hero background

Blog

Insider Tips and Gamer Wisdom. Level Up with Our Blog.

League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;


  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.


We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

- Pentakiller/PENTAKIIIIIIIIIL!!
"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.


Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.

3/25/2024

League of Legends Challenges Boosting Service
EB24 ABOUT LEAGUE OF LEGENDS #14 - PATCH RUNDOWN 10.3 - FROM A BOOSTER PERSPECTIVE
League of Legends

EB24 ABOUT LEAGUE OF LEGENDS #14 - PATCH RUNDOWN 10.3 - FROM A BOOSTER PERSPECTIVE

This patch is all about jungle and Akali. Almost every other change is a filler. Here's the rundown:


Champions

  • Akali

Q - FIVE POINT STRIKE

COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy


W - TWILIGHT SHROUD

MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast


R - PERFECT EXECUTION

R1 TARGETING Target direction ⇒ Targeted enemy champion


NEWR1 TARGET RANGE 675

R1 DASH DISTANCE 675-825 based on distance from the enemy


Energy nerf on her q is just to harsh. She cant use her third Q until her LVL 5. Also, her LVL 1 cheese is gone too. But that nerf hurts her laning more than anything. W change is a big filler in my opinion so I'm going to past that. But R nerf is pretty harsh. Her playmaking ability and mobility is almost gone with that nerf. She cant escape any ganks with that ultimate also she can't R if she doesn't see the enemy.R nerf doesn't affect her laning if it's 1v1.

But of course, she is still strong even with that nerfs. Her kit is still broken and her melee matchups are still cheese for her.


  • Aphelios

Q - CALIBRUM, THE SNIPER RIFLE

MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800


This nerf doesn't change anything.


  • Azir

BASE STATS

MANA 438 ⇒ 480

R - EMPEROR'S DIVIDE

WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers


This mana buff is a filler change but I like the +1 soldier buff since it makes Azir much easier. But those changes are not enough for Azir to be played on soloq.


  • Corki

W - SPECIAL DELIVERY

DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power


BURN DURATION 1 second ⇒ 1.5 seconds

NEW CARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds


Damage buff is not that important but the slow buff is insanely strong in my opinion.1.5 sec slow and so easy to apply. I think without a flash, you can't escape a gank from Corki with his package.

I think that makes Corki slightly playable on soloq but not S or A tier. Other mid champs are still destroying him in early and mid-game.


  • Diana

BASE STATS

MANA 420 ⇒ 375

W - PALE CASCADE

DAMAGE PER ORB 22/34/46/58/70 ⇒ 18/30/42/54/66


Nothing important here.


  • Ekko

PASSIVE - Z-DRIVE RESONANCE

RESONANCE STACK DAMAGE 200% against monsters ⇒ 150% against monsters


That hurts jungle Ekko's early game A LOT. Ekko was bad in the early game but now it's even worse. He can't match early game meta junglers like Lee and Elise due to this nerf. But still, he is crazy strong. If Ekko gets 2 items it's still the same.


  • Ezreal

BASE STATS

MANA GROWTH 42 ⇒ 50

ATTACK SPEED GROWTH 1.5% ⇒ 2.5%


Attack speed growth is nice but just a filler change again. It doesn't change anything.


  • Galio

Q - WINDS OF WAR

TORNADO DURATION 1.5 seconds ⇒ 2 seconds


TORNADO DAMAGE TICKS 3 ⇒ 4


Filler change again.


  • Leona

W - ECLIPSE

DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200


E - ZENITH BLADE

DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210


Filler change also.


  • Miss Fortune

BASE STATS

ATTACK SPEED GROWTH 3% ⇒ 2.25%


Filler change.


  • Rumble

BASE STATS

ARMOR 30.88 ⇒ 31

ATTACK DAMAGE 61.036 ⇒ 61

W - SCRAP SHIELD

BONUS MOVEMENT SPEED 20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced) ⇒ 15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)

SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200


That one is pretty important for Rumble's laning phase. Although 20 damage shield nerfs seems like nothing it's pretty harsh nerf because rumble has very low cooldowns. Movement speed nerf hurts his both early and late game. Numbers are pretty harsh and hurt his mobility which is his only weakness. Still, he is playable they need to nerf him more.


