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General League of Legends Teamfight Tactics Valorant

New Placement Matches Policy for LOL, TFT, Valorant

The gaming world is always evolving, and with it, the policies that shape our play. Recently, significant updates have been made to the placement match policies for popular games like League of Legends (LoL), Teamfight Tactics (TFT), and Valorant. Understanding these changes, particularly regarding Matchmaking Rating (MMR) and rank alignment, is crucial for players aiming to maximize their gaming experience.

Last Known Rank Clarification

A key aspect of these updates is the alignment of the account's MMR with the order requirements. For instance, if you're playing on a Diamond account with Master MMR in LoL, you should select Master as your last known rank. This clarification ensures fair and balanced matchmaking in placement matches.

Guaranteed Wins Policy in League of Legends

In LoL, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Teamfight Tactics

In TFT, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Valorant


Valorant, too, has adopted a similar policy

  • Players can expect 4 guaranteed wins for 5 placement matches in ranks up to Immortal and 3 wins at Radiant.
  • As with LoL and TFT, the number of guaranteed wins adjusts according to the number of placement matches.

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Should the guaranteed win count not be met, players will receive wins equal to their losses. However, it's important to note that compensation will not exceed a full division if the total win rate is 50% or above. This safeguard ensures that players are fairly compensated while maintaining the integrity of the ranking system. This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.


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Conclusion


As we embrace these new placement match policies across LoL, TFT, and Valorant, players need to stay informed and adapt their strategies accordingly. These changes not only bring a new level of excitement and challenge to the games but also ensure fairness and competitiveness in the ranking system. Whether you're a seasoned player or just starting, these policies are set to impact your gaming journey significantly. Remember, these updates are designed with your gaming success in mind. By understanding and leveraging them, you can optimize your gameplay and enjoy a more satisfying competitive experience. So, gear up for the new season, keep these changes in mind, and get ready to climb the ranks with confidence and strategy! 🚀🎼🏆


1/9/2024

New Placement Matches Policy for LOL, TFT, Valorant
EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective
League of Legends

EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective

With the patch 10.2 there are few interesting changes mostly affecting ADC's. Other are less or more changing meta whatsoever. Here's the Patch 10.2 Rundown:


Champions


  • APHELIOS

SEVERUM, THE SCYTHE PISTOL

Q DAMAGE 10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) ⇒ 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)


CALIBRUM, THE SNIPER RIFLE

BASIC ATTACK MARK DAMAGE 20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) ⇒ 15 (+0.2 bonus attack damage)

Q COOLDOWN 9/8.25/7.5/6.75/6 seconds (levels 1-9) ⇒ 10/9.5/9/8.5/8 seconds (levels 1-9)


CRESCENDUM, THE CHAKRAM

BASIC ATTACK DAMAGE 130-264% total attack damage (mirror Chakrams 1-10) ⇒ 130-223% total attack damage (mirror Chakrams 1-10)


Starting off with the Aphelios nerfs on his kit targeting 3 of his weapons, lowering the damage from the auto-attacks and q’s. His sniper rifle Q will do less damage and Aphelios will be forced to use it less often due to the CD increase of 1.5 sec at level 3 of Q. His blades called Chakram are getting nerfs as well as he will do less damage than before progressively depending on how many blades he has. The last thing is the Scythe nerf on Q damaging his AD scaling.


Do these changes affect Aphelios? I don’t think so. His kit is insanely overloaded and his damage is out of place so these statistically low numbers won’t really make him be less picked. He is one of the biggest threads of soloq because once he gets a lead he most likely won’t lose it.


  • DRAVEN

R - WHIRLING DEATH

DAMAGE 175/275/375 (+1.1 bonus attack damage) ⇒ 175/275/375 (+1.1/1.3/1.5 bonus attack damage)


A small adjustment and better AD scaling on his ultimate at level 11 and 16. At this point in the game, it doesn’t really matter that much. Surely it will help him a bit to add more damage with his R in team fights but his ultimate is not what makes Draven strong.


  • JINX

PASSIVE - GET EXCITED!

BONUS MOVEMENT SPEED Whenever Jinx damages || enemy champions, turrets, or inhibitors ⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death


A small addition for Jinx where she gets her passive whenever the epic monster dies within 3 seconds after she damaged it. Realistically speaking it might help in a few situations such as forcing a baron when the whole enemy team is alive or a dragon fight with the same team situation. But without these, it’s a pretty placebo change.


