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General League of Legends Teamfight Tactics Valorant

New Placement Matches Policy for LOL, TFT, Valorant

The gaming world is always evolving, and with it, the policies that shape our play. Recently, significant updates have been made to the placement match policies for popular games like League of Legends (LoL), Teamfight Tactics (TFT), and Valorant. Understanding these changes, particularly regarding Matchmaking Rating (MMR) and rank alignment, is crucial for players aiming to maximize their gaming experience.

Last Known Rank Clarification

A key aspect of these updates is the alignment of the account's MMR with the order requirements. For instance, if you're playing on a Diamond account with Master MMR in LoL, you should select Master as your last known rank. This clarification ensures fair and balanced matchmaking in placement matches.

Guaranteed Wins Policy in League of Legends

In LoL, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Teamfight Tactics

In TFT, the new policy introduces a system of guaranteed wins for placement matches. The policy stipulates that:

  • For 5 placement matches, players are guaranteed 4 wins (Unranked to Master) and 3 wins (Grandmaster and Challenger).
  • This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.

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Guaranteed Wins Policy in Valorant


Valorant, too, has adopted a similar policy

  • Players can expect 4 guaranteed wins for 5 placement matches in ranks up to Immortal and 3 wins at Radiant.
  • As with LoL and TFT, the number of guaranteed wins adjusts according to the number of placement matches.

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👉
Should the guaranteed win count not be met, players will receive wins equal to their losses. However, it's important to note that compensation will not exceed a full division if the total win rate is 50% or above. This safeguard ensures that players are fairly compensated while maintaining the integrity of the ranking system. This guarantee scales down with the number of placement matches played, ensuring players have a clear expectation of their potential ranking outcome.


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Conclusion


As we embrace these new placement match policies across LoL, TFT, and Valorant, players need to stay informed and adapt their strategies accordingly. These changes not only bring a new level of excitement and challenge to the games but also ensure fairness and competitiveness in the ranking system. Whether you're a seasoned player or just starting, these policies are set to impact your gaming journey significantly. Remember, these updates are designed with your gaming success in mind. By understanding and leveraging them, you can optimize your gameplay and enjoy a more satisfying competitive experience. So, gear up for the new season, keep these changes in mind, and get ready to climb the ranks with confidence and strategy! 🚀🎮🏆


1/9/2024

New Placement Matches Policy for LOL, TFT, Valorant
EB24 about League of Legends #13 Itemization, Patch 10.2 - from the Booster perspective
League of Legends

EB24 about League of Legends #13 Itemization, Patch 10.2 - from the Booster perspective


If you've learned everything about our Meta blog post, you'll want to learn about the best items for the best champions that we presented you! Here's the list so you make sure you don't miss anything



  • Top

The main builds haven’t changed at all but I would like to cover the build for Sett and Skarner as they're 2 new faces on our tier list. Starting off with Skarner the following runes and build example is as presented. The good thing about Skarner is his flexibility that he can build pretty much any item as long as it will work out for him for example, he can build Liandry to have a possibility of fighting with tank late game, he can build any tank item from sheen he can go both trinity and Iceborn there are a lot of choices he can also go things like Zeke which is really strong on him providing the hard slow as the enemy exit your R and E in team fight. The skill order is - max E first then W then Q giving a point into R whenever you can.

The Sett runes in this combine with Doran's shield as the first item give him a huge hp regen whenever he takes damage that allow him to win pretty much any trade with melee champion. The skill order is W into Q into E maxing R whenever you can. For the next patch, it will probably be Q max as W will receive pretty huge nerf but we will see. The build is an example and you can choose between tank items you will need.

  • Jungler

Here's the best builds for the champions presented on our Tier list:



1. Sett:

Cinderhulk > Triforce > Streaks Gage > Boots depends on the enemy (armor or MR) > Guardian Angel



2. Graves:

For Graves, I have 3 builds:



First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends



Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends



Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.



3. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.



4. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs



5. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too



6. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends



7. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too



8. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend



9. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet



10. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team



11. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap



  • Mid

Items for the champions that are on the meta at the moment for the mid lane are quite similar:

If the champion is AP:

- Archangel's Staff& Rod of Ages (Best on: Cassio/Ryze/Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs AD and burst champions and on Fizz)

- Hextech Gunblade (Best on: Katarina/Akali)

- Rylai's Crystal Scepter (Best on: Cassio)

- Hextech Protobelt-01 (Best on: Ekko/Sylas/Fizz)

- Luden's Echo (Best on: Sylas/Syndra)



If the champion is AD:

Lethality items are very optional so follow this pattern:

If you are ahead, you should go for:

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper



If you're losing or even in the lane, you should go for:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade 



Situational items:

If you have mountain drakes, the Banshee's Veil is strong with it and gives you a lot of MR (especially vs AP mid & top/jungle). In case you're vs tanks, you should go for Liandry's Torment.



  • ADC

The items for ADC haven't vary much from the last patch but here's the build path for each one. 



For Aphelios: Essence Reaver, Infinity/Runaans (depends on how ahead you are), BT/MAW/PD/GA (depends on what type of team comp they have), last item situational.



For Senna: Manamune, Duskblade, Yommu/Edge of the night (depends on the comp), Infinity edge, last item situational.


For Miss Fortune: 3 or 2 Dorans Blades on your first back, Essence Reaver, Infinity, Rapid Fire/PD, BT/MAW/GA, last item situational.



For Jinx: Stormrazor, Runaans, Infinity, Rapid/PD, last item situational.



For Lucian: BOTRK, Essence Reaver, Rapid/PD, Infinity, last item situational, or Essence Reaver, Infinity Edge, Rapid fire/PD, MAW/GA/BT, last item situational.



  • Support

Currently the cost-efficient items for supports are Zeke's, Knights Vow, Redemption and Solari.



Zekes for me is still the main 1st item it gives both armor and MR with CDR and active slow and magic damage buff.



Knights Vow is really good as a 2nd item or main item if the enemy team has a full ad focus team comp, if you combo this with a Taric pick you mostly guarantee to win whit the armor bonus and damage share.



Redemption is really good as a 2nd or 3rd item if you need to sustain for long fights or prevent your teammates from getting 1 shot



Solari is really good as a 3-4 item or 1st item if the enemy team comp is full magic damage the MR and active shield is really good vs assassins.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.


Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG


Support – Covefiel



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2/8/2020

EB24 about League of Legends #12 Current meta, Patch 10.2 - from the Booster perspective
League of Legends

EB24 about League of Legends #12 Current meta, Patch 10.2 - from the Booster perspective


The Patch Rundown was done last Monday and now that you know all the changes and what it will affect on the Summoner's Rift, let's take a look at the meta for this patch and what changed!



 


  • Top


 As for the patch 10.2, there were no big changes for top lane. There were few moves and additions to the tier lists tho.


Tier List for Top Lane



The S tier stays the same for now Kled and Mordekaiser are still the best choice for soloQ. As for A tier, we are greeting a new champion Sett as it’s been enough time to notice his impact on the game. Despite him being very strong he has the same issue as Illaoi and that’s very poor gameplay against ranged champions. He’s also getting a pretty solid nerf on his W next patch but we will cover it another time. 


We’re moving Darius to A tier as his been getting more popular because a lot of people are making the same mistake again and that is not respecting Darius passive. Another champion that is getting more love is Urgot, people seem to have forgotten about him as well despite in higher rank he is a really useful offtank that is able to dominate the game. The last choice is putting Skarner into the tier list as an A pick. He’s not seen very often but I’ve played few games as him and it’s pretty impressive how much impact on the game he has. It’s also hard for people to counter him as they don’t really see it what so ever so they’re confused about their playstyle.