  • Sejuani

BASE STATS

BONUS ATTACK SPEED 0% at level 1 ⇒ 10% at level 1

PASSIVE - FURY OF THE NORTH

FROST ARMOR REMOVAL Damage from epic monsters and enemy champions ⇒ Damage from all monsters and enemy champions


The attack speed buff is insane for her. Her early clear will be faster than ever. Armor removal does not matter because of that attack speed buff. I think she can pretty much match any early game jungle champs with that buff. She is playable if you are a tank player.


  • Senna

PASSIVE – ABSOLUTION


MIST WRAITH DROP CHANCE 20% on minions Senna doesn't kill, 100% on cannon minions Senna kills ⇒ 25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills


NEW MIST WRAITH DROP CHANCE (SPOILS OF WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%


E - CURSE OF THE BLACK MIST

BUGFIX Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect


Filler nerf, she is still OP.


  • Sett

BASE STATS

HEALTH REGEN 9.25 ⇒ 8

W - HAYMAKER

COOLDOWN 16/14/12/10/8 seconds ⇒ 18/16.5/15/13.5/12 seconds

BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210


Base damage doesn't matter but cooldown nerf is harsh. W is his "go-to" skill and he needs spam it. That cooldown nerf is going to hurt him a lot in team fights.

I think he is still OP and playable but now you need to make better decisions with his W.


  • Sona

E - SONG OF CELERITY

SELF MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)


Filler change.


  • Yuumi

Q - PROWLING PROJECTILE

EMPOWERED DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target's current health)

COST 85/90/95/100/105/110 mana ⇒ 90 mana at all ranks


W - YOU AND ME!

NEW Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown


E - ZOOMIES

HEAL 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)


Filler change in my opinion.


Jungle Monsters

UNIQUE - Monster Hunter

LARGE MONSTERS EXP 50 ⇒ 60

FIRST LARGE MONSTER BONUS EXP 165 ⇒ 150


MINION GOLD PENALTY 10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion ⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes


  • Krugs

KRUG CAMP TOTAL EXP 160 ⇒ 175

KRUG CAMP TOTAL GOLD 125g ⇒ 135g

LARGE KRUG BASE EXP 55 ⇒ 37

MEDIUM KRUG BASE EXP 15 ⇒ 18

SMALL KRUG BASE EXP 10 ⇒ 14

LARGE KRUG BASE GOLD 65g ⇒ 42g

MEDIUM KRUG BASE GOLD 10g ⇒ 13g

SMALL KRUG BASE GOLD 5g ⇒ 9g

Red Brambleback and Blue Sentinel

BASE EXP 115 ⇒ 110

Monster EXP Level Scaling

LEVEL 4 1.025x ⇒ 1.075x

LEVEL 5-6 1.1x ⇒ 1.15x


Funnel is destroyed with that change. And secret buff for Krugs. Riot is trying to make farmers jungler great again but that's not enough. I think meta will be the same because that buff is weak compared to the jungle nerfs we had in the last seasons.I'm glad that they finally destroyed the funnel strat with that sharp nerf.


And the patch is over! We covered all the new changes and hope that we might have helped you understand what changed and what you can benefit from! Don't forget that you can buy a Solo Boosting or a Duo Boosting service from us at any time and select one of these champions so you can learn how to play them in real-time! For more content and events, please follow us on the social media links below:


Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

2/21/2020

EB24 about Teamfight Tactics #10 - Current meta on Patch 10.2 from a Booster perspective
Teamfight Tactics

EB24 about Teamfight Tactics #10 - Current meta on Patch 10.2 from a Booster perspective

Patch 10.2 introduced some pretty big system and item changes to TFT. After the complete domination of Blademaster Azir+Sivir comp previous patch, the meta has shifted somewhat this patch. Sivir as well the Blademaster trait got hit with some nerfs, which has had a significant impact on the power of Sivir and Friends comp.



  • Important Changes

Items

Bramble Vest Damage: 80/120/160 ⇒ 100/140/200

Bloodthirster Lifesteal: 40% ⇒ 50%

Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5%

Hextech Gunblade Omnisteal: 25% ⇒ 33%

Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds

Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350

Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250



Traits

Desert: Armor Reduction: 50%/90% ⇒ 40%/100%

Inferno: Damage: 70%/140%/210% ⇒ 70%/150%/250%

Mage: (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages

Shadow: Bonus Damage Duration: 5 seconds ⇒ 6 seconds | Bonus Damage: 65%/150% ⇒ 65%/175%

Warden: Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%

Woodland: Having 6 gives them all a clone.