  • KARMA

Q - INNER FLAME

BASE DAMAGE 80/125/170/215/260 ⇒ 90/135/180/225/270

W - FOCUSED RESOLVE

BASE DAMAGE 30/55/80/105/130 ⇒ 40/65/90/115/140


Q and W are getting a 10 damage buff on all ranks. I think people tend to forget about Karma existing due to the nerfs she recently got, nonetheless I think she is still a viable pick, these changes are nice but won’t make her more favourable to pick.


  • LULU

BASE STATS

ARMOR 28.22 ⇒ 29

ATTACK DAMAGE 46.368 ⇒ 47


E - HELP, PIX!

COOLDOWN 10 seconds ⇒ 8 seconds


Base numbers round-up and decreased CD on her E by 2 seconds. Pretty much the same situation as with Karma except, in my opinion, people making a huge mistake forgetting about Lulu. For a couple of patches, Lulu has been receiving nothing but buffs. Her kit is really strong but her biggest weakness stopping her from being picked over Leona or Nautilus is that she is too dependent on her team since she is just an enchanter.


  • NAUTILUS

Q - DREDGE LINE

BASE DAMAGE 80/130/180/230/280 ⇒ 70/115/160/205/250

Speaking of Nautilus, his Q is getting a nerf on damage. At level 3 he will deal 20 less damage. Will it stop people from picking him? Not at all. His biggest power is the ability to turn off someone from the fight for at least 4 seconds and he can solo most ADC's with his kit.


  • QIYANA

W - TERRASHAPE

PASSIVE ATTACK SPEED 20% ⇒ 5/10/15/20/25%


A small de-buff on W giving her progressive W speed scale. It kinda affects the speed clear of the jungle but it’s in range of 5 seconds slower so it’s not a tragedy. However, it won’t affect Qiyana mid since her biggest soloq power spike is the ability to shove the wave with Q and Tiamat then roam for the entire time.


  • SONA

E - SONG OF CELERITY

SELF MOVEMENT SPEED 10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 25% (+0.04 per 100 ability power)

E self movement speed bonus changed to flat number of 25%. It’s not really what’s holding Sona support down and she still sits in a bottom tier for Supports since there are a lot better champions making her job a lot better.


  • THRESH

VFX upgrade, a nice touch.


  • TRUNDLE

W - FROZEN DOMAIN

MOVEMENT SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%


E - PILLAR OF ICE

SLOW 15/25/35/45/55% ⇒ 20/30/40/50/60%


W 10% more movement speed, E 5% slower. The thing about Trundle is that he is not fitting in the meta. Trundle is a split pusher anti-tank. Since tanks are so rare in the jungle and top is mostly dominated by bruisers, he just can’t find a place for himself.


  • VIKTOR

Bugfix on his wand item where he was losing a lot of mana if he upgraded it early on.


  • ZIGGS

Q - BOUNCING BOMB

DAMAGE 75/120/165/210/255 ⇒ 85/130/175/220/265


W - SATCHEL CHARGE

ENEMY KNOCKBACK DISTANCE 400 ⇒ 500


E - HEXPLOSIVE MINEFIELD

SLOW 20/25/30/35/40% ⇒ 30/35/40/45/50%


Q does 10 more damage on all ranks, W on the enemy knocks them back which is bigger and E slow is up by 10%. I’ve played as Ziggs before and these are the first buffs I’ve seen since I played him. I think Ziggs is a really good champion for soloq. He has a lot of poking and an insane wave clear, overall he is a great champion. The thing is his spells are pretty easy to dodge and he doesn’t have much mobility on his kit. As I was playing I remember there was a time around level 5, you couldn’'t Q the back wave so you had to add an auto between it for each minion. I think with this buff it should fix that problem and it will help Ziggs clear wave faster and without coming too close to the wave. I hope more people will start to play Ziggs as he is an amazing champion. He is similar to Xerath but with, in my opinion, difficult spells to hit. However, he can poke more freely and clear waves faster.


Items



  • CLOAK OF AGILITY

CRITICAL STRIKE 25% ⇒ 20%


Nerfing it from 25% crit to 20% is hurtful for ADC's, mostly for Caitlyn, as she was the one with the biggest ADC's who benefit building Stormrazor with 3 cloaks. However the biggest indirect nerf is for Yasuo as he won’t get a 100% crit until he completes both items.