 


  • Jungler


Unlike other patches, 10.2 has some important changes for jungler. Qiyana W attack speed nerf is going to hurt a lot but she is still playable. She had already weak first clear and now it's weaker. I don't think that she can survive a full clear. Another important change is for heralds HP. I think herald cheese is more viable than ever now it has no HP at all. For last agility, cloak nerf hurts graves a lot because we can't get %100 crit. Also, I will move Kha'Zix to the S tier because of herald nerf and delete %100 crit graves build. I'm surprised that they still didn't nerf Sett so like the previous patch if you can pick him just pick him. He is still overpowered compare all the champions on that list.



 


Tier List for Jungler




 


Runes for Jungler



 


1. Sett: 


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Sorcery


- Nimbus Cloak


- Celerity



 


2. Graves:


Runes #1:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Alacrity


- Coup de Grace


Second Rune: Domination


- Cheap Shot


- Ravenous Hunter



 


Runes #2:


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Inspiration


- Magical Footwear


- Biscuit Delivery



 


3. Nidalee:


First Rune: Domination


Going for:


- Dark Harvest


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Sorcery


- Celerity


- Water Walking



 


4. Ekko:


First Rune: Domination


Going for:


- Dark Harvest


- Cheap Shot


- Eyeball Collection


- Ravenous Hunter


Second Rune: Precision


- Legend: Tenacity


- Coup de Grace



 


5. Lee Sin:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Ravenous Hunter


- Eyeball Collection



 


6. Nocturne:


First Rune: Precision


Going for:


- Lethal Tempo


- Triumph


- Legend: Alacrity


- Coup de Grace


Second Rune: Sorcery


- Transcendence


- Water Walking



 


7. Rek'Sai:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Relentless Hunter


- Eyeball Collection



 


8. Kha'Zix:


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Relentless Hunter


Second Rune: Sorcery


- Celerity


- Water Walking



 


9. Ornn:


First Rune: Inspiration


Going for:


- Spellbook


- Magical Footwear


- Futures Market


- Cosmic Insight


Second Rune: Resolve


- Bone Plating


- Overgrowth



 


10. Vi:


First Rune: Resolve


Going for:


- Aftershock


- Shield Bash


- Bone Plating


- Overgrowth


Second Rune: Precision


- Legend: Tenacity


- Triumph



 


11. Sylas:


First Rune: Precision


Going for:


- Conqueror


- Triumph


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Ravenous Hunter


- Eyeball Collection



 


  • Mid


Patch 10.2 brings us only a few changes to the mid lane. Qiyana got nerfed by decreasing her early passive attack speed from w, but it is more than a jungle change for her and does not change her play style at mid lane. Ziggs got some good buffs on almost every ability he has but to be honest we cannot yet position him at the tier list. In the meta when assassins and good roamers are dominating mid lane I don't think there would be a place for Ziggs to be a solid pick. The champion I'm really curious about is karma mid. She goes some based dmg buff, it is of course not a great Soloq pick but if you play duo, maybe she will climb the tier list ladder due to her poke, shield and sustain on mid (mantra + W) what can be very effective against aggressive 3lvl champs, especially assassins and poke champs.



 


Tier List for Mid Lane




 


As we can see the tier list we can highlight:


Malzahar – he is rather a control match up so he was struggling in giving out better outcomes in late game than champs like Cassiopeia, Kassadin, Ryze. What changed? Simply Conqueror nerfs and good jungle picks like Lee/Elise. Malzahar managed to be great LVL 6 lockdown with those junglers to punish either scaling picks or just do some flash+r catching. He has the ability to push fast and give priority which is very important. 



 


Fizz – I call it a great comeback, he is the greatest ap assassin but he is hardly punished by picks like Cassiopeia, Kassadin, Vladimir so when their domination started to decrease, fizz just instantly coming up in the list. Great flanking champion, amazing dives with his ability to reset turret aggro and basically in early games every locked fish is a kill for your team. 



