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Teamfight Tactics Guide

TFT Set 17: All Traits Explained - Origins and Classes

TFT Set 17: All Traits Explained - Origins and Classes
TFT Set 17: All Traits Explained - Origins and Classes

Every origin and class in TFT Set 17: Space Gods - breakpoints, champion lists, strategic tips, and tier assessment. Updated continuously.

Continuously updated. Trait numbers change frequently during PBE (April 1-15). Final values confirmed at live launch on April 15, 2026.

Traits are the foundation of TFT strategy. Every champion belongs to an Origin and one or more Classes. Activating trait breakpoints unlocks powerful bonuses that define your team composition. In Set 17: Space Gods, Riot has introduced loss-streak mechanics, transformation systems, execute effects, and divine law customization.

Origins

Anima

Champions: Aurora - Briar - Fiora - Illaoi - Jinx

Anima is Set 17-s dedicated loss-streak trait. After losing a player combat, you gain 15 Tech plus additional Tech equal to 5x your loss streak length. You also gain 2 Tech per Anima unit takedown during combat. When Anima units reach 100 cumulative Tech, they prototype new Anima Weapons - powerful items you can take immediately or save to upgrade into even stronger versions next time.

  • (3) Start Researching - Tech begins accumulating

  • (6) Gain a loot Orb on win rounds

  • (9) Prototype Anima Weapons at 75 Tech instead of 100

Strategy: Anima rewards deliberately losing early rounds to build up Tech stacks quickly. Pair with Arbiter or flexible classes to stay flexible on the board while loss-streaking.

Arbiter

Champions: Diana - LeBlanc - Leona - Zoe

Arbiter lets you scribe a unique divine law - you choose a cause (a trigger condition) and an effect (what happens to Arbiters when triggered). This makes Arbiter one of the most customizable traits in Set 17, effectively giving you a mini-game within the game to design your own passive effect.

  • (2) Choose your cause and effect

  • (3) Effects are significantly stronger

Strategy: The power of Arbiter scales with how well you tailor your law to your composition. If you-re running a high-damage comp, choosing a damage-amplifying effect law can add significant value.

Bulwark

Champions: Shen

Bulwark is a unique single-unit origin exclusive to Shen. Activating it summons a placeable relic that you can position anywhere on the board before combat. At the start of each fight, it grants a 18% max Health shield and 20% Attack Speed to all adjacent allies.

  • (1) Summon and place the relic

Strategy: Placement is everything with Bulwark. Position the relic adjacent to your primary carry and another frontline unit for maximum value. Works best in tight-cluster comps.

Commander

Champions: Sona

Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.

  • (1) Bonus Effect

Strategy: Apply Command Mods to your primary carry to optimize their targeting. Sona also activates Psionic and Shepherd - excellent flex support unit.

Dark Lady

Champions: Morgana

Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.

  • (1) Bonus Effect

Strategy: Morgana is a mid-cost frontline with built-in team protection. Useful in high-ability-damage lobbies as a budget defensive pick.

Dark Star

Champions: Cho-Gath - Jhin - Kai-Sa - Karma - Lissandra - Mordekaiser

Dark Star creates Black Holes that instantly consume enemies who fall below 10% max Health. As you scale into higher breakpoints, individual units become supermassive - gaining 100% effectiveness from all Dark Star bonuses and creating additional minor Black Holes. At the maximum breakpoint, all Dark Stars are supermassive.

  • (2) Black hole - 10% execute

  • (4) +30% AD & AP

  • (6) Strongest unit supermassive + 2 minor Black Holes

  • (9) All Dark Stars are supermassive

  • (Lv.10) CONSUME EVERYONE

Strategy: Dark Star is the premier vertical trait of Set 17 - most powerful at 6 or 9 units. Jhin (5g) is the primary carry. The execute mechanic closes the gap on almost-dead enemies instantly.

Divine Duelist

Champions: Fiora

You heal for 15% of player damage you deal during combat, and Fiora always wins any one-on-one duel. The healing is particularly valuable as a comeback mechanic when you-re losing player HP.

  • (1) Bonus Effect

Strategy: Stack AD items on Fiora and position her to face enemy carries in a 1v1 duel. She guarantees the kill, heals you, and protects your LP.

Doomer

Champions: Vex

Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.

  • (1) Bonus Effect

Strategy: Stack AP items on Vex to maximize the stolen stat benefit. Best in ability-damage-heavy comps where Vex can chain the stat theft into burst damage.

