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League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;

  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.

We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.

Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.


League of Legends Challenges Boosting Service
EB24 about League of Legends #30 Current meta, Patch 10.8 - from the Booster perspective
League of Legends

EB24 about League of Legends #30 Current meta, Patch 10.8 - from the Booster perspective

Patch 10.8 as said on the Patch Rundown, didn’t have many changes on it so we probably won’t see a lot of changes on the meta this patch but still, it’s also good to maybe see that some champions might come to meta soon!


  • Top

Patch 10.8 didn’t bring any change to the top lane meta. However, I’ve added an S+ tier as these champions are very simple to play with mechanically since they have a low cap skill but very good if you know what you can do in terms of the macro. The rest S tier champions are as good but they’re harder to play and to carry the game.

Top Tier List

  • Jungle

This patch didn’t change anything for our S-tier champions on the jungle but it’s good for champions like Jarvan (he has low HP but fast clear). Still, think jungle is a game-changer role, so he probably won’t be seen much, especially since our S-tier list didn’t change.


Jungle Tier List

S tier: Graves, Nidalee, Lee Sin, Rek’Sai

A tier: Ornn, Vi, Nocturne, Sylas, Ekko, Sejuani


  • Mid

The mid lane meta is now even more about assassins in this patch, due to the experience buff. The change that gives you 20% more experience from level 1-6 when you’re playing a solo lane and 10% more at level-7-8. This makes the level 6 burst assassins even more effective in the lane. 


The changes to the mid lane champions are quite surprising to me, especially the Akali and Ryze buff. They were pretty solid picks after all the nerfs, so with these buffs, they’ll be back on the S-tier. Especially Akali since she is so overpowered in the early game. Having her ultimate cd reduced from 120 to100 will be crucial in a lot of matchups.


Mid Tier List

  • ADC

In the current patch 10.8, Miss Fortune still remains as one of the best ADC’s but some other champions have risen up to her as well. For example, Varus is one of them because of his flexibility, as in going for poke/lethality Varus or attack speed/on-hit Varus. He’s very good at almost every team comp because of the utility and the cc that his ult provides. He also has a pretty good carry potential with his huge poking Q’s on lethality Varus or his like attack speed build that makes him look like a Kog’Maw. 

He’s also pretty good against Ezreal, as for Ezreal himself, he also remains one of the strongest ad’s in the current patch because of his poke and his mid to late game transition especially if you have a Yuumi on the team. Yuumi/Ezreal can become a really annoying and obnoxious duo to play against, they’re pretty weak early game but if they get to the late game it’s very hard to play against.

Another champion that has seen an increase in win rate is Ashe because of her buffs, she’s is a bit better now but still weak against Ezreal.

Aphelios is still really good but he requires a lot of peel and champions that run into him, he’s a bit weak against long-ranged champions like Ezreal, Kog’Maw and Azir because he can’t reach them with some of his weapons and because he lacks mobility he can get killed very easily especially in soloQ.


ADC Tier List

S- Tier: Miss Fortune, Ezreal, Varus
A Tier: Ashe, Caitlyn, Kalista, Aphelios


  • Support

Hard engage supports are still the most dominant champions, followed by defensive supports and lastly poke supports, since jungle and solo laners are playing with carry champions or bruisers, the supports need to play with tank hard engage champions or play the counter engage supports.

Some ranged supports like Soraka, Senna, and Yuumi can be played as a specific counter supports but they need specific team comps to function properly, while the S-tier supports can be picked on almost every situation.


Support Tier List

S -Tier: Leona Nautilus Thresh 

A-tier: Taric, Alistar, Rakan, Braum, Tahm Kench, Yuumi, Senna, Soraka


And this is the best guide for you on this patch 10.8! Remember that EB24 will always be here to help you out and provide you the best meta and guides for each patch! Some of you might not enjoy reading big guides but want to improve fast so for that purpose we do recommend you to buy a Coaching Session service or a Duo Boosting Premium service, we can guarantee that you will improve a lot faster! If you simply want to get those shiny divisions, you can always buy a Solo Boosting order and we’ll get you a booster right away!

