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General League of Legends Teamfight Tactics Valorant

New Placement Matches Policy for LOL, TFT, Valorant

The gaming world is always evolving, and with it, the policies that shape our play. Recently, significant updates have been made to the placement match policies for popular games like League of Legends (LoL), Teamfight Tactics (TFT), and Valorant. Understanding these changes, particularly regarding Matchmaking Rating (MMR) and rank alignment, is crucial for players aiming to maximize their gaming experience.

Last Known Rank Clarification

A key aspect of these updates is the alignment of the account's MMR with the order requirements. For instance, if you're playing on a Diamond account with Master MMR in LoL, you should select Master as your last known rank. This clarification ensures fair and balanced matchmaking in placement matches.

Guaranteed Wins Policy in League of Legends

In LoL, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Teamfight Tactics

In TFT, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Valorant


Valorant, too, has adopted a similar policy

  • Players can expect 4 guaranteed wins for 5 placement matches in ranks up to Immortal and 3 wins at Radiant.
  • As with LoL and TFT, the number of guaranteed wins adjusts according to the number of placement matches.

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👉
Should the guaranteed win count not be met, players will receive wins equal to their losses. However, it's important to note that compensation will not exceed a full division if the total win rate is 50% or above. This safeguard ensures that players are fairly compensated while maintaining the integrity of the ranking system. This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.


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Conclusion


As we embrace these new placement match policies across LoL, TFT, and Valorant, players need to stay informed and adapt their strategies accordingly. These changes not only bring a new level of excitement and challenge to the games but also ensure fairness and competitiveness in the ranking system. Whether you're a seasoned player or just starting, these policies are set to impact your gaming journey significantly. Remember, these updates are designed with your gaming success in mind. By understanding and leveraging them, you can optimize your gameplay and enjoy a more satisfying competitive experience. So, gear up for the new season, keep these changes in mind, and get ready to climb the ranks with confidence and strategy! 🚀🎮🏆


1/9/2024

New Placement Matches Policy for LOL, TFT, Valorant
EB24 about League of Legends #22 Itemization, Patch 10.5 - from the Booster perspective
League of Legends

EB24 about League of Legends #22 Itemization, Patch 10.5 - from the Booster perspective

The continuation from our EB24 guide towards the patch 10.5! Here you can find the best items for the best champions on the current meta! Let Eloboost24 help you improve!



  • Top

For items, there are no bigger changes. The changes on Hydra and Botrk didn’t have any huge impact on top champions' builds, just a buff for already existing paths.



Below you have itemization for all S-tier picks. The boots will depend on the matchup/team comp, but the general advice is:

- Tabis vs basic attacks, 

- Mercury’s vs cc.



Mordekaiser





Ornn





Garen





Kled





Darius





These builds are pretty flexible so you can swap the 5th/6th item for something that fits the enemy team comp better like Omen against Yasuo + crit adc and so on.



  • Jungler

Here are the best builds for the champions presented on our Tier list:



1. Graves:

For Graves, I have 3 builds:

First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends

Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends

Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.



2. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.



3. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs



4. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too



5. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends

6. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too

7. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend

8. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet

9. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team



10. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap



11. Sejuani

Cinderhulk > Warmog's > Gargoyle > Rest is adaptive tank items





  • Mid

Items for mid lane are similar:

If your champions is AP:

- Archangel's Staff& Rod of Ages (Best on Cassio, Ryze, Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs AD and burst champions and for Fizz)

- Hextech Gunblade (Best on Kata)

- Rylai's Crystal Scepter (Best on Cassio)

- Hextech Protobelt-01 (Best on Ekko, Sylas, Fizz)

- Luden's Echo (Best on Sylas and Syndra)



If your champion is AD:

Lethality items are very optional if you are ahead you go for:

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper



If not:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade 



Situational:

If you have mountain drakes, Banshee's Veil makes you stronger and gives you a lot of MR (especially good vs AP mid & top/jungle). Build a Liandry's Torment if you're against tanks.





  • ADC

The items for the S and A-tier champions are the same as for the last patch, nothing changed in terms of items.