Champion Balance

Leona Damage Reduction: 40/90/140 ⇒ 40/80/120 The best early game tank as her ability negated immense amounts of damage. This nerf will help, but she will definitely remain a strong early game pickup.



Malzahar Minion health: 250/250/250 ⇒ 250/300/400 Received a buff last patch and with another buff this patch, his minions will scale with level.



Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80 Has seen play in many many builds as she provides defensive ability with mystic and offensive ability with her ability. This nerf will tune down her power level.



Veigar Spell Damage: 300/600/900 ⇒ 325/650/975 Getting a small buff to his damage, which scales with Shadow.



Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900 Health: 600 ⇒ 650 Received another buff this patch increasing his ability damage. The buff to his health also helps his survivability as a second carry role.



Sion Mana: 50/125 ⇒ 75/125 A small but nice buff which will allow him to cast faster.



Sivir Bounces: 10/10/10 ⇒ 5/7/9 This nerf will definitely make it harder for those who want to force Sivir and Friends every game, and will for sure bring the comp down from S tier.



Olaf Attack Speed: 0.85 ⇒ 0.8 Attack speed nerf. He will take longer to cast his ability and his ability, which scales off his attack speed, will also be weaker. Berserkers have taken a solid hit to their main carry.



  • Comps to run

Light Azir



When to go?

If you are able to get an early Spatula, which you are going to use to turn Azir into a Light unit. Early game you want to start picking up all the Light units, and slowly start building your comp. Azir is going to be your main carry, and you want to stack him with items like Jeweled Gauntlet, Guinsoo’s Rageblade, Rabadon’s Deathcap. Second most important unit in your comp is Yorick, and you want to give him Guardian Angel, Redemption.



Rangers-Poison



When to go?

Rangers are still very strong, and still S tier comp that you want to run in Patch 10.2. If you start your game with some Bows-Bf swords. Early game you can use Kog'Maw and Predators, they can provide you a strong start, mid-game you should start picking up core pieces for your comp and based on what you get and how fast transition out of Predators. As well-paired Rangers + Wardens can be used for early game. Twitch should be your main carry, so stack him with Infinity Edge-Last Whisper, Ashe can be used as your second carry, Statikk Shiv works good on her, as well Red Buff+Hurricane can help a lot. Any other items that you can’t use can go on your front line, such as Morello, Frozen Heart, Redemption.



Six Mages - 4 Oceans



When to go?

If you are able to get a spatula to turn Malphite into Mage. This comp can be really strong since it provides you with a lot of CC and damage with the right items. You want to prioritize Mage spatula since otherwise, you won’t be able to go for this comp. Try to get many rods+tears as possible. Early game start building your comp around Thresh, Vladimir, Syndra, Taliyah and add Nautilus for 3 mages- 4 oceans - 2 wardens.



Shadow-Inferno-Lunar



When to go?

This is my favorite comp to go for patch 10.2. It’s very flexible in terms of units, you can start it early from pretty much any opening as long you have item parts for Kindred. I prefer stacking her with Infinity Edge+Jeweled Gauntlet, for the last item you can pick between Seraph’s Embrace or Rapid Firecannon.




And these are the best comps to play right now on patch 10.2! We hope you win a lot of games and if you don't, you can always purchase a Duo Boosting service a Solo Boosting service or even TFT coaching to learn more about the game and improve! Make sure you also follow our social media down below:


Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

2/8/2020

EB24 about League of Legends #13 Itemization, Patch 10.2 - from the Booster perspective
League of Legends

EB24 about League of Legends #13 Itemization, Patch 10.2 - from the Booster perspective


If you've learned everything about our Meta blog post, you'll want to learn about the best items for the best champions that we presented you! Here's the list so you make sure you don't miss anything



  • Top

The main builds haven’t changed at all but I would like to cover the build for Sett and Skarner as they're 2 new faces on our tier list. Starting off with Skarner the following runes and build example is as presented. The good thing about Skarner is his flexibility that he can build pretty much any item as long as it will work out for him for example, he can build Liandry to have a possibility of fighting with tank late game, he can build any tank item from sheen he can go both trinity and Iceborn there are a lot of choices he can also go things like Zeke which is really strong on him providing the hard slow as the enemy exit your R and E in team fight. The skill order is - max E first then W then Q giving a point into R whenever you can.

