.



- Janna got a small buff to her healing, this combined with her CC makes her a solid support unit.



- Yasuo got a small nerf to his ability mana, he can still be a decent carry mid-game. While he is more concerned about using his ult rather than auto-attacking as much as some other Blademasters, 5 additional mana is only going to lock him out of his ult in a small number of cases.



Comps to run for Patch 10.5



6 Inferno Shadows



When to go?

If the game gives you a lot of inferno units early, and you are able to make a locket early, this comp can be your choice. I personally prefer to play it on the Inferno map, since you can fit Qiyana into your comp for a strong mid-game. Kinder is used as your main carry so try to stack her with items, besides that you can use Morello on Zyra or Amumu for anti-heal, as well make Sion a warden for more frontline. Usually, the comp is not contested, so you should be able to get your units upgraded. Pretty fun comp to play, and a good alternative for 6 Shadows.



Ocean Mages 



When to go?

Only if you get Needlessly Large Rods - Tears of the Goddess since otherwise, you won’t have enough damage late game. Since we are not able to pick up a spatula from the carousel anymore, going for 6 mages is a bit risky. This comp is a good mix of CC, frontline, and damage, and it’s not spatula dependent since making one extra inferno unit is optional. After making core items for Brand, you can pretty much use any other items on your frontline or Nami. 



Electric (Lunar-Warden)




When to go?

Opening with Electric-Warden can be a good sign to go for this comp, besides that you will need at least GA or Redemption since both of them are core items on Zed late game. This comp is a bit risky since you depend on Zed to carry your late game, but it’s really powerful once you get him, and stack him with items. The comp has many variations, depending on what you can upgrade, but your core units early are Voli-Ornn - Leona and Karma. If possible try to add Lux-Electric late game for 4 Electric.


Shadow Comp




When to go?

This comp is very flexible with the units and items, you can open it with pretty much anything. Your win condition is going to be: 6 shadows with Master Yi. Roll at 6 for Kindred-Sion plus any shadow, and you can run any upgraded unit with them, inferno, wardens, lunar, glacial, etc. Stabilize and go to 8, put in the mystic, frontline, whatever until you get Yi. Grab other shadows and play 6 shadows 2 mystics 2 clouds with Janna plus Yasuo/Qiyana on cloud map. Items that you want for the comp: Zephyr is really good so your units don’t waste time against the frontline. Kindred and Yi are going to be your main carry units. Good Kindred items: Rageblade, Hextech gunblade, Rabadon, RFC, Seraphs, Thief’s, Hoj. For Master Yi items: BT, Dclaw, GA, Rageblade, RFC, Ghostblade, Thief’s glove, Hoj, Infinity Edge.



And these are the best comps to play right now on patch 10.5! We hope you win a lot of games and if you don't, you can always purchase a Duo Boosting service a Solo Boosting service or even TFT coaching to learn more about the game and improve! Make sure you also, follow our social media down below:



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