1. Aphelios: 

Build - Essence Reaver, Runnan, Infinity, Phantom Dancer




First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Sorcery

- Nimbus Cloak

- Gathering Storm




2. Kai'Sa:

Build - Manuamane>Guinsoo> Nashor Tooth> Zhonya




First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery




3. Senna: 

Build - Manamune, Duskblade, Yommu/Edge of the night (depends on the comp), Infinity edge




First Rune: Domination

Going for:

- Dark Harvest

- Taste of Blood

- Eyeball Collection

- Ravenous Hunter

Second Rune: Precision

- Presence of Mind

- Legend: Alacrity




4. Miss Fortune: 

Build - Essence Reaver, Infinity Edge, Rapid Fire Canon, GA/Phantom Dancer/Maw




First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery




5. Caitlyn: 

Build - Stormrazor> Infinity Edge> Rapid Fire Cannon, after it you can go for situational item or another crit.




First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery




6. Lucian:

Build - Botrk> Essence Reaver> Infinity Edge/ Phantom Dancer/ Rapid Fire Cannon> GA/MAW/BT




First Rune: Precision

Going for:

- Press the Attack

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery




7. Jhin: 

Build - Stormrazor> Rapid Fire Cannon> Infinity Edge> PH/MAW/GA




First Rune: Precision

Going for:

- Fleet Footwork

- Triumph

- Legend: Bloodline

- Coup de Grace

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery




8. Ezreal: 

Build - Manamune> Trinity/Iceborn Gauntlet (depends on the enemy team, if full AD then Iceborn better)>Botrk/Mortal Reminder if u need Grievous Wounds and Armor Pen




First Rune: Precision

Going for:

- Lethal Tempo

- Presence of Mind

- Legend: Bloodline

- Coup De Grace

Second Rune: Sorcery

- Manaflow Band

- Transcendence




9. Jinx: 

Build - Infinity Edge> Runnan's Hurricane> Rapid Fire Cannon> Situational Items




First Rune: Precision

Going for:

- Lethal Tempo

- Triumph

- Legend: Bloodline

- Coup De Grace

Second Rune: Inspiration

- Magical footwear

- Biscuit Delivery




Situational Items

Every ADC after 2/3 core items, have to decide to pick up some items from list below

1. Maw of Malmortius

Strong vs AP Teamcomps, gives AD, CDR, MR, with a passive that gives you shield, lifesteal and AD.

2. Phantom Dancer

Items that gives you AS/CRIT/MS and shield vs both types of damage, useful on ADC that builds crit items (Tristana, Aphelios, Xayah, Miss Fortune, Draven)

3. Guardian Angel

After getting killed, you getting respawned with 50% of your base hp, gives AD/ARMOR

very good item vs strong assassins

4. Quicksilver Sash

Item that remove one CC, useful vs team comps with a lot of CC or vs CC that will kill you when you will get them (Malzahar, Leona, Warwick, works vs Mordekaiser ult as well)

5. Bloodthirster

Gives AD/Lifesteal, passive that grants you shield, good on champions that need lifesteal but as well they depend more on AD than attack speed (Draven)

6. Lord Dominik's Regards

Gives AD/ ARmor pen, good vs tanks, when you don't play a champion that has % dmg, like Kai'Sa, Kog'maw, Vayne

7. Mortal Reminder

Gives AD/Armor pen, 10% less armor pen than Lord Dominik's, but your auto attacks apply Grievous Wounds



  • Support

- Zeke's Converge

Standard cdr armor and MR item whit the active link damage buff and slow buff.



- Knights Vow

Standard armor item whit hp cdr and active shared damage link



- Locket of the Iron Solari

Standard MR item whit some armor specific vs heavy magic team comps, it gives an aoe shield for every 1 active.



- Redemption

Usually either the 1st or last item depending on the lead you have, it gives cdr hp and mana regen plus the healing and shielding power and the active aoe heal.



- Gargoyle Stoneplate

Good item on champions that don't get natural stats, I would usually build this only if I'm the only tank on the team if not I would usually skip it entirely, it gives armor, MR and HP and the passive stats buff per player and the active increased hp and defensive stats per champion.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.

Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - Majkel

Support – Covefiel



To get more updates and events, follow us on our social media below: 



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3/12/2020

EB24 about League of Legends #21 Current meta, Patch 10.5 - from the Booster perspective
League of Legends

EB24 about League of Legends #21 Current meta, Patch 10.5 - from the Booster perspective

The EB24 is already back with more guides about the new patch 10.5! The best-boosting website is here to help you improve! Let's see the best meta champions for this patch, keep it up with us!



  • Top

With Patch 10.5, there are no bigger changes to the meta. Ornn stays almost the same since the only difference is that he would overkill you before, on this patch he probably won't. Also, delaying his biggest power spike (double item upgrade) by around 2-3 minutes depending on if you fight or not. Riot is really trying hard to shift most of the Top champions into the jungle but it isn't working and it shouldn’t. I really don’t know why they’re doing it when Ekko, Olaf, Lee Sin, and Rek’Sai are doing a 10x more effective job. Below you get runes for every S tier champion, as well as a barely changed the tier list from the last patch.



Top Tier List





Best Runes for:

Mordekaiser 

(Resolve against range - Domination against melee)





Ornn





Garen





Kled 

(Press the Attack against range, Conqueror against melee)





Darius







  • Jungler

This patch is a filler for the jungle except for Kayn. The Orb buff is pretty strong on him but I don't think he is ready to be played. Amumu's nerf is not bad but also not good either. Patch 10.5 is almost the same as Patch 10.4.




Best Runes for:

1. Graves:

Runes #1:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Domination

- Cheap Shot

- Ravenous Hunter



Runes #2:

First Rune: Domination

Going for:

- Electrocute

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery



2. Nidalee:

First Rune: Domination

Going for:

- Dark Harvest

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Sorcery

- Celerity

- Water Walking



3. Ekko:

First Rune: Domination

Going for:

- Dark Harvest

- Cheap Shot

- Eyeball Collection

- Ravenous Hunter

Second Rune: Precision

- Legend: Tenacity

- Coup de Grace



4. Lee Sin:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Ravenous Hunter

- Eyeball Collection



5. Nocturne:

First Rune: Precision

Going for:

- Lethal Tempo

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Sorcery

- Transcendence

- Water Walking



6. Rek'Sai:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Relentless Hunter

- Eyeball Collection



7. Kha'Zix:

First Rune: Domination

Going for:

- Electrocute

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Sorcery

- Celerity

- Water Walking



8. Ornn:

First Rune: Inspiration

Going for:

- Spellbook

- Magical Footwear

- Futures Market

- Cosmic Insight

Second Rune: Resolve

- Bone Plating

- Overgrowth



9. Vi:

First Rune: Resolve

Going for:

- Aftershock

- Shield Bash

- Bone Plating

- Overgrowth

Second Rune: Precision

- Legend: Tenacity

- Triumph



10. Sylas:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Ravenous Hunter

- Eyeball Collection



11. Sejuani

First Rune: Resolve

Going for:

- Aftershock

- Demolish

- Conditioning

- Overgrowth

Second Rune: Precision

- Legend: Alacrity

- Triumph



  • Mid

This patch, not many changes were done towards mid lane so the Tier List from the previous patch is still viable and the best one at the moment.



Mid Tier List




  • ADC

This patch we only got 2 changes to ADC:

- Kai'Sa got a little buff that makes her get to A-Tier,

- Sivir got a little buff but that doesn't change anything to her since she is still a pretty bad champion on the current meta. 

ADC Tier List




  • Support

Current Support Meta is still in favor of hard engage supports followed by some enchanters or AD supports like Senna, Soraka, and Sona. Leona, Nautilus, Thresh, and Blitzcrank are the strongest supports at the moment, while Taric, Braum, Tahm Kench, and Alistar can also do well into the S-tier supports, and lastly, Senna and Yuumi are good with specific ADC's.



S tier Supports



Leona

She is the standard tank engage support. She's really good on almost any team comp except with scaling team comps it's easy to win the lane with her, she can rotate without any problem and get a lead on the jungle and mid.



Nautilus

Same as Leona with the exception that his late-game is really strong compared to Leona's since his shield and damage scale with HP.



Thresh

He is a mix on both engage and utility with the lantern and flay plus his ultimate is a good engage an/or disengage tool.



