hero background

Blog

Insider Tips and Gamer Wisdom. Level Up with Our Blog.

League of Legends General

League of Legends Challenges Boosting Service

The newest edition to the League of Legends gaming universe is Challenges. It’s also the newest boosting and coaching service provided by Eloboost24. If you’re looking to take on Challenges to accomplish more than the average player, then our team’s boosting services may be the answer for you.

About Challenges by League of Legends

What are League of Legends Challenges? LoL’s Challenges allow players to achieve unique objectives and enhance the customization opportunities of their profiles. Marked as Challenge Points, a player completes a series of tasks while playing the game. These Challenge Points accumulate from finishing individual objectives on a Challenge Card. These are added up as contributors to your Crystal rank and Challenge-group Capstones.

Challenge Cards build up to a group’s Capstone Challenge. The only way to fully master a Capstone Challenge is to complete all the other challenges within the group. Once the Challenge Points, Capstones, and Categories are added up together, you earn your Crystal rank.

These Challenges have five categories;

  • Collection: Collect cosmetics and engaging with loot.

  • Expertise: Skillfully outmatching your opponents.

  • Imagination: Focuses on game modes and innovative plays.

  • Teamwork & Strategy: Focused on teamplay tactics.

  • Veterancy: Focuses on lifetime stats.

There’s also Legacy, a category that focuses on season-based accomplishments and previous achievements that can no longer be obtained. However, they don’t contribute to your overall Challenge and it won’t level up as a category.

The way Challenge works is by its Token. This is a unique icon that represents a challenge and its current rank. Tokens are at the center of each Challenge Card and are listed by name and what it needs for completion. You can equip up to three tokens, which are displayed on your profile and in the Lobby and Loading screens.

League of Legends: Challenges Boosting Benefits

As a service, Eloboost24 can help you achieve your League of Legends Challenge goals. Their expert team works with you to build those Challenge Points and Capstones as you strive towards specific goals. Maybe these goals include earning Titles, a special name earned by leveling certain challenges to specific tiers. These can be chosen between any of the titles you’ve unlocked.

Maybe you’re striving for either the Master or Grandmaster tier levels. To rank in Grandmaster, you need to be in the top twenty-five percent of players who’ve also achieved this coveted LoL threshold. Maybe you wish to reach Challenger, which features the top five percent of players in the game.

What the EB24 team helps you accomplish with its boosting service is to do more than just achieve your goals. It will help you better understand how LoL’s Challenge works.

Eloboost24’s LoL Challenges Services

LoL Challenges Boosting Breakdown

The breakdown of Eloboost24’s boosting services features the following;


  • Conquerer’s Path: Decimator, Double Decimation, Pentakiller, Bloodthirsty

  • Mastermind’s Route: All-Seeing, Guardian Angel, Flawless, Overwhelming Presence

  • Lone Warrior’s Journey: Solo Carry, Unkillable Demon King, Untouchable, Player Diff

  • Hero’s Odyssey: Wonder Child, Prodigy, Legendary Legend, Lightning Round

  • Unity’s Challenge: Party Crasher, Guardian, Aram Eradication, Lightning Round

Let’s look further into what Eloboost24’s boosting services can do for you. There are misconceptions that it’s a form of cheating. In reality, nothing can be further from the truth. We’re here to debunk the myths about boosting and expose the truth.

Exposing Truths About Boosting

As a service, boosting in games like LoL, including its Challenges feature, shares the same common traits as one motorist helping another motorist get out of a stranded situation. Instead of using cables that go from one vehicle to another to give it the jumpstart it needs, boosters in the gaming industry play the games they were tasked to complete. Contrary to certain beliefs, boosting is not a form of cheating.

The difference between boosting and cheating is like night and day. What cheaters do is exploit whatever weaknesses they can find in a game for their benefit. They do this at the expense of the developers who put the game together, as well as the players. Cheaters are like car thieves. They seize whatever they can get their hands on and destroy it. For them, it’s fun to expose their weaknesses and see how far they can go before getting caught.

As for boosters, instead of exploiting a game’s weakness, they learn how to use its platform legitimately. This means they learn how to adapt according to the game’s mechanics by exercising sound strategy that works. These strategies include understanding how to play like a real champion without resorting to cheating whatsoever.

