Hello, Summoners! It’s been a while since our blog came out, but it is mainly because Riot decided to hold the changes for the entire month. Even though the changes are not really that big, I would say the middle patch of 12.5 was bigger.
Oh, you didn’t know? Then let me introduce you to the patch 12.5b and 12.6. We have lots of new skins, a few adjustments to runes, and most importantly, Rengar rework!
My name’s Yoshi and in this Patch Rundown we shall include:
Patch 12.5b changes
So, let’s get to it!
Patch 12.5b changes
Base Armor 28 ⇒ 26 - Nerfed
Base Health 530 ⇒ 510 - Nerfed
W - Mana Cost 70 at all ranks ⇒ 75/70/65/60/55- Adjusted
R - Cooldown 100/80/60 seconds ⇒ 80/70/60 seconds - Buffed
Base AD 60 ⇒ 62 - Buffed
Q - Fishbones Mana Cost 16/17/18/19/20 ⇒ 20 at all ranks - Nerfed
Q - Fishbones Range 100/125/150/175/200 ⇒ 80/110/140/170/200 - Nerfed
AD Growth 2.3 (101.1 at level 18) ⇒ 2.9 (111.3 at level 18) - Buffed
Passive - Vigilance Bonus Magic Damage On-Hit 14 (+10% AD) ⇒ 14 (+20% AD) - Buffed
Base Health 550 ⇒ 599- Buffed
E - True Damage 30/37/44/51/58 (+30% bonus AD) ⇒ 30/38/46/54/62 (+30% bonus AD) (base damage reverted only)- Buffed
R - Cooldown 100/90/80 seconds ⇒ 85 seconds at all ranks (reverted)- Buffed
Passive - Maximum Mana Increased 5% per 100 AP ⇒ 10% per 100 AP - Buffed
Q - Damage 75/100/125/150/175 (+40% AP) (+3% bonus mana) ⇒ 70/90/110/130/150 (+45% AP) (+3% bonus mana )- Buffed
W - Passive Bonus Magic Damage On-Hit 7/9/11/13/15 (+30% AP) ⇒ 7/10.5/14/17.5/21 (+30% AP) - Buffed
R - Base Magic Damage 150/200/250 ⇒ 150/250/350 - Buffed
Base AD 58 ⇒ 53 - Nerfed
Health Growth 85 (1945 at level 18) ⇒ 90 (2030 at level 18) - Buffed
Base Armor 23 (+3.5 per level), 82.5 at level 18 ⇒ 22 (+3 per level), 73 at level 18 - Nerfed
Basic Attack - Charged Magic Damage Ratio Based on Target's Max Health 3-15% (levels 1-18) ⇒ 1-10% (+0.5% levels 1-7, +1% levels 8-13) - Nerfed
Q - Total Physical Damage 9/13/17/21/25 (+110% AD) ⇒ 10/15/20/25/30 (+ 110% AD) - Buffed
E - Cooldown 23/22/21/20/19 seconds ⇒ 23 seconds at all ranks - Nerfed
E - Pierce Damage 80/85/90/95/100% ⇒ 60/70/80/90/100% - Nerfed
R - Stacks per Champion Hit by Initial Lightning Crash 3 ⇒ 4 - Buffed
R - Bonus Move Speed per Stack 2% ⇒ 1.5% - Nerfed
The changes made during the patch are mostly the reversal of the previous patches. Jinx nerfs are the most reasonable due to the fact that she has mostly played adc during patch 12.5. Her range combined with Lethal tempo was so outstanding that she could outrange almost every marksman in the league. In the case of Zeri, Riot wants to pull her off the hp building. They want to give her the possibility to act as an ordinary Marksman and not a tanky mosquito that kites you to death. After the recent nerfs to Master Yi, he stopped being played. As a result, they reversed a few changes related to his kit to make him more appealing to the players. Overall, I think it’s quite a nice adjustment in the patch.