Blitzcrank

He's a full engage support that is only reliant on his hook. He is really good at any part of the game as long as he can hook the right target, but he struggles vs the other 3 S-tier supports.



Alistar

Decent engage and disengage support, his ultimate is really good to make yourself tanky. If you combo it with Stone Plate, you should be able to absorb a lot of damage in team fights.



A Tier Supports



Taric

Good counter engage supports, with aoe heal and cc and utility armor shield from w and the amazing R. He counters really hard all the S-tier supports but he needs specific adcs like Lucian, Ezreal, Kalista and Cait. Combo with exhaust or heal and you should be able to hold lanes and outscale all the S-tier supports.



Braum

Good disengage support, the shield is perfect to counter certain ultimates, his passive and ult are really good for both peeling and disengage tools.



Tahm Kench

Disengage peeling tank support only, perfect to counter the S-tiers but need specifics scaling ADC's to be useful as the game goes on, good mobility presence all over the map with his R.



Look out for Senna and Shen support, they can work as situational picks especially the Senna support/farming combo with Tahm Kench.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.

Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - Majkel

Support – Covefiel



To get more updates and events, follow us on our social media below: 



Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

3/12/2020

EB24 ABOUT LEAGUE OF LEGENDS #20 - PATCH RUNDOWN 10.5 - FROM A BOOSTER PERSPECTIVE
League of Legends

EB24 ABOUT LEAGUE OF LEGENDS #20 - PATCH RUNDOWN 10.5 - FROM A BOOSTER PERSPECTIVE

New patch and of course, the EB24 boosting team had to intervene and help you out! On this patch, we didn't see a lot of changes, only a few tweaks and major changes that won’t really affect or impact the current meta but it is always good to know what to expect from changes on the champions, items and in-game!


Champions


  • Alistar

BASE STATS HEALTH 575 ⇒ 600

PASSIVE - TRIUMPHANT ROAR STACK COOLDOWN Once Triumph stacks are consumed, Alistar can gain new stacks after a 3-second cooldown ⇒ immediately (Triumphant Roar still can't proc more than once every 3 seconds)


This change doesn't really change anything for Alistar.


  • Amumu

R - CURSE OF THE SAD MUMMY COOLDOWN 130/115/100 seconds ⇒ 150/125/100 seconds


They simply reverted the change from the last patch, won't impact Amumu at all and so he is still low skill low elo stomper.


  • Bard

PASSIVE - TRAVELER'S CALL ADDITIONAL DAMAGE PER FIVE CHIMES 15 ⇒ 12


It’s not changing anything for Bard. He is still one of the best supports in the current meta once you master him.


  • Blitzcrank

BASE STATS ARMOR 40 ⇒ 37


Won't make any difference to Blitz.


  • Graves

MAGIC RESIST 30 ⇒ 32

MAGIC RESIST GROWTH 1 ⇒ 1.25

Q - END OF THE LINE COST 60/65/70/75/80 mana ⇒ 60 mana

COOLDOWN 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds


Might be a good change to those who play Graves mid, but won't change anything to Graves jungler.


  • Kai'Sa

Q - ICATHIAN RAIN DAMAGE RATIO 0.4 ability power ⇒ 0.25 ability power

LIVING WEAPON UPGRADE 10 missiles ⇒ 12 missiles

W - VOID SEEKER DAMAGE 20/45/70/95/120 (+0.6 ability power)(+1.5 total attack damage) ⇒ 30/55/80/105/130 (+0.7 ability power)(+1.3 total attack damage)

LIVING WEAPON UPGRADE 50% cooldown refunded against champions ⇒ 70% cooldown refunded against champions


Doesn't change the state of Kai'Sa for the current meta.


  • Kayn

PASSIVE - THE DARKIN SCYTHE ORB GAIN RATE Increases at 8 and 12 minutes ⇒ Increases constantly (every second) after 5 minutes, flattening out at 13 minutes

W - BLADE'S REACH DECAYING SLOW 60% ⇒ 70%


This change wasn't what hold Kayn from being a top tier jungler, it's a good tweak but won't affect him on anything.