  • FROZEN HEART

ARMOR 100 ⇒ 110


100 to 110 armor upon completion. Why? No one knows you most likely won’t ever get the item and even if you do it will be the last one you get so the 10 armor will not affect the game at all.


  • STORMRAZOR

TOTAL ATTACK DAMAGE 55 ⇒ 50


A small nerf of 5 AD out of the item. Won’t matter it’s pretty much must go item for most ADC's for the stats it gives.


Map changes

  • RIFT HERALD

BASE STATS

HEALTH 5500 (8250-16500 [level 6-12]) ⇒ 4750 (7125-14250 [level 6-12])


A small change on the HP for Rift Herald. It is supposed to make it faster for the team to clear, however, if you’re doing it alone you won’t save more than a few seconds in the range of 5 since the % damage from hitting it from behind at the eye is a %HP so it changes as well. This might speed up the clear a bit if you take it as 4 men after winning a team fight near it and you want to rotate mid/top with it quickly.


And the patch is over! We covered all the new changes and hope that we might have helped you understand what changed and what you can benefit from! Don't forget that you can buy a Solo Boosting or a Duo Boosting service from us at any time and select one of these champions so you can learn how to play them in real-time! For more content and events, please follow us on the social media links below:


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2/3/2020

EB24 about League of Legends #10 Itemization, Patch 10.1 - from the Booster perspective
League of Legends

EB24 about League of Legends #10 Itemization, Patch 10.1 - from the Booster perspective

The meta was already talked on our last blog post so this time, we need to let you know the items you should build on the best meta champion for this patch! So let's get started:


  • Top

As for items one of your main priorities is still buying early tier 2 boots. Tabi’s and mercury’s are probably the most broken items in the game and as a top laner, you’re aiming for that kind of stuff. For bruisers, it mostly depends on the champion for example as Fiora you will most likely rush hydra or the build including Manamune, for Darius, it’s Trinity Force into Sterak and then tank items, for Kled Tiamat into black cleaver into titanic hydra. There are few variations of builds but there are too many of them to go into details. There are also champions like Jax/Mordekaiser/Riven and so on that have a lot more builds which are usually adaptive to your playstyle. As for tanks Sunfire, Iceborn gauntlet and Thornmail are the best items to get. The amount of stats compared to their price is pretty insane. As for top lane overall, omen and adaptive helmet are the best options if you need some tankiness on your bruisers. Along with that Spirit Visage is must need on champions that have self-healing built in their kit. Also omen with Frozen Heart is the best combination against high DPS champions such as Vayne/Kog’Maw so if you ever get bullied by them this will help you for sure.


  • Jungler

The builds for each jungler that is meta will be down below:


1. Sett:

Cinderhulk > Triforce > Streaks Gage > Boots depends on the enemy (armor or MR) > Guardian Angel


2. Graves:

For Graves, I have 3 builds:


First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends


Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends


Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.


3. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.


4. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs


5. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too


6. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends


7. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too


8. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend


9. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet


10. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team


11. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap


  • Mid

Items for the champions that are on the meta at the moment for the mid lane are quite similar:


If the champion is AP:

- Archangel's Staff& Rod of Ages ( Best on: Cassiopeia/Ryze/Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs ad and burst champion)

- Hextech Gunblade (Best on Kata/Akali)

- Rylai's Crystal Scepter (Best on Cassiopeia)

- Hextech Protobelt-01 (Best on Ekko/Sylas)

- Luden's Echo (Best on Sylas/Syndra)


If the champion is AD:

Lethality items are very optional so follow this pattern:


If you are ahead, you should go for :

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper


If you're losing or even in the lane, you should go for:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade


Situational items:

If you have mountain drakes, the Banshee's Veil is strong with it and gives you a lot of MR (especially vs AP mid & top/jungle) . Incase you're vs tanks, you should go for Liandry's Torment.


  • ADC

For the current patches, the itemization for Aphelios is: Essence Reaver, Runaans, Infinity Edge, for the other 2 items it’s situational Mercurial if they have cc another crit item if you’re ahead Guardian Angel if they have a lot of assassins.

For Mf you have to go 3 or 2 dorans blades depends on how much gold you have on your first back after you go: Essence Reaver, Infinity,Rapid/PD last two items are situational,

For Caitlyn you go: Stormrazor, Infinity, Rapid, Statikk/Phantom Dance. The last item is situational.

For Senna you go: Manamune, Duskblade, Edge of night/Yommu, Rapid Fire Cannon, IE, last item is situational.