Item changes 12.5b
Locket of the Iron Solari
Consecrate (Passive) - Bonus Armor & Magic Resist 5 ⇒ 3 - Nerfed
Devotion (Active) - Shield Amount 230-385 (target's levels 1-18) ⇒ 200-365 (target's levels 1-18) - Nerfed
The Locket has been mostly considered after the primary support item. That’s why Riot wants to balance Solari a bit and not to have it always one choice to make among secondary items.
Patch 12.6 Changes
Health Growth 92 ⇒ 105 - Buffed
Health at Level 18 2116 ⇒ 2337 - Buffed
R - Noxian Guillotine
Minimum True Damage 100/200/300 (+75% bonus AD) ⇒ 125/250/375 (+75% bonus AD) - Buffed
A small benefit for Darius in the early game. It’s good to highlight that the damage is multiplied with each passive stack so keep that in mind.
Q - Rampage
Base Damage 60/97/134/171/208 (+85% bonus AD) ⇒ 60/90/120/150/180 (+85% bonus AD) - Nerfed
E - Devastating Charge
Minimum Total Damage 30/50/70/90/110 (+55% bonus AD) ⇒ 30/45/60/75/90 (+55% bonus AD) - Nerfed
Maximum Total Damage 60/100/140/180/220 (+110% bonus AD) ⇒ 60/90/120/150/180 (+110% bonus AD) - Nerfed
Hecarim used to be built tanky throughout patch 12.5, even though he was dealing most of the damage in the team fights. That small nerf might force him to build more aggressively and be less tanky at the same time. This is a very healthy change.
Base Health 593 ⇒ 615 - Buffed
W - Empower
Magic Damage 40/75/110/145/180 (+60% AP) ⇒ 50/85/120/155/190 (+60% AP) - Buffed
It’s been a while since Jax received buffs. That change will not really impact him in my opinion.
W - Bushwhack
Mana Cost 40/45/50/55/60 ⇒ 30/35/40/45/50 - Buffed
E - Primal Surge
Mana Cost 50/60/70/89/90 ⇒ 50/55/60/65/70 - Buffed
Cast Range 600 ⇒ 900 (now matches W - Bushwhack) - Buffed
W - Pounce
AoE Damage Radius 225 ⇒ 250 - Buffed
I think W buff is considered here only in cougar form. It is a nice adjustment when it comes to her clear (Krugs, for instance). E cast range is a nice thing to have but in my opinion, the main problem with Nidalee is her lack of damage that could benefit her in the jungle. Overall, it is a very nice buff.
Passive - Unseen Predator
HERE, KITTY KITTY Rengar's next leap will grant 1 Ferocity only if he has 0 Ferocity ⇒ upon losing all Ferocity stacks (no matter how much Ferocity he gains before his next leap) - New
PURRFECT POUNCES Rengar will be able to leap after 0.35 seconds in brush or camouflage (or Senna's E - Curse of the Black Mist camouflage) consistently, rather than based on a 0.3-0.45 second timer (Leap range has been slightly increased to offset variability) - Buffed
FEROCIOUS FELINE Rengar now has a Ferocity resource bar that indicates how much Ferocity he currently has (Stacks generated by leaps will have a different color so you'll know if you'll gain Ferocity on your next leap) - Buffed
All Ferocity Stacks Fall Off After 8 seconds ⇒ 10 seconds out of combat - Adjusted
Bonetooth Necklace Takedown Timer Within 1.5 seconds ⇒ 3 seconds of damaging an enemy champion - Buffed
Q - Savagery
SAVAGE STRIKES Rengar's Q-empowered basic attack is now always a critical strike. Instead of regular critical strike damage, each 1% critical strike chance increases this empowered attack's damage by 0.66% (0.99% with Infinity Edge's Perfection passive) - Adjusted
SCRATCHING POSTS Q - Savagery now also applies to basic attacks against towers - New
THAT WASN'T CATNIP Q - Savagery no longer applies to basic attacks against plants - Nerfed
E - Bola Strike
NO CAST, ONLY THROW Rengar can now throw his E - Bola Strike instantly (with zero cast time) during leaps - Removed
PEEKABOO Now grants true sight and normal vision 150 units around the first enemy hit for 2 seconds - New
R - Thrill of the Hunt
PREDATORY INSTINCT Now grants not only true sight, but also normal vision 100 units around the nearest enemy - Buffed
In my opinion, if that change is so strong, Rengar will receive significant nerfs after implementing that rework. Vision adjustments for Bola Strike and Ultimate give him completely new ways of playing him as he is now more secure and faster (jungle clearing). Also, turret pushing will be much quicker now due to critical strike damage that may be applied to structures. Rengar will dominate patch 12.6, so beware of the hunt!