Now, does this mean boosters are performing a cheat by helping a player go from ordinary to extraordinary? The answer to that question is no, it does not. Boosters offer players an opportunity to better understand the game so they can enjoy it more. Eloboost24’s team also understands there’s more to life than just gaming.

Boosters Are Helpers, Not Cheaters

Sometimes, competitive players don’t have as much time on their hands as they’d like to play games like LoL and maintain a decent ranking in the top leaderboards. In a way, sometimes boosters behave like substitutes for the most competitive players in the game who need to take a break for whatever reason. Is this considered cheating?

Again, the answer to that is no because the game isn’t being exploited for its weaknesses. All a booster is doing here is lending a helping hand and nothing more. It’s no different than two people sharing the same console where one can play during the daytime and the other plays at night. Both play the same character as one account but do so without resorting to hacks and other dubious methods.

Boosters also help stuck players become unstuck. They offer a service that helps players do more than just boost their performance in a game as competitive as League of Legends, including its Challenges mode. Boosters also boost a player’s enjoyment of such games by helping them better understand how to legitimately play like a champion. If anything, boosters also boost a game’s overall enjoyment for all players involved as they strive for a winning environment that everybody can benefit from.

Eloboost24’s LoL Challenge

By tapping into the Eloboost24 roster of professional boosters and coaches for games like LoL and its Challenges features, you’re also tapping into unlocking your full potential as a winning player. While there are many boosting services for players to choose from, EB24’s reputation speaks for itself on review sites such as Trustpilot. There’s a decade’s worth of positive reviews shared by previous and current clients who’ve used our services.


We offer Challenge Boosting for the following Challenges:

- Decimator
"Get 2 Pentakills in a single game"
Requires 1 token only.

- The Disrespect
"Do at least 2000 damage and destroy the enemy nexus while outnumbered by enemy champions"
Requires 1 token only.

- ARAM Eradication
"Get Pentakills in ARAM"
Requires 1 token only.

- Solo Carry
"Deal 40% or more of your team's damage to champions in ARAM"
Requires 1 token only.

- Unkillable Demon King
"Win games without dying and at least 30% kill participation"
Requires multiple tokens.

- Untouchable/Can't Touch This
"Win ARAM games without being killed by an enemy champion (you can still be executed)"
Requires 2 tokens.

- Double Decimation
"Get two Pentakills in a single ARAM game"
Requires 1 token only.

- Pentakiller/PENTAKIIIIIIIIIL!!
"Get Pentakills"
Requires 2 tokens.

- All-seeing
"Have over 2 vision score per minute"
Requires multiple tokens.

- Guardian Angel/That Was Close
"Save an ally with a heal or shield"
Requires multiple tokens.

- Flawless/Flawless Victory
"Win Perfect Games, where the opposite team gets no kills, no dragons, no Rift Heralds or Barons, and destroys no turrets"
Requires multiple tokens.

- Player Diff
"Win games queues as Fill, where you play the position you filled into"
Requires multiple tokens.

- Party Crasher/Fashionably Late
"Get takedowns after teleporting into a fight involving 4 or more champions"
Requires multiple tokens.

- Bloodthirsty
"Get First Bloods"
Requires multiple tokens.

- Overwhelming Presence
"As a laner, in a single game, get kills before 10 minutes outside your lane (anyone but your lane opponent)
Requires multiple tokens.

- Legendary Legend
"Become Legendary (8-0 kill streak)"
Requires multiple tokens.

- Prodigy
"Become Legendary (8-0 kill streak) within 15 minutes"
Requires multiple tokens.

- Lightning Round

"Win ARAM games before 13 minutes have passed"
Requires multiple tokens.

- ARAM Legend
"Go Legendary (8-0 kill streak) in ARAM games"
Requires multiple tokens.


Eloboost24’s LoL challenge for you is to do your homework. Check out the reviews before you move forward with a boosting service of any kind. Even contact us to ask questions should you have any.

3/25/2024

League of Legends Challenges Boosting Service
EB24 Campus - A to Z series (Aatrox) #1
General League of Legends

EB24 Campus - A to Z series (Aatrox) #1

  • New series coming from EB24, an educational way to learn more about League of Legends and each champion individually.
  • The series will start with Aatrox and carry out to the next champions until we fulfill the whole champion's list!
  • In this video, we will talk about why Aatrox is the most refined top laner in the current state of the game and remember the old days before his rework. Was it better or worse back then?
  • We will also approach if Aatrox was ever a competitive pick for Pros before his rework and what did it change in the competitive scene since he got reworked.