  • Support

The best items for support are basically the same as the ones from the last patch, no relative changes to it so here's the list:


Steel Shoulderguards:

the ad bonus is really useful trough the entire lane besides Nautilus and Thresh most tank supports do not scale well whit ap.


Zeke's Converge:

The standard item for tank supports it gives both armor, MR and cdr plus the active is really good for damage and peel.


Knights Vow:

The standard defensive armor item it gives hp armor cdr and the link shared damage


Locket of the Iron Solari:

The standard defensive magic item it gives 60 MR and 30 armor plus an active shield that prevents damage based on max hp.


Boots:

Mobility boots:

standard boots for rotations


Ninja Tabi:

good vs heavy ad damage team comps


Mercury Boots:

standard boots vs heavy magic damage or cc team comps.


Unless you are the main tank of the team you usually get mobility boots for rotations, most meta supports are really good at rotations plus the main support items really help them out making their work as hard engage easier.


Here are the best items that you should go for when playing the meta champions for your main role! Don't forget to look up our boosters that helped us providing this guide and make sure you assign your orders to them Solo Boosting or Duo Boosting, they can do it all!


Top - Starkingg

Mid - Justfizzics

Jungle - Celebrimbor

ADC - DanteG

Support – Covefiel


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2/2/2020

EB24 about League of Legends #9 Current meta, Patch 10.1 - from the Booster perspective
League of Legends

EB24 about League of Legends #9 Current meta, Patch 10.1 - from the Booster perspective

New season doesn't mean we won't keep you updated on the new trends! Patch 10.1 is out and is full of new changes and surprises! Check how it affected the meta!



  • Top

Season 10 has started and things are pretty stable on top so far, no revolution on champions. Top lane is a pretty hard lane to describe since it’s pretty much a lane for everyone. 

In the tier list showed below I could add around 30-40 other champions that can be played on that role, such as Kha'Zix with Comet, Skarner, Vayne, tank Kassadin and so on, but I want to focus on the champions that is mainly designed for the top lane. Well, with a few exceptions.



Tier list and runes



The main difference between S tier and A/B tier is the difficulty of the champion, consistency of winning and most important aspect - scaling. Kled and Mordekaiser are, without a doubt, the best top laners in the meta right now. They’re good on every stage of the game, they scale well even when they’re behind, they’re pretty simple champions and have a really overloaded kit. Despite that, you can play pretty much any champion you’re good at and constantly win top with and you should be as fine. But if you want a free elo or wonder which top laner you should ban it’s definitely these two.



For the runes on Kled, you take Press The Attack as showed instead of Conqueror against melee with Flex armor/magic resist on the adaptive runes.



For Mordekaiser you can take Conqueror along with Resolve against heavy poking champions/range and domination vs melee.



As always, whenever I coach someone and his main priority is to gain elo constantly, the best way for it is to play a tank, such as Ornn or Malphite. These two should allow you to pass pretty much any elo you’re in up to high diamond. They’re simple, have good damage, are great both in a team fight and in 1v1 situation and most importantly, they’re really hard to kill. The downside to this is that they’re not the funniest champions to play. If you prefer to have more fun from the league at the cost of constant winning you should consider playing Poppy. She’s really strong, really tanky has some nice mechanics in her kit and the potential to single-handedly win games. Even when going full tank you can one-shot every ADC with your combo.



For most tanks these are the standard runes you either take Grasp of the Undying or Aftershock depends on how can you trade auto-attacks against the enemy top laner. You take Shield Bash if you have a champion that can activate the shield constantly such as Shen otherwise go Demolish, Second Wind against Damage over Time champions like Teemo. You can take Bone Plating against one-time combo like Renekton, Revitalize if you have self-healing/shields unflinching against heavy cc team and of course flex double armor/double magic resist.



  • Jungler

Jungle is still the same as 9.24 no changes on the dragon or any camp but we have new champs on our tier list. Also, I have a new tier list since some of the champs got buffed in the jungle. Also, I want to talk about Sett. That champion is just okay for the jungle but the reason why I put him on S tier is he is so broken right now. His W shield is just unbeatable. If he gets nerfed he will be no longer on the jungle. I think his R is a game-changer ability because it's so easy to hit. The amount of damage and AOE on his R ability is way too big for a spell like that. His R peels away any tank from your carries. So with one ability, you peel your carries and you deal a massive amount of damage to the whole enemy team which is so easy to land. I highly suggest that you abuse Sett before he gets nerfed.