  • Lissandra

Q - ICE SHARD DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power


It might seem like a major buff but realistically, she might gain like 40 damage from it and as Lissandra, you are expected to build more defensive items than going full AP.


  • Neeko

BASE STATS ATTACK SPEED GROWTH 3% ⇒ 3.5%

ATTACK SPEED RATIO 0.645 ⇒ 0.670

E - TANGLE BARBS DAMAGE RATIO 0.4 ability power ⇒ 0.6 ability power

R - POP BLOSSOM SHIELD 50/80/110 (+0.5 ability power) ⇒ 75/100/125 (+0.75 ability power)


This is one of the biggest changes. It is not a meta changer but with these buffs, Neeko should be more a more viable pick in soloq as she is already strong pick to main herself.


  • Ornn

PASSIVE - LIVING FORGE BRITTLE PROC DAMAGE 12-20.5% target's maximum health (level 1-18) ⇒ 10-18% target's maximum health (level 1-18)

MASTERWORK ITEM AUTO-UPGRADE Level 12 ⇒ Level 13

ALLY MASTERWORK UPGRADE AVAILABILITY Levels 13, 14, 15, 16 ⇒ Levels 14, 15, 16, 17


Ornn won’t change even after these changes. He will still be an oppressive enemy, the only difference is that he just won’t overkill you now.


  • Rammus

BASE STATS ATTACK SPEED RATIO 0.656 ⇒ 0.625 (base attack speed unchanged)


They simply reverted this change from previous patches even though Rammus isn't even picked at the moment.


  • Sett

ARMOR 37 ⇒ 33

HEALTH REGEN 8 ⇒ 7

HEALTH REGEN GROWTH 0.75 ⇒ 0.5

R - THE SHOW STOPPER SLOW DURATION 1.5 seconds to target and all enemies in the impact area ⇒ 1 second to target and all enemies in the impact area

ASSIST BUGFIX Sett properly gets Assist credit even when the target dies while suppressed


Further changes to Sett, trying to stabilize him. I don’t think Sett is really that broken, he’s relatively strong, but he isn't dominating the meta. People are overreacting on how Sett works, I think it’s one of the best designs that Riot made so far for 2 years, a not overloaded kit with acceptable numbers.


  • Sivir

Q - BOOMERANG BLADE DAMAGE PER PASS 35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total attack damage) (+0.5 ability power) ⇒ 35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total attack damage) (+0.5 ability power)

R - ON THE HUNT MINIMUM MOVEMENT SPEED 20% ⇒ 20/25/30%


Sivir is a situational pick already, but with these huge nerfs on her W we probably won’t see her a lot now. Q and R buffs are nice but it won’t compensate from the damage nerfs from previous patches.


  • Sona

BASE STATS ATTACK DAMAGE 45 ⇒ 49

ATTACK DAMAGE GROWTH 2 ⇒ 3

E - SONG OF CELERITY SELF MOVEMENT SPEED 10/11/12/13/14% ⇒ 20%


Sona's problem is that she can’t fit as support because if the enemy team has an engage support, he will simply engage on her and kill her. These changes won’t really help, she might be possibly picked in some cases but most of the time, you want to avoid picking her.


Jungler champions and in-game changes



Darius HEMORRHAGE DAMAGE TO MONSTERS 120% ⇒ 175%

Mordekaiser DARKNESS RISE MAX DAMAGE TO MONSTERS 25-110 (lv 1-18) ⇒ 28-164 (lv 1-18)

Poppy HAMMER SHOCK MAX HEALTH DAMAGE CAP VS NON-CHAMPS 40/60/80/100/120 ⇒ 50/80/110/140/170



From these 3, only Poppy is a viable jungler. Mordekaiser has a pretty rough time, he is viable but he gets outjungled by almost every other junglers. Darius... He’s an S-tier top lane pick for a reason.


GOLD PER PLATE 120 ⇒ 160

NEWRANGED RESISTANCE Turret plates take 17% reduced damage from ranged champions

OUTER TURRET ARMOR & MR 40/80/120/160/200 (at 0-4 plates lost) ⇒ 15/50/85/120/155 (at 0-4 plates lost)

BULWARK RESISTANCES 35 per nearby enemy champion past the second ⇒ 45 per nearby enemy champion past the second

OUTER TURRET ARMOR & MR AFTER PLATES FALL 40 (unchanged)


In short, these changes will make a melee champion (which are mostly top laners) be able to take turret platings more easily.