Hey there Summoners,

Now coming back to our talks on the rift, we are releasing these new videos about every league champion in a fun and educative way that can both help you learn more about your favorite champion and at the same time understand their journey since they were released on the rift and even how to play them like a pro, now we've decided to go from A-Z and as the name suggests we will start with the Darkin Blade Aatrox all the way to the master of shadows zed, it will be a long journey but definitely a fun 1 indeed, all you need to do is sit back, relax, grab your favorite snacks and enjoy our content as we dive in together in this amazing journey, now brace yourselves, we hope you brought pizza for this long ride!

We will be discussing each champion in League of Legends, starting with a brief explanation of their lores, going through their history, combos, matchups, and even their weaknesses and strengths, and we decided to go alphabetically which means we are going to talk about one of the most controversial champions in League of Legends, Aatrox the Shuriman Warrior, the Vanguard, the World Ender, Aatrox... the Darkin Blade, when he was first released he was the first Darkin known to League of Legends back in season 3 when he was released on June 13th, 2013 but what happened to Aatrox? How was Aatrox before the rework? Find out in our video below!

2/26/2021

EB24 ABOUT TEAMFIGHT TACTICS #15 - CURRENT META ON PATCH 11.4 FROM A BOOSTER PERSPECTIVE
Teamfight Tactics

EB24 ABOUT TEAMFIGHT TACTICS #15 - CURRENT META ON PATCH 11.4 FROM A BOOSTER PERSPECTIVE

With patch 11.4 meta completely changed from 1-cost reroll comps to 4 cost carries. Heavy nerfs to Diana, Yasuo, Nasus, and Nidalee made them almost unplayable in your final comps. These nerfs created space for 4 cost units mainly Olaf-Kayle and Aurelion Sol to shine again.  

Comps to run in Patch 11.4

  •          Kayle Executioner-Divine

 

When to go?  

The first carousel you always want to start with a bow if possible, since Rapid Firecannon is your core item on Kayle. If you want to play this comp try to secure at least one bow early. Besides RFC, you want to go for Qss or GA as your defensive options. The last item on Kayle is flexible, Guinsso's Rageblade - Jeweled Gauntlet - Rabadon's Deathcap or Statikk Shiv after changes works as well. 

After you finish your core Kayle items, try to use your components for Zeke's Herald or Chalice, both are great items that provide Kayle with extra attack speed and ability power. 

 

Which Chosen unit to pick?

Early game you just want to play your strongest board, so whatever Chosen fits your board. If you can get Kalista early, she is probably the best item holder for Kayle. In case your game is not going so well and you are losing a lot of health, you can roll down on LVL7 and hope to hit any Kayle chosen, as well Sejuani, Aatrox, or Kindred Executioners are good picks, but you prefer to roll on LVL 8 for better odds. 

 

  •         Olaf Slayer-Dragonsoul

 

When to go? 

The first carousel you need to go for a BF sword or bow since Olaf is not so effective without Runaan's  Hurricane + Deathblade. Hand of Justice can be used instead of Deathblade if you are not able to get BF swords, but Runaan's Hurricane is core! For your last item, you almost always want to make Guardian Angel since some fights Olaf may get bursted down or cc'd even before he ults. Rapid Firecannon can be used as an alternative for GA, since this way you can position him in your backline away from crowd control. Your second carry is usually Tryndamere or Samira, you can give them whatever AD components you got left. 

 

Which Chosen unit to pick?

For your early game, Tristana is not a bad pick or Brawlers with Shyvana. But you can pretty much use any AD Chosen.

You transition to Olaf on LVL7 or 8 depending on how healthy your early-mid game was. The goal is to roll on LVL8 for better odds if possible.

Chosen to pick: Olaf - Sejuani Vanguard-Aatrox.

 

  •          Nekko Mystic-Vanguard

 

When to go?

The first carousel pick can be a tear, large rod, crit glove you don't really depend on one specific component. Nekko doesn't seem to be contested in most lobbies, so if you get dropped large rods, tears, and get no direction this could be your comp. Core items on Neeko would be Jeweled Gauntlet and Guardian Angel, for your last item you can use Rabadon's Deathcap - Hand of Justice - Infinity Edge. 