 


Conqueror Kassadin – this funny nerf didn't make anything worse about Kassadin, when he is even in the lane he can solo carry almost all late games. Beast at split pushing and in 1v1 situation after 11 LVL. Basically when Kassadin got 16 LVL the game is won.



 


Conqueror Diana – she manages to be a great LVL 3 champion with the potential to engage on the mid enemy champion. That makes her climb on our tier ladder. She has some great combat stats with her ult in team fights which actually deals a lot of damage. 



 


Conqueror Sylas – after buff, he is strong burst champ, his healing skill make him a very good team fighter on the front line.



 


Runes:


We rather come back to the phase rush from conqueror for Cassio and Ryze. 


Runes #1 are the best for Talon, Ekko, Fizz, Qiyana, Syndra


Runes #2 are the best for Kassadin, Katarina, Diana, Sylas, Yasuo



 


Runes #1: 


First Rune: Domination


Going for:


- Electrocute


- Sudden Impact


- Eyeball Collection


- Ravenous Hunter


Second Rune: Inspiration


- Biscuit Delivery


- Time Warp Tonic




 


Runes #2:


First Rune: Precision


Going for:


- Conqueror


- Presence of Mind


- Legend: Tenacity


- Coup de Grace


Second Rune: Domination


- Taste of Blood


- Ravenous Hunter



 


  • ADC


In the current patch 10.2, we’ve seen a couple of nerfs to Aphelios, buffs to Draven and Jinx which help them out but overall they’re not impactful enough to bring them to a higher tier Draven overall suffered from the item changes so they gave him a bonus ad ratio on his ult, which is good for him because he builds a lot of AD.



 


For Jinx, the changes are helpful as well if your team is on baron/dragon and you get the objective you can start the fight with your passive which is a pretty good advantage, with Aphelios he got nerfs on all his Q’s except for the Gravitum(the purple one) which hit him a little bit but he’s still a strong adc with a lot of potential because his skill ceiling is so high and there is a lot of creativity to the champion.



 


Miss Fortune is probably the strongest ADC right now along with Senna, Miss Fortune didn’t get touched this patch and neither did Senna they even lose the competition because of the Aphelios nerfs, Lucian has also been popping up recently a lot of people started playing him but he’s mostly played in the top lane now.

 


Tier List for ADC




 


  • Support

Focus mostly on hard engage supports at the moment, since Nautilus got some nerfs on his early game Leona is now the strongest support in the game followed by Nautilus, Thresh, Braum, Senna, Nami.



 


You can always pick Taric into the S-tier supports since he is really good as a counter engage with Guardian and his W that gives bonus armor and shield and also his R are very useful. He usually out scales all the S-tier supports, you just need to be careful on the early game.


Tier list for Support





Leona is the standard early mid-game powerhouse tank engage you can set up the lane for ganks or do a traditional engage to guarantee a kill in standard 2 vs 2, she can rotate for any jungle invades, mid lane ganks or deep warding enemy jungle.



 


Nautilus is like Leona, good for the early mid-game but unlike Leona, his scaling is really good in the late game, he can engage and guarantee kills, he can set up for ganks, rotate to the river to get invade jungle, deep vision or ganks on the enemy mid laner.



 


Thresh can do the same as the main 2 S-tier but, he is weaker on the tank stats since he mostly relies on Aftershock to be as tanky. He doesn't have natural tank abilities aside from his passive but it cannot be compared to Leona or Nautilus W.



 


Braum is basically defensive support, good vs poke and counter engage. His passive is really good to control the enemy team comps and peeling off with his R and preventing damage with his E but, he is not as powerful in the early game as the S-tier picks.



 


Senna is good in the lane but unless you pair her with Caitlyn or Aphelios, she feels weaker vs the meta supports, you can try Taric Senna vs S-tier picks and become an unstoppable force in the lane with double sustain and the tanky stats from Taric plus the insane scaling.