The Sett runes in this combine with Doran's shield as the first item give him a huge hp regen whenever he takes damage that allow him to win pretty much any trade with melee champion. The skill order is W into Q into E maxing R whenever you can. For the next patch, it will probably be Q max as W will receive pretty huge nerf but we will see. The build is an example and you can choose between tank items you will need.

  • Jungler

Here's the best builds for the champions presented on our Tier list:



1. Sett:

Cinderhulk > Triforce > Streaks Gage > Boots depends on the enemy (armor or MR) > Guardian Angel



2. Graves:

For Graves, I have 3 builds:



First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends



Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends



Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.



3. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.



4. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs



5. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too



6. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends



7. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too



8. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend



9. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet



10. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team



11. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap



  • Mid

Items for the champions that are on the meta at the moment for the mid lane are quite similar:

If the champion is AP:

- Archangel's Staff& Rod of Ages (Best on: Cassio/Ryze/Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs AD and burst champions and on Fizz)

- Hextech Gunblade (Best on: Katarina/Akali)

- Rylai's Crystal Scepter (Best on: Cassio)

- Hextech Protobelt-01 (Best on: Ekko/Sylas/Fizz)

- Luden's Echo (Best on: Sylas/Syndra)



If the champion is AD:

Lethality items are very optional so follow this pattern:

If you are ahead, you should go for:

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper



If you're losing or even in the lane, you should go for:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade 



Situational items:

If you have mountain drakes, the Banshee's Veil is strong with it and gives you a lot of MR (especially vs AP mid & top/jungle). In case you're vs tanks, you should go for Liandry's Torment.



  • ADC

The items for ADC haven't vary much from the last patch but here's the build path for each one. 



For Aphelios: Essence Reaver, Infinity/Runaans (depends on how ahead you are), BT/MAW/PD/GA (depends on what type of team comp they have), last item situational.



For Senna: Manamune, Duskblade, Yommu/Edge of the night (depends on the comp), Infinity edge, last item situational.


For Miss Fortune: 3 or 2 Dorans Blades on your first back, Essence Reaver, Infinity, Rapid Fire/PD, BT/MAW/GA, last item situational.



For Jinx: Stormrazor, Runaans, Infinity, Rapid/PD, last item situational.



For Lucian: BOTRK, Essence Reaver, Rapid/PD, Infinity, last item situational, or Essence Reaver, Infinity Edge, Rapid fire/PD, MAW/GA/BT, last item situational.



  • Support

Currently the cost-efficient items for supports are Zeke's, Knights Vow, Redemption and Solari.



Zekes for me is still the main 1st item it gives both armor and MR with CDR and active slow and magic damage buff.



Knights Vow is really good as a 2nd item or main item if the enemy team has a full ad focus team comp, if you combo this with a Taric pick you mostly guarantee to win whit the armor bonus and damage share.



Redemption is really good as a 2nd or 3rd item if you need to sustain for long fights or prevent your teammates from getting 1 shot



Solari is really good as a 3-4 item or 1st item if the enemy team comp is full magic damage the MR and active shield is really good vs assassins.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.


Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG


Support – Covefiel



To get more updates and events, follow us on our social media below: 


Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


2/8/2020

EB24 about League of Legends #12 Current meta, Patch 10.2 - from the Booster perspective
League of Legends

EB24 about League of Legends #12 Current meta, Patch 10.2 - from the Booster perspective


The Patch Rundown was done last Monday and now that you know all the changes and what it will affect on the Summoner's Rift, let's take a look at the meta for this patch and what changed!



 


  • Top


 As for the patch 10.2, there were no big changes for top lane. There were few moves and additions to the tier lists tho.


Tier List for Top Lane



The S tier stays the same for now Kled and Mordekaiser are still the best choice for soloQ. As for A tier, we are greeting a new champion Sett as it’s been enough time to notice his impact on the game. Despite him being very strong he has the same issue as Illaoi and that’s very poor gameplay against ranged champions. He’s also getting a pretty solid nerf on his W next patch but we will cover it another time. 