Besides Neeko, you want to give at least one Chalice to Yummi for extra ability power, as well as Sunfire to Nautilus for anti-heal. 

Your win condition is Neeko + Nautilus 3 star, so on level 7 you want to slow roll until you upgrade both. 

 

Which Chosen unit to pick?

The best-case scenario is to hit early Nautilus Vanguard since it gives you clear direction and you can fit all three Fabled units. Other options are Chosen Neeko - Sejuani or Aatrox Vanguard - Yummi Mystic.



This is all for this week's new set and comps! Stay tuned for more content and new comps coming in the upcoming patches for TFT! Follow our social media below and be notified for every event and content provided by us!

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


2/24/2021

EB24 about League of Legends #35 Current Meta, Patch 11.3 - from the Booster perspective
League of Legends

EB24 about League of Legends #35 Current Meta, Patch 11.3 - from the Booster perspective

Our patch rundown blog is already out but we know you want to know what is broken and that you can abuse on your Solo Queue adventures! Keep reading and find your best pick for this patch.

 

Top Tier List

S+:Darius, Pantheon, Cho’Gath, Malphite

S: Camille, Gnar, Irelia, Renekton, Viego, Gragas

A: Riven, Sett, Mordekaiser, Riven, Jayce, Volibear, Ornn

B: Nasus, Shen, Aatrox

Top lane meta did not really change, although Goredrinker got nerfed, champions did not really change.

Highly recommend playing Darius, Camille, Renekton, Gragas or Malph

Jungle Tier List

S+: Udyr, Hecarim, Kha’Zix

S: Viego, Graves, Kayn, Ekko, Olaf, Karthus

A: Shyvana, Rammus, Elise, Nunu, Evelynn, Ivern

B: Master Yi, Nidalee, Lillia, Nocturne

Udyr got buffed in last patches and he’s dominating solo queue and competitive games. His utility helps him with ganks, engages, and kite potentials. Hecarim and Kha'Zix are really good options to carry 1v9 as a jungler.

 

Midlane Tier List

S+: Fizz, Yone, Yasuo

S: Viktor, Twisted Fate, Anivia, Seraphine

A: Kassadin, Annie, Le Blanc, Sylas, Orianna, Pantheon

B: Vladimir, Ahri, Ekko, Viego

Fizz Yone and Yasuo are the type of champions that if they are in good hands they can easily 1v9 games. If you want to play for a team or have more impact on the map I would recommend playing TF or Pantheon.


ADC Tier List

S+: Kaisa, Senna

S: Jhin, Samira

A: Vayne, Xayah, Ezreal, Tristana

B: Kalista, Miss fortune, Lucian

Senna got buffed in this patch, she can easier and faster get her souls now and with her range, in mid/late game she’s absolutely strong. Kaisa Jhin and Samira still in their good spot in the current meta. Xayah is a pretty good matchup for Kaisa, that's why she returned into meta.

Highly suggested playing these 4 champs, if banned/picked then go for picks such as Vayne, Ezreal, or Lucian Tristana.

 

Support Tier List

S+: Lulu, Yuumi, Seraphine, Alistar, Leona, Nautilus

S: Nautilus, Rell, Nami, Karma, Pyke, Bard

A: Pyke, Janna, Blitzcrank, Senna, Maokai

B: Swain, Lux, Soraka, Galio, Brand

Enchanters items for supports got insane buffs. 60% heal reduction when giving shield/healing is op. Although enchanters are back and strong, engage tank supports are still in a good spot. I Highly recommend playing engage support in solo queue.


Stay tuned for more content and new info about League and other games on our social media below, we hope to see you soon!

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

2/16/2021

5 2020 EB24 ABOUT LEAGUE OF LEGENDS #33 - PATCH RUNDOWN 11.3 - FROM A BOOSTER PERSPECTIVE
League of Legends

5 2020 EB24 ABOUT LEAGUE OF LEGENDS #33 - PATCH RUNDOWN 11.3 - FROM A BOOSTER PERSPECTIVE

Even though the new season has just begun, we will have a year full of content and changes, nerfs and buffs! Eloboost24 is here to help you out understanding the changes and helping you know what’s the best for each role!

