If you’re a fan of League of Legends, you’re probably excited about the latest changes that have been made to the game. In this article, we’ll discuss the recent updates that have been implemented in League of Legends and how they now impact the gameplay experience. As a booster for Eloboost24, I have a lot of experience with the game. I’m excited to share my thoughts on these changes with you.
Riot Games recently made significant changes to League of Legends with the release of Patch 13.6. These changes include adjustments to champion abilities, item reworks, and gameplay balance. A blog post about these changes was written by me, Tinyy, one of the best elo boosters from EB24.
If you’re a League of Legends player, you’re probably aware of the recent changes that have been made to the game. These changes have had a significant impact on the gameplay experience, and in this article, we’ll take a closer look at them. As a pro player who is boosting League of Legends accounts for Eloboost24, I have been keeping a close eye on these changes and their effects on the game. Join me as we explore the latest updates and how they have affected the world of League of Legends.
We are here with a very small patch compared to previous patches.
Let’s start with our new champion Milio!
Passive - Fired Up
Milio's abilities enchant allies on touch, making their next spell or attack deal a burst of extra damage and burn the target.
Q - Ultra Mega Fire Kick
Kick a ball that knocks back an enemy. On hit, the ball bounces behind the target, damaging and slowing enemies in the area upon impact.
W - Cozy Campfire
Create an empowering zone that heals allies and increases Attack Range for those inside. The zone follows the ally nearest to the cast point.
E - Warm Hugs
Milio tosses a shield to an ally, temporarily increasing their movement speed.
R - Breath of Life
Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.
Milio will be played as a support with a very high probability. Her abilities are fine for the lane stage. Maybe some changes can be made in the damage dealt. In my opinion, the damage is not enough. However, she has one of the strongest ultimates in the game and can change the whole teamfight. So it's very important to use her ult correctly.
We haven't seen Galio in solo or pro play for a long time. That means he needed to get a bit stronger. One of my favorite things about Galio is that he can be blind picked and no counter-pick can be taken against him. This means that you can get your teammates to pick more easily. Lastly, Galio is now in the meta and his buffs are pretty good. Give him a chance.
We can assume that these buffs are only for mid-lane Talon. Jungle Talon doesn't have much trouble with mana so mana buffs don't matter for jungle. He just got a nice buff on his passive which might get him a little bit stronger in the current meta. I still don't think it's good enough for mid-lane and I don't recommend playing it.
After these changes, I wouldn't be surprised if Vayne is taken against tanks in the top lane. Of course, it's a nice buff as an adc too. In general, to be able to make some impact at the game you need to be a really good Vayne player. Vayne has no escape skills so she needs someone on the frontline. I don't think Vayne will work in non-tank compositions. I still don't think Vayne is good as a blind pick, so I recommend you pick her after looking at your composition.
It was a necessary nerf. This champion's late game was really strong and these nerfs will make him weaker in the late stage. He’s still playable and still strong, though.
Well q changes are not that much important. It's a nerf for the lane phase, but anyway, Yuumi isn't a champion that you want to be strong in the lane phase. You just want to scale with her. However, the nerf coming to her ultimate is not a nerf to be underestimated. This nerf means that Yuumi will no longer be tanky with her teammate when she ults. Still strong and playable, though.
Bloodthirster and Navori Quickblades got some nerf. I still think they're strong but the Blood Thrister’s nerf is a bit overdone. Still mostly good against poke comps, though.
Nashor’s Tooth got a good buff. You’ll never be able to get 15 ability haste for 200 gold. That’s why this change is good for some junglers and mid-picks (Ekko, Diana, Azir…..).
It didn't even need to be written but I wanted to add it in case some might have some questions about these changes. Drakes are still strong and still win condition. Still, we need to play for drakes. These debuffs were significant for the team that got 4 of the same dragon. But the real question is, in how many games have you fought against a team that got 4 identical dragons? Maybe in 40 games 1 time. So in long term, it doesn't matter.
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