 


Rakan is a hard engage with disengage, the main thing that's holding him back is that he is not as tanky as the S-tier champions, but in combination with Xayah and a decent bruiser engage from jungle or top, he can compete vs the S-tier supports.



 


Blitzcrank and Taric are situational picks that can compete vs the S-tier since it's all about the skill level and mechanics. You can always outshine them, both of them have good late-game whit their game-changing hook and Taric has aoe sustain, stun and R.



And this is it. Make sure you grab your boosting service or coaching service and assign it to any of our boosters that helped us making this blog post possible! Their names will be below so click on them and don't forget to assign your service to them.


Top - Starkingg 

Jungle - Celebrimbor

Mid - Justfizzics

ADC - DanteG


Support – Covefiel



To get more updates and events, follow us on our social media below: 


Instagram | Facebook Page | Twitter | Facebook Group | Discord Server


 


2/8/2020

EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective
League of Legends

EB24 about League of Legends #11 - Patch Rundown 10.2 - from a Booster perspective

With the patch 10.2 there are few interesting changes mostly affecting ADC's. Other are less or more changing meta whatsoever. Here's the Patch 10.2 Rundown:


Champions


  • APHELIOS

SEVERUM, THE SCYTHE PISTOL

Q DAMAGE 10/15/20/25/30 (+0.35 bonus attack damage) per hit (levels 1-9) ⇒ 10/15/20/25/30 (+0.3 bonus attack damage) per hit (levels 1-9)


CALIBRUM, THE SNIPER RIFLE

BASIC ATTACK MARK DAMAGE 20/25/30/35/40 (+0.3 bonus attack damage) (levels 1-9) ⇒ 15 (+0.2 bonus attack damage)

Q COOLDOWN 9/8.25/7.5/6.75/6 seconds (levels 1-9) ⇒ 10/9.5/9/8.5/8 seconds (levels 1-9)


CRESCENDUM, THE CHAKRAM

BASIC ATTACK DAMAGE 130-264% total attack damage (mirror Chakrams 1-10) ⇒ 130-223% total attack damage (mirror Chakrams 1-10)


Starting off with the Aphelios nerfs on his kit targeting 3 of his weapons, lowering the damage from the auto-attacks and q’s. His sniper rifle Q will do less damage and Aphelios will be forced to use it less often due to the CD increase of 1.5 sec at level 3 of Q. His blades called Chakram are getting nerfs as well as he will do less damage than before progressively depending on how many blades he has. The last thing is the Scythe nerf on Q damaging his AD scaling.


Do these changes affect Aphelios? I don’t think so. His kit is insanely overloaded and his damage is out of place so these statistically low numbers won’t really make him be less picked. He is one of the biggest threads of soloq because once he gets a lead he most likely won’t lose it.


  • DRAVEN

R - WHIRLING DEATH

DAMAGE 175/275/375 (+1.1 bonus attack damage) ⇒ 175/275/375 (+1.1/1.3/1.5 bonus attack damage)


A small adjustment and better AD scaling on his ultimate at level 11 and 16. At this point in the game, it doesn’t really matter that much. Surely it will help him a bit to add more damage with his R in team fights but his ultimate is not what makes Draven strong.


  • JINX

PASSIVE - GET EXCITED!

BONUS MOVEMENT SPEED Whenever Jinx damages || enemy champions, turrets, or inhibitors ⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death


A small addition for Jinx where she gets her passive whenever the epic monster dies within 3 seconds after she damaged it. Realistically speaking it might help in a few situations such as forcing a baron when the whole enemy team is alive or a dragon fight with the same team situation. But without these, it’s a pretty placebo change.


  • KARMA

Q - INNER FLAME

BASE DAMAGE 80/125/170/215/260 ⇒ 90/135/180/225/270

W - FOCUSED RESOLVE

BASE DAMAGE 30/55/80/105/130 ⇒ 40/65/90/115/140


Q and W are getting a 10 damage buff on all ranks. I think people tend to forget about Karma existing due to the nerfs she recently got, nonetheless I think she is still a viable pick, these changes are nice but won’t make her more favourable to pick.


