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EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective

EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective
EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective

With the patch 10.2 there are few interesting changes mostly affecting ADC's. Other are less or more changing meta whatsoever. Here's the Patch 10.2 Rundown:


Champions


  • APHELIOS

SEVERUM, THE SCYTHE PISTOL

Q DAMAGE 10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) ⇒ 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)


CALIBRUM, THE SNIPER RIFLE

BASIC ATTACK MARK DAMAGE 20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) ⇒ 15 (+0.2 bonus attack damage)

Q COOLDOWN 9/8.25/7.5/6.75/6 seconds (levels 1-9) ⇒ 10/9.5/9/8.5/8 seconds (levels 1-9)


CRESCENDUM, THE CHAKRAM

BASIC ATTACK DAMAGE 130-264% total attack damage (mirror Chakrams 1-10) ⇒ 130-223% total attack damage (mirror Chakrams 1-10)


Starting off with the Aphelios nerfs on his kit targeting 3 of his weapons, lowering the damage from the auto-attacks and q’s. His sniper rifle Q will do less damage and Aphelios will be forced to use it less often due to the CD increase of 1.5 sec at level 3 of Q. His blades called Chakram are getting nerfs as well as he will do less damage than before progressively depending on how many blades he has. The last thing is the Scythe nerf on Q damaging his AD scaling.


Do these changes affect Aphelios? I don’t think so. His kit is insanely overloaded and his damage is out of place so these statistically low numbers won’t really make him be less picked. He is one of the biggest threads of soloq because once he gets a lead he most likely won’t lose it.


  • DRAVEN

R - WHIRLING DEATH

DAMAGE 175/275/375 (+1.1 bonus attack damage) ⇒ 175/275/375 (+1.1/1.3/1.5 bonus attack damage)


A small adjustment and better AD scaling on his ultimate at level 11 and 16. At this point in the game, it doesn’t really matter that much. Surely it will help him a bit to add more damage with his R in team fights but his ultimate is not what makes Draven strong.


  • JINX

PASSIVE - GET EXCITED!

BONUS MOVEMENT SPEED Whenever Jinx damages || enemy champions, turrets, or inhibitors ⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death


A small addition for Jinx where she gets her passive whenever the epic monster dies within 3 seconds after she damaged it. Realistically speaking it might help in a few situations such as forcing a baron when the whole enemy team is alive or a dragon fight with the same team situation. But without these, it’s a pretty placebo change.


  • KARMA

Q - INNER FLAME

BASE DAMAGE 80/125/170/215/260 ⇒ 90/135/180/225/270

W - FOCUSED RESOLVE

BASE DAMAGE 30/55/80/105/130 ⇒ 40/65/90/115/140


Q and W are getting a 10 damage buff on all ranks. I think people tend to forget about Karma existing due to the nerfs she recently got, nonetheless I think she is still a viable pick, these changes are nice but won’t make her more favourable to pick.


  • LULU

BASE STATS

ARMOR 28.22 ⇒ 29

ATTACK DAMAGE 46.368 ⇒ 47


E - HELP, PIX!

COOLDOWN 10 seconds ⇒ 8 seconds


Base numbers round-up and decreased CD on her E by 2 seconds. Pretty much the same situation as with Karma except, in my opinion, people making a huge mistake forgetting about Lulu. For a couple of patches, Lulu has been receiving nothing but buffs. Her kit is really strong but her biggest weakness stopping her from being picked over Leona or Nautilus is that she is too dependent on her team since she is just an enchanter.


  • NAUTILUS

Q - DREDGE LINE

BASE DAMAGE 80/130/180/230/280 ⇒ 70/115/160/205/250

Speaking of Nautilus, his Q is getting a nerf on damage. At level 3 he will deal 20 less damage. Will it stop people from picking him? Not at all. His biggest power is the ability to turn off someone from the fight for at least 4 seconds and he can solo most ADC's with his kit.