Eradicator

Champions: Jhin

Enemies permanently have 14% less Armor and Magic Resist as long as Jhin is on the board. A passive team-wide resistance shred that benefits every damage dealer - not just Jhin himself.

  • (1) Bonus Effect

Strategy: This makes Jhin mandatory in Dark Star comps. The 14% shred benefits every single damage dealer on your team.

Factory New

Champions: Graves

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.

  • (1) Bonus Effect

Strategy: Upgrade Graves early and consistently - the permanent upgrades compound over the course of a game into a significantly stronger unit.

Galaxy Hunter

Champions: Zed (via Invader Augment)

Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage. His clones flood the board during combat.

  • (1) Bonus Effect

Strategy: Keep original Zed alive at all costs - all clones vanish if he dies. Build Guardian Angel and Quicksilver on Zed. Position him in the back row protected by frontline.

Gun Goddess

Champions: Miss Fortune

When you field Miss Fortune, choose between Channeler Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

  • (1) Bonus Effect - Mode selection active

Strategy: Pick Channeler Mode for mana-heavy AP comps, Challenger Mode for AS-carry boards, Replicator Mode for ability-spam builds. She-s a flex wildcard.

Mecha

Champions: Aurelion Sol - The Mighty Mech - Urgot

Innate: Mecha units can transform into their Ultimate Form, upgrading their ability and gaining 60% bonus Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. At (6) Mecha, gain +1 maximum team size.

  • (3) Energy Cells: +20% AD & AP

  • (4) Overclocked Cells: +35% AD & AP

  • (6) Precision Engineering: +1 max team size

Strategy: Plan board space carefully - a transformed Mecha eats 2 slots. Best in stage 4+ when you can afford the cost. At (6) the bonus team slot lets you run a 10-unit board.

Meeple

Champions: Bard - Corki - Fizz - Gnar - Meepsie - Poppy - Rammus - Veigar

Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health. Cloning time = Champion cost. At (7), create a Cloning Slot on your bench. At (10), summon the Four Meeplords!

  • (3) 2%, +125 Health

  • (5) 3%, +250 Health

  • (7) 4%, +400 Health - Cloning Slot unlocked

  • (10) 6%, +1000 Health - SUMMON THE FOUR MEEPLORDS!

Strategy: The (7) Cloning Slot is the real power spike - place your 5-cost carry in it for a free 3-star attempt over several rounds.

N.O.V.A.

Champions: Aatrox - Akali - Caitlyn - Kindred - Maokai

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions: Aatrox (30% Shred/Sunder), Caitlyn (+20% AS), Akali (Precision), Maokai (15% HP heal), Kindred (800 shield on tankiest ally). At (5), choose a Striker selector.

  • (2) Power surge at 6 seconds into combat

  • (5) Gain a Striker selector

Strategy: N.O.V.A. at (2) is an easy flex - always running 2 covers different team needs simultaneously. Aatrox-s shred is strongest in AD-heavy comps.

Oracle

Champions: Tahm Kench

Every 3 rounds, Tahm Kench grants a reward - consistent passive loot generation throughout the entire game.

  • (1) Bonus Effect

Strategy: Tahm Kench also covers Brawler frontline, so you get free Oracle rewards on top of his tankiness. Always worth fielding in Oracle-adjacent builds.

Party Animal

Champions: Blitzcrank

Once per combat, after falling below 45% Health, Blitzcrank becomes untargetable and repairs 15% max Health per second. If fully healed, he enters The Groove and Party Crasher-s passive fires bolts four times as fast.

  • (1) Once-per-combat revival + Groove entry if fully healed

Strategy: Build Warmog-s on Blitzcrank to maximize HP regen speed during the repair phase. The Groove bonus after full heal can completely swing late-game fights.

Primordian

Champions: Bel-Veth - Briar - Rek-Sai

Spawn Swarmlings. 8% of damage taken contributes to damage dealt. Dealing damage spawns Swarmlings based on Primordian star level. At (3), gain a random 1 or 2-cost champion each round.

  • (2) Spawn Swarmlings on damage dealt

  • (3) More Swarmlings + free 1-2 cost champion per round

Strategy: Free 1-2 cost champions every round is strong economic value early. Use the free units as bench fodder for 3-starring key units or to fill trait slots.

Psionic

Champions: Gragas - Master Yi - Pyke - Sona - Viktor

Gain Psionic items that can be equipped to any ally on your board. At (3), Psionic items gain extra effects when equipped on Psionic units.