Runes for Jungler



1. Sett: 

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Sorcery

- Nimbus Cloak

- Celerity



2. Graves:

Runes #1:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Domination

- Cheap Shot

- Ravenous Hunter



Runes #2:

First Rune: Domination

Going for:

- Electrocute

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Inspiration

- Magical Footwear

- Biscuit Delivery



3. Nidalee:

First Rune: Domination

Going for:

- Dark Harvest

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Sorcery

- Celerity

- Water Walking



4. Ekko:

First Rune: Domination

Going for:

- Dark Harvest

- Cheap Shot

- Eyeball Collection

- Ravenous Hunter

Second Rune: Precision

- Legend: Tenacity

- Coup de Grace



5. Lee Sin:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Ravenous Hunter

- Eyeball Collection



6. Nocturne:

First Rune: Precision

Going for:

- Lethal Tempo

- Triumph

- Legend: Alacrity

- Coup de Grace

Second Rune: Sorcery

- Transcendence

- Water Walking



7. Rek'Sai:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Relentless Hunter

- Eyeball Collection



8. Kha'Zix:

First Rune: Domination

Going for:

- Electrocute

- Sudden Impact

- Eyeball Collection

- Relentless Hunter

Second Rune: Sorcery

- Celerity

- Water Walking



9. Ornn:

First Rune: Inspiration

Going for:

- Speelbook

- Magical Footwear

- Futures Market

- Cosmic Insight

Second Rune: Resolve

- Bone Plating

- Overgrowth



10. Vi:

First Rune: Resolve

Going for:

- Aftershock

- Shield Bash

- Bone Plating

- Overgrowth

Second Rune: Precision

- Legend: Tenacity

- Triumph



11. Sylas:

First Rune: Precision

Going for:

- Conqueror

- Triumph

- Legend: Tenacity

- Coup de Grace

Second Rune: Domination

- Ravenous Hunter

- Eyeball Collection



  • Mid

New-season new changes, in patch 10.1 we met some several changes to Sylas. He has now less auto attack cancel possibility but his damage and healing are highly increased. After this time we can also finally position Diana in our tier list. We also can see a huge nerf to Kassadin, decreasing his movement speed for 340 to 335
. joking, he is still op. Playstyle is still concentrating on roaming and team fighting options. Riot didn't change any mid items and any of summoners spells so its equal to the previous patches. 





Champions I would like to highlight:

Conqueror Kassadin – this funny nerf didn't make anything worse about Kassadin when he is even in the lane, he can solo carry almost all late games. Beast at split pushing and in 1v1 situation after 11 level. Basically, when Kassadin got 16 level the game is won.



Conqueror Diana – she manages to be a great level 3 champion with the potential to engage on a mid enemy champion. That makes her climb on our tier ladder. She has some great combat stats with her ult in team fights which actually deals a lot of dmg. 

Conqueror Sylas – after buff, he is a strong burst champ, his healing skill makes him a very good team fighter on front line w.



Electro Syndra – great 1v1 champion with potential to engage with the stun and 1 shot adc in late-game phase



Even with the Conqueror nerf, the runes are still the same:



1. Runes #1:

First Rune: Domination

Going for:

- Electrocute

- Sudden Impact

- Eyeball Collection

- Ravenous Hunter

Second Rune: Inspiration

- Biscuit Delivery

- Time Warp Tonic




2. Runes #2:

First Rune: Precision

Going for:

- Conqueror

- Presence of Mind

- Legend: Tenacity

- Coup de Grace




Second Rune: Domination

- Taste of Blood

- Ravenous Hunter



  • ADC

In the current patch 10.1 not much has changed from the preseason for adc Aphelios and miss fortune are still S tier even though Aphelios got nerfed he still stands as one of the most obnoxious ADC's to play against along with MF he has a lot of lifesteal in the lane with his pistol and with the correct weapon combo he can even 1v2 lanes if played correctly, of course, he is hard to play after all knowing his weapon combos and which weapons to use since he got nerfed on his ammunition his Q now costs 10 ammo instead of 5 so it will be more difficult to maintain good weapon combos but he is still one of the strongest ADC's currently, MF is still MF, of course, stacking her Doran's Blades and becoming tanky with a lot of lifesteal and ad she becomes an unkillable one-shot machine if she hits her q and with the current meta most supports have hard engage cc chains so it’s hard to get away from her ult when a Leona/Nautilus engages on you and she ults. 