Champions

·         Anivia

Q – Flash Frost:  DETONATION DAMAGE 70/105/140/175/210 (+50% AP) 60/95/130/165/200 (+45% AP)

R - GLACIAL STORM: COOLDOWN 4/2.5/1 seconds 4/3/2 seconds

It’s not really a heavy nerf to be completely honest. Anivia is still gonna be a strong control mage on the mid lane. Her damage depends on her E and R, yes Q got nerfed 10 dmg and 5% per level but it’s still not that bad.

 

·         Cho’Gath

E - VORPAL SPIKES:  BASE DAMAGE 22/37/52/67/82 22/34/46/58/70

That's a small touch directed for late-game for Chogath, but he’s still gonna be strong, because of his tankiness, scaling and R execute damage.

 

·         Elise

Q – NEUROTOXIN: BASE DAMAGE 40/75/110/145/180 40/70/100/130/160

W - SKITTERING FRENZY: ACTIVE ATTACK SPEED 60/80/100/120/140% 60/70/80/90/100%

Q and W nerfed in the late game, but let’s say that Elise is a hard early game champion that depends on snowballing. Yes, she can outshoot someone in a late game, but every Elise players aim to close games in a max of 25-30 min.

 

·         Ezreal

Q - MYSTIC SHOT: DAMAGE RATIO 120% AD 130% AD

Ezreal is in an "ok” spot at this moment, but not in the best shape, e.g. when he could build 2 tear items back in the day. This buff will for sure help him in every state of the game, but there are better adc's to play right now.

 

·         Ivern

BASE STATS: HEALTH GROWTH 95 85

E – TRIGGERSEED: SHIELD 80/115/150/185/220 80/110/140/170/200

Health growth is not that important for Ivern. His sustain depends on Daisy and his E, which did get nerfed in the late game, but because of enchanter items getting buffed, the nerf should not affect Ivern that much and he still should be in a really good spot.

 

·         Jinx

Q - SWITCHEROO!: BONUS RANGE 75/100/125/150/175 100/125/150/175/200

FISHBONES BONUS ATTACK SPEED PENALTY -25% -10%

E - FLAME CHOMPERS!: COST 70 mana 90 mana

ARM TIME 0.7 seconds 0.5 seconds

UPDATED NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.

25 additional range for Jinx is really important. Jinx is not a mobile champion, that's why range and position in fights are very important. E change is average because it’s only 20 mana per spell, but Jinx only uses Chompers when needed, not for poke nor engage.

 

·         Karma

BASE STATS: MANA REGEN 11.5 13

Q - INNER FLAME: COST 65 mana 55 mana

Karma’s buffs are average, not really changing her playstyle at the current state. Since enchanter support most likely builds Moonstone and Flowing Water, Karma’s poke should not really matter for her and she should aim for peeling.

 

·         Mordekaiser

E - DEATH'S GRASP: COOLDOWN 24/21/18/15/12 seconds 22/19/16/13/10 second

2 seconds cd on E is pretty good for Mordekaiser because it’s about his trading and proccing his passive in lane and fights.

 

·         Olaf

BASE STATS: HEALTH 597 575

PASSIVE - BERSERKER RAGE: BONUS ATTACK SPEED 0-100% 0-75%

(NEW) LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf's passive icon

Changes should not really affect Olaf that much. As a champion, Olaf still will be a strong early and scaling power farming champion.

 

·         Pantheon

Q - COMET SPEAR: REDUCED DAMAGE AGAINST Minions Minions and monsters

COOLDOWN 10/9.5/9/8.5/8 seconds 13/11.75/10.5/9.25/8 seconds

Q nerf is towards jungle Pantheon. It should slow his jungle clear and slow his snowballing in the early game.

 

·         Rammus

E - FRENZYING TAUNT: COOLDOWN 12/11.5/11/10.5/10 seconds 12 seconds

E cooldown flattened, shouldn't really affect Rammus that much, because he rarely uses E more than twice in a fight.

 

·         Rell

W - FERROMANCY: CRASH DOWN: DAMAGE RATIO 40% AP 60% AP

W - FERROMANCY: MOUNT UP: DAMAGE RATIO 30% AP 40% AP

E - ATTRACT AND REPEL: UNBIND COOLDOWN 3 seconds 1 second

COOLDOWN BUGFIX Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly

CAST (FAR)AWAY When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E

R - MAGNET STORM: DAMAGE RATIO 70% AP 110% AP

Rell is getting a lot of AP scaling, but the problem is she depends on her tankiness and engages. It should her with all-ins, but maybe some people will go crazy mid lane full AP Rell.