  • (2) Gain Psionic item 1

  • (3) Gain Psionic item 2 + bonus effects on Psionic units

Strategy: Psionic items pay for your unit slot costs and more. Viktor and Master Yi are high-value Psionic carries. Sona activates both Psionic and Commander/Shepherd.

Redeemer

Champions: Rhaast

For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist. The bonus scales with your player level.

  • (1) Bonus Effect - scales with player level

Strategy: Maximize non-unique trait count - the more different traits active, the stronger every unit. Best in flex comps running 8-10+ trait activations simultaneously.

Space Groove

Champions: Blitzcrank - Gwen - Nami - Nasus - Ornn - Samira - Teemo

Enter The Groove. While in it, Groovians gain Attack Speed and max Health Regen, increased per Groovian on your team. All Groovians start combat in the Groove for 3 seconds. Each second in the Groove grants +3% stacking AD & AP.

  • (1) Enter the Groove

  • (3) Start combat in Groove for 3 seconds

  • (5) +3% stacking AD & AP per second

  • (7) +20% increased effects

  • (10) Maximum Groove

Strategy: Space Groove excels in slow, grindy fights. Blitzcrank anchors the comp - Party Animal revival lets him re-enter the Groove mid-fight for a bonus power surge.

Stargazer

Champions: Jax - Lulu - Nunu - Talon - Twisted Fate - Xayah

Stargazers chart a different constellation every game - one of six: The Serpent, The Mountain, The Altar, The Medallion, The Fountain, or The Boar. Allies in empowered hexes gain constellation effects. More hexes reveal at each player level.

  • (3) Stargazer Effect active

  • (5) Stronger Effect

  • (7) Maximum Constellation Effect

Strategy: Check your constellation at game start and position your carry in an empowered hex immediately. The Medallion constellation (damage amp per 3-star) is strongest for late-game carry builds.

Timebreaker

Champions: Ezreal - Milio - Pantheon - Riven

Timebreakers give free rerolls or XP. When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).

  • (2) Free rerolls on loss / Temporal XP on win

  • (3) +15% Attack Speed for all allies

  • (4) Timebreakers gain +50% additional AS

Strategy: Timebreaker rewards both win and loss streaks. Free rerolls during losing patches help find key units. Temporal XP accelerates leveling when winning.

Classes

Bastion

CLASS - Resistances

Champions: Aatrox - Jax - Ornn - Poppy - Rammus - Shen

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

  • (2) 16 Armor & MR

  • (4) 35 Armor & MR

  • (6) 55 Armor & MR; Non-Bastions gain an additional 20 Armor & MR

Strategy: Bastion is the premier frontline class for surviving the opening 10 seconds of combat. Doubles well with Vanguard for maximum frontline durability.

Brawler

CLASS - Max Health

Champions: Cho-Gath - Gragas - Maokai - Pantheon - Rek-Sai - Tahm Kench - Urgot

Your team gains 7% Health. Brawlers gain significantly more max Health.

  • (2) Brawlers +25% max Health

  • (4) +45% max Health

  • (6) +65% max Health

Strategy: At 4-6 Brawlers, the HP bonus creates near-unkillable tanks. Cho-Gath grows larger as he eats units, adding natural HP scaling on top of Brawler bonus.

Challenger

CLASS - Attack Speed

Champions: Bel-Veth - Diana - Jinx - Kindred

Your team gains 10% Attack Speed. Challengers gain bonus AS. When their target dies, Challengers dash to a new target and increase their AS bonus by 50% for 2.5 seconds.

  • (2) 15% AS

  • (3) 22% AS

  • (4) 30% AS

  • (5) 40% AS

Strategy: Pairs excellently with Guinsoo-s Rageblade - the ramping AS bonus after each kill creates exponential snowball potential. Best on Jinx and Bel-Veth.

Channeler

CLASS - Mana Regen

Champions: Aurelion Sol - Bard - Mordekaiser - Viktor - Zoe

Innate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, significantly increased for Channelers.

  • (2) 1% team / 3% Channeler Mana Regen

  • (3) 1% / 4%

  • (4) 2% / 6%

  • (5) 2% / 7%

Strategy: Pair with Blue Buff and Spear of Shojin for near-infinite ability spam. Aurelion Sol is the premier Channeler carry - faster ability casts mean more AoE damage.

Fateweaver

CLASS - Crit + Luck

Champions: Caitlyn - Corki - Milio - Twisted Fate

Innate: Fateweavers have Precision. At (2) chance effects on abilities become Lucky. At (4) gain 20% Crit Chance and 10% Crit Damage - and critical strikes are also Lucky.