Stay tuned for more information on our social media and seek for our most recent events!

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League of Legends


This patch didn’t have anything special according to changes, it looks to be a simple organizer and small adjustor of numbers in a few champions, nothing major or with a huge impact.





REMOVED - BONUS ARMOR PENETRATION Aphelios no longer gains 3/6/9/12/15/18% bonus armor penetration

NEW - LETHALITY Aphelios now gains 2/4/6/8/10/12 lethality


BASE DAMAGE AND COOLDOWN LEVEL SCALING Aphelios' weapons actives' base damage and cooldowns scale over levels 1-9 levels 1-13

MOONSHOT DAMAGE AD RATIO 0.6 bonus attack damage 0.42-0.6 (levels 1-13) bonus attack damage

ONSLAUGHT DAMAGE AD RATIO 0.3 bonus attack damage 0.21-0.3 (levels 1-13) bonus attack damage

BINDING ECLIPSE DAMAGE RATIO 0.35 bonus attack damage 0.26-0.35 (levels 1-13) bonus attack damage

DUSKWAVE DAMAGE RATIO 0.8 bonus attack damage 0.56-0.8 (levels 1-13) bonus attack damage

SENTRY DAMAGE RATIO 0.5 bonus attack damage 0.35-0.5 (levels 1-13) bonus attack damage


A few more nerfs for Aphelios as he is still dominating the meta, it’s mostly for competitive but this change will hurt Aphelios late game a lot.




BONUS ATTACK SPEED 20/25/30/35/40% 20/30/40/50/60%


This is probably the biggest buff of this patch, in my opinion. Ashe is already strong. Her cc along with the cheap shot that proc on every auto with a cooldown of 4 seconds is pretty insane.




BASE SPIKE DAMAGE 25/30/35/40/45 (75/90/105/120/135 maximum damage) 30/35/40/45/50 (90/105/120/135/150 maximum damage)


It might speed up the jungle clear for about 1 second, maybe if you do all 6 camps. Nothing more to say. It's basically a small minor change.




ARMOR 23 21


SLOW 25/30/35/40/45% 10/18/26/34/42%


It’s mostly a nerf for those players who play Kalista on top lane. I think the adc Kalista will stay the same. It’s a way to make her easier to kite but I don’t think it will make her any weaker anyway.




BONUS ATTACK SPEED 30/55/80% 25/45/65%


Absolute pointless nerf. Yi will most likely be 2.5 attack speed already at lvl16 so it doesn’t make sense. I think the only way to nerf Yi and counter him is by removing his slow resist or change it to 50% because you can’t slow down his auto attacks nor slow him down, especially since he deals mostly true damage.




ALLY HASTE/ENEMY SLOW 20/25/30/35/40% movement speed 30/35/40/45/50% movement speed


SHIELD RATIO 0.4 ability power 0.5 ability power


It’s a pretty big buff for Orianna. She has been in a pretty good spot for a long time now and getting even more buffs isn't necessary, in my opinion. Either way, these buffs are mostly for competitive.




HEALTH 570.48 575

ARMOR 21.552 22



BONUS MOVEMENT SPEED 20/25/30/35/40% when consuming 2 runes 28/32/36/40/44% when consuming 2 runes


Minor buff.




MIST WRAITH SPAWN CHANCE 25% on minions Senna doesn't kill 22% on minions Senna doesn't kill


Pointless change. 




BASE DAMAGE 90/120/150/180/210 80/105/130/155/180


A small nerf for Sett, mostly affecting him when playing as support.





MANA 375 425


COST 60/65/70/75/80 mana 45/50/55/60/65 mana


Riot is trying to make Soraka viable as support. The thing is she is pretty weak because of her Q nerf. Yes, it did prevent a lot of people from picking it on top even though it’s still viable. But the main reason why she is weak on the bot lane now is because she used to be that star spamming super aggressive. Now, she can only stand behind her adc and never go in because she doesn’t do any damage.