 

·         Riven

E – VALOR: COOLDOWN 12/11/10/9/8 seconds 10/9/8/7/6 seconds

E cd on riven getting buffed. It will help Riven fight with another top laners even better now. I think Riven is gonna be played much more in this patch.

 

·         Seraphine

PASSIVE - STAGE PRESENCE: BASE NOTE DAMAGE 5-20 (levels 1-18) 4-16 (levels 1-18)

W - SURROUND SOUND: ALLY SHIELD 60-120 (levels 1-18) 50-100 (levels 1-18)

SELF SHIELD 90-180 (levels 1-18) 75-150 (levels 1-18)

Seraphine’s sustain in lane and fights was broken the last patch. These nerf should really affect her, but she’s still gonna be played, because of her CC and engages.

 

·         Shyvana

Q - TWIN BITE: EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE 100% AD 100% AD + 25% AP

SECOND STRIKE BONUS DAMAGE 20/35/50/65/80% AD 20/35/50/65/80% AD + 15% AP

W – BURNOUT: BONUS MOVEMENT SPEED 30/35/40/45/50% 30/35/40/45/50% + (8%/100 AP) (still decays linearly)

Shyvana getting more AP ratios, even though she has already incredible ratios on her E. I think Shyvana is gonna be even scarier in this patch. Her clear is super fast and now she’s gonna deal even more dmg and be an even greater threat.

 

·         Singed

Q - POISON TRAIL: DAMAGE RATIO 80% AP 90% AP

This buff should help Singed a bit, but not that much to him being played more.

 

·         Sylas

Q - CHAIN LASH: COST 50/55/60/65/70 mana 55 mana

W – KINGSLAYER: DAMAGE 65/100/135/170/205 (+85% AP) 70/105/140/175/210 (+90% AP)

Syla’s Q mana cost got flattened which is pretty nice for late-game fights since he does not build many mana items anymore. His W – Kingslayer getting buffed is really good for him, 5% ratio and 5 ap per level is not much, but it’s his main and most important ability.

 

·         Taliyah

PASSIVE - ROCK SURFING: BONUS MOVEMENT SPEED 12-40% (levels 1-18) 20-45% (levels 1-18)

Q - THREADED VOLLEY: SUBSEQUENT STONE DAMAGE AGAINST MONSTERS 100% 80%

Taliyah is getting nerfed for her jungle clear. It’s not a huge nerf, but it will significantly slow her tempo of the game. In return, her passive movement speed is getting buffed which is nice to move around the map a little bit faster.

 

·         Udyr

R - PHOENIX STANCE: TOTAL BASE ACTIVE AURA DAMAGE 50/100/150/200/250/300 50/95/140/185/230/275

Udyr right now is in a really good spot. His R, phoenix stance, helps him clear jungle camps really fast and it is really effective in fights. Although it’s a late-game nerf for Udyr I think he’s still gonna dominate summoner’s rift.

 

·         Vladimir

R – HEMOPLAGUE: COOLDOWN 150/135/120 seconds 120 seconds

R cooldown getting flattened. Vladimir right now is rather weak than strong and I think this nerf will for sure help him, but not that much to him being played much often.

 

 

Items

Mage Items:

·         Lich Bane

ABILITY POWER 80 70

Lich Bane is often used for his passive and not for the amount of ap he gives, but 10AP nerf should at least at some point touch champions that need to build it.

 

·         Horizon Focus

ABILITY POWER 100 115

HYPERSHOT RANGE 750 700

More AP but a lower range. I think this item is very good for specific champions such as Zoe or Ahri.

 

·         Verdant Barrier

UPDATED ADAPTIVE PASSIVE Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance Grants 0.5 magic resistance per each unit killed (maximum 15)

COMBINE COST 315 gold 115 gold

Verdant Barrier works basically like Seeker’s Armguard but for magic resist now. I think it’s a good idea to make it that way so you can get more magic resist faster.

 

·         Banshee's Veil

ABILITY POWER 65 80

COMBINE COST 400 gold 700 gold

Banshee’s Veil getting 15 more AP but costs 300 more gold. It’s a nice change because this item is not built very often and with this buff it should be.