  • (2) Chance effects become Lucky

  • (4) 20% Crit Chance, 10% Crit Damage, Lucky Crits

Strategy: The Lucky mechanic amplifies low-probability chance effects - stun chances, on-hit procs, and ability effects all benefit. Best in crit-itemized comps.

Marauder

CLASS - Omnivamp

Champions: Akali - Bel-Veth - Fiora - Master Yi - Urgot

Your team gains 5% Omnivamp. Marauders gain more Omnivamp and Attack Damage, and their overheal converts to a Shield (up to 25% max Health).

  • (2) 5% Omnivamp, 20% AD

  • (4) 7% Omnivamp, 30% AD

  • (6) 10% Omnivamp, 40% AD

Strategy: Marauder is strong for sustained AD carries that deal consistent damage. Fiora benefits doubly - Omnivamp heals through duels, and overheal shield stacks before each fight.

Replicator

CLASS - Ability echo

Champions: Lissandra - Lulu - Nami - Pantheon - Veigar

Replicator abilities occur a second time at reduced effectiveness after the initial cast.

  • (2) Echo at 25% strength

  • (4) Echo at 50% strength

Strategy: At (4) Replicator, every ability fires at 50% strength twice - effectively 150% output per cast. Veigar-s AoE nuke echoing is devastating.

Rogue

CLASS - Burst + Evasion

Champions: Briar - Fizz - Gwen - Kai-Sa - Riven - Talon

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% Health, they slip into shadows - enemies targeting them are redirected to a nearby unit, preferring Tanks.

  • (2) 15% AD & AP

  • (3) 30% AD & AP

  • (4) 45% AD & AP

  • (5) 60% AD & AP

Strategy: The shadow step at 50% HP prevents burst-down of your carries - opponents-s targeting snaps to tanks instead. Kai-Sa and Talon are strong Rogue carries.

Shepherd

CLASS - Summons Bia & Bayin

Champions: Illaoi - LeBlanc - Lissandra - Meepsie - Sona - Teemo

Shepherds summon the Bond of the Stars - Bia and Bayin (a mother-daughter duo). Their power scales with the total star level of all Shepherd units.

  • (3) Summon Bia

  • (5) Summon Bayin

  • (7) Bia and Bayin-s bond grows deeper

Strategy: Shepherd scales off total star level - hitting 3-stars on cheap Shepherds (Teemo, Meepsie) dramatically boosts Bia and Bayin-s power.

Sniper

CLASS - Distance damage

Champions: Ezreal - Gnar - Jhin - Samira - Xayah

Snipers gain Damage Amp that increases with distance from their target - the farther away, the more damage dealt.

  • (2) 18% DA +2%/hex

  • (3) 24% DA +3%/hex

  • (4) 28% DA +4%/hex

  • (5) 32% DA +5%/hex

Strategy: Position Sniper carries in the very back corners of your board for maximum hex distance. Jhin (Dark Star/Eradicator/Sniper) has three separate damage amplification sources stacking simultaneously.

Vanguard

CLASS - Shield frontline

Champions: Blitzcrank - Illaoi - Leona - Mordekaiser - Nasus - Nunu

Combat start and at 50% Health: Vanguards gain a max Health Shield for 10 seconds. 10% DR while shielded. Vanguards gain 5% Durability while shielded.

  • (2) 16% max Health shield

  • (4) 28% max Health shield

  • (6) 40% shield - twice per combat

Strategy: At (6) Vanguard your frontline gets shielded twice per combat - nearly doubling their effective HP. Blitzcrank with Party Animal + Vanguard is nearly unkillable.

Voyager

CLASS - Shield + Damage Amp

Champions: Aurora - Karma - Meepsie - Pyke - The Mighty Mech

Combat Start: Tanks and Fighters gain a Shield for 15 seconds. Other allies gain Damage Amp. Voyagers gain double of both effects.

  • (2) 175 Shield / 9% DA

  • (3) 250 Shield / 15% DA

  • (4) 350 Shield / 18% DA

  • (5) 500 Shield / 22% DA

  • (6) 700 Shield / 27% DA

Strategy: At (4-5) Voyager, the 15-second shield lasts longer than most fights. Best as a secondary trait in wide-spread comps that need an opening combat advantage.

More TFT Set 17 Guides

Main Set 17 Hub Guide

Realm of the Gods Mechanic Guide

All Champions Guide

Best Comps & Builds

Tier List

PBE Patch Notes Tracker

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TFT Set 17
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