  • LULU

BASE STATS

ARMOR 28.22 ⇒ 29

ATTACK DAMAGE 46.368 ⇒ 47


E - HELP, PIX!

COOLDOWN 10 seconds ⇒ 8 seconds


Base numbers round-up and decreased CD on her E by 2 seconds. Pretty much the same situation as with Karma except, in my opinion, people making a huge mistake forgetting about Lulu. For a couple of patches, Lulu has been receiving nothing but buffs. Her kit is really strong but her biggest weakness stopping her from being picked over Leona or Nautilus is that she is too dependent on her team since she is just an enchanter.


  • NAUTILUS

Q - DREDGE LINE

BASE DAMAGE 80/130/180/230/280 ⇒ 70/115/160/205/250

Speaking of Nautilus, his Q is getting a nerf on damage. At level 3 he will deal 20 less damage. Will it stop people from picking him? Not at all. His biggest power is the ability to turn off someone from the fight for at least 4 seconds and he can solo most ADC's with his kit.


  • QIYANA

W - TERRASHAPE

PASSIVE ATTACK SPEED 20% ⇒ 5/10/15/20/25%


A small de-buff on W giving her progressive W speed scale. It kinda affects the speed clear of the jungle but it’s in range of 5 seconds slower so it’s not a tragedy. However, it won’t affect Qiyana mid since her biggest soloq power spike is the ability to shove the wave with Q and Tiamat then roam for the entire time.


  • SONA

E - SONG OF CELERITY

SELF MOVEMENT SPEED 10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 25% (+0.04 per 100 ability power)

E self movement speed bonus changed to flat number of 25%. It’s not really what’s holding Sona support down and she still sits in a bottom tier for Supports since there are a lot better champions making her job a lot better.


  • THRESH

VFX upgrade, a nice touch.


  • TRUNDLE

W - FROZEN DOMAIN

MOVEMENT SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%


E - PILLAR OF ICE

SLOW 15/25/35/45/55% ⇒ 20/30/40/50/60%


W 10% more movement speed, E 5% slower. The thing about Trundle is that he is not fitting in the meta. Trundle is a split pusher anti-tank. Since tanks are so rare in the jungle and top is mostly dominated by bruisers, he just can’t find a place for himself.


  • VIKTOR

Bugfix on his wand item where he was losing a lot of mana if he upgraded it early on.


  • ZIGGS

Q - BOUNCING BOMB

DAMAGE 75/120/165/210/255 ⇒ 85/130/175/220/265


W - SATCHEL CHARGE

ENEMY KNOCKBACK DISTANCE 400 ⇒ 500


E - HEXPLOSIVE MINEFIELD

SLOW 20/25/30/35/40% ⇒ 30/35/40/45/50%


Q does 10 more damage on all ranks, W on the enemy knocks them back which is bigger and E slow is up by 10%. I’ve played as Ziggs before and these are the first buffs I’ve seen since I played him. I think Ziggs is a really good champion for soloq. He has a lot of poking and an insane wave clear, overall he is a great champion. The thing is his spells are pretty easy to dodge and he doesn’t have much mobility on his kit. As I was playing I remember there was a time around level 5, you couldn’'t Q the back wave so you had to add an auto between it for each minion. I think with this buff it should fix that problem and it will help Ziggs clear wave faster and without coming too close to the wave. I hope more people will start to play Ziggs as he is an amazing champion. He is similar to Xerath but with, in my opinion, difficult spells to hit. However, he can poke more freely and clear waves faster.


Items



  • CLOAK OF AGILITY

CRITICAL STRIKE 25% ⇒ 20%


Nerfing it from 25% crit to 20% is hurtful for ADC's, mostly for Caitlyn, as she was the one with the biggest ADC's who benefit building Stormrazor with 3 cloaks. However the biggest indirect nerf is for Yasuo as he won’t get a 100% crit until he completes both items.