 Of course, just below S tier is Caitlyn and Senna they’re both below S tier because they have a couple of weaknesses Caitlyn and Senna are both very strong in lane and they bully out opponents with their range but if they don’t manage to get ahead in the lane they might not feel as strong as other champions Caitlyn has trouble in the mid-game before she gets to her power spikes and if she doesn’t hit those power spikes then she feels a bit lackluster Senna, on the other hand, has below average wave clear so if you fall behind it’s really hard for her to farm waves and catch up but of course she always has her utility with her heals and root.



  • Support

The current support meta is all about hard engage follow by poke supports type

Getting priority in the lane is still important especially with early game junglers like Olaf being the dominant junglers you need to be able to support them by either setting up ganks or whit rotations to help whit mid ganks, drakes or invades on the enemy jungler.



Support items currently the best items to build are tanky CDR and HP stats, Zeke's, Knights Vow and Solari are the main items you get for the s tier supports, also you can hold the lane more properly since they buffed HP and mana sustain on support items.

Tank supports like Leona, Nautilus, and, Thresh are dominant followed by Rakan, Senna, Nami, Pyke, and Braum, but look out by niche picks like Alistar, Taric, and, Shaco.

Lastly depending on dominant dragons you need to adapt to the map, besides cloud most drakes change the terrain which means you need to think properly while warding the map.

Tracking the jungler is still really important to help other lanes and decided your own jungler next step, you can also help whit getting priority in the lane for either jungler invade, roams to mid-top lane or for drakes rift.



And this is it! The best guide for patch 10.1 that you can't lose! Make sure you check all the profiles of the boosters that made this blog post possible. I'll be leaving their profiles down below! 



Top - Starkingg

Mid - Justfizzics

Jungle - Celebrimbor

ADC - DanteG

Support – Covefiel



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2/2/2020

EB24 sur Item of League of Legends # 8, Patch 9.24 - du point de vue Booster
League of Legends

EB24 sur Item of League of Legends # 8, Patch 9.24 - du point de vue Booster

Avec ce nouveau patch, nous devions créer un nouveau guide pour ceux qui aiment savoir ce qu'est la méta et voici donc les meilleurs articles pour chaque champion qui est aux meilleurs endroits pour le patch 9.24!


  • Haut

Pour le top lane, les builds pour tous les top laners suivent fondamentalement le mĂȘme chemin, cela ne peut varier que sur l'Ă©quipe ennemie mais voici les meilleurs pour:


1. Gameplay agressif:

- Force de la Trinité

- Hydre vorace

- Black Clever

- Sterak's Gage


2. Construction défensive / Tanky:

- Titanic Hydra (Ce sera le premier objet si vous jouez Ă  Shen)

- Thornmail

- Masque abyssal

- Casque adaptatif

- L'armure de warmog


  • Jungler

Le jungler, les versions peuvent varier d'un champion à l'autre et parfois, je peux avoir plusieurs versions en fonction de l'équipe ennemie et de la façon dont le jeu se déroule alors voici les meilleures versions pour chaque niveau S et A.


1. Graves:

Sur Graves, je peux faire 3 versions différentes:


PremiĂšre construction:

Guerrier> Couperet noir> Danseur fantÎme> Infinity Edge> Danse des morts> Les bottes dépendent


DeuxiĂšme construction:

Guerrier> Drakthar> Youmu> Bord de la nuit> Rappel mortel> Bottes dépend


TroisiĂšme build *:

Guerrier> Stormrazor> Cape d'agilité> Cape d'agilité> Cape d'agilité> Canon à tir rapide> Infinity Edge> Phantom dancer


* Cette version vous donne 100% de critiques et est jouée par tous les champions critiques.


2. Nidalee:

Echo runique> Bottes de sorcier ou orbe de l'oubli> Fléau de liche> Rabadon ou Zhonya> Bùton de Rabadon ou du Vide


S'ils ont plus de 2 assassins (comme Zed ou Kha'Zix), vous pouvez aller Ă  Oblivion Orb et Zhonyas. Si plus de 3 ennemis ont +120 MR, optez pour le bĂąton vide et non Rabadon.