EXPLOSION DAMAGE RATIO  50/70/90/110/130% bonus attack damage 50/75/100/125/150% bonus attack damage


I think it’s a really massive buff for Tristana, not only on adc but as a solo lane as well, especially if you go Stormrazor into Infinity Edge. It will also make it easier for her to take turrets down.




MOVEMENT SPEED BUGFIX Fixed an issue where he wasn't getting extra movement speed on dash

STUN BUGFIX Urgot now properly has a total CC duration of 1.5 seconds, including stun duration and time elapsed when enemy champion is flung, as intended from patch 10.6. (tooltip also now correctly reflects said total CC duration).


COOLDOWN 120/95/70 seconds 100/85/70 seconds


Another buff for Urgot. I think he is in a really good spot right now; he is at least an A+ pick with the potential of becoming an S tier in the next patch depending on what will happen on top.




COOLDOWN 110/90/70 seconds 130/100/70 seconds


Nerf in terms of competitive play.




ADDITIONAL FEATHER HIT DAMAGE 10% less damage per feather 5% less damage per feather


This is also pretty much a competitive nerf. On soloq, she is good but it’s mostly to prevent the Xayah/Rakan combo which is the strongest bot lane at the moment.

As you can see, not many changes done that will affect SoloQ. EB24 is here to help you understand the changes and make you improve as much as possible, we know some people don’t want to improve and just prefer to climb by spamming the most broken champions too and for those who want help climbing, you can always grab a Solo Boosting order or a Duo Boosting order and we’ll get you an EB24 booster to help you right away! If you prefer to learn more and improve, consider buying a Coaching session, we can guarantee improvements after the first coaching hour!

Also, stay tuned on our Social Media for more content, events, and news!

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Teamfight Tactics


With the nerf to rebels in 10.7, the meta has diversified into a slew of different builds. Every origin and trait are viable in some composition or another, and every comp can reasonably top 4.


A notable standout is a Mech-Infiltrator composition, which aims to assemble an unbeatable force in the form of 3* Shaco, 3* Kai’Sa, and 3* Mech units. This composition invests heavily in the economy for the early game, only rolling excess gold above 50 at levels 6 and 7 to stabilize. However, because of the reliance on 3* units, it is very important to be uncontested and only 1 or 2 players per lobby can go for this comp.


Chrono Kayle and 6 Cybernetic are another top tier composition in this meta. These two comps are bundled together because usually, Chrono Kayle will transition into 6 Cybernetic in the late game unless there are no good items for Irelia. Having only received a small nerf to Ekko, this composition is just as powerful as it is in 10.6 but has difficult matchups into Protectors and Star Guardian. Many top streamers mainly play this comp due to its flexibility with items and consistency in the top 4.


A new composition that arose because of Vel’koz buffs and Rebel nerfs is Void Brawler, featuring Vel’koz and Cho’gath as its two carries. This composition falls off in the mid to late game, relying on 3* Vel’koz and 3* Cho’gath to secure the top 2 finishes.


New comps have also risen in popularity as a result of the changing meta. In particular, the Star Guardian reroll strategy, which aims to 3* Neeko and Syndra, rose into prominence due to the power of Neeko in stopping Cybernetic and Mech Infiltrator.


Blademaster reroll is the final new composition in 10.7, emerging due to both the 6 Blademaster buffs and the Rebel nerfs. This comp aims to run 6 Blademaster with Kassadin and 3* every unit except Kayle and Irelia. This is one of the weakest comps still being run in high Elo, often placing bottom 4 even when uncontested.


The remaining viable comps include Protectors, Jhin with Vanguards, and 6 Dark Star with Jhin/Shaco carry. These play the same as they do on patch 10.6, and are largely unchanged.


Important Changes

Galaxies Mechanic

- The Neekoverse: Everyone gets two free copies of Neeko’s Help.