  • FROZEN HEART

ARMOR 100 ⇒ 110


100 to 110 armor upon completion. Why? No one knows you most likely won’t ever get the item and even if you do it will be the last one you get so the 10 armor will not affect the game at all.


  • STORMRAZOR

TOTAL ATTACK DAMAGE 55 ⇒ 50


A small nerf of 5 AD out of the item. Won’t matter it’s pretty much must go item for most ADC's for the stats it gives.


Map changes

  • RIFT HERALD

BASE STATS

HEALTH 5500 (8250-16500 [level 6-12]) ⇒ 4750 (7125-14250 [level 6-12])


A small change on the HP for Rift Herald. It is supposed to make it faster for the team to clear, however, if you’re doing it alone you won’t save more than a few seconds in the range of 5 since the % damage from hitting it from behind at the eye is a %HP so it changes as well. This might speed up the clear a bit if you take it as 4 men after winning a team fight near it and you want to rotate mid/top with it quickly.


And the patch is over! We covered all the new changes and hope that we might have helped you understand what changed and what you can benefit from! Don't forget that you can buy a Solo Boosting or a Duo Boosting service from us at any time and select one of these champions so you can learn how to play them in real-time! For more content and events, please follow us on the social media links below:


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2/3/2020

EB24 about League of Legends #10 Itemization, Patch 10.1 - from the Booster perspective
League of Legends

EB24 about League of Legends #10 Itemization, Patch 10.1 - from the Booster perspective

The meta was already talked on our last blog post so this time, we need to let you know the items you should build on the best meta champion for this patch! So let's get started:


  • Top

As for items one of your main priorities is still buying early tier 2 boots. Tabi’s and mercury’s are probably the most broken items in the game and as a top laner, you’re aiming for that kind of stuff. For bruisers, it mostly depends on the champion for example as Fiora you will most likely rush hydra or the build including Manamune, for Darius, it’s Trinity Force into Sterak and then tank items, for Kled Tiamat into black cleaver into titanic hydra. There are few variations of builds but there are too many of them to go into details. There are also champions like Jax/Mordekaiser/Riven and so on that have a lot more builds which are usually adaptive to your playstyle. As for tanks Sunfire, Iceborn gauntlet and Thornmail are the best items to get. The amount of stats compared to their price is pretty insane. As for top lane overall, omen and adaptive helmet are the best options if you need some tankiness on your bruisers. Along with that Spirit Visage is must need on champions that have self-healing built in their kit. Also omen with Frozen Heart is the best combination against high DPS champions such as Vayne/Kog’Maw so if you ever get bullied by them this will help you for sure.


  • Jungler

The builds for each jungler that is meta will be down below:


1. Sett:

Cinderhulk > Triforce > Streaks Gage > Boots depends on the enemy (armor or MR) > Guardian Angel


2. Graves:

For Graves, I have 3 builds:


First build:

Warrior > Black Cleaver > Phantom Dancer > Infinity Edge > Deaths Dance > Boots depends


Second build:

Warrior > Drakthar > Youmuu's > Edge of Night > Mortal Reminder > Boots depends


Third build:

Warrior > Stormrazor > Cloak of Agility > Cloak of Agility > Cloak of Agility > Rapid Fire cannon > Infinity Edge > Phantom dancer

This build is for %100 crit and is built for almost every crit champion.


3. Nidalee:

Runic Echo > Sorcerer's boots or Oblivion Orb > Lich bane > Rabadon or Zhonya > Rabadon or Void staff

If they have +2 assassins (like Zed or Kha), you can go oblivion orb and Zhonyas. If +3 enemy has +120 MR go for void staff, not Rabadon.


