TFT Set 13 Anomalies List and Effects
Teamfight Tactics (TFT) has introduced a dynamic feature called Anomalies, which provides unique effects to champions, allowing for diverse gameplay strategies. This guide will break down all the Anomalies available in Set 13, their effects, synergies, and optimal usage.
What Are Anomalies?
Anomalies are special champion augments that grant various bonuses, altering stats, mechanics, or even the way a champion interacts with the battlefield. Some Anomalies scale with other stats, while others provide passive effects or unique interactions.
Name | Effect |
|---|---|
Arcana Overwhelming | Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist. |
Attack Expert | This champion gains 55% more Attack Damage from all sources. |
Avalanche of Armor | Gain Attack Damage equal to 30% of Armor. Gain 50 Armor. |
Avarice Incarnate | Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%). |
Berserker Rage | Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health. |
Brutal Claws | Gain 40% Critical Strike chance. Critical Strikes bleed for 40% of their damage over 5 seconds. |
Bully | Gain 12% Damage Amp, increased to 36% against units with a lower star level. |
Bulwark | Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health. |
Calling Card | Gain an emblem that matches a non-unique trait from this champion. |
Center of the Universe | Gain 6 stars that orbit this champion, dealing 75 magic damage each. |
Comeback Story | Gain 5% Damage Amp for every 10 player health lost. |
Cull the Weak | Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3s, attack the lowest HP enemy in range. |
Deep Roots | Gain 700 Health, 25 Armor, and 25 Magic Resist. Cannot move or be stunned. Pulls target into range. |
Defense Expert | Gain 66% more Armor and Magic Resist from all sources. |
Diving In | On first cast, leap to enemies, stun in a 2-hex radius for 1.5s, and gain 25% Attack Speed and 20% Omnivamp. |
Dragonsoul | First attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage. |
Dramatic Entrance | At combat start, leap off the battlefield. After 6s, arrive with 55% increased max Health and stun all enemies for 2s. |
Dual Wielding | Gain 2 completed items that fit this champion's role. |
Eagle Eye | Gain +1 Range. Every 2s this champion doesn’t move, gain 6% Attack Damage. |
Energy Absorption | Gain 30 Ability Power. Each time an ally dies, gain AP equal to their Ability Power. |
Fireball | Every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5s. |
Force of Friendship | Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead. |
Fortified | Gain 12% max Health. Every 4s, gain additional Health (up to 5 times). |
Freestyling | Gain 4.5% Damage Amp for each activated trait. |
Giant-Sized | Gain 1000 Health and grow greatly in size. |
Headhunter | Gain 15% Attack Speed. After every kill, permanently gain Attack Speed (doubled in Hyper Roll). |
Heavy Hitter | Attacks deal bonus physical damage equal to 20% of this champion’s max Health (Cooldown: 2.5s). |
Hivemind | Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp. |
Hunger for Power | Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage. |
Hypervelocity | Gain 10% Attack Speed. On cast, gain as for the rest of combat. |
Infectious Anomaly | Gain 15% Attack Damage and 15 Ability Power. Each round, grant a random ally this Anomaly. If they already have it, grant them 3% AD and AP instead. |
Into the Unknown | This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage. |
Invisibility | Every 6s, turn invisible for 1s. The next attack has 100% Critical Strike Chance. |
Kill Streak | Gain 20 Mana per kill. |
Knockout | Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage. |
Laser Eyes | Constantly deal 100% AP magic damage per second in a 3-hex line and Burn enemies for 3s. |
Last Chance | On first death, revive to full Health, gain 50% Attack Speed, and 20% Omnivamp but lose 12.5% Health per second. |
Ultimate Hero | Star up a 3-star 1-cost champion to 4 stars! |
Wolf Familiars | Summon 2 untargetable wolves with AD and 0.9 Attack Speed. |
Ultimate Hero
Requires the player to own at least 1 3* 1-cost unit.
Removed from pool if player has the Another Anomaly Augment.
Calling Card
Removed from pool if player has the Another Anomaly Augment.
Into the Unknown
Removed from pool if player has the Another Anomaly Augment.
Guaranteed Emblems Strategy in TFT Set 13 ( Calling Card Anomaly )
In TFT Set 13, certain anomalies allow you to guarantee an emblem by using specific units. Here’s a breakdown of which champions you can use to secure a powerful emblem for your composition:
Singed → Sentinel Emblem
Renata Glasc → Visionary Emblem
Renni → Bruiser Emblem
Smeech → Ambusher Emblem
Silco → Dominator Emblem
Sevika → Pit Fighter Emblem
Tristana → Artillerist Emblem
Nami → Sorcerer Emblem
Garen → Watcher Emblem
Jayce → Academy Emblem
This list showcases all of the anomalies are available in TFT Set 13. Utilizing them effectively can be the key to victory. Choose the right anomaly for your composition and adapt your strategy accordingly!
This guide is part of our comprehensive TFT Knowledge Compendium. Stay tuned for more in-depth breakdowns of Set 13 mechanics!