E - Spinning Slash
Cooldown Reduction per Critical Strike 1 second (2 seconds against champions) ⇒ 0.75 seconds (1.5 seconds against champions) - Nerfed
R - Undying Rage
Cooldown 110/100/90 seconds ⇒ 130/110/90 seconds - Nerfed
E nerf is a very good change made by Riot. Tryndamere’s gameplay is very unhealthy to the game and turning him down is definitely a good asset for the game. Ultimate nerf is because Tryndamere players did not level up ultimate on levels 11 and 16, because it didn’t change much. Riot wanted to implement bigger changes by leveling it, which is very wise of them. Generally, I am very happy about that change.
Life Steal 10% ⇒ 8% - Nerfed
Blade of The Ruined King
Life Steal 10% ⇒ 8% - Nerfed
Life Steal 10% ⇒ 8% (12% ⇒ 10% for Ornn Masterwork item, Bloodward) - Nerfed
Shield Amount 275-650 (levels 1-18) ⇒ 275-700 (levels 1-18) (same applies to Bloodward) - Buffed
Mythic Passive Empowers each of your Legendary items with 5 bonus AD and 50 bonus health ⇒ 5 bonus AD and 70 health (same applies to Bloodward) - Buffed
The changes in the case of lifesteal in each item are identical, but the whole point of such changes is to decrease the amount of sustain in League. Some of the items, like Immortal Shieldbow, got really punched by that nerf. This is why it receives small buffs in survival stats such as shield amount and its mythic passive. I think it’s a huge nerf for most of the bruisers that rely on these items. Anyway, that change was necessary.
Life Steal per Legend Stack 0.6% (up to 9% at 15 stacks) ⇒ 0.4% (up to 6% at 15 stacks) - Nerfed
newMORE BLOOD(LINE) After reaching maximum Legend stacks, your maximum health increases by 100 - New
Healing Upon Fully Energized Attack 10-100 (levels 1-18) (+40% bonus AD) (+30% AP) ⇒ 10-100 (levels 1-18) (+30% bonus AD) (+20% AP)
CASH ONLY PLZ Gain 70 gold when you claim a Bounty Hunter stack. This bounty is increased by 20 gold for each Bounty Hunter stack. - New
A thing to remember is we want to deliver as much fresh content for you as possible. That is why the changes mentioned in this patch rundown might slightly differ from the actual changes applied in Patch 12.6. I can promise that we had not skipped a single thing that would surprise you during your games.
It’s sad to say goodbye to Ravenous Hunter, but let me do the honor to introduce to you, Treasure Hunter! This new rune will be available on Live Servers on the 30th of March. Time for testing!
Ashen Knight Pyke
Battle Bat Vayne & Battle Wolf Sylas
Battle Cat Jinx
Battle Cat Jinx - Prestige Edition
Battle Bunny Miss Fortune
Battle Bunny Prime Riven
And here we come to the end of Patch Rundown 12.5b and 12.6! I am surprised by how many changes were applied in such a short patch. Do you think that the Treasure Hunter Rune will find its place among other runes in domination? I feel kinda sad for Ravenous Hunter, but that’s just how it is. The changes are important as without them, the game would be boring. I think I will need some time to get used to it as much as I will need to get used to the new Rengar.
I think he will cause lots of trouble not only for junglers but for laners especially. What do you think about him? Are you actually happy about the changes? You can share your opinion on our socials.
That's the end of 12.5b and 12.6 Patch Rundown! Here was Yoshi, stay tuned to the recent events and content coming up almost every day! Thank you for taking part in this and…See you on the next patch!