We’re moving Darius to A tier as his been getting more popular because a lot of people are making the same mistake again and that is not respecting Darius passive. Another champion that is getting more love is Urgot, people seem to have forgotten about him as well despite in higher rank he is a really useful offtank that is able to dominate the game. The last choice is putting Skarner into the tier list as an A pick. He’s not seen very often but I’ve played few games as him and it’s pretty impressive how much impact on the game he has. It’s also hard for people to counter him as they don’t really see it what so ever so they’re confused about their playstyle.



 


  • Jungler


Unlike other patches, 10.2 has some important changes for jungler. Qiyana W attack speed nerf is going to hurt a lot but she is still playable. She had already weak first clear and now it's weaker. I don't think that she can survive a full clear. Another important change is for heralds HP. I think herald cheese is more viable than ever now it has no HP at all. For last agility, cloak nerf hurts graves a lot because we can't get %100 crit. Also, I will move Kha'Zix to the S tier because of herald nerf and delete %100 crit graves build. I'm surprised that they still didn't nerf Sett so like the previous patch if you can pick him just pick him. He is still overpowered compare all the champions on that list.



 


Tier List for Jungler




 


Runes for Jungler



 


1. Sett: 


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Sorcery


- Nimbus Cloak


- Celerity



 


2. Graves:


Runes #1:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Alacrity


- Coup de Grace


Second Rune: Domination


- Cheap Shot


- Ravenous Hunter



 


Runes #2:


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Inspiration


- Magical Footwear


- Biscuit Delivery



 


3. Nidalee:


First Rune: Domination


Going for:


- Dark Harvest


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Sorcery


- Celerity


- Water Walking



 


4. Ekko:


First Rune: Domination


Going for:


- Dark Harvest


- Cheap Shot


- Eyeball Collection


- Ravenous Hunter


Second Rune: Precision


- Legend: Tenacity


- Coup de Grace



 


5. Lee Sin:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Ravenous Hunter


- Eyeball Collection



 


6. Nocturne:


First Rune: Precision


Going for:


- Lethal Tempo


- Triumph


- Legend: Alacrity


- Coup de Grace


Second Rune: Sorcery


- Transcendence


- Water Walking



 


7. Rek'Sai:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Relentless Hunter


- Eyeball Collection



 


8. Kha'Zix:


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Sorcery


- Celerity


- Water Walking



 


9. Ornn:


First Rune: Inspiration


Going for:


- Spellbook


- Magical Footwear


- Futures Market


- Cosmic Insight


Second Rune: Resolve


- Bone Plating


- Overgrowth



 


10. Vi:


First Rune: Resolve


Going for:


- Aftershock


- Shield Bash


- Bone Plating


- Overgrowth


Second Rune: Precision


- Legend: Tenacity


- Triumph



 


11. Sylas:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Ravenous Hunter


- Eyeball Collection



 


  • Mid


Patch 10.2 brings us only a few changes to the mid lane. Qiyana got nerfed by decreasing her early passive attack speed from w, but it is more than a jungle change for her and does not change her play style at mid lane. Ziggs got some good buffs on almost every ability he has but to be honest we cannot yet position him at the tier list. In the meta when assassins and good roamers are dominating mid lane I don't think there would be a place for Ziggs to be a solid pick. The champion I'm really curious about is karma mid. She goes some based dmg buff, it is of course not a great Soloq pick but if you play duo, maybe she will climb the tier list ladder due to her poke, shield and sustain on mid (mantra + W) what can be very effective against aggressive 3lvl champs, especially assassins and poke champs.



 


Tier List for Mid Lane




 


As we can see the tier list we can highlight:


Malzahar – he is rather a control match up so he was struggling in giving out better outcomes in late game than champs like Cassiopeia, Kassadin, Ryze. What changed? Simply Conqueror nerfs and good jungle picks like Lee/Elise. Malzahar managed to be great LVL 6 lockdown with those junglers to punish either scaling picks or just do some flash+r catching. He has the ability to push fast and give priority which is very important. 



 


Fizz – I call it a great comeback, he is the greatest ap assassin but he is hardly punished by picks like Cassiopeia, Kassadin, Vladimir so when their domination started to decrease, fizz just instantly coming up in the list. Great flanking champion, amazing dives with his ability to reset turret aggro and basically in early games every locked fish is a kill for your team. 