3. Ekko:

Echos runiques> Protobelt> Zhonyas> Fléau de liche> Rabadon> S'ils ont plus de 2 champions Hard CC, alors achetez des mercenaires


4. Lee Sin:


Guerrier> Couperet noir> Gage de Sterak> Ange gardien> Un élément de tank selon l'équipe ennemie> Les bottes dépendent aussi


5. Nocturne:

Guerrier> Lame sanguine> Couperet noir> Ange gardien> Bord de la nuit> Les bottes dépendent


6. Rek'Sai:

Guerrier> Couperet noir> Sterak's Gage> Ange gardien> Selon le jeu, vous pouvez acheter un objet offensif ou défensif> Les bottes dépendent aussi


7. Kha'Zix:

Guerrier> Drakthar> Couperet noir> Bord de la nuit> Ange gardien> les bottes dépendent


8. Ornn:

Titan cendré> Masque abyssal> Gantelet né de glace

Sur Ornn, il y a 3 éléments de base, le reste de la construction dépendra du jeu et de la composition.


  • Milieu

Les articles pour la plupart des méta champions sont assez similaires, voici les meilleurs articles:


Si votre champion est AP:

- Bùton et bùton des ùges de l'Archange (Idéal pour Cassio, Ryze et Kassadin)

- Morellonomicon

- Sablier de Zhonya

- Gunblade Hextech (Meilleur pour Katarina et Akali)

- Tourment de Liandry (objet situationnel)

- Sceptre de cristal de Rylai (Idéal pour: Cassio et Aurelion)


Si votre champion est AD:

Les éléments de létalité sont trÚs facultatifs et situationnels.


Si vous ĂȘtes en avance, vous devriez opter pour:

- Ghostblade de Youmuu, Duskblade of Draktharr et terminer avec GA ou Last Whisper


Si vous ĂȘtes derriĂšre ou mĂȘme:

- Crépuscule de Draktharr & Bord de la nuit / Lame sanguine


  • AD Carry

Les versions pour AD Carry peuvent varier d'un champion à l'autre et contiennent également des éléments de situation que vous pouvez utiliser. Voici la liste!


1. Caitlyn:

Stormrazor> Infinity Edge> Canon Ă  tir rapide

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


2. Kai'Sa:

AP Build:

Manamune> Guinsoo's> Nashoor Tooth's

Si vous n'avez besoin d'aucun élément de situation, vous pouvez opter pour le Deathcap de Rabadon


AD Build:

Stormrazor> Guinsoo's> Ouragan

Si vous n'avez besoin d'aucun élément de situation, optez pour Infinity Edge


3. Lucian:

Il y a deux façons de construire Lucian.


Une maniĂšre:

Botrk> Essence Reaver> Infinity Edge / Phantom Dancer / Rapid Fire Cannon


DeuxiĂšme voie:

Essence Reaver> Infinity Edge> Canon Ă  tir rapide


4. Jhin:

Stormrazor> Canon Ă  tir rapide> Infinity Edge

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


5. Xayah:

Essence Reaver> Canon Ă  tir rapide> Infinity Edge

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


6. Miss Fortune:

Essence Reaver> Canon Ă  tir rapide> Infinity Edge

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


7. Draven:

Sanguinaire> Infinity Edge> Canon Ă  tir rapide

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


8. Senna:

Manamune> Crépuscule> Youmuu's

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément de situation ou un autre élément de létalité (Edge of Night principalement).


9. Aphelios:

Essence Reaver> Hurricane> Infinity Edge

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


10. Ezreal:

Manamune> Trinity Force (donne beaucoup de puissance) / Iceborn Gauntlet (vous rend beaucoup plus difficile à tuer, idéal contre les compositions de l'équipe AD)> Botrk> Situationnel Item


11. Tristana:

Stormrazor> Canon Ă  tir rapide> Infinity Edge

Une fois que vous avez ces éléments de base, vous pouvez opter pour un élément situationnel ou un autre élément critique.


ÉlĂ©ments de situation

Chaque ADC aprÚs 2/3 éléments de base, doit décider et créer certains éléments à partir de la liste ci-dessous:


1. Gueule de Malmortius

Strong vs AP Teamcomps, donne AD, CDR, MR, avec un passif qui vous donne bouclier, vol de vie et AD.