 

·         Seeker's Armguard

COMBINE COST 165 gold 265 gold

TOTAL COST 900 gold 1000 gold

Seeker’s Armguard’s cost nerfed. Right now AP champs could basically rush this item in AD match-up and just AFK farm because it gives a lot of armor and additionally AP.

 

·         Zhonya's Hourglass

TOTAL COST 2500 gold 2600 gold

Just like Seeker’s Armguard, Zhonya’s Hourglass’s cost is getting increased by 100 gold

 

Enchanter items:

·         Staff of Flowing Water

ABILITY POWER 60 50

The staff of Flowing Water in addition to Moonstone Renewer is an OP combo. I don't think 10 ap nerf should affect support to not building it.

 

·         Chemtech Putrifier

ABILITY HASTE 15 20

UPDATED PUFFCAP TOXIN PASSIVE Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds

This is a huge buff for supports and it will shift the meta 100%. Imagine ADC not having to build heal reduction because his support can give it to him by shielding or healing him. I think it’s a must item in every game since there’s a lot of healing in the current state of the game.

 

Fighter items:

·         Silvermere Dawn

ATTACK DAMAGE 35 40

HEALTH 200 300

5 AD and 100 health more. I think it’s a nice touch from Riot by I don't think that this item will be built much more often.

 

·         Ironspike Whip

REMOVED CRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters

I don't think this nerf should affect any fighter champion in the game. It’s basically only a transitional item into other mythic/legendary items.

 

Marksman items:

·         Phantom Dancer

BUILD PATH Dagger + Dagger + Zeal + 950 gold Zeal + Long Sword + Long Sword + 850 gold

ATTACK DAMAGE 0 20

ATTACK SPEED 45% 25%

STACKS FOR BONUS ATTACK SPEED 5 4

BONUS ATTACK SPEED 40% 30%

Phantom Dancer was a really good option for AA marksmen such as Vayne or Kai’Sa. The changes do not really go well anymore with the idea of building this item. For example, 20 more ad does not give Kai’Sa Q evolution on the second item. Lowering attack speed and Bonus attack speed is rather a nerf than buff in my opinion.

 

·         Immortal Shieldbow

ATTACK DAMAGE 50 55

ATTACK SPEED 15% 20%

Small Touches by riot, should for sure help this item to build much more often, but not to the point that it's OP.

 

·         Lord Dominik's Regards

ARMOR PENETRATION 25% 35%

10% armor penetration is a huge deal for every marksman right now. But it’s still gonna be built as the 4th item 80% of the Times, just because IE is a much better item as a 3rd item.

 

Sustain Items:

·         Goredrinker

THIRSTING SLASH HEAL 25% AD + 12% missing health 25% AD + 8% missing Health

Goredrinker basically is giving push and camp clear potential to the champion that did not have it before. Healing reduction will for sure affect a lot of champions. Not this getting nerfed is a big deal and will for sure change the meta.

 

·         Ravenous Hydra

OMNIVAMP 15% 10%

5% less omnivamp is a really good touch for this item since it goes really well with other items. I think 5% is a really good nerf.

 

·         Sterak's Gage

LIFELINE SHIELD 200 100

LIFELINE SHIELD DURATION 5 seconds 4 seconds

Goredrinker and Sterak’S Gage were dominating as 2 items power spike for majority champion in the jungle or top lane. I think this should shift the meta a bit.

 

·         Eclipse

EVER RISING MOON SHIELD 150/75 180/90

OMNIVAMP 10% 8%

Small buff for the shield but 2% less omnivamp. I think it will be good for fighters but not marksmen anymore.

 

Tank items:

·         Force of Nature

ABSORB BONUS MOVEMENT SPEED 6 (maximum 30) 8 (maximum 40)

That's a small touch for tanks for catching enemies in fights

 

·         Dead Man's Plate

HEALTH 475 400

Champions build this item not really for its health but for passive, so it shouldn't affect them that much

 

·         Frozen Heart

TOTAL COST 2700 gold 2500 gold

COMBINE COST 800 gold 600 gold

ARMOR 80 70

Frozen Heart wasn't really played on any champion in the current meta. This buff should for sure help with itemization in specific matchups

 

Stay tuned for more information and new content this year! Check our social media below and don’t lose anything!

Instagram | Facebook Page | Twitter | Facebook Group | Discord Server

2/16/2021