 


Conqueror Kassadin – this funny nerf didn't make anything worse about Kassadin, when he is even in the lane he can solo carry almost all late games. Beast at split pushing and in 1v1 situation after 11 LVL. Basically when Kassadin got 16 LVL the game is won.



 


Conqueror Diana – she manages to be a great LVL 3 champion with the potential to engage on the mid enemy champion. That makes her climb on our tier ladder. She has some great combat stats with her ult in team fights which actually deals a lot of damage. 



 


Conqueror Sylas – after buff, he is strong burst champ, his healing skill make him a very good team fighter on the front line.



 


Runes:


We rather come back to the phase rush from conqueror for Cassio and Ryze. 


Runes #1 are the best for Talon, Ekko, Fizz, Qiyana, Syndra


Runes #2 are the best for Kassadin, Katarina, Diana, Sylas, Yasuo



 


Runes #1: 


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Ravenous Hunter


Second Rune: Inspiration


- Biscuit Delivery


- Time Warp Tonic




 


Runes #2:


First Rune: Precision


Going for:


- Conqueror


- Presence of Mind


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Taste of Blood


- Ravenous Hunter



 


  • ADC


In the current patch 10.2, we’ve seen a couple of nerfs to Aphelios, buffs to Draven and Jinx which help them out but overall they’re not impactful enough to bring them to a higher tier Draven overall suffered from the item changes so they gave him a bonus ad ratio on his ult, which is good for him because he builds a lot of AD.



 


For Jinx, the changes are helpful as well if your team is on baron/dragon and you get the objective you can start the fight with your passive which is a pretty good advantage, with Aphelios he got nerfs on all his Q’s except for the Gravitum(the purple one) which hit him a little bit but he’s still a strong adc with a lot of potential because his skill ceiling is so high and there is a lot of creativity to the champion.



 


Miss Fortune is probably the strongest ADC right now along with Senna, Miss Fortune didn’t get touched this patch and neither did Senna they even lose the competition because of the Aphelios nerfs, Lucian has also been popping up recently a lot of people started playing him but he’s mostly played in the top lane now.

 


Tier List for ADC




 


  • Support

Focus mostly on hard engage supports at the moment, since Nautilus got some nerfs on his early game Leona is now the strongest support in the game followed by Nautilus, Thresh, Braum, Senna, Nami.



 


You can always pick Taric into the S-tier supports since he is really good as a counter engage with Guardian and his W that gives bonus armor and shield and also his R are very useful. He usually out scales all the S-tier supports, you just need to be careful on the early game.


Tier list for Support





Leona is the standard early mid-game powerhouse tank engage you can set up the lane for ganks or do a traditional engage to guarantee a kill in standard 2 vs 2, she can rotate for any jungle invades, mid lane ganks or deep warding enemy jungle.



 


Nautilus is like Leona, good for the early mid-game but unlike Leona, his scaling is really good in the late game, he can engage and guarantee kills, he can set up for ganks, rotate to the river to get invade jungle, deep vision or ganks on the enemy mid laner.



 


Thresh can do the same as the main 2 S-tier but, he is weaker on the tank stats since he mostly relies on Aftershock to be as tanky. He doesn't have natural tank abilities aside from his passive but it cannot be compared to Leona or Nautilus W.



 


Braum is basically defensive support, good vs poke and counter engage. His passive is really good to control the enemy team comps and peeling off with his R and preventing damage with his E but, he is not as powerful in the early game as the S-tier picks.



 


Senna is good in the lane but unless you pair her with Caitlyn or Aphelios, she feels weaker vs the meta supports, you can try Taric Senna vs S-tier picks and become an unstoppable force in the lane with double sustain and the tanky stats from Taric plus the insane scaling.



 


Rakan is a hard engage with disengage, the main thing that's holding him back is that he is not as tanky as the S-tier champions, but in combination with Xayah and a decent bruiser engage from jungle or top, he can compete vs the S-tier supports.



 


Blitzcrank and Taric are situational picks that can compete vs the S-tier since it's all about the skill level and mechanics. You can always outshine them, both of them have good late-game whit their game-changing hook and Taric has aoe sustain, stun and R.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.


Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG


Support – Covefiel



To get more updates and events, follow us on our social media below: 


Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


 


2/8/2020