  • QIYANA

W - TERRASHAPE

PASSIVE ATTACK SPEED 20% ⇒ 5/10/15/20/25%


A small de-buff on W giving her progressive W speed scale. It kinda affects the speed clear of the jungle but it’s in range of 5 seconds slower so it’s not a tragedy. However, it won’t affect Qiyana mid since her biggest soloq power spike is the ability to shove the wave with Q and Tiamat then roam for the entire time.


  • SONA

E - SONG OF CELERITY

SELF MOVEMENT SPEED 10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 25% (+0.04 per 100 ability power)

E self movement speed bonus changed to flat number of 25%. It’s not really what’s holding Sona support down and she still sits in a bottom tier for Supports since there are a lot better champions making her job a lot better.


  • THRESH

VFX upgrade, a nice touch.


  • TRUNDLE

W - FROZEN DOMAIN

MOVEMENT SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%


E - PILLAR OF ICE

SLOW 15/25/35/45/55% ⇒ 20/30/40/50/60%


W 10% more movement speed, E 5% slower. The thing about Trundle is that he is not fitting in the meta. Trundle is a split pusher anti-tank. Since tanks are so rare in the jungle and top is mostly dominated by bruisers, he just can’t find a place for himself.


  • VIKTOR

Bugfix on his wand item where he was losing a lot of mana if he upgraded it early on.


  • ZIGGS

Q - BOUNCING BOMB

DAMAGE 75/120/165/210/255 ⇒ 85/130/175/220/265


W - SATCHEL CHARGE

ENEMY KNOCKBACK DISTANCE 400 ⇒ 500


E - HEXPLOSIVE MINEFIELD

SLOW 20/25/30/35/40% ⇒ 30/35/40/45/50%


Q does 10 more damage on all ranks, W on the enemy knocks them back which is bigger and E slow is up by 10%. I’ve played as Ziggs before and these are the first buffs I’ve seen since I played him. I think Ziggs is a really good champion for soloq. He has a lot of poking and an insane wave clear, overall he is a great champion. The thing is his spells are pretty easy to dodge and he doesn’t have much mobility on his kit. As I was playing I remember there was a time around level 5, you couldn’'t Q the back wave so you had to add an auto between it for each minion. I think with this buff it should fix that problem and it will help Ziggs clear wave faster and without coming too close to the wave. I hope more people will start to play Ziggs as he is an amazing champion. He is similar to Xerath but with, in my opinion, difficult spells to hit. However, he can poke more freely and clear waves faster.


Items



  • CLOAK OF AGILITY

CRITICAL STRIKE 25% ⇒ 20%


Nerfing it from 25% crit to 20% is hurtful for ADC's, mostly for Caitlyn, as she was the one with the biggest ADC's who benefit building Stormrazor with 3 cloaks. However the biggest indirect nerf is for Yasuo as he won’t get a 100% crit until he completes both items.


  • FROZEN HEART

ARMOR 100 ⇒ 110


100 to 110 armor upon completion. Why? No one knows you most likely won’t ever get the item and even if you do it will be the last one you get so the 10 armor will not affect the game at all.


  • STORMRAZOR

TOTAL ATTACK DAMAGE 55 ⇒ 50


A small nerf of 5 AD out of the item. Won’t matter it’s pretty much must go item for most ADC's for the stats it gives.


Map changes

  • RIFT HERALD

BASE STATS

HEALTH 5500 (8250-16500 [level 6-12]) ⇒ 4750 (7125-14250 [level 6-12])


A small change on the HP for Rift Herald. It is supposed to make it faster for the team to clear, however, if you’re doing it alone you won’t save more than a few seconds in the range of 5 since the % damage from hitting it from behind at the eye is a %HP so it changes as well. This might speed up the clear a bit if you take it as 4 men after winning a team fight near it and you want to rotate mid/top with it quickly.


And the patch is over! We covered all the new changes and hope that we might have helped you understand what changed and what you can benefit from! Don't forget that you can buy a Solo Boosting or a Duo Boosting service from us at any time and select one of these champions so you can learn how to play them in real-time! For more content and events, please follow us on the social media links below:


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