- Lilac Nebula: The first carousel contains only four cost units.

- Medium Legends: Little Legends are larger and you have +25 starting health.


- Blademaster chance to activate: 30%/55% ⇒ 30%/60%

- Brawler Health: 300/750 ⇒ 300/700

- Chrono Attack Speed: 15%/35%/65% ⇒ 15%/35%/75%

- Dark Star: When a Dark Star Champion dies, all other allied Dark Star Champions gain +25 (3), +35 (6) Attack Damage and Spell Power

- Mana-Reaver Reworked to (2) bonus is now: Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%. 

- Mystic Magic Resist: 30/120 ⇒ 35/105

- Sniper Bonus Damage: 12% ⇒ 15%



- Caitlyn Spell Cast time: 1.5 seconds ⇒ 1.1

 now resumes attacking more quickly after firing her bullet 

- Xayah Attack Speed: 0.75 ⇒ 0.8

- Ziggs Total Mana: 40 ⇒ 45

- Zoe Starting Mana/Total: 90/120 ⇒ 70/100 - Spell Damage: 150/225/300 ⇒ 150/225/400

- Darius Health: 650 ⇒ 750

- Xin Zhao Total Mana: 50 ⇒ 60 - Spell Damage: 175/250/350 ⇒ 200/275/375 

- Ezreal Total/Starting Mana: 60/120 ⇒ 50/125 - Spell Damage: 250/350/700 ⇒ 200/300/600

- Kassadin Total Mana: 100 ⇒ 80

- Shaco Spell Bonus Damage: 250%/325%/450% ⇒ 250%/325%/400%

- Soraka Total Mana: 150 ⇒ 125 - Spell Healing: 300/450/2000 ⇒ 350/500/2000

- Vel'koz Total Mana: 80 ⇒ 70

- Wukong Health: 850 ⇒ 950

- Aurelion Sol Spell Damage: 120/175/750 ⇒ 100/150/750

- Ekko Spell Damage: 250/450/2000 ⇒ 225/400/2000

- Gangplank Starting/Total Mana: 50/150 ⇒ 75/175 - Spell Damage: 650/850/9001 ⇒ 450/600/9001

- Lulu Attack Speed: 0.85 ⇒ 0.8

- Miss Fortune Attack Speed: 1.1 ⇒ 1.0 - Mana: 50/150 ⇒ 75/175

Spell Damage: 70%/90%/999% ⇒ 60%/80%/999%


Comps to run for patch 10.7


When to go?

If you find early cybernetic units, such as Fiora, Lucian, and Leona.

Roll for this composition at level 7 for Irelia 2*, and Level 8 for Ekko. Cybernetics gain additional health and damage by holding an item, so try to split your items among your units.

Lucian is a great user of Red Buff, Leona can use Zephyr or Redemption, and Vi can use Frozen Heart as well as Ionic Spark, but your main carry is Irelia, so focus on stacking her with items such as Infinity Edge (core), Guardian Angel, and Bloodthirster. Since you will get Ekko often only appears after you’ve committed your items, he gets any leftovers.


Mech Infiltrators

When to go?                     

If you find multiple pairs of Kai’Sa and Kha’Zix, look to run this comp.

Kai’Sa and Kha’zix are your early game pickups. Finding early Shaco will also help force this comp. This is a slow roll comp, which means you want to get to level 6 and stay above 50 gold, only rolling interest gold each round. You want to make at least two 3 stars before leveling to 7.

Important items for the comp would include Morello and Seraph’s on Kai’Sa, Quicksilver and Titan’s Resolve on Mecha units, and Infinity Edge and Bloodthirster on Shaco. 


Star Guardian - E-girls

When to go?

Go for this composition whenever you open with multiple tears.

Roll for Star Guardians on 6 until you stabilize to being even/mostly winning. Then, level to 7 and put in 6 Star Guardian 4 Sorcerer, rolling gold above 50 until you’ve 3 starred Syndra and Neeko. Level to 8 and put in Lulu for Mystic, or drop Poppy for 6 Sorcerer 6 Star Guardian if you have a Star Guardian Spatula.

