Here we are with the last patch of the set, don’t expect anything crazy just some fine-tuning.
What did change with 12.16?
3 Trainer Nomsy got nerfed a bit, it was a little out of control.
Bruisers nerf to slow down Sy’Fen dominance.
Cavaliers over performing (looking at you Yasuo).
Deja is slightly nerfed.
Xaya might finally be S tier with everything else slightly nerfed, she also gets 5 extra AD at 1*
Since comps didn’t change much I’m just gonna suggest the top 4 comps in my opinion for this last portion of the set.
Starting item: Bow, build Rage Blade AS.
Early game: Playing Ezreal plus some Guild and a Lee Sin is usually your best chance.
This comp is really strong if you can go 8 and roll for your full comp, guild augments are also BROKEN.
Starting item: Belt or Chain Vest, I prefer to build defensive items first for this comp and focus on damage items after.
Early game: Play bruiser and Atrox/Olaf, Diana is also a beast early game.
Late game you want to roll at 7 to find your 3 cost 3*.
Very good comp, it got nerfed but not enough!
Still a decent comp, it got buffed but it flew under the radar.
Starting Item: Belt/Armor, rush Sunfire cape.
Early game: Leona+3 Jade or open cavaliers and guild
Lightning Rain Ao’Shin
Starting item: Belt/Chain/Bow, building Sunfire or ZZ rot is ideal.
Mid-game: Use trainers, shivs, and ZZ rots to save HP, playing 3 mages with bruisers and Sylas frontline is pretty good.
End game: Roll at level 8 for 1 star Ao Shina and 1 Zoe to stabilize, and try to hit 2* Orn.
This is the end of our blog post related to Patch 12.16 for TFT. What do you think of the new changes? Share with us your experiences so far. We’re always super excited to hear from our community! Stay tuned for more content and events from us!