Items


  • BLADE OF THE RUINED KING

UNIQUE PASSIVE Basic attacks deal bonus physical damage on hit equal to 8% target's current health ⇒ 8% target's current health for ranged users, 12% target's current health for melee users ORNN Change also applies to Might of the Ruined King.


A small buff for melee champions who use botrk, so pretty much none. This might be a good change for Master Yi, Tryndamere and Irelia, I can’t really think of anyone else benefiting from it.


  • RAVENOUS HYDRA

LIFESTEAL 12% ⇒ 18%

ACTIVE RADIUS 400 ⇒ 450

ACTIVE CENTER POINT 125 distance in front of you ⇒ At your basic attack range (up to 200 distance - sorry Rengar)


A pretty massive buff for hydra. I would even recommend rushing it on some champions for example Camille.


  • TITANIC HYDRA

PASSIVE DAMAGE TO PRIMARY TARGET 5 (+1% user's max health) ⇒ 5 (+1.5% user's max health) PASSIVE DAMAGE TO SECONDARY TARGETS 40 (+2.5% user's max health) ⇒ 40 (+3% user's max health)


Another buff for bruisers.


  • SPELLTHIEF'S EDGE and SPECTRAL SICKLE

Tribute procs now require an ally (even dead ally champions) within 2000 range


I really don’t like this change. It’s supposed to be a top lane support item nerf but the truth is that supports will get affected the most, as getting gold from it when your ADC is coming from the base or hitting the tower when he died in the middle of the lane.


  • BOOTS OF MOBILITY

COST 900 gold ⇒ 1000 gold


A little nerf for roaming mid laners such as Qiyana.


  • BOOTS OF SWIFTNESS

MOVEMENT SPEED 55 ⇒ 60


I really don’t know what this was supposed to change.


Nothing exciting happened this patch and we are still waiting for so talked “Wukong changes”, but nothing so far! Thanks to our Boosting team we were able to make this patch Rundown possible. In case you want your Solo Boost service to be done using any of the champions that got changed this patch, you can always add that specification to your boost! And if you want a specific champion's main booster for your Duo Boost service, you can always check our Booster's list and assign it to one of our boosters that fulfills your champion list request! Eloboost24 is always here to help you!


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3/11/2020

EB24 about Teamfight Tactics #11 - Current meta on Patch 10.4 from a Booster perspective
Teamfight Tactics

EB24 about Teamfight Tactics #11 - Current meta on Patch 10.4 from a Booster perspective

Over the course of the patch, more and more players began running Inferno, Shadow, and Sum Sins. These builds utilize 3 star carries in Kindred and Azir to carry the midgame. As a result, the meta definitely sped up.


Important Changes



Poison, Crystal, Taric have all received nerfs, this may have an impact on rangers-hyper roll preds. With the meta slowly becoming faster, these comps may not be able to keep up unless you are able to high roll or find your units uncontested.



Senna - Lucian both got the ability damage buffs which may spark interest in Soulbound light comps.



Olaf and Glacial got slight buffs with the buff to Glacial coming in the form of a rework. Olaf will be slightly tankier and deal more damage.



Champion Changes:

Ornn Spell Damage: 100/200/300 ⇒ 125/250/450 has received another small damage buff to his ability, but with Electric Wardens not being consistent enough to break into the top meta, this buff will likely just affect the early game when you want 2 wardens.

Taliyah Starting/Total Mana: 50/80 ⇒ 30/80 nerf to her ability mana as she can be quite annoying in the early game or even mid-game, the idea behind the nerf was that she can’t ult right away if you put him on an ocean hex.

Senna Ally Damage Bonus: 15/40/65 ⇒ 20/45/70 she had little play recently, except as an addition to 6 shadow comps. This may help her a bit, as well to the Soulbound combo.

Azir Starting/Total Mana: 75/100 ⇒ 50/100 mana nerf with not much impact on him as a unit, remains a very strong mid-game carry.