The Star Guardian reroll strategy is heavily reliant on Syndra to output most of your team’s damage. At least one copy of Seraph’s on Syndra is crucial for the top 4, and two Seraph’s are important for winning the lobby. Neeko should be itemized with tank items such as Ionic Spark, Guardian Angel, and Titan’s Resolve. Items on other units aren’t important, but Ahri and Lux are good places to dump them.

And these are the best comps for the patch 10.7! We hope you enjoy our guides and that they help you improve! In case you want to learn even more you can always arrange a TFT coaching and improve even more on this new Galaxy Set, we can guarantee that our EB24 TFT Team will help you right away! If coaching is not your thing, you can always order a TFT Duo Boosting order and go along with one of our EB24 Boosters or even buy a TFT Solo Boosting and get the job done for you! 

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EB24 about League of Legends #28 Itemization, Patch 10.7 - from the Booster perspective
League of Legends

EB24 about League of Legends #28 Itemization, Patch 10.7 - from the Booster perspective

  • Here’s the best guide for the items on Patch 10.7! Keep yourself updated with EB24! Lookup below for your main role and get ready to climb!


  • Top

To start with the boots, it always depends on the enemy team comp, mercs vs heavy ap/cc, Tabi against AD damage.


Wukong is a bruiser now. So of course, you want to build like a bruiser. So far it’s pretty standard build. The Tiamat is optional, it depends on if you want to push the wave fast or not.


There are few variations of an early build, you can go hydra first, good for trades or essence reaver for all in/roaming. The First 4 items are must go (including boots), then the build-depend on what you need.


Most important tip: Sheen is must have the first item no matter what happens, never go Tabi or phage or you will hardly lose, also end trinity before the Tabi. The reason for it is your q has INSANE synergy with trinity passive. If you get those 2 items you unlock your superpower spike and sooner you get it sooner you will demolish enemies. Sometimes you can change my build like going something tanky like Deadman’s Plate instead of Wit’s End if the enemies don’t really have ap champions. Generally, if you can’t get sheen first back go cull and try your best to farm for entire sheen until next back. Whenever leaving base use your won the max range while healing on the fountain and stay on the very edge. Trundle’s w improves ALL healing he receives and this includes fountain healing, so it will save you quite of time.

The last tip from me is, sometimes wait for the enemy to have a slight advantage over you when fighting then pop out your ultimate to surprise him with your healing and damage, as your ultimate reduces enemies’ armor and MR making him super squishy even if it’s bruiser or tank.

  • Jungle

Here are the best builds for the champions presented on our Tier list:


1. Graves:

For Graves, I have 3 builds:

First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends

Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends

Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.


2. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.


3. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs

4. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too


5. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends

6. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too

7. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend

8. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet

9. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team


10. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap


11. Sejuani

Cinderhulk > Warmog's > Gargoyle > Rest is adaptive tank items


  • Mid

General AP build (Champs such as Syndra, LeBlanc, Lux...)

Sorcerer's Shoes > Luden's Echo > Oblivion Orb > Rabadon's Deathcap

Situational items:

·         Banshee's Veil – VS 2+ AP champions

·         Zhonya's Hourglass – VS AD assassins/Heavy engage

·         Void Staff – VS enemies with a lot of Magic Resistance

·         Liandry's Torment – VS Tanks

Tear Users (Cassio, Ryze, Kassadin) 


Archangel's Staff > Liandry's Torment > Rabadon's Deathcap > Void Staff > Zhonya's Hourglass > Banshee's Veil


Ionian Boots of Lucidity > Archangel's Staff > Liandry's Torment > Rabadon's Deathcap > Void Staff > Zhonya's Hourglass


Mercury's Treads > Rod of Ages > Archangel's Staff > Lich Bane > Zhonya's Hourglass > Rabadon's Deathcap