4. Ekko:

Runic echos > Protobelt > Zhonyas > Lich bane=Rabadon > If they have +2 Hard cc champs buy mercs


5. Lee Sin:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > A tank item depends on enemy > Boots depends too


6. Nocturne:

Warrior > Sanguine Blade > Black Cleaver > Guardian Angel > Edge of Night > Boots depends


7. Rek'Sai:

Warrior > Black Cleaver > Sterak's Gage > Guardian Angel > Depends on the game, you can either go offensive item or defensive > Boots depends too


8. Kha'Zix:

Warrior > Drakthar > Black Cleaver > Edge of Night > Guardian Angel > boots depend


9. Ornn:

Cinderhulk > Abyssal Mask > Ice Born Gauntlet


10. Vi:

Warrior > Trinity Force > GA or streaks gage if they have too much burst > Armor or Mr item depends on the enemy team


11. Sylas:

Runic echoes > Sorcerer's boots > Hextech Protobelt > Zhonyas (very important) > Lich Bane > Rabadons Deathcap


  • Mid

Items for the champions that are on the meta at the moment for the mid lane are quite similar:


If the champion is AP:

- Archangel's Staff& Rod of Ages ( Best on: Cassiopeia/Ryze/Kassadin)

- Morellonomicon

- Zhonya's Hourglass (Best vs ad and burst champion)

- Hextech Gunblade (Best on Kata/Akali)

- Rylai's Crystal Scepter (Best on Cassiopeia)

- Hextech Protobelt-01 (Best on Ekko/Sylas)

- Luden's Echo (Best on Sylas/Syndra)


If the champion is AD:

Lethality items are very optional so follow this pattern:


If you are ahead, you should go for :

-Youmuu's Ghostblade & Duskblade of Draktharr and finish with GA or Last Whisper


If you're losing or even in the lane, you should go for:

Duskblade of Draktharr & Edge of Night/ Sanguine Blade


Situational items:

If you have mountain drakes, the Banshee's Veil is strong with it and gives you a lot of MR (especially vs AP mid & top/jungle) . Incase you're vs tanks, you should go for Liandry's Torment.


  • ADC

For the current patches, the itemization for Aphelios is: Essence Reaver, Runaans, Infinity Edge, for the other 2 items it’s situational Mercurial if they have cc another crit item if you’re ahead Guardian Angel if they have a lot of assassins.

For Mf you have to go 3 or 2 dorans blades depends on how much gold you have on your first back after you go: Essence Reaver, Infinity,Rapid/PD last two items are situational,

For Caitlyn you go: Stormrazor, Infinity, Rapid, Statikk/Phantom Dance. The last item is situational.

For Senna you go: Manamune, Duskblade, Edge of night/Yommu, Rapid Fire Cannon, IE, last item is situational.


  • Support

The best items for support are basically the same as the ones from the last patch, no relative changes to it so here's the list:


Steel Shoulderguards:

the ad bonus is really useful trough the entire lane besides Nautilus and Thresh most tank supports do not scale well whit ap.


Zeke's Converge:

The standard item for tank supports it gives both armor, MR and cdr plus the active is really good for damage and peel.


Knights Vow:

The standard defensive armor item it gives hp armor cdr and the link shared damage


Locket of the Iron Solari:

The standard defensive magic item it gives 60 MR and 30 armor plus an active shield that prevents damage based on max hp.


Boots:

Mobility boots:

standard boots for rotations


Ninja Tabi:

good vs heavy ad damage team comps


Mercury Boots:

standard boots vs heavy magic damage or cc team comps.


Unless you are the main tank of the team you usually get mobility boots for rotations, most meta supports are really good at rotations plus the main support items really help them out making their work as hard engage easier.


Here are the best items that you should go for when playing the meta champions for your main role! Don't forget to look up our boosters that helped us providing this guide and make sure you assign your orders to them Solo Boosting or Duo Boosting, they can do it all!


Top - Starkingg

Mid - Justfizzics

Jungle - Celebrimbor

ADC - DanteG

Support – Covefiel


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2/2/2020