Lucian Spell Attack Damage Ratio: 0.3/0.4/0.5 ⇒ 0.5/0.5/0.5 decent buff to his ability damage, as the main Light carry this could make the comp more viable.

Olaf Health: 750 ⇒ 850 and Spell Bonus Attack Speed 100%/150%/450% ⇒ 125%/150%/450% with these small buffs to his 1-star ability and base health, he may be a contender against the other 4 cost carries again.

Singed Spell Damage: 150/300/2000 ⇒ 225/300/2000 received a decent damage buff to his 1 star rating. This will help him be effective in faster meta

Taric Invulnerability Duration: 3/3/5 ⇒ 2.5/2.5/8 this combined with the crystal nerfs will definitely tone down the power level of Taric late game.



Comps to run for Patch 10.4

Shadows Comp


When to go?

This comp is very flexible with the units and items, you can open it with pretty much anything. Your win condition is going to be: 6 shadows with Master Yi. Roll at 6 for Kindred-Sion plus any shadow, and you can run any upgraded unit with them, inferno, wardens, lunar, glacial, etc. Stabilize and go to 8, put in the mystic, frontline, whatever until you get Yi. Grab other shadows and play 6 shadows 2 mystics 2 clouds with Janna plus Yasuo/Qiyana on cloud map. Items that you want for the comp: Zephyr is really good so your units don’t waste time against the frontline. Kindred and Yi are going to be your main carry units. Good Kindred items: Rageblade, Hextech gunblade, Rabadon, RFC, Seraphs, Thief’s, Hoj. For Master Yi items: BT, Dclaw, GA, Rageblade, RFC, Ghostblade, Thief’s glove, Hoj, Infinity Edge.



Hyperroll Predators


When to go? 

Go for this comp if you get KogMaw 2star early, and at least one Luden’s or Statikk Shiv. You don’t want to lose any gold on useless units, sell everything that’s not a predator in stage 2 for the economy. You should not use your gold to level up since you will need your economy to 3 star your Predators. Staying lower level is going to increase your chance of hitting them, mainly you want to focus on 3 staring your KogMaw. From items, you want to focus on Shiv-Ludens on KogMaw, Morello on Singed, Bramble Vest on Skarner, any other AD items you can stack on Twitch or Ashe. As your last level 8 unit, you can use pretty much anyone, Taric is my favorite pick since he gives you more frontline and +1 Crystal unit, Crystal-Cloud-Steel Lux is not a bad choice either if you can hit any of them.



6 Lights – Lunar


When to go? 

Early Nasus 2Star+ Vayne 2Star, and a GA is a very good indicator for lights. At 6 you can play 3 Lights with Lunar and, 2Wardens + 2 Rangers. Vayne can be used to hold items for Lucian. At level 7 you want to add 6 lights + Mystic and replace your Vayne items to Lucian. GA has to go on Yorick since its a core item on him. You want to focus on stacking Lucian and Yorick with items. Good items on Lucian would be Giant Slayer, Hush, Hand of Justice, Jeweled Gauntlet. For Yorick, you want to build: GA, DCLAW, redemption, Warmog, Thief’s glove, Quicksilver, Trap claw. Infinity Edge+ Jeweled Gauntlet is a great Lucian combo, as well stacking Giant Slayers works well on him.



Rangers - Poison


When to go?

If you start your game with some Bows-Bf swords. Early game you can use Kog'Maw and Predators, they can provide you a strong start, mid-game you should start picking up core pieces for your comp and based on what you get and how fast transition out of Predators. As well-paired Rangers + Wardens can be used for early game. Twitch should be your main carry, so stack him with Infinity Edge-Last Whisper-Guinsoo, Ashe can be used as your second carry, Statikk Shiv works good on her, as well Red Buff+Hurricane can help a lot. Any other items that you can’t use can go on your front line, such as Morello for Singed, Frozen Heart, Redemption, Warmogs.



And these are the best comps to play right now on patch 10.2! We hope you win a lot of games and if you don't, you can always purchase a Duo Boosting service a Solo Boosting service or even TFT coaching to learn more about the game and improve! Make sure you also, follow our social media down below:



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2/28/2020