AP Assassins (Katarina, Akali, Sylas)


Sorcerer's Shoes > Hextech Gunblade > Oblivion Orb > Zhonya's Hourglass > Rabadon's Deathcap > Void Staff > Morellonomicon (We upgrade our Oblivion Orb after we have completed every other item)


Sorcerer's Shoes (Mercury's Threads vs teams with a lot of CC) > Hextech Protobelt-01 > Luden's Echo > Zhonya's Hourglass > Rabadon's Deathcap > Void Staff

AD Assassins (Zed, Talon, Qiyana)

Boots of Mobility > Umbral Glaive > Youmuu's Ghostblade > Duskblade of Drakhtarr > Edge of Night > Guardian Angel

  • AD Carry

Miss Fortune: Essence Reaver, Infinity Edge, Rapid Fire Canon, GA/Phantom Dancer/Maw

First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Caitlyn: Stormrazor> Infinity Edge> Rapid Fire Cannon, after it you can go for situational item or another crit.

First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Ezreal: Manamune> Trinity/Iceborn Gauntlet (depends on the enemy team, if full AD then Iceborn better)>Botrk/Mortal Reminder if you need Grieviouns Wounds and Armor Pen

First Rune: PRecision

Going for:

- Lethal Tempo

- Presence of Mind

- Legend: Bloodline

- Coup De Grace

Second Rune: Sorcery

- Manaflow Band

- Transcendence


Aphelios: Essence Reaver, Runnan, Infinity, Phantom Dancer

First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Sorcery

- Nimbus Cloak

- Gathering Storm


Kai'Sa: Manuamane>Guinsoo> Nashor Tooth> Zhonya

First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

 Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Lucian: Botrk> Essence Reaver> Infinity Edge/ Phantom Dancer/ Rapid Fire Cannon> GA/MAW/BT

First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Jhin: Stormrazor> Rapid Fire Cannon> Infinity Edge> PH/MAW/GA

First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Jinx: Infinity Edge> Runnan's Hurricane> Rapid Fire Cannon> Situational Items

First Rune: Precision

Going for:

- Lethal Tempo

- Triumph

- Legend: Bloodline

- Coup De Grace

Second rune: Inspiration

- Magical footwear

- Biscuit Delivery


Vayne: Botrk>Guinsoo>Phantom>IE

First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery


Situational Items

Every ADC after 2/3 core items, have to decide to pick up some items from list below


1. Maw of Malmortius

Strong vs AP Teamcomps, gives AD, CDR, MR, with a passive that gives you shield, lifesteal and AD.

2. Phantom Dancer

Items that gives you AS/CRIT/MS and shield vs both types of damage, useful on ADC that builds crit items  (Tristana,  Aphelios,  Xayah, Miss Fortune, Draven)

3. Guardian Angel

After getting killed, you getting respawned with 50% of your base hp, gives AD/ARMOR

very good item vs strong assassins

4. Quicksilver Sash

An item that removes one CC, useful vs team comps with a lot of CC or vs CC that will kill you when you will get them (Malzahar, Leona, Warwick, works vs Mordekaiser ult as well)

5. Bloodthirster

Gives AD/Lifesteal, passive that grants you shield, good on champions that need lifesteal but as well they depend more on AD than attack speed (Draven)

6. Lord Dominik's Regards

Gives AD/ ARmor pen, good vs tanks, when you don't play a champion that have % dmg, like Kai'Sa, Kog'maw, Vayne

7. Mortal Reminder

Gives AD/Armor pen, 10% less armor pen than Lord Dominik's, but your auto attacks apply Grievous Wounds


  • Support

Recommended Support Items

Stell Shoulderguard, Relic Shield depending on what you value more auto-attack damage or extra ap on abilities.

Zekes Converge, Knights Vow, Solari and Redemption and Gargoyle Stone Plate.

And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us make this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.

Top - Starkingg

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG

Support – Covefiel


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