2. Phantom Dancer

Objet qui vous donne AS / CRIT / MS et un bouclier contre les deux types de dégùts, utile sur ADC qui construit des objets critiques (Tristana, Aphelios, Xayah, Miss Fortune, Draven)


3. Ange gardien

AprÚs avoir été tué, vous réapparaissez avec 50% de vos PV de base, donne AD / ARMOUR. C'est un trÚs bon article contre des assassins puissants


4. Ceinture Quicksilver

Objet qui supprime un CC, comps utiles contre Ă©quipe avec beaucoup de CC ou vs CC qui vous tueront lorsque vous les obtiendrez (Malzahar, Leona, Warwick, fonctionne Ă©galement contre Mordekaiser ult)


5. Sanguinaire

Donne AD / vol de vie, passif qui vous confÚre un bouclier, bon sur les champions qui ont besoin de voler de la vie, mais ils dépendent plus de AD que de la vitesse d'attaque (Draven)


6. Salutations de Lord Dominik

Donne un stylo AD / Armor, bon contre les tanks, quand vous ne jouez pas avec un champion qui a% dmg, comme Kai'Sa, Kog'Maw, Vayne


7. Rappel mortel

Donne AD / Armor pen, 10% moins d'armor pen que Lord Dominik, mais vos attaques automatiques appliquent Grievous Wounds


  • Soutien

Voici les meilleurs éléments pour le support et pourquoi:


Objets situationnels: bouclier Doran, pots de corruption

Bon sustain dans la voie au début, particuliÚrement bon contre les voies poke comme support de char.


Garde-Ă©paules en acier:

Objet de départ standard, l'annonce supplémentaire vous aide dans la phase de laning lors du trading et de la csing, plus les HP vous aident en tant que tank de support.


Convergence de Zeke:

Zeke's continue d'ĂȘtre la construction standard pour le soutien des chars, car il est toujours fort dans la mĂ©ta en raison de la quantitĂ© de dĂ©gĂąts dans le jeu, vous avez besoin d'un engagement tanky dur dans votre Ă©quipe et vient gĂ©nĂ©ralement du support ou du jungler.

Il donne à la fois le CDR et les résistances plus les dégùts actifs et lents, tout cela rend cet objet assez fort pour le moment.


VƓu du chevalier:

Un autre bon Ă©lĂ©ment qui pourrait ĂȘtre un dĂ©marreur si l'Ă©quipe ennemie a une publicitĂ© complĂšte, il donne une armure CDR et des HP et la capacitĂ© de se lier est vraiment utile pour garder vos porteurs en vie.


MĂ©daillon de l'Iron Solari:

Habituellement, l'élément 2-3 aprÚs les 2 autres mentionnés ci-dessus, il donne un MR lourd et le bouclier actif pour éviter des dommages pour vous et vos coéquipiers.

Vous avez toujours envie de construire cela aprÚs quelques HP et résistances à moins que vous ayez vraiment besoin d'un MR lourd au début.


Bottes de mobilité:

Objet de support essentiel à précipiter puisque vous n'avez plus besoin d'investir de l'argent sur l'élément de support, il est vraiment facile de le précipiter en début de partie.


Bottes Mercury:

C'est généralement la meilleure combinaison avec Zeke si l'équipe ennemie a une quantité décente de dégùts magiques et de CC. Vous ne voulez pas précipiter Médaillon de l'Iron Solari comme 1er objet.


Ninja Tabi: utile contre les compositions lourdes de l'Ă©quipe publicitaire, en particulier en combinaison avec Knights Vow.


Et c'est tout! Les meilleurs objets et builds pour tous les meilleurs champions de la méta en ce moment. Pas quelque chose d'extraordinaire mais certainement une grande aide pour ceux qui veulent s'améliorer. Certains pensent que le bùtiment n'affecte pas le jeu, mais maintenant plus que jamais, les objets que vous construisez affectent votre jeu en grand temps!


Pour les curieux, tous les boosters derriĂšre ces grands guides pour ce patch, seront affichĂ©s ci-dessous afin que vous puissiez vĂ©rifier leur profil et peut-ĂȘtre leur attribuer votre commande! Ce sont tous d'excellents joueurs, donc si vous voulez acheter un boosting Solo ou un boost Duo, vous pouvez le leur donner et vous vous attendez Ă  un excellent service! Si vous voulez Ă©galement une session de coaching, vous pouvez voir que vous obtiendrez les meilleurs guides et informations utiles! Ne perdez pas cette opportunitĂ© et donnez-leur votre commande!


Top - Justfizzics

Mid - Justfizzics

Jungle - Celebrimbor

ADC - Majkel

Support – Covefiel


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1/30/2020